• Curse of the Dead Gods: Screen zum Spiel Curse of the Dead Gods.
  • Curse of the Dead Gods: Screen zum Spiel Curse of the Dead Gods.
  • Curse of the Dead Gods: Screen zum Spiel Curse of the Dead Gods.
  • Curse of the Dead Gods: Screen zum Spiel Curse of the Dead Gods.
  • Curse of the Dead Gods: Screen zum Spiel Curse of the Dead Gods.
  • Curse of the Dead Gods: Screen zum Spiel Curse of the Dead Gods.
  • Curse of the Dead Gods: Screen zum Spiel Curse of the Dead Gods.
  • Curse of the Dead Gods: Screen zum Spiel Curse of the Dead Gods.
  • Curse of the Dead Gods: Screen zum Spiel Curse of the Dead Gods.
  • Curse of the Dead Gods: Screen zum Spiel Curse of the Dead Gods.
  • Curse of the Dead Gods: Screen zum Spiel Curse of the Dead Gods.
  • Curse of the Dead Gods: Screen zum Spiel Curse of the Dead Gods.
  • Curse of the Dead Gods: Screen zum Spiel Curse of the Dead Gods.
  • Curse of the Dead Gods: Screen zum Spiel Curse of the Dead Gods.
  • Curse of the Dead Gods: Screen zum Spiel Curse of the Dead Gods.
  • Curse of the Dead Gods: Screen zum Spiel Curse of the Dead Gods.
  • Curse of the Dead Gods: Screen zum Spiel Curse of the Dead Gods.
  • Curse of the Dead Gods: Screen zum Spiel Curse of the Dead Gods.
  • Curse of the Dead Gods: Screen zum Spiel Curse of the Dead Gods.
  • Curse of the Dead Gods: Screen zum Spiel Curse of the Dead Gods.
  • Curse of the Dead Gods: Screen zum Spiel Curse of the Dead Gods.
  • Curse of the Dead Gods: Screen zum Spiel Curse of the Dead Gods.
  • Curse of the Dead Gods: Screen zum Spiel Curse of the Dead Gods.
  • Curse of the Dead Gods: Screen zum Spiel Curse of the Dead Gods.

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  • Plattform: PC Veröffentlicht: 23.02.2021
19,99€
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Preis Update 20.04.21

Über das Spiel

Du suchst nach Reichtümern, ewigem Leben, göttlichen Kräften – und findest einen Tempel, ein Labyrinth der Fallgruben, Fallen und Monster.

Sammle Relikte und stell dir ein Arsenal zusammen, damit dich nichts aufhalten kann. Kämpfe dich durch Horden von Feinden in Gängen voller Fallen und Geheimnissen: Statuen, Sprengladungen, Dornen und noch Schlimmeres.

Die Verderbtheit wächst mit jedem Schritt in dir – du kannst sie befeuern oder ignorieren, doch jeder Fluch kann ein zweischneidiges Schwert sein.

Deine Gier wird dich in den Tod treiben, doch auch so kannst du nicht entkommen. Erhebe dich, um wieder zu kämpfen. Dringe noch tiefer vor. Trotze den Gottheiten, die an diesem Orte lauern.

HAUPTFEATURES:
  • Ein Roguelike rund um die Erforschung eines Tempels voller Räume und Korridore
  • Schwerter, Speere, Bögen und Schusswaffen und noch viel mehr
  • Licht und Feuer sind deine wichtigsten Verbündeten, um die Gefahren zu überwinden, die in den Schatten lauern
  • Flüche wirken sich auf jeden Versuch aus und machen jede Aktion besonders
  • Dutzende von Gegnern, darunter Champions und Endgegner, warten schon auf dich

Systemanforderungen

  • CPU: Intel Core i3-2125 (3.3 GHz)/AMD FX-4100 (3.6 GHz)
  • GFX: 2 GB, GeForce GTX 660/Radeon R7 370
  • RAM: 4 GB RAM
  • Software: Windows 7/8/10 (64 bits)
  • HD: 2 GB verfügbarer Speicherplatz
  • LANG: Englisch
  • CPU: Intel Core i7-3820 (3.6 GHz)/AMD FX-8350 (4.0 GHz)
  • GFX: 2 GB, GeForce GTX 760/Radeon R9 280
  • RAM: 8 GB RAM
  • Software: Windows 7/8/10 (64 bits)
  • HD: 2 GB verfügbarer Speicherplatz
  • LANG: Englisch

Steam Nutzer-Reviews

134 Produkte im Account
2 Reviews
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1985 Std. insgesamt
Verfasst: 17.11.21 19:15
BESCHDE SPIEL! WIE HADES BLOß BISSL BESSER!
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139 Produkte im Account
12 Reviews
Nicht Empfohlen
2647 Std. insgesamt
Verfasst: 24.04.21 11:05
Ich liebe rouge-like Spiele, aber dieses kann ich nicht empfehlen. Die Entwickler müßen noch lernen, dass die Motivation an einem Spiel an Belohnung gekoppelt ist. Dieses Spiel bietet nur eines, nämlich Strafe. Man wird für echt alles bestraft, selbst durch eine Tür zu gehen belegt einen mit Fluch. Hab dem Spiel mit 17 Std echt eine Chance gegeben, da rouge Spiele oft bockschwer sind anfangs, aber man mit der zeit stärker wird, was hier aber kaum der Fall ist. Immerzu ist alles so dunkel, was soll das bitte ? Das Spiel ist schwer, und bleibt es auch, nicht so wie bei dead cells, oder Hades, die sind auch schwer, aber da merkt man deutlich eine Stärkung, hier kam für mich nur noch Frust auf, und habe es jetzt bleiben lassen.
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137 Produkte im Account
2 Reviews
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56 Std. insgesamt
Verfasst: 28.11.20 10:17
+
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91 Produkte im Account
4 Reviews
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368 Std. insgesamt
Verfasst: 28.03.20 13:05
Gefällt mir richtig gut !
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202 Produkte im Account
2 Reviews
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720 Std. insgesamt
Verfasst: 05.03.20 19:07
it needs a lot of content but for a fresh release, roadmap, animations, feeling etc it feels just right. if you enjoy games like hades, dead cells, etc. you will enjoy this one aswell, even though it needs a lot of polishing
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335 Produkte im Account
23 Reviews
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599 Std. insgesamt
Verfasst: 09.05.22 03:09
The combat is fluid, the weapons and upgrades are unique and promote different play-styles, and in my debatable opinion, I believe this game is better than Hades.
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91 Produkte im Account
30 Reviews
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1858 Std. insgesamt
Verfasst: 08.05.22 22:43
great game, overshadowed by Hades which is unfortunate.
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111 Produkte im Account
26 Reviews
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205 Std. insgesamt
Verfasst: 22.04.22 17:24
I love so much about this game, but it turned repetitive very fast, even if there's this map where you choose how to go further on your adventure...it's kind of just covering up the straight path. The fighting, atmosphere and such are very enjoyable but man, not feeling it anymore.

Would recommend, it's rather personal that I got bored so fast idk.
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381 Produkte im Account
25 Reviews
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832 Std. insgesamt
Verfasst: 21.04.22 12:16
While I would not recommend this game since there are better alternatives in the genre, say Hades or Isaac for the most notorious entries, Curse of the Dead Gods is still a decent game that is worth a shot if you're that hungry for more rogue lite experiences.

The technical aspects of the game are well crafted. The visuals are nice, the movements and the animations are solid, the menus are responsive and good looking, the combat and feedbacks are enjoyable... Everything feels polished and smooth overall.

However, I found the gameplay loops to be disappointing. The upgrade system is very grindy and doesn't offer much gameplay changes aside from a few perks... and even then, it's not that big of a deal. Considering there is only a few dozen of them, I would have liked them to be more meaningful regarding the impact they have on gameplay. This situation leads quickly to a feeling of doing the same run again and again, then of course, the replay-value starts to lose its appeal and that's not a good thing in rogue lite.

The progression between the levels is also something that doesn't change much. All the different room types plays the same. Same enemies, same zones for fights, same traps... after 2 or 3 runs there is absolutely no surprise or novelty here and that's a real shame. Also there is no story or real plot to follow, so your will to progress will only be tied to gameplay.

In the end a really solid game that plays and look really good, but also a game that is dragged down by an incredibly weak macro-loop that doesn't fit the genre of the game at all. Nothing impossible to fix for a sequel If that should happen.
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602 Produkte im Account
72 Reviews
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1975 Std. insgesamt
Verfasst: 21.04.22 00:39
There's the core of a very good game in here but once one gets deeper into the game's content a succession of poor decisions turn it tedious and irritating instead of enjoyable. Individually, or in a game that worked differently, they wouldn't be problems, but here they very quickly culminate in a tiresome and unrewarding experience.

This review was too long for Steam so it has been shortened, and as a result some points are less thoroughly illustrated.

In order to understand the issues, it is necessary to understand some underlying facts about the game.
- The combat system primarily revolves around fights against multiple enemies at a time. The enemies have clear indications when they are winding up for an attack; different attacks come out after different delays following an indication.
- The combat system is designed around the idea that the player should be aiming to avoid all the damage through a combination of positioning, interruptions, dodges, and parries, depending on loadout and playstyle. Taking any non-ailment damage puts the player into a brief hit-stun in which no action is possible, so any additional attacks which occur during that window cannot be avoided.
- The game is one of attrition. Once one has cleared the initial difficulties, healing is limited to small incremental sources with random availability; until one finds such robust source/s of healing, taking even one hit per room can be too much damage to mitigate through incidental means.

With those facts known, the problems of the game can be understood more clearly.

Problem #1: A run's viability depends on too many random elements, some of which can be seen at the start of a run and some of which cannot. Once a player rises to a skill level that they find challenging, a viable run requires: a) weapon drops of acceptable type and good quality, b) a floor layout that doesn't make too many desired rooms mutually exclusive, c) random relic-drops which provide damage-synergies with the specific weapon types, elements, or playstyle that the player has selected items for, and d) sources of healing and ideally sources of corruption-mitigation of sufficient strength to keep up with whatever few hits a player does take, subject again to random drops. Once a player has *some* amount of all of the above, a run can begin to feel viable and fun as long as the player plays continuously at their peak, but until the player has managed to assemble these elements, the run is a punishing grind with many opportunities for small errors and very little opportunity to recover from them; without the above items, enemies are tediously tanky even when not being healed, and any error can result in a crushing loss of health (e.g. easily 20%+ in the first room) that cannot be readily replenished. The end result is that, apart from the occasional lucky run, one spends the vast majority of one's time feeling underpowered and chasing necessary items which may or may not even materialize at all, to repeated irritation and disappointment when something goes wrong. Repeated runs feeling continually punished and never rewarded is a boring experience that leaves very little interest in beginning yet another run whose ability to be fun at all is subject to the separate rolls of so many unpredictable dice. Many roguelikes suffer from the issue where the run feels boring and slow until you get at least one good piece of gear, but the fact that in this game you need several unrelated pieces of luck just to turn on at all makes it difficult to feel any enthusiasm for returning to this title.

Problem #2: Disincentives to switch up one's playstyle. The tedium of attempting the same thing over and over can be broken up by the novelty of going about it in a different way. Unfortunately, the game largely provides no benefit to doing so. Once you determine what weapons provide a combination of acceptable damage output and acceptable safety of attack pattern, you will always prefer those weapons; finding a great weapon of a non-preferred type is useless if your use of that weapon type opens you up to too many enemy attacks. Similarly, even if you find a good weapon of another preferred type, once you have already started sinking resources into upgrading a single weapon in a run, it is generally too late to switch because of the loss of the upgraded DPS, which is desperately needed to quickly whittle groups of enemies down to a more manageable, less-unpredictable crowd size. By the time you start finding relics which give strong bonuses to a given element or equipment type, chances are you are already locked into your current equipment for the above reasons. All of the factors which could provide a reason to assess different available options and switch one's build for an improvement are rendered less viable by these design choices.

