CrossCode
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Über das Spiel

Systemanforderungen
- CPU: 2 GHz dual core
- GFX: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
- RAM: 2 GB RAM
- Software: Windows XP
- LANG: Deutsch, Englisch, Japanisch, Koreanisch, Chinesisch
- CPU: 2 GHz dual core
- GFX: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
- RAM: 4 GB RAM
- Software: Windows 7/8
- LANG: Deutsch, Englisch, Japanisch, Koreanisch, Chinesisch
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755 Std. insgesamt
Verfasst: 25.11.21 15:31
Bewertung
Einfache Bewertung in 3 Stufen [olist]
⣿⣿⣿⣿⣿⣿⣿⣿⠏⠀⣠⡀⢹⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⠀⢸⣿⡇⠘⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⠀⠸⣿⣿⠀⠙⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⡆⠀⣿⣿⣷⡀⠉⠻⣿⣿⣿⣿ ⣿⠟⠛⠛⠉⠉⠉⣉⣉⢀⣽⣿⣿⣿⣦⣄⠉⠛⠛⠻ ⠁⢀⣶⣿⠛⠛⠛⠛⠛⠛⠛⠿⣿⣿⣿⣿⣿⣿⣦⠀ ⠀⠸⠿⣿⣶⣶⣶⣶⠶⠖⠀⠀⢿⣿⣿⣿⣿⣿⣿⠀ ⠀⣠⣤⣤⣀⣀⣤⣤⣠⣤⡴⠄⢸⣿⣿⣿⣿⣿⣿⠀ ⡀⠘⠻⠿⠿⠿⠛⠛⠉⢉⣀⡀⢻⣿⣿⣿⣿⣿⡿⠀ ⡇⠀⣶⣶⣶⣶⣶⡿⠿⠿⠋⠀⣼⣿⣿⣿⣿⣿⠃⠀ ⣷⣄⠀⠈⡉⠀⢀⣀⣠⡤⠂⠀⡿⠟⠋⠉⠁⢀⣀⣼ ⣿⣿⣆⣀⠀⠀⠀⠀⠀⠀⠀⢀⣠⣴⣿⣿⣿⣿⣿⣿
[spoiler] Ro.Fl. e.V. [/spoiler]
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A Beautiful Experience with Minor Issues
CrossCode manages to combine snappy Action RPG combat, challenging puzzles, and a fun to follow cast of characters with beautiful pixel art in a top-down perspective and a soundtrack that's atmospheric and often easy to hum along to. As any game, CrossCode is not without flaws. In my experience those flaws rarely interrupted the gameplay experience. Story: You follow Lea, an Avatar girl, as she makes her way through the world of CrossWorlds, a Virtual Reality MMORPG. On her path, she makes friends and rivals while encountering one or the other bump in the road. Gameplay: Combat is fast and your main tools are ranged and melee attacks for offense, as well as a shield and dashes to block or dodge enemy attacks. Aiming can be harder on controller but for me it never caused any bigger issues. Further into the game you can obtain combat arts for all four tools, giving you powerful options to potentially annihilate multiple enemies at once at the cost of SP, which is build up by hitting enemies. Puzzles use the different elements obtained throughout the game to pose either traditional puzzles or puzzles that require timing and precision to get through. Both combat and precision puzzles can be quite challenging, but the game boasts an assist mode that allows you to make potentially frustrating sections easier on yourself. Pacing: The game is divided into chapters, with each chapter mostly following the simple concept of exploring an area, finding its major city, and then venturing to get into the dungeon and exploring it.- Areas consist of optional combat you can use to level up, plants to punch, and platforming puzzles to solve accentuated by wonderful pixel art and an atmospheric soundtrack.
- Cities are where you get the major quest to access the dungeon, use your acquired materials and money to trade for better equipment, and where you can accept side quests to solve for additional materials and equipment. Most side quests are chains and add to the world building while fetch quests are kept on the lower end.
- Dungeons are a mix of puzzles and forced combat that conclude with a big boss fight at the end. Dungeon length varies and gets longer as the game progresses.
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Pros
- The gameplay. Longest part of the review. It has four things in the core gameplay loop, those being combat, exploration, puzzles, and progression. Starting with the combat, it's fluid, has depth, and is deeply satisfying. The sound effects, animations, and how the combat works all are executed in a way that results in rewarding, skill-based fights that aren't brutally challenging but will still make you feel accomplished when you master the aspects of it. Your arsenal consists of four basic moves: Melee, Ranged, Dodge, and Guarding. Both melee and ranged builds work well, and you can do both at any time (No need to have specific weapons for one or the other.) Another thing to note is that most enemies only attacks you after you attack them, so when you explore, they don't get in the way at all. Exploration typically consists of some short, some slightly longer platforming sections that lead to chests that can contain anything from upgrade materials to unique equipment. These are completely optional and can be done whenever you want, but provide an great change of pace and variety. When you figure out the path you need to take to reach a chest, it becomes instantly clear whether you've figured it out or not, and feels very satisfying once you get there. Often times, you will find yourself enjoying just figuring out how to get to a chest more than opening them, even if the reward is exactly what you were hoping for. This is because of how CrossCode makes its puzzles and what makes them so rewarding. Puzzles. Despite being done very well, this is pretty much the only thing you'll find negative reviews complaining about, since they're a core part of the gameplay and some people don't like having them as one of the focus points. If you don't like puzzles, I'm sorry, this might not be for you. If you do, or don't care either way, stop reading this review and buy it. You could be playing the game right now. As for what makes these puzzles good, it comes down to them being designed with a single solution that makes it apparent when you have figured it out. This means whenever you think of an answer that isn't correct, it becomes obvious immediately, so you'll move on to another solution without spending time trying something impossible. And when you do figure it out, it gives you that feeling of it all clicking together. The final part of the gameplay loop is progression. You have equipment and levels. The skill tree system doesn't make you spend hours looking at it to figure out what you want, as any path you can take is designed for different playstyles, so you work toward what affects your way to play first, and fill out the others later. Equipment is gained through chests and merchants, which require materials you can gather from the environment and enemies (Environment materials are just plants that break instantly, no tedious mining here.) Equipment has a level attached to it, but doesn't require you to be that level to wear it. This is to show you when you're behind, and saves you the trouble of figuring out if you need to grind XP or equipment. Also, the grind is almost non-existent, you won't spend long amounts of time except at the end game, and even then it's not that bad.
