• Dark Souls II: Scholar of the First Sin: Screen zum Action-Rollenspiel.
  • Dark Souls II: Scholar of the First Sin: Screen zum Action-Rollenspiel.
  • Dark Souls II: Scholar of the First Sin: Screen zum Action-Rollenspiel.
  • Dark Souls II: Scholar of the First Sin: Screen zum Action-Rollenspiel.
  • Dark Souls II: Scholar of the First Sin: Screen zum Action-Rollenspiel.
  • Dark Souls II: Scholar of the First Sin: Screen zum Action-Rollenspiel.
  • Dark Souls II: Scholar of the First Sin: Screen zum Action-Rollenspiel.
  • Dark Souls II: Scholar of the First Sin: Screen zum Action-Rollenspiel.
  • Dark Souls II: Scholar of the First Sin: Screen zum Action-Rollenspiel.
  • Dark Souls II: Scholar of the First Sin: Screen zum Action-Rollenspiel.
  • Dark Souls II: Scholar of the First Sin: Screen zum Action-Rollenspiel.
  • Dark Souls II: Scholar of the First Sin: Screen zum Action-Rollenspiel.
  • Dark Souls II: Scholar of the First Sin: Screen zum Action-Rollenspiel.
  • Dark Souls II: Scholar of the First Sin: Screen zum Action-Rollenspiel.
  • Dark Souls II: Scholar of the First Sin: Screen zum Action-Rollenspiel.
  • Dark Souls II: Scholar of the First Sin: Screen zum Action-Rollenspiel.
  • Dark Souls II: Scholar of the First Sin: Screen zum Action-Rollenspiel.
  • Dark Souls II: Scholar of the First Sin: Screen zum Action-Rollenspiel.
  • Dark Souls II: Scholar of the First Sin: Screen zum Action-Rollenspiel.
  • Dark Souls II: Scholar of the First Sin: Screen zum Action-Rollenspiel.
  • Dark Souls II: Scholar of the First Sin: Screen zum Action-Rollenspiel.
  • Dark Souls II: Scholar of the First Sin: Screen zum Action-Rollenspiel.
  • Dark Souls II: Scholar of the First Sin: Screen zum Action-Rollenspiel.
  • Dark Souls II: Scholar of the First Sin: Screen zum Action-Rollenspiel.

Spielesammlung

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39,99€
Marktplatz
  • Auslieferung:
  • Plattform: PC Release: 01.04.2015 Steam DB
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Preise Update 12.02.22

Über das Spiel

Dark Souls II: Scholar of the First Sin wartet mit einer großen Überraschung für alle Spieler auf. Dich erwartet eine unvergessliche Reise in eine atemberaubende Welt, in der jede finstere Ecke und unerwartete Begegnung deinen Mut auf die Probe stellen wird. Geh weiter als du es jemals für möglich gehalten hättest und erlebe unglaubliche Herausforderungen und Emotionen. Ganz gleich, ob du DARK SOULS™ II bereits gespielt hast oder diesen preisgekrönten Titel zum ersten Mal kennenlernst – die exklusive „Director’s Cut“-Version bietet dir ein vollkommen neues, einmaliges Spielerlebnis.

- Die definitive DARK SOULS II-Ausgabe, mit allen bisher veröffentlichten Inhalten für DARK SOULS II und vielem mehr!

- Brandneue Herausforderungen. Die Platzierung der Feinde wurde aufwändig überarbeitet und sorgt jetzt für eine vollständig neue Spieldynamik. Die sicheren Zonen, an die sich manche Spieler noch erinnern werden, sind nicht mehr sicher! Eine neue NSC-Gruppierung namens „die Verlassenen“ wird einen großen Einfluss auf das Spielerlebnis ausüben. Selbst die erfahrensten Spieler von DARK SOULS™ II werden alles vergessen müssen, was sie je über das Spiel zu wissen geglaubt haben.

- Der Online-Modus wurde um einen Gegenstand erweitert, mit dem sich die im Kampf erworbenen Seelen verwalten lassen. Anpassungen lassen sich jetzt online reibungsloser umsetzen. Zudem wurde die maximale Anzahl von Spielern in einer Online-Session von 4 auf 6 Spieler erhöht, was die Spieldynamik von Online-Spielen stark beeinflusst.