Problem #3: Tedious level design forces the player to make tradeoffs between benefit and sheer boredom. Once a player knows the room layouts, situations arise where a given area contains nothing but a pittance of free gold, but the rote navigation of that area to pick up the small-but-desirable amount of gold will take 30 seconds of doing nothing interesting. If the player is already stuck in the boredom-loop of trudging through the dungeon trying to assemble a minimally viable loadout yet again, sprinkling in areas of no challenge and almost-negligible reward just drags out the boredom longer. Similarly, the light/darkness mechanic is interesting in theory, but in practice it just introduces more slowness and clunkiness to the navigation of the dungeon, as well as the occasional nigh-unreactable damage source in fights where establishing a light source was not feasible.

Problem #4: Stinginess of meta-run progress. There are a few things on which certain currencies may be spent between runs in order to make the runs easier. A few of them, in the beginning of the game, are significant; once one has those significant few, the remainder are quite marginal, and give no numerical bonuses while in the game, only an increased chance to start with or find the gear-pieces that one is looking for. But even those small conveniences (e.g. at the beginning of a run, choose from 4 randomly-generated starting sets of low-level equipment rather than 3) are nonsensically priced; it can take a week of successfully clearing one-attempt-per-day modes whose ONLY reward is the upgrade currency JUST to buy one incremental upgrade.

Problem #5: Poor visual clarity. If a game is going to punish the player so harshly for taking a hit, the game should ensure that threats are at least telegraphed reliably. Unfortunately, this game's visuals frequently make it difficult to even see what's going on: attacks with flashy elemental weapons frequently obscure the enemies being hit by them so much that one can't tell whether the enemy is in hitstun or winding up an attack unless one focuses so closely on that enemy that it becomes different to respond to threats from the periphery. Similarly, the game just doesn't bother to make visual distinctions between things like AoE attacks that can be dodged and ones that ignore dodge-invulnerability. The harsher the punishments a game inflicts for errors, the more 'fair' the game must be in adjudication of those errors; in this case, the game frequently elects to obscure the very information that a player needs in order to overcome its combat through skillful responses.

Visually and thematically there's a lot to like about this game but the sheer number of easily-fixable issues contributing to a tedious, joyless play-experience at higher difficulties cannot be overlooked.
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232 Produkte im Account
39 Reviews
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2054 Std. insgesamt
Verfasst: 07.04.22 19:16
Where is my Maiden Firekeeper?
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28 Produkte im Account
12 Reviews
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1935 Std. insgesamt
Verfasst: 02.04.22 03:59
skul the hero slayer. Hades. and Dead cells. are easily much better than this game. but if you have already played them. then sure go for this one. it's mostly fun
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248 Produkte im Account
29 Reviews
Nicht Empfohlen
256 Std. insgesamt
Verfasst: 31.03.22 17:45
I stopped playing in april of 2021, but there was a few updates after that. I stopped playing because the movement is clunky and not very fun. Coming back after the final update, nothing's changed.

According to other reviews (Even the positive ones!), there isn't much variation between runs. Safe bet to skip unless you like really easy roguelikes with no variation.
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121 Produkte im Account
11 Reviews
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284 Std. insgesamt
Verfasst: 25.03.22 22:58
The energy is unique, but ruins my flow. This isnt all that fun to play.
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831 Produkte im Account
38 Reviews
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1925 Std. insgesamt
Verfasst: 21.03.22 11:26
It's hard to stand out in a genre that has indie devs consistently pumping out hit after hit. After all, this is the Golden Age of rock-hard rogue-likes that encourage you to repeatedly smash your face against them until you break through.

As the title suggests, this game's main attraction is the Curse mechanic. It leans heavily into the concept of 'trade-offs', more than other rogue-likes, asking you to balance not only health, stamina, and gold, but also corruption. The curses on their own are fairly gimmicky and add some spice to each run without them being too much of a burden. However, have the wrong combination at the wrong time and your good run can easily become a dead run within moments.

You will definitely feel like you are improving with each run, but the upgrades you take after each death will feel more and more insignificant the longer you play. Somehow, many runs end up feeling the same despite there being numerous ways to customise your runs. Returning to the same 3 dungeons over and over, just longer and with tougher enemies and bosses, can get a little samey. Similarly, there are multiple weapon classes to use, but some are consistently more effective than others, regardless of stat modifiers or buffs.

This is a polished game and deserves your attention, but it isn't without its flaws. It feels a little unfair to compare this game with its contemporaries, as it truly has its own identity and intended audience. The isometric POV is similar to Hades (as many have pointed out), but combat and movement is far more methodical here, requiring a calculated balance of offence and defence.

So, if you haven't already played the likes of Dead Cells, Hades or even the Binding of Isaac, you might want to try those out first before getting this. But if you want a challenging rogue-like with varied run customisation options that tests your skill, timing, and planning, this is definitely worth your time. The combat is very rewarding when you finally get used to enemy movement and timings, especially if you can also use the environment to your advantage.
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829 Produkte im Account
90 Reviews
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3580 Std. insgesamt
Verfasst: 20.03.22 15:41
Punishingly hard and unforgiving, but just. So. GOOD! I get my head kicked in, but I eagerly try again, and get a little farther; do a bit better. Really great selection of weapons and magical blessings, for variety of playstyles, and even the curses usually make things more interesting, as most of them have an upside as well as the penalty.
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535 Produkte im Account
8 Reviews
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2731 Std. insgesamt
Verfasst: 19.03.22 06:54
If you're coming from Isaac looking for another roguelike in that vein, this isn't it. It's beautifully designed and just hard enough, but limited weapon options and variations hold it back from the satisfying kind of fun that comes from buying and/or lucking your way into a crazy OP build with huge, wild effects. CotDG's sort of linear structure can't let you have that kind of fun, because you'll burn through the content too fast.

It's a finely crafted game that deserves all kinds of praise, but it falls short of the kind of roguelike experience that games like Risk of Rain, Binding of Isaac and Dead Cells offers. On its own merits, though, it's well worth playing anyway.
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4 Produkte im Account
3 Reviews
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1297 Std. insgesamt
Verfasst: 16.03.22 00:09
yes
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62 Produkte im Account
1 Reviews
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6171 Std. insgesamt
Verfasst: 11.03.22 04:15
Receptive grind out 10!!!
Easy to pickup and play
I would remand this game for solo players and people
who have limited time for gaming each round last about 20 minutes
Not bad for about 20$
Cons: No real story or multiplayer
I would to see love to multiplayer race mode added
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85 Produkte im Account
14 Reviews
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10882 Std. insgesamt
Verfasst: 08.02.22 05:25
What a game! A real gamer's game. Hard, hard, hard..like so hard you probably won't be able to beat the game. Only 1.2% do at the time of this review. Challenge made. Razor sharp focus, lightning fast reflexes, and battlefield awareness is what you will need. Great fun!
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73 Produkte im Account
8 Reviews
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2264 Std. insgesamt
Verfasst: 07.02.22 00:37
its like developing anxiety but with extra steps
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32 Produkte im Account
4 Reviews
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2108 Std. insgesamt
Verfasst: 04.02.22 00:18
Dude this s!@# is a lot of fun, not much to thing about it lul
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41 Produkte im Account
5 Reviews
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749 Std. insgesamt
Verfasst: 03.02.22 04:24
Very fun, with some Soulsbourne elements, I recomend
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256 Produkte im Account
14 Reviews
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1046 Std. insgesamt
Verfasst: 01.02.22 04:52
I got recommended this after playing Hades. I really like the art style & animation but there's no story element or progression which doesn't pull me in like Hades did, The game has a very monotonous soundtrack, The weapons/combos are boring, Upgrade costs are insanely grindy, Game never feels rewarding, & the combat can go from smooth to terrible with enemies auto locking mid attack. Example: dodging out of an enemies mid lunge/swing only to have them 180-360 hit my new location is hair pulling & can ruin an entire run. My rating 4/10.
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122 Produkte im Account
28 Reviews
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270 Std. insgesamt
Verfasst: 24.01.22 05:16
More like Curse of the Mad God
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156 Produkte im Account
115 Reviews
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86 Std. insgesamt
Verfasst: 13.01.22 17:40
3rd class hades clone which i cannot refund anymore
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690 Produkte im Account
5 Reviews
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530 Std. insgesamt
Verfasst: 01.12.21 16:31
A variety of weapons, perks, a main hand, offhand, and a two handed weapon are what make up your arsenal, which could be melee or range based. It uses the darkness in the dungeon as a part of either powering you up or weakening you depending on what build youre going for, same when you are in the light. All the sounds and effects are crunchy and you can see, hear, and feel the impact of your attacks as well as the enemies.
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203 Produkte im Account
8 Reviews
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1835 Std. insgesamt
Verfasst: 25.11.21 16:00
This game is really fun. I enjoy it just as much as Hades and Dead Cells. If you like roguelites then give this one a try.
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406 Produkte im Account
14 Reviews
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1281 Std. insgesamt
Verfasst: 25.11.21 03:43
I've been thinking for a long time what rating to put on the game. On the one hand, quite an interesting gameplay, smooth animations, a well-balanced level of difficulty (make you suffer, but not burn your chair). But after playing for a week, there is a feeling that the game was abandoned halfway. The absolute absence of a plot, a monotonous soundtrack, there is no sense of progress during the game.
4/10, only if you are a fan of this genre of games.
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114 Produkte im Account
12 Reviews
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254 Std. insgesamt
Verfasst: 24.11.21 18:20
Unpopular opinion: this game is way better than Hades.
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784 Produkte im Account
166 Reviews
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398 Std. insgesamt
Verfasst: 16.11.21 22:50
Quick Description:
-Curse of the Dead Gods is an isometric action roguelight dungeon crawler which takes inspiration from Darkest Dungeon, Dark Souls, Slay the Spire, and Hades. I was drawn in by the incredibly gorgeous, immersive, dark atmosphere, but the real star of the show is the moment to moment combat. Although I quite enjoyed my time w/ COTDG, it lacks the variety and replayability that the strongest games in this genre offer.

What's Good:
-The weighty, methodical, Soulslike inspired combat may be the very best I've experienced in an Indie game. There's a real impact every time you hit an enemy. Learning an enemy's movement patterns, and then executing a perfectly timed parry feels so good. You can equip up to three different weapons, and all play a key role in surviving against a horde of enemies. The stamina system is simple, but is extremely well done. You can't spam any attacks, but you never feel like you are constantly waiting for your stamina to recover like so many other Soulslike games.
-This is a beautiful game visually. There are three different temples and each one has a unique theme w/ a distinct look. All of the dungeons are very dark and intimidating. It has an isometric point of view like Hades but aesthetically looks a lot more like Darkest Dungeon. It almost feels like a horror game at times, by how intense and methodical things feel. This is not a game to play while doing other things.
-The curse system works extremely well in this game and is heavily inspired by Darkest Dungeon. This system is a really fun way of implementing a risk vs reward system. You can purchase any relic, weapon, or upgrade in the game by sacrificing curse points, but every time you reach a certain amount of points, you will gain a curse. Most curses offer a negative effect and a minor positive effect, although some are worse than others. This risk v reward curse system compliments the core gameplay really well.
-I really like the traps in this game. Every dungeon offers different types of traps which at first will likely cause a lot of problems for you during your early runs. As you get more experienced, you will get better at using them against your enemies. I love the dual nature of this mechanic. I never found the traps in Hades to be that interesting or all that helpful, but they are really cool here.
-There is a Slay the Spire style map that helps you navigate between rooms. I think it works really well in this game, and gives players a ton of control and flexibility in how to explore the dungeons. I love that there are plenty of choices for the player to make.

