Snapshot of What We’re Working On
- The Maps Ain’t Mapping: There seems to still be an issue with maps becoming intertwined after deleting and recreating worlds in the same slot. This was partially addressed in the 1.0.0.6 stability patch, but we’ll be investigating this further to ensure your maps are mapping.
- Cartography Table Crashes: The Cartography table is causing game crashes, which is not conducive to exploration.
- Cutscene Crashes: We’ve had some reports of the game crashing right after the intro cutscene, preventing Explorers from starting new adventures.
- Invisible Items: Some placeable items are becoming invisible after the player dies/respawns. We’d all love to be able to turn invisible, but no item should have that much power!
- Surprise Spawns: Some items are respawning when the player quits/enters the same world after being previously broken, like natural wood roots, grass, and similar items. It goes without saying that these aren’t surprise gifts from a secret admirer and this shouldn’t be happening.
- Enemy Spawns: Enemies are unintentionally spawning outside of enclosed rooms when their spawners are inside. This is enough to give anybody agoraphobia and it's not intended at all!
- Smithing Skill Issue: The Blacksmith skill is currently not working properly. The skill is supposed to decrease the amount of ingredients required to repair items and craft items in the anvil, but it currently only decreases the amount that's visible in the crafting recipe, while still using the original (non-discounted) amount of said recipe.
- Dodo Starvation: Dodos aren't eating bugs/critters from the ground. These guys are really determined to go extinct again, huh?
- The Power of Music: Music Doors (and other doors) sometimes don’t work after being opened. We’ll be fine-tuning (get it?) these ASAP.