Dark Souls II: Scholar of the First Sin erreicht die Düsternis und das packende Gameplay, für das diese Spielreihe so berühmt ist, ganz neue Dimensionen. Mach dich auf die finstere Reise und erlebe überwältigende Kämpfe, teuflische Gefahren und erbarmungslose Herausforderungen.

Systemanforderungen

Noch haben wir keine Systemanforderungen für dieses Spiel eintragen können oder es sind noch keine bekannt.

Steam Nutzer-Reviews

55 Produkte im Account
6 Reviews
Empfohlen
2924 Std. insgesamt
Verfasst: 21.04.20 11:15
bis jetzt ein gutes Spiel das den Salzgehalt in dir in die Höhe schießen lässt ^_^ bis auf ein par kleine buggs nice würde ich im Angebot kaufen
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55 Produkte im Account
4 Reviews
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8402 Std. insgesamt
Verfasst: 16.04.20 11:28
is nich gut nich
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29 Produkte im Account
4 Reviews
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11470 Std. insgesamt
Verfasst: 25.05.20 19:35
Bitte beschreiben Sie, was Ihnen an diesem Produkt gefällt oder [strike] nicht gefällt [/strike].

Alles.
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178 Produkte im Account
5 Reviews
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3293 Std. insgesamt
Verfasst: 06.06.20 12:56
Nach Dark Souls 1 & 3, ist meine Sucht nach Qual und Leid nicht gestillt :D

Kann ich empfehlen, zwar bissl mehr RPG like mit den Attributen als die anderen Teile aber hat was :D