Could Use Some Changes:
-There is a real lack of variety in this game as there are only three temple types. There is plenty of content, but that content starts to feel repetitive rather quickly. There simply isn't enough diversity in the environment or the enemy types.
-I would love for there to be far more meta progression. The best games in this genre are masters at pulling players back to see what else they can unlock between new characters, npcs, side quests, blueprints, new weapons, runes, relics, etc. This game doesn't come close to matching games like Enter the Gungeon, Binding of Isaac, Hades, Risk or Rain 2, etc when it comes to items to unlock.
-There is close to no story whatsoever and no voice acting. This isn't an issue for me at all, but some ppl struggle to get invested in a game w/o an engaging story.

Thoughts:
-I really loved my first few hrs w/ COTDG but I felt like it ran out of steam kind of quickly. I do plan to put in more time in the future and see what deep runs are like. This is a really easy game to recommend, but I will say that I don't think this is nearly as well rounded as the big guns in the genre. If you are looking for a combat focused Soulslike roguelight, then this is the game for you.

Consensus:
-Solid Game (Tier 3 and makes up 35% of my reviews). This is a well designed game and I look forward to diving in deeper in the future to see how tough the end game content really is. If you are on the fence, snag it on a sale, it's worth investing some time into.
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213 Produkte im Account
36 Reviews
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1262 Std. insgesamt
Verfasst: 03.11.21 12:36
like hades, this game will do.
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624 Produkte im Account
102 Reviews
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1312 Std. insgesamt
Verfasst: 30.10.21 21:30
Love the art style and the combat mechanics are pretty solid, but there's just not enough here to keep me interested.

The most obvious comparison is Hades. That game had an overarching plot and a home base you could come back to. Upgrade rooms, designs, skills. Talk to people, pet the dog. Something was always going on. In contrast, this game doesn't have an overarching plot or much of an upgrade path. You can unlock some additional weapon variants, but they're mostly reskins with different passive buffs or elemental damage. There are some passive perks you can equip, but you can kinda laser in on the ones you want and skip the rest.

I think one big problem here is that you don't have much of a sense of gradual progression and starting each run with a slightly better character. You grind a lot to unlock a few things you need and then you don't have anything left to really aim for.

Lack of content outside the dungeon is the other big one. You do a run, you die, you get a little meta-currency and you start from the begging. There's nothing else to do. There isn't a plot, you just run the dungeon and kill bosses. In Hades, you'd always have something to look forward to if you died on a good run and went back to base. After a dozen hours and the first five bosses, I got so tired of the loop that I installed a trainer to see how far this goes or if there's anything at the end. There's a five second cutscene and looking at other people's reviews, some people took over 500 hours to get there. 1.1% of players have the achievement for killing the final boss (who got recycled in five other dungeons previously).
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271 Produkte im Account
58 Reviews
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857 Std. insgesamt
Verfasst: 25.10.21 06:58
Simular to Hades but with a slower but more deliberate combat system - like Dark Souls. You cant just mash (like Hades) but must think a bit and time your defence and offence.

I like it.
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195 Produkte im Account
43 Reviews
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439 Std. insgesamt
Verfasst: 24.10.21 18:23
I like the game and enjoy it, but one of my only gripes is that with the controller you have buttons that switch to your weapon and those same buttons also are used to attack with the weapon. so essentially you have 4 bindings used to switch to weapons which is fine, but you also have 4 different bindings for attacking instead of just one. unlike on the mouse and keyboard you use bindings to switch weapons, then use left click to attack so idk why they made it so weird on the controller... Anyway, TLDR: great game, but if youre using a controller be ready to have a frustrating time getting used to the key bindings.

I also got i half off.. not sure if i woulda bought at full price but idk.
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83 Produkte im Account
3 Reviews
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14544 Std. insgesamt
Verfasst: 17.10.21 09:57
Very addictive game. Sure, there are frustrating rage-quit-worthy moments, but you feel like you want to have 1 more go, which ends up being a few hours. If you are looking for a 'no nonsense easy to learn but hard to master' type of game, this is for you. Hades was okay, but I like this game more. Gritty, dark and immersive, highly recommended for players who like ARPGs or actions games.
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689 Produkte im Account
51 Reviews
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202 Std. insgesamt
Verfasst: 14.10.21 00:26
Frankensteined out of the parts of better roguelikes (Slay the Spire, Dead Cells, Hades, etc) and the sum is absolutely less than said parts.
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2868 Produkte im Account
9 Reviews
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1629 Std. insgesamt
Verfasst: 13.10.21 00:24
The game is not bad but unfortunately I have to NOT recommend it due to regular crashes that cause you to lose the current run and any currency gained throughout (there are no auto-saves).
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798 Produkte im Account
1 Reviews
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41582 Std. insgesamt
Verfasst: 06.10.21 04:18
Curse of the dead gods is an epic game. Lots of fun. I just completed this game and 100% completed it after 693 hours total. I started playing this game since it was early access last year. To finally complete this game I can''t describe how great it feels to conquer this obstacle. This game is amazing everybody. They should make more temples if they don't the game is still fun. Curse of the dead gods is hella challenging. If you guys enjoy a challenge you should give this game a try. Take care everyone. Stay blessed!
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50 Produkte im Account
18 Reviews
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1425 Std. insgesamt
Verfasst: 11.09.21 15:37
Hades vibes... I really liked Hades :P
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128 Produkte im Account
4 Reviews
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538 Std. insgesamt
Verfasst: 10.09.21 18:18
Awesome game. Incredibly rewarding combat system that, in equal ways, punishes and rewards greed. The balance between risk and reward feels about as good as you could ask for from a roguelite. One of the best examples of the genre and definitely worth the purchase if you're on the fence.
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507 Produkte im Account
4 Reviews
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235 Std. insgesamt
Verfasst: 26.08.21 03:27
There's probably an alternate universe where Hades was never made and Curse of the Dead Gods is the best top-down action roguelite there.
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347 Produkte im Account
68 Reviews
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1383 Std. insgesamt
Verfasst: 25.08.21 11:21
Very polished roquelite. 9/10
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76 Produkte im Account
4 Reviews
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338 Std. insgesamt
Verfasst: 24.08.21 02:38
This has been one of my least favorite rogue-likes. Progress is slow, and extra grindy.

I never was excited to start over and see how much further I could get the next run. Upgrade costs seem high, which means you have to grind quite a bit to start seeing any real upgrades.
Gameplay also seemed slow. Some might like that. It was a turn off for me.

Slow gameplay and slow progress isn't a winning combo in my opinion.
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124 Produkte im Account
8 Reviews
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1901 Std. insgesamt
Verfasst: 20.08.21 23:04
This game has a lot of potential, but the developers took the old route of artificially increasing the difficulty. I am about 90% complete in the game and I have beaten several other rouge-likes/lites. However, it has been a while since I've seen a rogue-like that so blatantly restricts what the player can do to make the game more difficult.

Almost every action you take consumes stamina however, the enemies are not so restricted. Indeed often they will attack continuously until you run out of stamina and are forced to take a hit. Further, stamina does not recharge when you are taking hits so it is easy to get locked into place and have half of your health bar wiped out in seconds. And god forbid if the first attack applies a DOT, losing 500+ health to being on fire while you are stun locked by multiple enemies is highly likely; for context you start each run with 1,000 health and on a good run can maybe max out at 3,000.

Additionally, enemy hits stun lock you for significantly longer than your hits stun them if they do at all, because sometimes the enemies can just power through you heavy attacks which are supposed to stun them. Enemies can also smoothly transition from attack to defense while you are locked in place after each combo for long enough to take several hits. To be clear when I say they smoothly transition I mean that there is a boss who will doge your attack, move behind you and hit you before you finish swinging your weapon. So, for those who say that parrying is the answer I am interested in how you parry a dodge counter that occurs before you finish swinging.

Dodge rolls also have a tendency to move you into attacks regardless of the direction you aim them. And in a similar vein I have noticed that the character's feet seem stuck in mud when trying to move out of an aoe attack. Not that moving out of the attacks area will help you as being near the attack is good enough to take damage in this game.

Games like rouge legacy (1&2), Dead Cells, and Skul among others all reward you for getting better. This game doesn't in fact it seems to punish you by making things even more unfair, not harder more unfair. You want to put a half dozen elites in a room fine, but I shouldn't be forced to take crippling damage due to bad mechanics. Other games also encourage multiple play styles through their mechanics while this game seems to be trying to force one play style.

All these things combine for a game that feels far more frustrating than fun. I just don't want to drag myself through 20 more hours of trying to get the right combination of items and luck to even have a chance at seeing the final boss. Especially when I consider that, given the mechanics of this game, the last boss fight will likely entail me having a single stamina point and an enemy which moves too fast to see. Because that's how this game increases difficulty by limiting the player and super charging the enemies.
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30 Produkte im Account
10 Reviews
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192 Std. insgesamt
Verfasst: 20.08.21 11:49
Nothing about this game feels fun to me. Buy Hades, it's better in everything
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26 Produkte im Account
1 Reviews
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704 Std. insgesamt
Verfasst: 18.08.21 19:56
Decent gameplay, but massively over-priced relative to in game content. Crazy to think Hades is 40% cheaper than this but has 5x the content.
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495 Produkte im Account
9 Reviews
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37 Std. insgesamt
Verfasst: 15.08.21 15:41
I don't know if this is just a small thing but I really couldn't keep playing because the character makes the same sound for firing a weapon, taking damage, dying, etc.

I found that annoying even though the gameplay seemed great
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12 Produkte im Account
1 Reviews
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11791 Std. insgesamt
Verfasst: 05.08.21 22:48
Been playing since last phase of beta. This is an awesome game on so many levels.

I wanted to wait for several months to write a review because it was so good when I first started I too would've given it 5 stars.

I'll say this game starts at a 9/10 and ends up at a 7/10 once you make it near the last few dungeon tracks. Totally a fun experience all the way to that, but I've been playing it a lot less because the staleness of updates is showing.

I also normally don't play single player titles and I absolutely love this one (and wish it had a co-op mode on some insanely hard dungeons, but I won't impact my score because it's not multiplayer)


Randomness: 7/10 -- they did very very good with this on the facing level and until you have many hours in do you realize how things are kinda, not so random as they appear. It needs more content patches to keep the game deck of builds more dynamic. The Dead Cells update was perfect timing from the original release and this game needs another update to shuffle the deck again.

Graphics: 8/10 - I think they are detailed enough, excellent lighting and I can play this game on even an old surface labtop at low resolution so I'm happy this game is portable enough and looks good for the art style at high resolution.

Combat Mechanics: 10/10 -- amazingly fun and satisfying game to play well, and pull off situations, using rooms and curses, weapon combos and relics etc to your advantage (or disadvantage if you lost the dice roll). Absolutely love the zelda feel at a much faster pace.

Enemy AI: 7/10 - The AI does get harder as you progress, but on a deeper level they sometimes lack logical choices like, mob will just stand there allowing you a window to hit them impunity free.

overall no regrets, got my money worth for sure, but this title could use more continued attention from the developers.
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89 Produkte im Account
1 Reviews
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1395 Std. insgesamt
Verfasst: 04.08.21 12:25
1st off: Love the setting and the art style. Exploration feels really true and splitting paths make for some tension in decision making.
Combat is heavyish and stamina based (dare I say soulslike even o-o) but it has its own twist and switching between weapons is really satisfying during combos.
Speaking of weapons, variety is a must and they nailed it in this regard. Two handed, one handed, ranged, tossed, projectile bla bla bla you get the gist. Very pleased when running choosing my builds.