- The story. (No spoilers) It is a slow burn with lovable characters that are real and have plenty of dialogue to express themselves with. While it does take a while for the plot to go into full gear, when it gets there, it GETS THERE. The world building is also consistent with a decent amount of lore to it. And when it wants to make you feel something, it does so perfectly. Really the only reason this game doesn't have more attention is that people don't want to spoil the story, so they can't make youtube videos about it without ruining the experience.
- Graphics. It has great pixel art and when characters talk, they actually have a full size body on the screen 90% of the time, and each character has plenty of different expressions, some used only for a handful of scenes. The enemies attacks are depicted in a way that is obvious so you won't be hit by things you can't see. The environments are depicted in a way that are instantly distinguishable, so you won't confuse two places. There are also screen effects and lighting that give a great deal of feeling to what's happening in the situation. When you charge an ability, it zooms in and darkens the edges to give the feeling of storing up power. When the characters are talking, it sways the camera in moments of uncertainty, gives a subtle flash when there's a surprise, and many more to emphasize what the character is feeling at that moment. It's not AAA super realistic stuff, but it looks and feels better than most AAA games.
- Sound and music. This is a really strong point actually, and while it doesn't have grandiose music like Hollow Knight, it always sounds like it is exactly what should be playing for whatever situation you're in. Combat, just walking around, cutscene, all have music that goes together with it seamlessly. Sound effects have also been made great here, there are ques for when an enemy is about to attack that are unique to each enemy, so even when an enemy is at the edge of the screen you'll know what kind of attack to expect. Your attacks also have incredibly satisfying sounds along with them, probably the best example is the low 'pop' sound that plays when you break a plant, it's what makes gathering those drops not feel like a chore, and it does it all on its own.
- Bugs. I have not seen any. No game crashes, no weird glitched NPC's, nothing. You will not have your immersion broken by some random bug while you're playing this game. Essentially you can expect the complete opposite of Bethesda.
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5726 Std. insgesamt
Verfasst: 17.03.21 23:46
Buy it, it's worth every cent
That out of the way, welcome to my review. First off, a little talk about the game and what it is. CrossCode is an ARPG that combines wonderful visual features with above-average gameplay and combat features. Fan of close-combat, brute force, and being in the face of your enemy? This game has what you need. Want to be an agile archer, shooting and crowd-controlling your opponent while throwing BALLS at your opponent, dealing a decent amount of damage? This game has what you need. Want to let the enemy kill themselves while you stand there, looking up what you need to farm for your next helmet, weapon, torso, or boots? This game will show you what THORNS means. The story is amazing and plot-heavy from start to finish and will leave you, if you are like me, with no dry eye on many occasions. You will visually and personality-wise fall in love with not only the looks but also the characters in an instant! Even those who you may hate at first will grow onto you. Or not, who knows? :emilieDare: Following, I will sum up everything that is important for those who don't want to read too much before deciding. However, I'm sure that many other reviews will prove that this game is an ABSOLUTE masterpiece in many eyes. ---{Graphics}--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ Paint.exe ---{Gameplay}--- ☑ Very good ☐ Good ☐ It‘s just gameplay ☐ Mehh ☐ Starring at walls is better ☐ Just don‘t ---{Audio}--- ☑ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ Earrape ---{Audience}--- ☑ Kids ☑ Teens ☑ Adults ☑ Human ☑ Lizards ---{PC Requirements}--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boiiiiii ☐ Ask NASA if they have a spare computer ---{Difficulity}--- ☐ Just press ‚A‘ ☐ Easy ☐ Significant brain usage ☑ Easy to learn / Hard to master ☐ Difficult ☐ Dark Souls ---{Grind}--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☑ Isnt necessary to progress | But it brings you FAR to grind those materials. ☐ Average grind level ☐ Too much grind ☐ You‘ll need a second live for grinding ---{Story}--- ☐ Story? ☐ Text or Audio floating around ☐ Average ☐ Good ☐ Lovely ☑ It‘ll replace your life ---{Game Time}--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ To infinity and beyond | If you consider the 8+ hours from the DLC and take your time to explore the base game to the max ---{Price}--- ☐ It’s free! ☑ Worth the price | I'd be willing to pay 60 Bucks for this. Personally, of course. ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{Bugs}--- ☑ Never heard of | Below 10 errors in the German translation. ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs
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Release:20.09.2019
Genre:
Rollenspiel
Entwickler:
Radical Fish Games
Vertrieb:
Deck 13
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
Kein Prisoner hat oder wartet auf das Spiel