Wer Dark Souls 1 und 3 gemocht hat, kann ich dieses Spiel auch herzlichst empfehlen.
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77 Produkte im Account
23 Reviews
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4535 Std. insgesamt
Verfasst: 06.06.20 21:57
:)
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29 Produkte im Account
3 Reviews
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1750 Std. insgesamt
Verfasst: 01.06.20 17:52
It's not as good as Dark Souls 1 nor Darks Souls 3 imo but still a great game.
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43 Produkte im Account
2 Reviews
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6522 Std. insgesamt
Verfasst: 28.05.20 00:03
sehr gut
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68 Produkte im Account
14 Reviews
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8875 Std. insgesamt
Verfasst: 27.05.20 22:27
Kann man zocken
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34 Produkte im Account
2 Reviews
Nicht Empfohlen
3788 Std. insgesamt
Verfasst: 26.05.20 19:09
Erstmal ein geiles Game mit einem guten Hauch von Schwierigkeit, eine geile Atmosphäre mit relativ ansehnlicher Grafik. Aber die letzten Gebiete werden echt einfallslos immer wieder die gleichen und vorallem nervigen Gegnertypen. Siehe Drachenhorst, immer wieder die gleichen Drachen und diese Säuregegner sind nicht schwer sind nervig da man immer wieder seine Rüstung reparieren muss. Aber eigentlich ein gutes Game.
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17 Produkte im Account
1 Reviews
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3171 Std. insgesamt
Verfasst: 26.05.20 11:05
Pick it up if it's on Sale and you will have countless hours of dying. Not for weak individuals
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41 Produkte im Account
1 Reviews
Nicht Empfohlen
514 Std. insgesamt
Verfasst: 06.06.20 17:25
Ich liebe die Dark Souls Reihe und habe auch alle Teile gespielt, aber Dark Souls 2 ist mir viel zu langsam. Das ausweichen funktioniert nicht richtig und fühlt sich sehr Steif an. Es versucht ein Paar neue DInge, aber die Ausführung ist grottenschlecht. Da würde ich mein Geld lieber in Dark Souls 3 investieren, denn das Spiel ist vom Gameplay her fantastisch
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74 Produkte im Account
18 Reviews
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2183 Std. insgesamt
Verfasst: 24.07.20 07:05
I'm an atheist, but this game made me look for a solution in the Bible
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344 Produkte im Account
19 Reviews
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2890 Std. insgesamt
Verfasst: 13.07.20 20:21
Ja man geeeeeeeeeeeeeeeeeeeeeeeeeeeeeeile meile
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7 Produkte im Account
2 Reviews
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8658 Std. insgesamt
Verfasst: 30.07.20 14:45
This game was the best game I HAd ever played. The grafics are the best I have ever seen ,better then in Gohst of Sushi or in BAttlefield V . The Boss music are truly from Hans Zimmermann . In would spent 50$ for this game. 60% of the game was credits.
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185 Produkte im Account
4 Reviews
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1099 Std. insgesamt
Verfasst: 18.09.20 22:22
kann man essen
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128 Produkte im Account
14 Reviews
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6683 Std. insgesamt
Verfasst: 15.10.20 15:01
It is said that this is the worst Dark souls game. Which might be true, yet still, DS2 is a very good game. It's just that the other Souls Games are THAT good.
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59 Produkte im Account
9 Reviews
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184 Std. insgesamt
Verfasst: 24.11.20 19:46
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790 Produkte im Account
12 Reviews
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8374 Std. insgesamt
Verfasst: 31.10.20 20:25
Wenn du das Spiel kacke findest, solltest du deinen Rücken trainieren,
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154 Produkte im Account
1 Reviews
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9089 Std. insgesamt
Verfasst: 31.10.20 07:38
zwar nicht ganz so schwer wie dark souls 3, aber macht fun ohne ende :)
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369 Produkte im Account
28 Reviews
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2086 Std. insgesamt
Verfasst: 14.01.21 22:42
From Software hat es nicht leicht, denn der Erfolg vom Vorgänger ist Segen und Fluch zugleich. Sie mussten eines der besten Action RPG`s aller Zeiten fortsetzen. Ich war komplett fasziniert von diesem Epischen anmutenden Abenteuer, das mit seiner situativen Spannung, seinen Erkundungsreizen und seinem Storytelling an eine Zeit erinnerte, in der man noch voller Staunen und Respekt im Angesicht des Feindes vor dem Computer saß. Und keine Bange: All diese wichtigen Tugenden stecken auch in diesem Dark Souls 2, von dem ich mich kaum loseisen kann. Das Kampfsystem ist grandios, die Gebiete sehen im Fackellicht klasse aus und man stirbt mit bösen Flüchen auf den Lippen. Aber das Spielgefühl erreicht nicht ganz die Klasse des Vorgängers. Ist es leichter? Ja, aber lasst euch vom beschaulichen Örtchen Majula nicht täuschen: Es lauern Schrecken und böse Überraschungen hinter jeder Ecke – viel Spaß in Drangleic!
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63 Produkte im Account
5 Reviews
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2845 Std. insgesamt
Verfasst: 27.01.21 13:24
Amazing, but DS3 is, and will always be the best :=
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83 Produkte im Account
2 Reviews
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7772 Std. insgesamt
Verfasst: 05.04.21 15:32
Glorious game!!
If only I could be so incandescent like the sun.
I praise this game and the sun of course!
Awwww Argghwwhgg *intense moaning*
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17 Produkte im Account
2 Reviews
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10928 Std. insgesamt
Verfasst: 25.04.21 14:07
first souls game I've played
what an adventure, highly recommend
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79 Produkte im Account
20 Reviews
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3410 Std. insgesamt
Verfasst: 30.04.21 15:46
einfach cool das spiel
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566 Produkte im Account
57 Reviews
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3509 Std. insgesamt
Verfasst: 18.06.21 15:35
Spielt DS3 oder auch DS1, aber DS2 ist der letzte Mist! Ich habe bei DS3 alle Erfolge gesammelt, also sogar NG++ abgeschlossen. Aber DS2 ist einfach ekelhaft.

Im übrigen bedeutet DS2 - immer wieder vor verschlossenen Türen zu stehen und es den Anschein hat nirgends geht es weiter, bis man plötzlich nach weiterem absuchen, plötzlich irgendwo ein NPC steht, der einem den Weg frei macht oder weil am anderen Ende der Welt der Schlüssel liegt.
Wenn man seine Ausdauer verbraucht muss sie sicher erst wieder zu 100% aufladen bevor man wieder rennen kann, was Inkonsisten zu anderen Aktionen ist. Im übrigen spielt sich DS2 auch ohnehin sehr träge.
Ohne Komplettlösung ist dieses Spiel nicht zu schaffen, sonst findet man ein paar essenzielle Orte einfach nicht. Ekelhaft!
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61 Produkte im Account
3 Reviews
Nicht Empfohlen
141 Std. insgesamt
Verfasst: 22.06.21 21:02
Wer Teil 1 und 3 zuerst gespielt hat sollte diesen Teil nicht anfassen. irgendwo ist dieser teil schon ok aber es grenzt an Körperverletzung wer ich bin ein ganz normaler Casual spieler. Es hat auch irgendwo nichts mehr mit der hauptstory zutun ist echt schade.