I can say much more, but hey, still have a lot to discover still. Still, damn good and solid recommend from me.
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182 Produkte im Account
96 Reviews
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572 Std. insgesamt
Verfasst: 07.07.21 18:31
gameplay – B+
story – C+
sound - B-
design – B+
detail - B+
ui – B+
enjoyment - B
===
overall - B
===
note: tough dungeon crawler that gets repetitive halfway through.
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432 Produkte im Account
158 Reviews
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502 Std. insgesamt
Verfasst: 04.07.21 13:05
If you just want an old-school roguelike to test your mettle, you can't go wrong with Curse of the Dead Gods. It's the right mix of challenge and experimentation, providing dozens of hours of playtime before it starts to wear. After that, you may even find self-imposed challenges and the chase of perfection enough to keep you delving back in for another run.
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503 Produkte im Account
161 Reviews
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585 Std. insgesamt
Verfasst: 02.07.21 04:57
Come at me aztec pantheonbros
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463 Produkte im Account
4 Reviews
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56 Std. insgesamt
Verfasst: 01.07.21 20:05
Roguelike with no story/anything that really makes you want to keep playing. Combat felt okay, but just not enough to really keep you invested.
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28 Produkte im Account
4 Reviews
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2024 Std. insgesamt
Verfasst: 28.06.21 17:26
Fun at first playing with different weapons and tricking enemy's into traps also the art style is awesome but the game mechanics degrade quickly.

I paid 250 skulls for the coveted Reptilian Hunger and found out it resets on getting hit and also resets on not chaining enough kills, basically you spend the whole time protecting you glass greed meter... blehh no fun. Also having to RNG for weapons, blessings and artifacts etc gets very tedious as well. Just give me my gear and artifacts and just have them level reset for entering a temple or something like that. We also need a lot more blessing choices to help with different play styles.

Is it worth playing? Sure, just keep expectations lowish.
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712 Produkte im Account
270 Reviews
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356 Std. insgesamt
Verfasst: 27.06.21 00:19

Rival's Hades



What I Liked

I love roguelikes, but I am picky with them as well. Most problems I have is that you have to grind a lot to get a +1 in whatever. This game doesn't feel like that. There is grinding, for sure, but to unlock weapons, buffs, and other things that just don't rely on stats. There are stats in the game, but you get them in each playthrough, so I found that to be a pleasant surprise.

Graphics are good, similar to Hades, but still good for the game itself. I found it wasn't annoying flashy, like Hades could be sometimes, so I never felt lost on where I was at or what I was doing on screen. Compared to Hades, I like how compact fighting areas are. I don't have to reach for enemies or my way out of a room too often, so that's a bonus.

The light system is well done. At first I thought it was stupid, until I found things that helped me when it was dark. So great use of the risk versus reward thing when it comes to keeping things dark.

I love the weapons in the game. I pretty much stick with throwing daggers that trigger different effects. I was having trouble in one area over and over. Once I got those daggers, I flew through everything.

Not much of a story, but I don't mind that. Hades was bogged down by the story. I know it was a good story, but I just wanted to fight.

What I Did Not Like

I can see some grinding coming up eventually, which will bore me. But if you enjoy grinding, then this is the game to do it in since the combat is so well done.

There isn't a huge variety of ways to change up a character. Sure, there are stat buffs and status effects, but nothing as drastic as Hades. However, it's still great combat with a huge variety of weapons.

Why I Stopped Playing

As of this review, I haven't, but I know I will once the grind is too much and I feel like I had enough fun. However, of all the roguelikes out there, this rivals Hades easily. It's well worth the purchase.

Disclaimer

I have been a gamer for over 30 years. I tend to play mostly PC games. I also bounce around between games A LOT. I may purchase a $60 game and play it for 2 hours or spend $10 on a game and spend 50 hours on it. Even if I played a game a short time, it does not mean it is bad. It just means another game caught my attention. I also complain about flaws in games a lot, even about the littlest of things. Keep that in mind when reading my reviews. If I do not have a complaint, then the game must be special!
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194 Produkte im Account
9 Reviews
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614 Std. insgesamt
Verfasst: 26.06.21 20:23
Punishes player too harshly, slow/unworthy progression. Recommend buying Hades instead
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321 Produkte im Account
26 Reviews
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695 Std. insgesamt
Verfasst: 21.06.21 21:52
Worth the money :: But beware the game is Finished, and the devs have stated they will only provide Bug fixing and maybe some VERY minor content; Dead cells cooperation(armor/weapons) etc
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57 Produkte im Account
5 Reviews
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1588 Std. insgesamt
Verfasst: 02.06.21 03:43
Gets way too repetitive as you progress. RNG is okay, this game takes it way too far. The long dungeons are LONG and boring.
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1594 Produkte im Account
135 Reviews
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2559 Std. insgesamt
Verfasst: 27.05.21 18:02
Wasn't too sure about Curse of the Dead Gods at first and had played Hades not too far from it, so wondered if it could take sweep the feet, but it did.

One thing that seemed bit off was combat speed, but actually it was really solid, while could say it is perhaps slower, it still is very much fast paced in the end, especially at some fights. CotDC is more of and traditional roguelike game with more focus in gameplay, weapons and stats and the like with little bit story in there somewhere. If compare the difficulty to Hades it's certainly harder from what have played with not so much progression upgrades for stats, but still have possibilities to open altars for good variety of weapons and blessings that you can equip three at same time which give actual buffs. From weapons did especially enjoy the throwing weapons which had elemental, dodge and the like effects. You can also block weapons from existing and dropping after buying them, so can quite much define what to use in the game like that. There is Mainhand/Offhand/Twohand weapons in the game.

So the run starts which door that shows map from which you can decide route to go for keening on what would give most chances of survival in the long run, being gold/stats/weapons/upgrades/vault and so on. This map shows up after every beaten room, but after first selection it's more restricted course, that's why it's important to decide what you want early on. This is doable again after boss, but it's at later stages after completing first few runs.

About runs, Aztec themed temple builds upwards and basically you first go through the very first layer of each three regions before being able to ascend more. This means larger rooms, more enemies, different enemies, new bosses and all that included in. First run is per area is going through either temple of Jaguar/Eagle/Serpent which are basically Fire/Lightning/Poison. From which easily hardest one was Eagle for me due the enemy pool and traps. Serpent possibly has hardest bosses while felt the dungeon itself was easier, though there are few harder enemies in that pool too.

Then comes the real meat of the game, the curses. Curses are caused by corruption which can come from certain enemy attacks, blood offers, advancing deeper in the temple. Playing around with them and learning which can be useful in certain cases is quite helpful and some negative curse can suddenly become potentially positive, while sometimes it might not be too good. Beating a boss will always remove the curse if last one or give a choice upon which one to remove. Few of them are quite irritating to deal with, but the last one is pretty much certain death and it's always the same, so can't be too generous with blood offerings, except when getting to whole temple runs with all bosses, areas and enemies slapped in with the true boss of them all. Then you really need to let that blood flow and god statues look grim instead of that gold offering glimmer.

If would think about negatives, one would be especially how much it is made for controllers. In Hades you can lob bombs all around without restriction, but in Curse of the Dead Gods you have restricted arc in which you can throw them. Also there is a blessing that supports hitting with in turns with two hand and one hand weapons to make more dmg. For controller there is instant push button, mean while for kb+m you need to change the weapon in hand. Maybe some balancing and bullshit elite waves at last boss would be other pickles, as when you have elite version of 3 most aggressive and dmg dealing enemies buffed with 2 healers, you are in bad time.

Still overall it was very positive experience and had good lot of fun with it. There is hard mode temple after completing the original with more and more elites and heavier dmg, my butt can't handle it, but bet some rogue masters will do till the end.
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70 Produkte im Account
26 Reviews
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731 Std. insgesamt
Verfasst: 26.05.21 14:28
As a fan of rogue-likes, I paid full price for this game because I simply couldn't wait to try the spiritual successor to Dead Cells. My impatience was rewarded as I have thoroughly enjoyed Curse of the Dead Gods. It took everything I enjoyed about Dead Cells and improved on it all.

I've played some rogue-likes that just get repetitive because I have little opportunity to improve my own approach to the game, i.e. they lack strategic options. Other rogue-likes leave me at the mercy of RNG, with the fun of a run determined exclusively by the quality of drops. A lot of rogue-likes are just not very nice looking games. This game has no such flaws.

The enemies are tough and require timing and skill to defeat. Numerous traps keep me on high alert even in the absence of foes. The feeling of victory I get from clearing a room full of enemies without taking damage feels like a well earned reward. The various game mechanics (corruption, lighting, timing, curses, blessings, upgrades, etc) give me a lot to balance which keeps me engaged from run to run. No layer of the game play feels forced or unnecessary.

The balance between randomness and strategic choices is addictive, every run has the potential to be a good one. Elements of the game that feel punishing at first become much more forgiving as skill and understanding grow. The game never feels unfair to me. Indeed, at times I'm surprised how forgiving it can be. My skill (or lack thereof) and choices always seem to be the determining factors in the outcome of a run, exactly what I want from just about any game, let alone rogue-likes.

It's a beautiful game, too. I enjoy seeing the shadows grow and recede as I navigate the highly detailed environments. It's simple enough to look nice on a small screen but detailed enough to look great on a big screen. There isn't a lot of variety between the stage options, but all that says to me is that the game is focused, and that's a good thing.

I'm only 7 hours into this game and can already tell it's going to hold a place among my all-time favorites, a title reserved for only a handful of games I really love. Don't wait for a sale, this game is well worth it at full price.
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125 Produkte im Account
4 Reviews
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18517 Std. insgesamt
Verfasst: 22.05.21 02:38
I wanna expend the rest of my life with this game, buy a house, have some kids, send them to college and then age together with it, playing it until I die.
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17 Produkte im Account
2 Reviews
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10009 Std. insgesamt
Verfasst: 16.05.21 02:55
This is an amazing take on Rogue-like type games. The light system is really interesting to play around, and gives a play style for everyone out there, whether you want to be slow and tanky with a ton of damage, or quick and squishy, though attack quickly, there is something for everyone. Though there are many great things about this game, some of the enemies are, if you mind my language, bull-shit. For instance, a boss does a 1/4+ of your starting hp as well as another 1/8 in poison. This is not very fun, nor challenging, just annoying. Other than the bull-shit enemies, its a great game, and I would recommend this to anyone who enjoys rogue-like style games.
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1123 Produkte im Account
4 Reviews
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582 Std. insgesamt
Verfasst: 14.05.21 22:11
It's like Slay the spire on acid. Love it.
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169 Produkte im Account
26 Reviews
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4664 Std. insgesamt
Verfasst: 10.05.21 11:57
Easily the best 20 buck game I've ever played :D So good
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271 Produkte im Account
191 Reviews
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1649 Std. insgesamt
Verfasst: 23.04.21 12:00
I find it very hard to give this game a review. I feel like the base of the game is very good, but the actual implementiation and balancing is lacking. I feel like some weapon types are WAY better than others, and some mechanics (+ heal and -curse) are SO important, that everything else is not important enough to focus on. I find myself using ALT-F4 in the starting area all the time to wait for a specific weapon+stat combo to even attempt the final dungeon. This feels not fair at all. I feel by beeing a good player, you should have at least a little chance of beating the game. That is not the case if RNG doesnt want you to win. I feel like I waste many hours just not getting the good stuff. Like an entire dungeon with zero healing items, or a other dungeon with zero anti-curse items. This makes the game feel unrewarding and punishing for no reason. I like most of the game, but this stuff just pisses me off. 5/10. Would not recommend at this point. Maybe at a big sale or in a humble bould you can give it a go.
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793 Produkte im Account
19 Reviews
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1965 Std. insgesamt
Verfasst: 14.04.21 16:26
final curse op
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190 Produkte im Account
3 Reviews
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501 Std. insgesamt
Verfasst: 04.04.21 19:28
The game is fun.

I enjoy the curse mechanic. That feels new and cool.
I also enjoy the combat. It is very fluid and feels good to play.
I liked the room structure, how it was like many rooms with traps and different sections with enemies. That also felt new and it was awesome.

But there is one glaring issue that I just can't overlook. Many of the weapons are somewhat useless in longer runs. They are terrible against groups of elite enemies, which makes them absolutely useless in some of the later levels. Because of this, players are incentivised to use only the weapons that work. I would expect, in a rogue-like game, that I can have a lot of variety in my gameplay styles, but I wasn't really seeing much of that at all. Most builds were not viable in the later stages of the game. I really wanted to use some of the neat-sounding combo effects that some of the other weapons had on them, only to learn that playing that way actually just makes the game unnecessarily difficult, and I could just run one of the good weapons with a terrible passive effect that wins every single time.

