Sharpshooter changes
The[b] Sharpshooter[/b] specialization focused on dealing bursts of high damage to single enemies. And although it served its purpose well, it seemed a bit too one-dimensional and not as versatile as other subclasses. For this reason, we decided to make some significant changes to its skillset:Scouting Drone
The old version of the "[b]Scouting Drone[/b]" skill was limited to scouting and marking enemies to increase the damage of the Sharpshooter and the rest of the party. It was a useful tool for battle preparation but filled a very niche role as its use in actual combat was limited. In the new version of this skill, we decided to arm it with [b]bombs[/b] in addition to its marking properties so that it gives the [b]Sharpshooter[/b] a fun tool to deal with large groups of enemies. [b]Old [/b]- "[i]Sends an untargettable scouting drone in the target direction. The drone travels for [b]10 s[/b], bouncing off walls. It reveals a[b] 10 m[/b] area around it and inflicts [b]Marked: 20 s[/b] on spotted enemies.[/i]"
- "[i]Sends an untargettable scouting drone in the target direction. The drone travels for [b]10 s[/b], bouncing off walls and dropping explosive charges along its path. Each explosive deals X fire [b]([/b]+Y[b])[/b] in a [b]3 m[/b] radius and inflicts Burn: [b]10 s.[/b] The drone reveals a [b]10 m[/b] area around it and inflicts [b]Marked: 10 s[/b] on spotted enemies.[/i]"
Execution
The old version of the "[b]Execution[/b]" skill, [b]Sharpshooter’s [/b][b]ultimate ability,[/b] was a powerful finisher that scaled with target’s missing HP but it felt a little too similar to the Deadly Shot, making it difficult to justify keeping both of these signature skills on the skill bar. [b]Old [/b]- "[i]Launches a powerful blast at the target enemy, dealing X[b] ([/b]+Y[b])[/b] Damage + [b]4[/b] Damage for each 1% of target's missing health.[/i]"
- "[i]Launches a powerful blast at the target enemy, dealing X [b]([/b]+Y[b])[/b]Damage and inflicting [b]Shaken 20 s.[/b] Bounces off to other nearby enemies, as long as there is a valid target within [b]5 m[/b] of the last enemy hit (can target each enemy only once).[/i]"
Deadly Shot
[b]Deadly shot[/b], the first skill we unlock, has also undergone a major change. In particular, it has inherited the bonus damage based on the enemy's remaining health from the previously mentioned Execution ability. Due to the changes in other skills,[b] Deadly shot[/b] now become the main single-target skill on the [b]Sharpshooter's [/b] skill tree and is now much more versatile, serving both as a powerful opener as well as a strong finishing ability. With its short cooldown and two variants it should fit any sniper build, whether it’s based on Skill Power or Weapon Damage. [b]Old[/b]- "[i]Strikes target enemy with a well aimed shot, dealing [b]150%[/b] Weapon Damage + X [b]([/b]+Y[b]) [/b]Damage.[/i]" [list]
- If target is [b]Vulnerable[/b], ignores [b]20%[/b] Armor.
- If target is [b]Shaken[/b], ignores [b]20%[/b] Armor.
- "[i]Strikes target enemy with a well aimed shot, dealing [b]150%[/b] Weapon Damage + X [b]([/b]+Y[b]) [/b]Damage and additional Z Damage for each 1% of target's missing HP.[/i]" [b]Status Synergy:[/b] [list]
- If target is [b]Vulnerable[/b], ignores [b]20%[/b] Armor.
- If target is [b]Shaken[/b], ignores [b]20%[/b] Armor.
With these changes, we hope that the [b]Sharpshooter [/b]will be a more versatile and engaging class, allowing players to tackle a wider range of enemies and situations.
[u][b]We are committed to making this game as perfect as it can be.[/b][/u]
Event Horizon team
https://store.steampowered.com/app/945770/
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