Für mich war es nichts. Vielleicht gebe ich ihn nochmal ein Try aber gerade kein Interesse.
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59 Produkte im Account
5 Reviews
Nicht Empfohlen
2276 Std. insgesamt
Verfasst: 22.06.21 18:05
Haben sich nach all den Jahren immer noch nicht um eine halbwegs spielbare Steuerung bemüht. Play Station Controller werden auch immer noch nicht unterstützt, daher gehen einige Tode auch noch auf die tolle Controller Unterstützung von Steam, die bei mir regelmäßig die Eingabe mittendrin ausschaltet :')
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53 Produkte im Account
19 Reviews
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2816 Std. insgesamt
Verfasst: 08.08.21 23:25
Da ich Dark Souls: Remastered und Dark Souls: 3 gespielt hatte, war ich aufgrund des schlechten Rufes in der Community von Dark Souls 2 abgeschreckt und habe es so sehr lange aufgeschoben. Jedoch bin ich froh das ich Dark Souls 2 jetzt doch gespielt habe. Ja, es hat seine Probleme und ist meiner Meinung nach auch der schlechte Teil der Souls-Reihe, trotzdem ist es ein sehr gutes Spiel und wird dem Souls Namen würdig.
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50 Produkte im Account
7 Reviews
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2124 Std. insgesamt
Verfasst: 27.08.21 14:38
I finally get it why this game gets all the hate.
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208 Produkte im Account
33 Reviews
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13119 Std. insgesamt
Verfasst: 17.09.21 23:33
Don't play this game
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276 Produkte im Account
5 Reviews
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20343 Std. insgesamt
Verfasst: 11.09.21 18:15
Es ist das einfachste Spiel der Souls Trilogie. Und deshalb gerade für Einsteiger empfehlenswert. Tatsächlich ist es das Souls welches ich am meisten gespielt habe. Nicht unbedingt hier auf dem PC aber auf der X-Box.
Einziges Manko ist die Tatsache, daß Koop-Spielen nur mit gleichem oder ähnlichem Soul-Level möglich ist.
Wer also gerne mit einem Freund spielt sollte vor Spielbeginn seinen Kumpel bitten ebenfalls einen neuen Charakter zu beginnen. Um die Chance zu erhöhen das Beschwörungs-Zeichen seines Freundes zu finden sollten beide den Ring bei der Katze in Majula kaufen und solange tragen bis die richtige Beschwörung geklappt hat.
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50 Produkte im Account
8 Reviews
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1061 Std. insgesamt
Verfasst: 13.11.21 18:11
???????????????????????? ???????????? ????????????
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99 Produkte im Account
11 Reviews
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1386 Std. insgesamt
Verfasst: 20.11.21 17:13
Dark Souls 2 next to DS1 and DS3 is a joke. Basically all the features that made the other two games great are not existent in this one. First of all, there are way more bosses. It's not like I wouldn't appreciate that, because I love Boss fights and thats always kinda the reason to play a souls game, but the bosses in this game are partly so weird and created without any love or good mechanic. Some of them could be a normal enemy because they are so weak and boring. One is literally a big fat slimey glob of meat that stays on one spot. Like come on. Also the world Design doesn't come close to ds1 or ds3. Dark souls 3, in my opinion had the most beautiful world, where Dark Souls 1 had the best world design with clever shortcuts and the whole map feeling like its actually really functional and interconnected. This one doesn't have any of these features. Sometimes there is one cobblestone texture tiled all over a whole castle and at one point in the game you are in some kind of wasteland where the only building is a big wooden windmill. Once you reach the top an elevator takes you higher and then you reach a castle with lava lakes and shit in the sky..., although there was nothing above it when standing infront of the windmill. Even their complex lore couldn't save this one. Also some gameplay features are just annoying af. For example, the more you die, so the worse you play, the harder the game gets, because it shrinks you healthbar... and you can only reverse that with some item that isn't even explained to you. So in conclusion I would say that you better get your hands on DS1 and DS3 (or any other fromsoftware game) but don't touch this garbage. (No seriously, the Game Director for this one must have had a crack addiction or something im telling you)