Essentially, there are many choices but most choices are undesirable - the opposite of what I would expect from a roguelike game. For that reason, I don't recommend this game.
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683 Produkte im Account
26 Reviews
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9400 Std. insgesamt
Verfasst: 01.04.21 17:41
Yeah, great game, great replayability.

The absolute worst thing about the game is one specific enemy that literally ruins my entire experience by having patterns that are opposite from EVERY. SINGLE. OTHER. enemy in the game, and thereby the mechanics they use completely ruin a fight, because you have to attempt two different tactics at once which doesn't work.

Your only option is to DPS them first. which is really fun when they teleport, and do almost instant attacks that ignore your i-frames from dodges, and again, they share this property with 0 other enemies in the entire game.

The electric babies or whatever their name is will turn the fun, challenging combat into a situation where you feel like someone ties your shoelaces together while you aren't looking at tells you to solve a rubik's cube while playing hop-scotch.

I'm someone who typically likes very difficult, hard to master games, but those enemies are absolute horse shit unless you already have enough DPS to trivialize ALL the combat. It's bad.

But yes overall, amazing and under rated game.
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150 Produkte im Account
11 Reviews
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1116 Std. insgesamt
Verfasst: 12.01.21 20:02
Darkest dungeon meets torchlight! next gen hack and slash with thought to prevously annoying features of the genre!
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444 Produkte im Account
34 Reviews
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3217 Std. insgesamt
Verfasst: 10.01.21 00:10
It's good. I have to say this is by far one of the most responsive roguelites I've played. You can cancel most animations on a dime. You can dodge and parry almost instantly in most cases (the end of a heavy weapon swing you can't-- and I think that is very fair.) I like the progression system. It's a bit hard learning curve but they do a good job gradually increasing the difficulty. I didn't feel like I hit a brick wall, more so I have to learn what exactly I did wrong and perhaps choose different blessings/items/whatever. tbh I've yet to get really frustrated with the game, only partially myself when I knew I messed up. To me, that is very good game design. Would for sure recommend it if you like these types of games.
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150 Produkte im Account
5 Reviews
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250 Std. insgesamt
Verfasst: 07.01.21 22:00
Super innovative roguelite with a pretty high level of polish. I haven't gotten to endgame yet, but I'd recommend it to any fans of DeadCells, Hades, etc.

It's much less hardcore than many roguelites, which some people may dislike. I for one found it refreshing. When I say less hardcore, I don't mean in difficulty. The game still get's very difficult. But unlike most roguelites where you are just starting over from the beginning of the dungeon when you die, this game has specific 'runs' that you are going on in each dungeon. So the first run of the first dungeon stops after the first miniboss and you escape with the rewards. The second run goes through the first 2 minibosses, then the third run goes through the whole dungeon, then the 4th, 5th, 6th make it harder. You end up with a lot more small victories than a normal roguelite where every run ends in death.
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236 Produkte im Account
38 Reviews
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573 Std. insgesamt
Verfasst: 05.01.21 02:53
This game is fucking dope. I was in the mood for a roguelite and it's been awhile since I played one and Dead Cells was my last roguelite that I played. I was stuck between this one and Hades but The Darkest Dungeon vibe is what won me and I don't regret.

This game is like getting kick in the balls between massage sessions and it becoming addictive.
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150 Produkte im Account
6 Reviews
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5101 Std. insgesamt
Verfasst: 28.12.20 03:46
Honestly this is a great game and very polished.
I know a lot of people have been comparing the game to Hades and honestly I prefer Curse of the Dead Gods over Hades. I found that at a point in Hades you could get away with spamming the attacks and dash. (Yes I do know that you can increase heat levels)
There is not a huge amount of variety in the enemies, the variety in the game comes from the player choices and style. The paths you take in the game, the weapons, blessings and relics that you choose can make for some very interesting runs.
This game is tough and unforgiving and I raged a lot about the randomness of the final Jag boss and the final Serpent Boss is insane, but once you have the attack patterns down though it is a matter of practise and repetition and you should be able to complete the game......(Apart from the final run in the Serpents Temple that is just impossible)

Overall, great game and you finish a full run in approx 30 mins, so you can jump in and out at you leisure if you just fancy some fun.
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5 Produkte im Account
3 Reviews
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364 Std. insgesamt
Verfasst: 27.12.20 06:20
This is a great roguelite that rewards adaptation and skill. Curses that would debilitate you could be used to your advantage and greed could result in great rewards or crushing failure. Actions are very deliberate and has to be carefully thought out. Feels like a dark souls game and that is a great bonus.
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346 Produkte im Account
10 Reviews
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497 Std. insgesamt
Verfasst: 27.12.20 00:43
So I love Hades but I don't fully understand how people can adore it so much, I get its an excellent game and I can't deny that, just doesn't give me that dopamine rush.

This game however, is like dopamine benders directly injected into my veins.
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73 Produkte im Account
17 Reviews
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2239 Std. insgesamt
Verfasst: 21.12.20 08:02
After 5hrs: It is a mix of Darkest Dungeon and Hades. some good shit.
After 16hrs: Good shit. Need more daily event though
After 30hrs: the weapons shop is dumb. I rolled 7 times but no rare main weapon. another time when 5 rare bows in a row... like wth??
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17 Produkte im Account
7 Reviews
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256 Std. insgesamt
Verfasst: 04.12.20 20:36
amazing graphics
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401 Produkte im Account
4 Reviews
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641 Std. insgesamt
Verfasst: 30.11.20 21:06
The game is getting better and better with each update.
There's a lot of variety in the weapons, curses and items to create builds for each run and have fun.
Strong game and solid recommendation
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254 Produkte im Account
9 Reviews
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301 Std. insgesamt
Verfasst: 30.11.20 11:55
Really nice game. There's a lot of different weapons with different play styles. A run is never quite the same depending on which rooms you choose to explore. The progression is nice. There are many things to unlock and every one of them makes you stronger for the next time you go back in. The more you progress, the harder it gets. A good choice if you like a nice challenge.
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102 Produkte im Account
3 Reviews
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421 Std. insgesamt
Verfasst: 29.11.20 22:48
This game has a bunch of different ways to fight and play around the items and curses you receive. The RNG in this game doesnt feel thrown one way or the other. Perfectly balanced, as all things should be.
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148 Produkte im Account
4 Reviews
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3235 Std. insgesamt
Verfasst: 29.11.20 08:48
awesome
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261 Produkte im Account
23 Reviews
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1108 Std. insgesamt
Verfasst: 26.11.20 22:53
This game has absolutely no right to be as good as it is. Seriously.

This is a roguelike made right.

Speaking on a personal note, it has everything I love: Meso-american theme, cartoony but grimdark art-style and side mechanics such as torchlight and curses to keep things fresh.

There is no holding back, every decision counts, every parry, dodge, trap activation and every room you enter may be the last one. The enemies design are superb, to say the least, offering a plethora of challenges to conquer. And each temple is unique, I'm not even saying about the maps themselves, but every temple has its own enemies, traps and bosses.

This doesn't even feel like it's early access, to be honest. If they shipped the game in the state as it is, I would already recommend it.

Truly awesome.
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52 Produkte im Account
2 Reviews
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6543 Std. insgesamt
Verfasst: 20.11.20 02:55
Endless dungeon crawling fun. Lots of weapons, power ups, and challenging enemies to keep you entertained. I've played 79 hours and I could go for another 79 right now. Buy this game, don't look back.
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1248 Produkte im Account
25 Reviews
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342 Std. insgesamt
Verfasst: 09.11.20 10:07
Hell Yeah!
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345 Produkte im Account
12 Reviews
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400 Std. insgesamt
Verfasst: 08.11.20 14:07
Great game. Only a couple of hours in when i am writing this and its still in early access so i will update if anything major changes. Very satisfying combat and respects your time as you can save and quit during a run to make a cuppa and come back and continue. Also has the most satisfying whip i have ever uses in a game lol
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359 Produkte im Account
10 Reviews
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702 Std. insgesamt
Verfasst: 08.11.20 06:05
Someone threw Hades, Dark Souls, and Darkest Dungeon into a blender. All of those games are good, and so is this one.

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396 Produkte im Account
24 Reviews
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2148 Std. insgesamt
Verfasst: 04.11.20 00:16
I really wanted to love this game and have been following its development for months. But being difficult is one thing, but joyless and punishing is another. Great combat games make the player feel powerful through mechanics that reward skillful play (build damage multipliers, fill special meters, etc.) and spiral the fun upwards. But CotD uses a fatigue mechanic that punishes the player for missed timing (lose the ability to roll/dodge) and spirals the fun downwards. Add to that a lack of room and monster variety and ultimately I abandoned this for Hades and Dead Cells.
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337 Produkte im Account
6 Reviews
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301 Std. insgesamt
Verfasst: 01.11.20 22:25
Highly recommend
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100 Produkte im Account
15 Reviews
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350 Std. insgesamt
Verfasst: 30.10.20 17:41
I'm really enjoying this so far. I picked this up during the Halloween sale for $13 and I'm very happy with it. After playing over 100 hours of Hades I was worried this game would feel like a cheap imitation but it's far from it. CotDG plays very differently than Hades. I'm enjoying the slower, methodical Soulslike combat. Hitboxes, dodge/parry windows are very good. The Roguelike elements seem to be integrated very thoughtfully so far. When I buy a game in Early Access I usually play an hour or two with each update and then dive in more when the game comes out of EA. This seems like a fun game to follow and see how it develops. Highly recommended.
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860 Produkte im Account
15 Reviews
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99 Std. insgesamt
Verfasst: 21.10.20 18:53
If i had played this game before i played Hades i would have given this game a recommendation, its not really bad. Its just too similar and inferior to Hades.

The Combat is slow and clunky in comparison.

The surroundings are bland, dark and boring in comparison.

The weapons you find are boring and similar to one another.

The powerups lack that ooomph that certain roguelikes have, the feeling that once you got it, your run became that much more fun, cooler or just a sense of feeling strong - most upgrades here felt like 5health here or 10 damage there.. nothing mindblowing.

And the music, once again - compared to Hades, is lackluster and forgetful.

This is not a bad game. I sound harsh, but in reality, its worth checking out... Once youre bored to tears with Hades - So odds are its gonna take awhile.
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236 Produkte im Account
19 Reviews
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1349 Std. insgesamt
Verfasst: 25.09.20 11:42
Controversial opinion- The combat is much better than Hades as you cant just spam your way through this game you need to be alot more methodical,

With a Dungeon map ripped from Slay the Spire there is some good decision making to be done. Also decision making is in the weapon/ upgrades that you can trade blood for. Feel like its got a great balance and risk/rewards

Light on content as it stands but one to watch for sure, a good challenge that requires more player skill than RNG imo.

Iv seen some people moan that the permanent upgrades are weak, but this is the point they are just perks not meant to make the game easy for whoever has grinded more (cough cough Hades) so its more of a Rogulike in this sense rather than Rogulite

Nice art style , cool bosses worth the price probably right now just due to the structure of the game. Runs ONLY consist of doing one specific Biome and you can choose Short/ Medium / Long runs you choose from start; the point is the game gets harder the deeper you go as you will have more debuffs (Curses) by then. So its not like you will miss out on content during your run if you get it now but you will just have to wait on Biomes they add for the future .

BUT so many Rogulikes on the market that are complete right now that you could just wait until this one is finished, burning out of an indie game in EA just to not want to play it once its out is not great idea, your call but game is fun and if you want something less spammy that Hades with some great challenge this is the best on market for that imo (if you have are done with Dead Cells of course, otherwise just get that)
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89 Produkte im Account
1 Reviews
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564 Std. insgesamt
Verfasst: 20.09.20 23:18
cured my cancer and saved my marraige
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567 Produkte im Account
138 Reviews
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2182 Std. insgesamt
Verfasst: 20.09.20 21:27
Really fun top down action game here. Love the rogue-like elements as well. Highly recommend if this looks cool to you.

