News Liste Curse of the Dead Gods

UPDATE 0.21.0 - The Armory + Sales 33% off!
Curse of the Dead Gods
29.10.20 14:06 Community Announcements


Hello, Pretenders!

Are you ready for our monthly update? Here comes the ARMORY! New weapons, a new Underworld, and the Lightning element await you in the Temple! ⚡️⚔

Check out our new Trailer!
[previewyoutube=rQIDcjUUWl8;full][/previewyoutube]
ALSO! Curse of the Dead Gods is 33% off for a limited time ???? Grab it now!

:: PATCH NOTE ::


Version 0.21.0 - October 29th, 2020


???? = Community additions

New features


  • New Underworld:[list]
  • The Armory: New upgrade tab in the Underworld:
  • + Unlock new weapons to find them in all your next explorations! + All weapons from the game have been separated into two categories: a starting selection matching all the default weapons you can find in the Temple, and a selection of weapons to unlock in the Underworld + When you unlock a new weapon, it can appear in any of your future explorations + Champions’ weapons have to be unveiled first: unlocking them in the Underworld will give you a chance to find them in weapon Sanctuaries + The Armory is destined to evolve! Please share your feedback with us to make it better


  • ???? Weapons altars: New game mechanic+ You’ll now find in the Main Hall some weapon altars that will offer you different equippable weapons before each exploration! + A new upgrade tab appears in the Underworld: Restore weapon altars to expand your starting weapon choices and upgrade them to increase their quality + Choices offered by weapon altars are renewed after each exploration or when you upgrade the altars in the Underworld
[/list]
  • New currency: Jade rings+ Defeat the last Champion or Boss of each exploration to gain Jade rings! + Jade rings can be spent to unlock new weapons in the Underworld + A first victory will award you a large number of Jade rings. Each additional victory for an already completed exploration will give you a few more Jade rings + Note that some previously available by default weapons are now to be unlocked in the Underworld. For the pre-update players, Jade rings will be credited depending on the completed explorations.

  • New fighting styles:[list]
  • Throwing weapons, main weapons
  • + Simple attack (x2): launches a projectile at mid-range + Final blow of the combo (1 stamina point required): launches a projectile at mid-range that inflicts critical damage at 200% of the weapon's damage + Charged attack (1 stamina point required): launches 4 projectiles on 4 different close targets. Each projectile inflicts 150% of the weapon's damage. + New weapons list: [list]
  • Throwing Knives
  • Weighted Blades
  • Hunting Axes
  • Silver Stars
  • Chromatic Knives
  • “Heartseekers”, Teeth of Death
[/list] [previewyoutube=2y257P8RS7k;full][/previewyoutube]
  • ???? Whips, secondary weapons
  • + Simple attack (x1) (1 stamina point required): hits at medium distance + Final blow of the combo (1 stamina point required): hits at medium distance, inflicts critical damage + "Off-Hand Combo" (1 stamina point required): launches a swirling attack that deals 150% of the weapon's damage to all nearby targets. + Charged attack (2 stamina points required): attracts hit enemies close to the character. Can interrupt enemy attacks New weapons list: [list]
  • Braided Whip
  • Barbed Whip
  • Desperation’s Flail
  • Stinger Lash
  • Bone Shard Whip
  • Storm Lash
  • “Flagellation”, Mistress of Agony
[/list][previewyoutube=tYReYNzMiew;full][/previewyoutube][/list]
  • New element: Lightning+ Lightning completes the trinity of elements alongside fire and poison! + Lightning weapons apply an “electrified” status to hit enemies + Final attacks with lightning weapons trigger a lightning bolt, which will strike all surrounding electrified enemies (each lightning bolt inflicts 50% of the final attack's damage). + Entities struck by lightning are also set on fire + New weapon affixes and relics related to lightning and new weapon styles have been added
  • New weapons+ New weapons from previous fighting styles have been added: [list]
  • Main weapon - Sword: Gusting Glaive
  • Main weapon - Mace: Spark Hammer
  • Main weapon - Claw: Warmonger Claws
  • Main weapon - Claw: Blunt Claws
  • Secondary weapon - Pistol: Alchemist’s Firestick
  • Secondary weapon - Shield: Storm’s Bulwark
  • Secondary weapon - Shield: Worn Shield
  • Secondary weapon - Dagger: Obsidian Stiletto
  • Secondary weapon - Dagger: Chipped Dagger
  • Two-handed weapon - Heavy: Sky Hammer
  • Two-handed weapon - Heavy: Stone Hammer
  • Two-handed weapon - Heavy: Broken Longsword
  • Two-handed weapon - Spear: Storm’s Point
  • Two-handed weapon - Spear: Primitive Spear
  • ???? Two-handed weapon - Bow: Serpent Bow
  • Two-handed weapon - Bow: Stiff Bow
[/list]
  • New Champion’s weapon: “Cataclysm”, T’amok’s Fury - Whip
  • + A new Champion’s weapon can now be found when fighting the Cursed Twins of the Jaguar Temple! + The special condition is different from the one for "Moonblade", Night’s Sword (but they are indeed "Twins", aren’t they?... ????) + Only one Champion’s weapon can be obtained during a fight: if both conditions are met, a random draw determines the weapon released

