We also want to send special thanks to all the people whose feedback is helping us to combat the most persistent issues in the game. Especially those community members that send us their DxDiag files, save files, and other data that help us directly in locating and reproducing the issues. Big kudos!
[/quote]Patch 5 for Creature Lab + Roadmap
As for the roadmap, you can find info on our plans for further patches, including content updates below.
The patch introduces the following changes:
- removed the issue with saving custom names for substances, and made the custom names visible on the map, and every other place they weren't properly displayed
- resolved the issue of missions in the Dark Web improperly communicating which type of limb is to be delivered to fulfill the commission
- slowed down the default speed of the combat visualization and added buttons to speed up, slow down or pause the combat
- added a bilingual pop-up during language change that informs the player about the need to close the game and restart it to change to the desired language
- blocked the possibility of pouring elixirs (non-mutagen mixtures) into the stasis chamber and added a text informing what should be done to use the stasis chamber properly
- revised the text suggesting using wrong elements in the second mission based on drinking an elixir
- repaired the texts that displayed code fragments instead of proper icons
- added certain missing text fragments in all supported languages
- minor revisions to the Chinese-language translation
[/url]
https://store.steampowered.com/app/1309990/Creature_Lab/