Update:
There is a full games worth of content here. I want to stress this. Whats great about this rogue-like is that path choice matters and all choices make you stronger. I feel like I have a few favorites locations at certain points of run I lean towards. Ex going for early weapon. But every choice allows you to become stronger in the end. Really enjoyed this one. I want more, can't wait for 3rd temple to unlock.
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89 Produkte im Account
2 Reviews
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2085 Std. insgesamt
Verfasst: 20.09.20 19:52
Challenging combat
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2452 Produkte im Account
109 Reviews
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1090 Std. insgesamt
Verfasst: 13.09.20 06:04
When Hades (Isometric Action Roguelike, permanent buff upgrade) meets Dead Cells (Rich Armory selection, Melee Shield Range weapon combos), and add some curses and darkness. Totally recommended! Wish it could add more enemy type in the future upgrade.
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33 Produkte im Account
1 Reviews
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7226 Std. insgesamt
Verfasst: 10.09.20 00:16
Great game with a definite learning curve. With regular updates to this game, it stays fresh, and challenging.
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139 Produkte im Account
43 Reviews
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5735 Std. insgesamt
Verfasst: 02.09.20 03:37
If you're a fan of hard-hitting action roguelites that demand all of your concentration and focus such as Dead Cells or Enter the Gungeon, you'll feel right at home with this little gem.
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307 Produkte im Account
6 Reviews
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575 Std. insgesamt
Verfasst: 27.08.20 23:52
Great rogue-like with a setting that is not often explored. The combat feels deliberate and responsive with satisfying defense mechanics such as dodges and parries.
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169 Produkte im Account
4 Reviews
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158 Std. insgesamt
Verfasst: 26.08.20 16:09
Loving it so far! Lots of depth to this one, more than most games in the genre. Excited to play this game while it expands and improves!
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77 Produkte im Account
4 Reviews
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1332 Std. insgesamt
Verfasst: 25.08.20 20:50
beautiful looking h&s roguelite..would always recommend..thumbs up
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62 Produkte im Account
3 Reviews
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499 Std. insgesamt
Verfasst: 25.08.20 10:16
Cant say i enjoyed the start of the game but i pushed on to see if it gets better but it really didnt. Not sure if its just super early access but the game feels slow and not rewarding after every run i just end up turning off the game as its not engaging enough to go for another run.
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221 Produkte im Account
16 Reviews
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2472 Std. insgesamt
Verfasst: 23.08.20 08:30
Turning out to be a great roguelite game!

It's been a long time since I wanted to throw my controller at my monitor. This game brings back that feeling.
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24 Produkte im Account
3 Reviews
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5831 Std. insgesamt
Verfasst: 15.08.20 11:41
Just awesome! Hard to play, a lot of content and gameplay for the price.

Feels like a mix of diablo with dark souls. But the items the player gets are pretty random, there is no collecting items and selling them like there is in Diablo and Dark Souls. Equipment is always reset after death. I kinda miss that part would be nice if there was some way to keep some equipment. But the way the game is structured I don't think that is ever gonna happen.
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43 Produkte im Account
1 Reviews
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650 Std. insgesamt
Verfasst: 10.08.20 02:55
fun game
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232 Produkte im Account
21 Reviews
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1958 Std. insgesamt
Verfasst: 05.08.20 14:48
I very much like look and feel of this game, even now in early access. Weapons have meaningful distinction and you win mostly by skill, rather than by finding a weapon with highest stats. If you like yourself a challenge, go for it!
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418 Produkte im Account
17 Reviews
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508 Std. insgesamt
Verfasst: 04.08.20 11:07
Feels a lot like Hades with additional mechanics that make the game more complex and challenging, though, Hades has got more content so far
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147 Produkte im Account
4 Reviews
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1215 Std. insgesamt
Verfasst: 26.07.20 16:39
Combat? Clean. Enemies? Tough. Art Style? Poppin. Music? Bustin. Weapons? O' Plenty. Good fucking shit!
9.2789/10.
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2496 Produkte im Account
39 Reviews
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19 Std. insgesamt
Verfasst: 08.07.20 03:56
The following review comes from a question on the latest patch notes of Hades - the oh-so-praised roguelite WHICH STILL DOESN'T PROPERLY SUPPORT 21:9 3440X1440 while this game already does. Hello Hades devs if you're reading this.

Zitat:
Thinkrs;2568690592378742838:
Zitat:
¡QUEDATE EN TU CASA!;2568690592378534543:
Proper 21:9 support, as Curse of the Dead Gods has, please.

Thank you.

I am really curious about that game. Would you recommend it? Does it feel like a Hades clone? is the gameplay rewarding? is it as polished as Hades??? Hades set a very high bar for him so I am kinda hesitating to visit other roguelike dungeon crawlers... But Curse of the Dead Gods did catch my eye.

Best regards.

Take this with a grain of salt as I bought the game 72 hours ago and played it for a short amount of time:

-Do I recommend it? Yes, absolutely.

-Does it feel like a Hades clone? Short answer: No.

In-depth answer: While it shares some common elements (top-down isometric view, rolling=dashing, traps to mention a few), the game has its base on managing curses and the cost/benefit relation they have. Some curses will make nearby turrets to spit fire, for example. which is bad of course for you. But also, it benefits you if you bring enemies into fire. Every curse has its ups, and its downs. Movement compares to Hades by around 75%, combat has dodge roll and parry (parry has a short time window, so it gets practice to become good at it), but a successful parry leaves the enemy stunned for a second. So there's that again: cost/benefit. Because missing parries is paid in HP. And you know the deal with HP. They used to do good printers, but their inks are bloody expensive. Go Epson.

Jokes aside, the game also has light as a resource. Pull up a torch, light the area, make traps visible and avoid them. But to fight... you guessed: Gotta blow off that torch and pull out the dicSWORD. So, better light up the sconces before the fight - because fighting in the dark leaves you exposed to traps and GOD KNOWS WHAT ENEMIES has this game to offer on higher levels.

Trap rooms, treasures, randomly generated levels, skill tree, item drops are in. I've found the first area kind of repetitive in level design, but same can be said about Hades, until you dive deeper into the following levels. I would need more playtime to tell you about this.

-Is it as polished as Hades? It's getting there. That's my best answer. It has EVERYTHING to be on par with it. As long as you don't go in it expecting Hades 2, I think it won't disappoint you. I found it harder than Hades on the first level. And have yet to play more to give a proper answer. But the devs have been pulling out several updates with a hefty amount of content each.

I'd say: Try it. You always have the 2 hour limit. To me, what it offers right now absolutely justifies a purchase, and the promise - so far being constantly fulfilled by devs - of an even better game, seals the deal.

Holy f***, I've just written a review for the game. BRB gotta post it on the game's store page.
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202 Produkte im Account
5 Reviews
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200 Std. insgesamt
Verfasst: 05.07.20 04:43
Curse of the Dead Gods is a solid action rogue like with a satisfying per-run progression system. As far as I can tell, there is also a decent amount of ongoing progression with traits that can be purchased.

So far, the only thing that bugs me is that the dodge seems a bit slow and enemies aren't slowed down or otherwise affected by your attacks. Much more than in a game like Hades, here I feel like I get hit a lot when I shouldn't because I can't dodge at the last possible second as easily. That makes the combat feel less fluid and a lot slower since I have to dodge earlier than I feel I should. This may not really be a fault in this game, but coming from Hades it is a very large and annoying adjustment.
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234 Produkte im Account
49 Reviews
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861 Std. insgesamt
Verfasst: 02.07.20 04:31
In a world full of high-fantasy roguelikes, Curse of the Dead Gods manages to bring a breath of fresh air with a bundle of well-polished gameplay, an iconic setting and art style and a balance that strikes that perfect spot of punishing without being unfair and rewarding when it is well deserved without making the player invincible.

Curse of the Dead Gods is quite appealing just from the looks: A grim looking game in which darkness surrounds you at all times and an artistic direction that feasts the eyes. Another feature that makes CotDG easy to distinguish is his mesoamerican setting instead of the usual medieval dungeons and represents it faithfully at all times. The cel-shading not only makes the game pretty, but it's also used as a tool that improves gameplay in several manners, using the high contrast to make enemies distinguishable in the environment and with easy to read graphic effects that telegraph attacks. Graphics not only make this game look good, but also makes it an experience that is easy to understand and react to, allowing you to learn the signals and cues practically immediately.
Of course, a game should also be fun to play, and this is a department CoTG doesn't run short on. During most of the game you'll be running around the temples in an issometric perspective, keeping your torch up to spot traps for intruders and find your path before switching to your weapons in combat, hoping of course to leave unscathed and fighting against the curses the ancient gods lay upon you. CoTG has plenty of unique mechanics that are relatively simple, but that have depth and have been polished to be meaningful at all times: Fire and light not only allows you to see traps, it prevents you from taking extra damage and can help to deal with your enemies more easily, either by simply setting them alight or by activating traps with it; Corruption will give you curses after it exceeds a threshold, and many of them will limit some of your abilities, but not everything is grim under these hellish influences; Weapons have several classes, and RNG might bless them with buffs that could be simply used to poison your enemies, or that you could build to then deal critical enemies to these poisoned enemies that'll be increased by another 20% if you fight in the darkness. The game also challenges you to obtain more gold by chaining kills together, defending yourself by dodging or parrying and playing risky. If you fail though, you might have to sacrifice your purity for rewards instead of gold. All in all, along with passive perks, a couple variations of the many explorations and a good mix of RNG will make all runs as unique as it can be for a roguelike, and with more content being added, it can only get bigger.
This is what is most remarkable about this little indie gem, and at all times you feel the honest dedication of its team and the love this idea has been nurtured with. The few cons I can think of is how rooms might feel repetitive, but of course there is a limited amount of rooms, even if they can be combined in so many manners and how limited movement feels with a keyboard. Other than that, I dare say this game deserves a 9/10, even when only half of the minimun full-release content is available
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23 Produkte im Account
2 Reviews
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790 Std. insgesamt
Verfasst: 02.07.20 02:57
Super fun game, any time you die it honestly feels like it's because it's your fault like you missed the timing on that parry (get used to parrying for real parry is your life) or dodged into a spike trap you know is there or got greedy and tried to go for that one last hit because your timer is ticking down and got slapped. The curses are super cool ways of changing up your play every game, most of the time they don't absolutely ruin your run, except for the ticking corruption one that one sucks, and offer really cool ways to keep adding ways to change runs in the future. Keyboard control are pretty janky though, honestly just need to add movement following cursor instead of just set directions, the dodge roll in cursor direction option is a must. some of the blessing combos are a little strong and some of them are pretty much useless barring specific curses, and those are random so you cant exactly plan for them. Also the enemies that add corruption on attacks should maybe get toned down a little bit, as its easy to get swarmed by them, like walking into a room full of spike traps and blood witches two rooms from the end of a long run is enough to make you pull your hair out.

All in all solid game 9/10 will be recommending to friends.
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319 Produkte im Account
55 Reviews
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68 Std. insgesamt
Verfasst: 01.07.20 14:26
Awesome game with great potential. A fun twist on the typical action rpg roguelites with its slower paced and stamina based combat and darkness mechanics. Once all of the updates are released i can see this game being on the level of Hades and the likes, maybe even surpassing it in certain aspects.

The artstyle is quite pleasant to look at as well.
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63 Produkte im Account
3 Reviews
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3286 Std. insgesamt
Verfasst: 30.06.20 18:12
If you like challenging games without easy mode, this game is for you ;-)
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165 Produkte im Account
2 Reviews
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263 Std. insgesamt
Verfasst: 26.06.20 07:48
This game, is freakin tough dude.
If that's you're thing (you know who you are ya sick fucks) then by all means this game is fantastic.