Balancing


  • ???? Bows: The playstyle of bows has been revised+ Single shots can now be chained together very quickly, making it possible to inflict damage quickly from a distance + Perfect shots become charged shots: once fully loaded, they inflict a critical attack based on 200% of the weapon's damage + Fully charged shots from all bows are now piercing; each enemy hit restores 1 stamina point + Keen Bow now has a new special effect: fully charged shots increase their damage by 50% for each enemy hit
  • Jaguar Hammer: Base damage adjusted to 45 (instead of 40)
  • ???? Stone Breaker: Base damage adjusted to 45 (instead of 40)
  • Two-handed Weapons - Heavy: The distance traveled in a charged attack with a heavy weapon has been reduced by about 20%. The impact zone has been reduced by about 10%
  • Dodge: The dodge time for rolls is now 24 frames (instead of 18)
  • Design note: The previous window could cause frustration when a highly anticipated dodge resulted in damage while the character still seemed to be visually rolling.
  • Loot: The chance of obtaining a Relic or Weapon from a chest or an enemy is now 60% for a Relic and 40% for a Weapon (previously 50/50)
  • Corruption: Corrupt prices for weapon upgrades were increased by 10 points
  • Off-hand Combo: All "Off-hand Combo" now inflict 150% of the weapon's damage (instead of 100%)

Visual changes

  • Redesign of the Underworld interface: The different Underworld menus have been redesigned and harmonized
  • Hero's Hand: The FX of the hero's corrupted hand now adapts to his number of curses
  • Weapon frames: Frames of the equipped weapons change according to the quality of the equipment



Fixed bugs & QoL


  • ???? Victory Cinematics: Fixed a bug that would cause the hero to leave the arena during victory cinematics against a Champion or Boss
  • ???? Calendar door: Fixed a bug that caused the calendar door to rotate too fast when canceling during the Exploration menu
  • ???? Screenshake: Added an option to disable screenshake
  • Lost focus: The game now pauses when you alt-tab, return to the desktop or just lose focus. This option is enabled by default but can be disabled if necessary (streaming purpose, etc.)
  • Note: The game officially shifted to 64-bit. If you’re having troubles with your 32-bit operating system and launching the game, please contact us at contact@passtechgames.com

Known Bugs

  • Champions and Bosses slip out of their arenas, preventing you from finishing the fight
  • It is possible to die at the same time as a Champion or a Boss, preventing the display of the victory or defeat screen

What’s cooking in the Temple



Logo for Curse of the Dead Gods
Release:23.02.2021 Genre: Action-Adventure Entwickler:keine Infos Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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