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215 Produkte im Account
13 Reviews
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983 Std. insgesamt
Verfasst: 25.11.21 22:12
drecksgame
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119 Produkte im Account
6 Reviews
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4500 Std. insgesamt
Verfasst: 21.11.21 00:36
Pros.: - Dark Souls
Cons: - Those damned hitboxes
- Frigid Outskirts (that shithole scarred me for life and gave me nightmares)
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79 Produkte im Account
6 Reviews
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3302 Std. insgesamt
Verfasst: 14.11.21 18:11
gavlan wheel? gavlan deal!
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240 Produkte im Account
6 Reviews
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2524 Std. insgesamt
Verfasst: 24.11.21 23:12
Parrying is freakin easy in this game
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114 Produkte im Account
1 Reviews
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9680 Std. insgesamt
Verfasst: 15.11.21 17:51
Jo, gutes DS
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66 Produkte im Account
7 Reviews
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4910 Std. insgesamt
Verfasst: 13.11.21 13:28
underrated
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26 Produkte im Account
2 Reviews
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1722 Std. insgesamt
Verfasst: 09.02.22 00:16
Ich finde es werden zu viele Gegner platziert, dazu kommt das die dich zu lange verfolgen.
Außerdem finde ich, dass die meisten Bosse zu langsam gemacht wurden was die Angriffe angeht.
Mir kommt es so vor als hätten die meisten Bosse den gleichen Angriffsstil.
Was noch zu kritisieren ist, ist das die Bosse dich trotzdem treffen obwohl du ausgewichen bist durch eine Rolle.
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77 Produkte im Account
7 Reviews
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7065 Std. insgesamt
Verfasst: 29.01.22 22:35
gudd
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7 Produkte im Account
1 Reviews
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377 Std. insgesamt
Verfasst: 27.01.22 21:10
bad movement, bad keybinds for keyboard and i can't even change the most of them. Not really well over thought keybinds :-0
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33 Produkte im Account
6 Reviews
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2055 Std. insgesamt
Verfasst: 04.03.22 17:03
Dark Souls 2 schreitet von den anderen Teilen sehr stark ab. Das leiden beim spielen wird den Spielern selbstverständlich auch in diesem Teil der Reihe nicht entnommen. Allerdings gibt es beim Design der Bosse, Areas und Hitboxen in meinen Augen immense Probleme. Wenn man die DLC's (die wirklich gut sind) erstmal weglässt, wirkte das Spiel sehr unfertig auf mich. Die Bosse waren im großen Teil sehr sehr langweilig und einfach, wobei From Software die Schwierigkeit bei den verschiedenen Areas teilweise so hoch gedrosselt hat, dass es unfair schwer wurde, wenn ihr versteht was ich meine. Jeder Dark Souls 2 Spieler wird mir zustimmen, dass die Hitboxen in diesem Spiel vergleichbar mit einem Retro Hack and Slay aus 1980 sind. Aber genug gelästert. Im großen und Ganzen gehört Dark Souls 2 Historisch gesehen zur legendären Dark Souls Trilogie dazu und wird es auch immer tun. Deshalb sollte man dem Spiel auf jeden Fall eine Chance geben!
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92 Produkte im Account
5 Reviews
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2820 Std. insgesamt
Verfasst: 12.03.22 04:51
good
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532 Produkte im Account
3 Reviews
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3150 Std. insgesamt
Verfasst: 15.03.22 00:48
praise the sun !!!
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389 Produkte im Account
85 Reviews
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140 Std. insgesamt
Verfasst: 16.03.22 18:56
Ist ein schwieriges Review. DS2 steht einfach im Schatten von DS1 (DS:RE) und DS3. Ist auf keinen Fall ein kompletter Reinfall aber leider deutlich schlechter.