That aside, this is an assymetric combat simulator, where constant player agency is forfeited to enable the roguelike elements of this game.
It gives you all the tools you need to survive, but only limits you to so many of them at a time.
One of my complaints about this is that combat mechanics affect enemies differently than the player, such as attacks always stun the player, sometimes stuns enemies. Combine these inconsistent mechanics, with consistently high damage, and a dodge roll can land you back at the entrance.

Overall, it's idea's are sound, but the combat needs to be tuned before early access goes much further.
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57 Produkte im Account
5 Reviews
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92 Std. insgesamt
Verfasst: 26.06.20 04:54
Right now, where the game is, it's just not quite what you'd want from it. The game itself has a lot of potential, and I'd be hard pressed to say it's not fun, but a lot of the mechanics are counter-intuitive or are just so poorly explained that you're left guessing or googling.

The main mechanics seem to be the emphasis on lighting and curses. Lighting isn't explained in the game, I had no idea what sitting in darkness did for me or what benefit lighting up torches would do other than make it easier to see some enemies. Curses are just oddly brutal, you have a bar that goes from 0 to 100 and when it hits 100, you get a new curse. The problem is that you get 20 points just for entering a room, and some enemies just casually hit you for another 20 no matter what.

Combat has a good amount of potential but the stamina system holds it back. Right now it's a lot of rolling in, taking a swipe, and rolling out. There's no real fluidity and far from any worthwhile strategy outside of that.

There's very clearly great weapons and bad weapons, and hardly any in between. It doesn't feel like I'd be weighing any options when it's pretty obvious that there's weapons you're going to avoid and then there's a couple you'll always take regardless of the hindrance.

Very little enemy variety. Small melee enemies that like to take swipes, ranged enemies that'll occasionally shoot a bullet, and some really beefy enemies that are a step in the right direction for strategy.

I think the game has a lot of potential, I don't hate it nor do I blame the devs, because making games isn't easy. I will say, however, that as it stands, it's not worth buying right now. I might return in the future after significant updates or even the full release, but right now I'm inclined to avoid it.
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373 Produkte im Account
7 Reviews
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1787 Std. insgesamt
Verfasst: 22.06.20 19:23
A brutal roguelike. Definitely worth a try if you are a fan of games like dead cells and hades. The latest content update (serpent's catacombs) makes me look forward to what seems like 2 more large updates planned.
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10 Produkte im Account
8 Reviews
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296 Std. insgesamt
Verfasst: 20.06.20 21:18
Darkest Dungeon + Hades

Looks and plays nice and sound so far. My only gripe is the parry. It is pretty much useless due to a small animation window to succeed. I can hardly land it, not to mention times when you got constantly charging by the group of melee mobs. It's just not worth it. I'd rather dodge roll away and put some shots.

Wish to see further development of the game. Keep up good work devs! ????
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132 Produkte im Account
4 Reviews
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826 Std. insgesamt
Verfasst: 28.05.20 20:34
God i hate and love this game. It has a good concept, good gameplay, sound design, graphics and gameplay loop, but god do i hate some of the enemies. They're well designed, don't get me wrong. But occasionally i'll just have these phases where i absolutely suck at the game and it'll just be extremely frustrating. Definitely worth the money.
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90 Produkte im Account
3 Reviews
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397 Std. insgesamt
Verfasst: 11.05.20 22:07
Fun game, good replayability and with a very low learning curve. Ideal for a few hours (or less) of mindless fun.
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28 Produkte im Account
1 Reviews
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1381 Std. insgesamt
Verfasst: 10.05.20 01:19
it good
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216 Produkte im Account
7 Reviews
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793 Std. insgesamt
Verfasst: 06.05.20 12:53
Fun lil rogue with a Darkest Dungeon feel
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126 Produkte im Account
3 Reviews
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29 Std. insgesamt
Verfasst: 05.05.20 07:00
The game only loads the start menu and the in game weapon selection. The actual game just loads up as a black screen. Tried un-installing and re-installing. No dice. Tried switching around functions in the in game graphics menu. Still nothing. The rig I built can play major releases like fallout 4 and many other titles, there is no reason I believe it shouldn’t be able to run a game this complex. The literal unplayability of this black screen issue has soured me and is frustrating. Early access or No, I’ve had the game for over 45 days and the issue doesn’t seem to be resolved or resolving in patch form so looks like out of luck (But I’m tired of fiddling around to try and get it to work anyways at this point anyway)

Most glitches or bugs are fine with me in early access games but the black screen issue makes the game literally unplayable so that’s a negative recommendation from me on those grounds.

https://steamcommunity.com/profiles/76561198069531206/images/

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229 Produkte im Account
110 Reviews
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1307 Std. insgesamt
Verfasst: 03.05.20 21:28
A nice design and a very satisfactory combat, when it is finished it will be very worth. At the moment if you like the gameplay is not a mistake to buy it now.
Is not a difficult game but the last challenges can be really complicated and this lengthens the hours of the game.
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188 Produkte im Account
7 Reviews
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251 Std. insgesamt
Verfasst: 30.04.20 16:52
I'm reviewing this in Early Access, and keep in mind things change.

I really wanted to give this a thumbs up, but I can't. The simple reason is variety. Combat is decent, and there is definitely a good foundation. But each run still feels the same despite different weapons, curses, etc. I think this is because they don't materially affect the way you PLAY like a game like Hades, but just stuff happening around you at times. I also find myself going for 2 handed weapons over and over despite changes to other weapons.

Room variety also needs work, as does enemy variety. You will constantly seem the same room layouts and enemies, especially as you work through the game.

Again, much of this can change considering the game is in EA, and it's not that the game isn't worth the money. There are simply more fleshed out roguelites I'd rather spend my time with at this stage, and that's the main reason I wish I had waited on buying.
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830 Std. insgesamt
Verfasst: 17.04.20 13:27
very good for timekilling sol ogame
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1053 Std. insgesamt
Verfasst: 08.04.20 15:19
Was a good game at the start, now after so many nerfs and changes I can't get 2 items that work together anymore.
If you get fire damage weapon you don't get any fire damage relics, if you need healing you won't see it, most of the relics now are to lower corruption or gold related so you can't get a good run going.
Idk what they changed last patch but it messed up the game and now it's not fun anymore.
Wish I could refund it now.
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3408 Produkte im Account
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702 Std. insgesamt
Verfasst: 30.03.20 10:23

Maybe more of a blessing in disguise



The screech of a discordant violin announces each misstep. Spike traps, orbs of shadow, the swing of a giant hammer, the health bar slowly drops away and with each door through the maze the curses grow stronger. Soon, even trying to get gold burdens me. With a macuahuitl in hand, I know I won’t make it this run, but I am already planning a different approach for next time.

Guns, Germs, and Steel



Donning an explorer’s duster with mutton chops and whiskers, you are probably playing as a conquistador that stumbles into the wrong temple. The Mesoamerican setting is eye-catching with stone and flames galore (think of Aztez). This top down roguelite is heavy on action and timing. The starting equipment is a torch, a sword, and a gun. You can charge attacks and combo together your gun and sword to knockback, stun or unleash a stronger attack. The attacks feel fast and responsive. Chaining together different attacks is important for the flow of combat, but it also depends on what weapons you are wielding.

There are oodles of weapons of different kinds to pick up that each have their own specific attack patterns, bonuses, and stats. Eventually you will come across massive spears, bows, claws, maces, and more that will have all kinds of neat randomized qualities: a spear that heals on kill and causes poison damage, or maybe a mace that will light up the dark and will do guaranteed critical attacks on charge attacks.

Blood for the Gods


Outside of the combos, another part of combat is your stamina. It is shown as 5 diamonds just below the character. Finishers for combos cost stamina, using your off-hand weapon costs stamina as do precious dodge rolls. They will regain slowly over time, or they can be earned back by doing a perfect parry (2 points regained) or a perfect roll (1 regained). In this case, perfect means dodging or parrying right as the attack connects. You can interrupt any of your attacks to parry or dodge roll, and most enemies telegraph their attacks, so most encounters should feel fair and satisfying. This gives the combat incredible weight and intensity. Make no mistake though, that doesn’t mean it’s easy.

Cursing Cortés



As tight as the combat is, there is a lot of working against you in this temple. In addition to managing health, players will need to watch their curse level because once it is full players will receive a curse that affects gameplay drastically. Some offer a bit of good and bad, while others are just bad for the player. For example, one curse will allow you to find blood randomly throughout urns in the temple which can heal them but will also cause the curse meter to grow.

Some enemy attacks cause the curse bar to increase as well, but your biggest enemy is actually just passing through the doors at the end of a level. This will always increase your curse level, but it will also show you which patch you can take next with a small icon for the reward promised for each level. This is a small, but neat feature to help players strategize their approach: maybe a new weapon would be good, but if your health is low you should seek a haven.

Throughout levels players will want to light to be sure to keep things well lit. Torches, cobwebs, or enemies can all be set aflame to help reveal the many traps throughout the temple. Traps can punish the player and enemies alike. Exploring is necessary to find gold or randomly dropped weapons or relics, the latter being the equipment of the game to increase stats and add effects. At the end of the level the player may encounter a shrine where they can pay with gold or blood: using your blood will incur a heavy curse fee.

The last currency available are the crystal skulls. These are dropped sparingly but carry over each run. They are used mainly to unlock perks that the player equips before the start of a run. They can also be used to buy “favors” which let you use a shrine without spending money or blood.

The Fall of Tenochtitlan



Currently Curse of the Dead Gods is set at about 1/3 of its planned content. This amount already feels great. It took a few hours to beat the shortest mode, which is what you need to do to unlock more perks and the normal length run. At a total of 11 hours I finally beat the normal length run and it was a tough fight full of many failures. There is a longer mode that will probably take me even longer to beat, and I still have more perks to unlock and strategies to explore.

That is not to say that Curse of the Dead Gods is perfect. The balance does feel a little off: the enemies the cause curse are the most pain to deal with in general. The game is far from giving and I hope it stays that way, but the final curse the player receives is going to be loved by masochists only: your health slowly drains until it reaches one. The one feature that didn’t seem to work was the save option. You should be able to save at the beginning of a level and continue from there but it never quite worked for me. Though to be honest, I hardly ever wanted to end a run until I needed to sleep.

Verdict



It’s always tough to recommend an Early Access title, but there is a lot to love here. The artstyle sits somewhere between Darkest Dungeon and Mike Mingola. The difficulty is heavy on skill and feels the right amount of frustrating. The Mesoamerican setting is severely overlooked in video games, and the combat is invigorating. Curse of the Dead Gods is on the right track to be a standout roguelite.

Zitat:
Visit SaveOrQuit.com for detailed game reviews, posted daily!
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9514 Produkte im Account
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668 Std. insgesamt
Verfasst: 27.03.20 12:36
Review by Gaming Masterpieces - The greatest games of all time on Steam.


Is this game a masterpiece? Not yet, but it is on a good way to become one.

You get a roguelike action RPG dungeon crawler with the usual indregients like permadeath, randomized dungeons, closed doors until you annihilate all enemies, different paths through the dungeons, a champion (boss) at the end, and character upgrades.

The story is simple, you are a tomb raider entering a hidden temple with the intent of looting it. Inside you find gold, but unfortunately also monsters and traps (spikes, fireballs). The temple is also cursed - the deeper you go, the more corrupted you become. Corruption has it's perks, though. You'll have to explore the temple, search for powerful relics and weapons, and defeat your foes. You can dash, slash, block, use a secondary (ranged) weapon, execute a charged attack or a simple combo. Branched paths through the dungeon let you choose if you prefer gold, better weapons or relics, healing or improved stats.

The temple is dark and there are no light bulbs, but you carry a torch and you also can light stuff to illuminate the room. It fights better when you can see your enemies. Just be careful when you light a TNT barrel. Relics and blessings improve your character. Unlocked blessings (you can equip up to 3 of them) stay unlocked even after your death. Saving (to continue another day) is possible at the entrance of a new minilevel, but when you die the savefile gets overwritten.

