The Sandbox Mode playtests have started!
As a reminder, playtests will be ending on Monday, September 11th at 11 AM CEST/ 2 AM PT / 4 AM ET.
[b]To start the game, click the Sandbox button in the difficulty selection screen.[/b] Please note that difficulty levels will be not selectable as when normally starting a campaign, but you can choose a difficulty in the Sandbox Mode setup window which will appear after clicking the button. You can access [b]Sanbox Mode menu[/b], which allows you to customize the game, from:- difficulty selection menu
- pause menu (ESC)
- by pressing F2
- map freezing issues (should be already patched out, but we would be grateful for confirmation and info if you spot any instance of freezing)
- issues connected with saving and anomalies after loading a save
- Some of the visual representations of elements don't spawn on a petri dish under the microscope
- The icons for hospital and lab equipment don't show immediately after skipping a day, but for example only when you enter the region and go back to the map, or when you skip another day
- The status of a boosted mutant who has already used up the buff during missions is still visible on his Creaturopedia card after saving/loading
- On Hard/Insane there may be visible differences between unknown elements as shown in Mixturopedia and pinned on HUD for the same mixture
- The O key (Last Story Prompt) is not working and pressing it will make the game lose focus, forcing a need to reload
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https://store.steampowered.com/app/1309990/Creature_Lab/