Man hat viel auf Quantität gesetzt. Viele Gegner, lange Wege, große Areale. Leider wirken die Wege und Areale vollgemüllt mit Gegnern um es unnötig schwer zu machen.

Wie gesagt, DS2 ist nicht schlecht und hat viele Neuheiten. Nur ist neu nicht immer gut.
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187 Produkte im Account
41 Reviews
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1270 Std. insgesamt
Verfasst: 24.04.22 17:05
ne digga
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53 Produkte im Account
3 Reviews
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7665 Std. insgesamt
Verfasst: 18.04.22 17:22
It's a thin line between annoying and suspenseful.
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178 Produkte im Account
9 Reviews
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2682 Std. insgesamt
Verfasst: 05.03.20 18:00
Worst souls game. Still a good game
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101 Produkte im Account
7 Reviews
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24158 Std. insgesamt
Verfasst: 08.03.20 22:15
Do you have a friend that sucks at everything but he is just so fucking nice so you can't help but love him? Thats how this game feels
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221 Produkte im Account
40 Reviews
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12133 Std. insgesamt
Verfasst: 28.02.20 00:58
If you expect this game to be just like DS1 and DS3, you'll probably be disappointed.
Once you get used to it, it's really great and has a brilliant atmosphere
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185 Produkte im Account
5 Reviews
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7937 Std. insgesamt
Verfasst: 09.03.20 22:13
It's the worst Dark Souls game and it's still great.
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186 Produkte im Account
31 Reviews
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9182 Std. insgesamt
Verfasst: 03.03.20 13:00
I beat down a dragon using a broken kitchen ladle, I don't know what else to say
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93 Produkte im Account
38 Reviews
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8475 Std. insgesamt
Verfasst: 01.03.20 22:04
the videogame equivalent of getting on a rollercoaster and it shooting backwards
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111 Produkte im Account
2 Reviews
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4569 Std. insgesamt
Verfasst: 19.03.20 22:40
Dark Souls 2 where you fight the hit boxes more than the bosses.
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11 Produkte im Account
2 Reviews
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2248 Std. insgesamt
Verfasst: 20.04.20 08:19
Everyone always hates on this game saying it's the least of the trilogy. Bruh, this is a solid game and I enjoyed every second of it.
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348 Produkte im Account
26 Reviews
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17710 Std. insgesamt
Verfasst: 14.04.20 10:49
Dark Souls II is the Dark Souls of Dark Souls
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391 Produkte im Account
5 Reviews
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6549 Std. insgesamt
Verfasst: 18.04.20 20:19
Did I collect souls or did the game collect my soul ??
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729 Produkte im Account
3 Reviews
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5401 Std. insgesamt
Verfasst: 17.04.20 20:09
I found this one harder and somehow less satisfying than the other games in the series, but generally a great game nonetheless.
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3357 Produkte im Account
133 Reviews
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5500 Std. insgesamt
Verfasst: 29.04.20 19:20
Good game!
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217 Produkte im Account
12 Reviews
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2407 Std. insgesamt
Verfasst: 26.07.20 17:10
I've had nightmares since the first time I've played it.
10/10
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201 Produkte im Account
65 Reviews
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1613 Std. insgesamt
Verfasst: 18.07.20 03:28
I've played about 8 hours ish over the last 2 days of dark souls 2 and it's the first time I've tried to properly play the game since i finished it on ps3. Whilst I still think it is a good game compared to most in the context of the souls games it is hard not to feel disappointed with many aspects of this game and the mediocrity which the entire experience seems to wallow in.

The area design of most of the main game areas isn't good. They are all linear and relatively bland areas which due to enemy placements consisting mainly of ganks promote running through to the bosses rather than taking your time to explore the area. When compared to the intricately interconnected areas of ds3 and ds which had fewer bonfires but shortcuts and reasons to explore the area and the more carefully considered enemy placements, the areas in dark souls 2 feel empty and the challenge they provide feels unfair rather than a test of skill.

As for the bosses some are very good and give a real sense of achievement after being beaten however a large number of the bosses lack interesting or unique design and are reskins with many having artificial difficulty due to there being 3+ of the same enemy in one arena providing an endurance gank fight which is more boring than memorable. On top of this many of the bosses in the game have horrific run ups to them with most being uninspired corridors filled with groups of very fast, hard hitting enemies that are programmed to all aggro at once meaning half the time you go to get to the boss you have lost before the fight even starts. This can ruin many great fights.

Most of the attack animations in the game lack a sort of weight when compared with the attacks in other games making the enemies feel less threatening and leaves you feeling like something is missing; this is made even worse by the fact that the hitboxes in the game are far from perfect with many attacks clearly passing right in front of but still hitting along with many enemies being able to spin 180 on the spot to track you leaves the combat feeling worse than the other games.
The I frames in this game also feel like they come at strange times in the roll however I do like the addition of a stat which allows you to increase the i frames of the roll allowing for an expensive but optional way to change the how difficult the game is.

Whilst the lore of the game is fine the actual in game plot and motive is completely lacking leaving everything feeling pointless. This furthers the issues the game has with feeling like it lacks direction and means that when you reach the end of one of those linear sets of areas and kill what turns out to be the final boss you are often left going “that’s it”

The NPC quest lines feel empty compared to other games and it does make the world feel less alive and diverse however the npcs have never been a major part of my experience with the game.