What I really enjoyed so far was the beautiful art direction, the fluid animation, the perfect support of my ultrawide screen and my gamepad, the creepy sounds of the haunted monsters, the different weapons... and of course the addictive gameplay. Can't wait to see this game finished. I hope they add a bit more story/lore to it.

Conclusion:
Well-made roguelike in Early Access and (still) quite affordable. Similar to Hades.
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1435 Produkte im Account
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167 Std. insgesamt
Verfasst: 22.03.20 07:57
Even in the current Early Access state, the game is extremely playable. The art style is neat and the gameplay keeps you coming back for more.
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613 Std. insgesamt
Verfasst: 21.03.20 21:00
The story is awesome - old gods and curses, the gameplay is addictive - dare to take a curse for riches..? also, the graphics remind me of Hellboy and Screw-On Head. A fantastic accursed temple run!
https://www.youtube.com/watch?v=vjDwYQPDy5A
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3291 Std. insgesamt
Verfasst: 20.03.20 09:08
You're a masochist. Admit it. As frustrating as it is to make little to no progress, you'll keep playing. The devs unveil patch notes that are basically just nerfs to the player, and you keep playing. This is the third horrible example I don't want to think about, and you keep playing.

I've only got 1BC in deadcells, and I've only beaten the short run here... I'm going to keep playing.
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412 Std. insgesamt
Verfasst: 06.03.20 20:05
Awesome game. nice mechanics, interesting concepts with the curse system. Havent completed it yet, but will be looking forwards to this. Beware, the game is quite difficult though, it rewards players that play with the mechanics rather than against them. Use the Dodge mechanic and Parry mechanic as much and as reasonably as possible, sometimes its just better to reposition than fight from that location in the room. I feel like the two handed weapons are quite lackluster compared to the faster weapons like claws. They use too much energy realistically causing you to dive right into a fight then kinda be stuck with no energy to dodge out, also attack animations stop you dodging for a long time.
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566 Std. insgesamt
Verfasst: 04.03.20 20:59
I'm a huge fan of Slay the Spire, Hades, Darkest Dungeon, etc. This has some of the best elements of each, without feeling like a rip-off of any of them. I particularly like the corruption mechanic. I've only played a few hours, but I can tell I'm probably going to get addicted to it. It's also surprisingly polished for an early access game.
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680 Std. insgesamt
Verfasst: 04.03.20 14:37
Impressive gameplay, all rooms feel different, lot of weapons and passives.
Can interact with traps to kill enemies and use enemies' attack to find secrets in walls.
If you like Rogue like, go for it.
Game's control feels better with keyboard/mouse, like Diablo.
Very good game overall.
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182 Std. insgesamt
Verfasst: 04.03.20 07:20
Honestly, this game shows a lot of hope.

It's fun, satisfying and somewhat dark souls-y with it's dodging & parrying mechanics.

It does tend to get tedious when you have to constantly repeat the same set of levels due to bad luck or lack of skill, but it's part of the rogue-like genre so it can be forgiven.

You don't have to be too great at games, you could get past the levels purely on good luck but you'd have to have a really insane amount of luck to actually pass through it without using your own skill. (for example, for one of the levels I basically had life steal on every single relic and even on my main weapon which was glowing purple, assuming it was some rare corrupted weapon)

You get skulls throughout your expeditions in the temple and use them to get permanent passive/active boosts that you can put on/take off as you like, as long as you're not in an expedition already.

You find gold which you can spend on weapons (which there's a pretty decent amount of), relics (basically you can carry up to a certain amount and they give passive boosts/stats) and base stats (one for damage, one for gold find and one for maximum health).

Relics that give max health seem to be a bit lacking, since usually if you get a health stat upgrade, it gives you maximum health and fills up your health bar accordingly in the process, but relics don't do this simply because you can take them off and on. I wish there was some sort of actual benefit, because if you find a health relic and there's no healing areas in the future then the relic becomes basically useless unless you have some sort of life steal, but i guess you can just leave it to the lack of luck in your run.

I've yet to find any bugs in my hours of playing. It seems incredibly stable compared to other early access games released, like really stable. I have no issues running the game, it's smooth and whenever I die it's simply my fault not the game. Which is a rare thing nowadays.

TL;DR - Easily one of the best rogue-likes I've played ever. Satisfying, fun, functional and stable.
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145 Produkte im Account
8 Reviews
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684 Std. insgesamt
Verfasst: 03.03.20 23:22
I love Hades, I love Dead Cells, but this one I love and hate. I really like the setting, the mechanics and ideas however, I think it definitely needs some polishment!

In my opinion, it feels not that smooth like Hades or Dead Cells, sometimes even a little bit clunky. I had the feeling that some situations felt a little unfair or that I hit the dodge but it still hit me or nothing happened.

The difficulty from the second floor is extreme compared to the first one, especially the stronger enemies. Even though I had a decent amount of upgrades and better weapons, I did almost no damage to these stronger enemies and got down in only a couple of hits. Also, the rooms are extremly small and much more enemies, I don't like it like this, Hades does that much better!

I would prefer to have at least a little bit of free heal after the boss fight. I know, there is the fountain, you can choose to go, but in all my playthroughs it was always the only one on the second floor!

Still, I recomment the game, because besides these complains I really like it and they are maybe also just a personal preference! Lets see how it will be in the next couple of months.
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946 Produkte im Account
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185 Std. insgesamt
Verfasst: 03.03.20 16:52
haven't seen potential like this in an early access rogue like since hades and darkest dungeon, keep those updates coming thick and fast passtech

also add a waifu character cowards
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122 Std. insgesamt
Verfasst: 03.03.20 16:28

Video First Impressions


https://youtu.be/iTQpGZILr1Y

Written First Impressions


Curse of the Dead Gods has some really meaty combat, and interesting mechanics that make you think on your feet.

These are my first impressions from playing 2 hours:
I'll start with the combat. You have your main weapon, secondary, and third.
All of them can be chained together in combos that feel really satisfying. At any point, you can charge an attack, that deals more damage However, stamina is also consumed with more powerful attacks, as well as dodging.

There is a decent emphasis on stamina management. You will earn stamina back upon killing an enemy, and the game rewards you for playing more risky. If you dodge or parry an enemy attack at the last second, you will also be granted some stamina back.

All of this in combination with the relic and weapon variants you get, like lighting enemies on fire, or shield bashing them into traps makes you feel badass.

Speaking of fire, there is also an emphasis on that. In order to comfortably see your surroundings, you need to physically hold your torch out instead of a weapon. This encourages you to light enemies ablaze for temporary light, or to find a nearby brazier that will hold a flame for the fight. On top of that, traps that litter the dungeon will not be visible in darkness, until you step on them. It all makes exploration and combat even more interesting.

Once you complete a level, you are treated with a Slay the spire/FTL-esque roadmap where you can pick the next nearby room you want to go. Some might heal you, some might give you a relic, and others might be entirely unknown. In addition to this, once you progress to the next room, you will gain 20 corruption. Once this bar is filled, you will earn a new curse.

These curses include things like enemies being invisible in darkness, although that sucks, sometimes curses come with a more grey-area trade-off. Like the one which prevents stamina regain from perfect dodges, however inturn grants you more invincibility frames during a dodge. Another example is the curse that causes burning enemies to explode upon death, which can deal damage to you, but enemies as well.

Throughout your exploration, you can run into shrines that you can spend your collected gold at. You can purchase relics, weapons and stat boosts. However, if you so choose, you can instead pay with blood, which will earn you more corruption. This can be a good, or bad thing.

Overall, I'm having a lot of fun with the game. Although, after 2 hours, I can already feel the slight lack in content. In its current state, I don't believe the game has that many bosses, items, rooms. I still find the loop really fun, because it all plays so well, but I still felt it worth noting. The devs already have a roadmap laying out all planned content releases, which is great.
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307 Produkte im Account
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2009 Std. insgesamt
Verfasst: 03.03.20 16:12
Before my review, please note that I received this game for free after being an Alpha Tester for couple months and that I only played using a Xbox One Controller. If you're looking for a more precise review, check my second part after these classic criterias :

---{Gameplay}---
☑ Try not to get addicted
☐ Very good
☐ Good
☐ Nothing special
☐ Ehh
☐ Bad
☐ Just dont

---{Graphics}---
☐ You forget reality
☐ Masterpiece
☐ Beautiful
☑ Good
☐ Decent
☐ Will do
☐ Bad
☐ Awful
☐ Paint.exe

---{Audio}---
☐ Eargasm
☐ Very good
☐ Good
☑ Decent
☐ Not too bad
☐ Bad
☐ Earrape

---{Audience}---
☐ Kids
☑ Teens
☑ Adults
☐ Everyone

---{PC Requirements}---
☐ Check if you can run paint
☐ Potato
☑ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer

---{Story}---
☐ Doesnt have (Not counting historical stuff)
☐ Something isnt nothing I guess
☐ Not greatly told
☑ Average
☐ Good
☐ Lovely (but hidden)
☐ Will make you cry or smile a lot

---{Difficulty}---
☐ Just press a bunch of buttons
☐ Easy
☐ Significant brain usage
☐ Easy to learn / Hard to master
☑ Difficult
☐ Dark Souls

---{Grind}---
☐ Nothing
☑ Isnt necessary to progress
☐ A bit grindy sometimes
☐ Average grind level
☐ A bit grindy
☐ Insanity

---{Game Time}---
☐ Long enough for a cup of tea
☐ Short
☐ Average
☑ Long
☐ Depends on you
☐ Endless

---{Price}---
☐ Just buy it
☑ Worth the price
☐ Wait for sale
☐ Maybe if you have some spare money left
☐ Not recommended
☐ Dont throw money into a rubbish bin

---{Bugs}---
☐ Never had any
☑ Minor bugs
☐ Few bugs
☐ Can get annoying
☐ Ruining the game
☐ The game itself is a big terrarium for bugs


This game is really a nice surprise : It has a great Artistic Direction, the gameplay is nervous and you'll obviously find a weapon that suits your style. If there is not a huge amount of different creatures, don't believe you'll master the game easily : The temple is filled with traps and false friends. Even after dozens of hours, you'll still find interest thanks to randomized runs, rooms and weapon affixes. The deeper you'll go inside the temple, the more corrupt you'll become, forcing you to adapt your strategie to succed : there is tons of different curses, which aren't always a bad news (surprising, hum ?).

The champions (intermediary bosses) and the final boss are really difficult fights but mostly rely in your ability to understand their pattern, which is pleasant and allow you to see your progression in between runs. Through them, you'll find cristal skulls that will allow you to buy permanent buffs to help you getting deeper and deeper. If you're a hardcore gamer, don't worry : There's already a difficult run available and you can launch a run without these permanent buffs. If the game may seem easy / not that hard when you watch videos, be sure it is really difficult.
The use of stamina to do certain combos or attacks but also perfect dodging and parrying is bringing some interesting mechanics : If you can almost dash to dodge attacks, it'll use 1 out of your 5 stamina points (you'll be able to increase that max through relics, single run passives you can buy), but if you parry, which is way more difficult and dangerous, it won't cost you anything and will put the ennemy in a difficult situation.

This game is all about making choices. Should I pay this weapon using gold or corruption ? Should I speedrun this room to avoid to lost my greed timer (+50% gold on ennemy kills, effect you can stack) or be careful to prevent any HP loss (there is no regen in this game !) ? Should I use a bow or claws ? Increase my max HP or my damages ? Each run is unique, each weapon, relics is unique thanks to affixes.

All that make this game totally worth its price and already a must have if you're into Rogue Likes. Also note that the devs are really careful about all the feedbacks they receive on their Discord which is a great signal for what's coming up next : New temples, new units, new weapons, new traps, new relics, new curses... Basically almost more of everything ! To my opinion, you can buy the game without a doubt, you won't regret it !
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Logo for Curse of the Dead Gods
Rating auf Steam Sehr positiv
86.78% 2593 395
Release:23.02.2021 Genre: Action-Adventure Entwickler:keine Infos Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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