- We fixed an issue with the cost reduction perk on crafting stations.
- Crafting stations now use the items from the player inventory plus all available chests in a town.
- (To Enable a Storage Chest for Town Crafting, click the Lock in the top right corner of the Storage Chest. Green ( Open Lock) means all stations in the town can use this storage chest to get items. Red ( Closed Lock ) means the crafting stations don't take resources out of this chest.)
- We added a place and a destroy VFX to the anvil and the cooking stations.
- Fixed an issue of losing stability when you mixed different building materials.
- We implemented an additional town ID check to fix some issues when accessing storage chests.
- We Fixed a Bug that was caused by the cost reduction perk on certain crafting stations.
- Fixed the credits overlapping with the version number.
- Fixed an issue where players could see all towns on the map.
- The new map markers now have outlines for better visibility.
- Added a “fighting” symbol to the town, when it is under attack.
- We’ve removed collision from some foragable resources (Berry Bushes, Serenade Anchora, … )
- Added ambience sounds (pipes, steam, etc.) to Coreheim.
- Removed some Voice NPCs from Coreheim.
- The Resin VFX of the Oropala no longer collides with its tail.
- We have improved the AI pathfinding on roads.
- We also updated the Oropala Resin attack animation to no longer skip the recovery.
- The player slash attack VFX should no longer cause the strange rotation offset.
Addendum: We are aware of the current bug that causes a crash/lag when crafting mass items at a crashing station and are working on a solution. Thank you!