The addition of healing gems breaks the difficulty balance of the game by allowing for almost infinite heals along with making the early game when you only have a single estus feel very punishing.

A feature which I initially hated however now like is the hollwing on death reducing your overall hp max to,at max, half of its original value. Whilst this feels overly punishing at first I found it pushed you to take care and actually made deaths meaningful even when you have no souls or are back tracking through an area. The human effigies are also common enough if you explore that it doesn't feel like you ever need one but don’t have one.

Overall despite how overwhelmingly negative this review is the game is good compared to most games and definitely worth a playthrough. Despite the poor design the relief of seeing that next bonfire is still unrivaled by most other games and the feeling of overcoming a boss or finishing the game as a whole is still worth the struggle. Whilst lacking compared to its predecessors and the games to follow, the game still feel good once you get used to it and still has that rewarding gameplay loop shared between all the games.
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3544 Std. insgesamt
Verfasst: 17.07.20 22:43
Hard is fun, unfair is not.
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2 Reviews
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17269 Std. insgesamt
Verfasst: 08.07.20 22:57
- Terribles Hitbox
- Weird 3D movements compared to ds1 and ds3
- Armor is useless you better go naked and take advantage of the rolling distance - late game or NG+ u will be 2 shot anyway (full havel armor, all set +5, 40 strength 18 dex and get 2 shot by a random soldier in memory who only deals physical damage in NG ... lol )
- To increase challenge they decide to increase enemy damage, enemy numbers instead of improving IA or adding more enemy attack pattern

Not a bad game ... but a bad game compared to the masterpiece DS1 and the excellent DS3
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28 Produkte im Account
1 Reviews
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20918 Std. insgesamt
Verfasst: 08.09.20 04:34
Best PvP in the series and widest diversity of viable and unique weapons. Don't let the slower pace in comparison to the other two games in the series scare you away, DS2 is 100% worth sinking a bit of time into.
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78 Produkte im Account
2 Reviews
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1492 Std. insgesamt
Verfasst: 26.08.20 11:18
Put some time into it and you'll start loving it. It's a bit different from the other souls games but if you ask me it's the best.
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41986 Std. insgesamt
Verfasst: 29.08.20 05:31
best game of the series
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6075 Std. insgesamt
Verfasst: 08.09.20 03:04
easily one of the greatest arpg's of the 2010's
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2630 Std. insgesamt
Verfasst: 31.08.20 05:36
Really beautiful graphics and fluid combat. Albeit a great game, DS2 blows in comparison to the rest of the trilogy. The level design is often terrible. It seems like the only thing that makes most areas difficult is the absolutely absurd amount of enemies they throw at you. As a result, I've probably done more kiting in this game than both DS1 and DS3 combined.

The Souls games and their stories are notoriously vague, which in my experience has been a mostly positive thing. It adds a degree of mystery and wonder that just overall enhances a play-through. However, DS2 seemingly has no direction or story when compared to its trilogy counterparts. In DS1/DS3, it felt like I was killing every boss for a reason. But this game just throws a clusterfuck of lackluster bosses at you and calls it a day. Obviously there are bosses that outshine others, but for the most part, they are all relatively dull fights that serve no overarching story-related purpose.

The game is still great, just not as great as the rest of the trilogy.

7.5/10
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301 Produkte im Account
9 Reviews
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3742 Std. insgesamt
Verfasst: 09.09.20 22:08
62 hours in and i'm still recovering from that one time [spoiler] aldia's head decided it was time for me to go into cardiac arrest [/spoiler]
other than that, yeah it's pretty good
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34 Reviews
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5040 Std. insgesamt
Verfasst: 19.09.20 18:23
It's the weakest installment in the series IMO, but even the weakest From Software title is better than 90% of the games out there.
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2137 Std. insgesamt
Verfasst: 30.09.20 23:21
try finger but hole
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11607 Std. insgesamt
Verfasst: 21.10.20 11:35
Don't hate this game simply because it's different from what you've expected. An unloved child of the trilogy, justifying its fate by the circumstances of its creation. It's full of experiments, discoveries and surprises. But most importantly, it's still Souls, even though some rules may have changed. If you still think that this is the worst Souls game, it may still be one of the greatest games on its own. So don't skip it, give it a try.

The single thing that you need to know beforehand, it's adaptability (and agility). It's the one thing that can break your experience. So level it up a bit and things will go smoother.

It takes off with a rough start. You are at your weakest and even your reflexes and memory may fail you. Have patience and take it slowly. It's a huge world that will show you all its wonders if you are ready to perceive. Oh how many wonders does it have...

It's a very long and ambitious game, with a huge arsenal of weapons, places and enemies. The variety of places to go, the variety of weapons and mechanics, everything is possible. Whatever you choose, there is no wrongs. Be whoever you want to be, look whatever you want to look like and do whatever you want. It's your own choice and your own story. Isn't it wonderful?

You can re-fight your favorite bosses multiple times or exterminate every living creature in the wilds for good. You can accept additional hardships by joining a certain covenant. You can use two weapons at once if you can't choose which one of them you like most. And if you seek something new, than the new game plus will surely give you some surprises.

I love this world. How huge, diverse and charming it is. Every time I stepped into a new location, I stopped to admire the scenery. The places might lack some bonds, but they are marvelous on their own. The darkness of the deepest pits, the cruelty of blizzards, the splendor of dragons in the sky, the sadness of abandoned halls... And the hopeful peace of Majula.

I will never consider it the worst. It will always have its place in my heart together, as equals, with other soulsborne games. Even if it may have some flaws (no thing in this world is perfect!), it shines brighter in other aspects. And for this shining, for this unique flame - it is worth to bear this curse.
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155 Produkte im Account
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5757 Std. insgesamt
Verfasst: 06.10.20 02:29
DS2 > DS3 - ymfah
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6927 Std. insgesamt
Verfasst: 04.10.20 13:09
gud geim, go pley men
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44 Reviews
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5847 Std. insgesamt
Verfasst: 15.10.20 21:43
69
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2649 Std. insgesamt
Verfasst: 01.10.20 05:10
This game may have its faults, and be rather clunky at times yes. But with all that into account I can say that i rather like this game. It has more content than the other games in the series. Although feeling unfinished at times, and being overloaded with mobs to fight. Seriously though, new game adds more stuff to straight up gank you. But I still like this game, the characters you get to talk to and the areas you get to explore is what makes me like this game so much. You need to look at this game with a open mind to enjoy it. So many armor combinations, weapons and spells you can use to craft your character to what you want it to be. Loads of hidden things that are waiting for you to find them. (Unless you watch a let's play or something then I guess you know where these things are XD). And playing both dark souls 1, and 3, not bloodborne since I don't own a ps4. I can say this game holds up to still being a great game, despite having to hold up to expectations that the games before and after it made. (I'm probably rambling at this point so yeah lmao). The gist of what I'm trying to say is, if you come into this game not comparing it to the other games. And talk to the NPC's around the world, explore and do things without looking them up then this game will be a amazing experience for you.
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1194 Std. insgesamt
Verfasst: 28.09.20 05:18
Despite it being the worst dark souls game for a lot of reasons, it's not a bad game by any stretch with how many builds you can make.
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279 Std. insgesamt
Verfasst: 03.10.20 11:50
Dark Souls II is very much it's own experience. If you are looking for a very similar experience to DS or DS3, I would not recommend this. With this being said, however, I must say that despite playing through DS1 and 3, I very much enjoyed this game. All around, it is it's own unique experience. Pros and cons:

+ Excellent graphics
+ Aesthetically pleasing world
+ All around unique in its style
+ Interesting enemies

- Lore is probably told the worst out of all the DS games, not inherently badly, however
- Combat is meh, playable but dont buy this game for the combat

I would not recommend buying this for the full price. It def is not worth 40 bucks. However, I bought a copy off of G2A for 8 bucks, totally worth it in such case.
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116 Produkte im Account
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4461 Std. insgesamt
Verfasst: 04.11.20 16:00
Honestly, it aint entirely as bad as people make it out to be
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3995 Std. insgesamt
Verfasst: 09.11.20 20:27
[h1]TL;DR[/h1]
Dark Souls 2 is not a bad game, but it falls to short to explain itself to the player and is difficult to enjoy, if you did not play Dark Souls 1 and Dark Souls 3 before. Many decision actively work against the player and make a blind run (which is the norm for Dark Souls) a chore.

[h1]History Time[/h1]
After the resounding success that was Dark Souls it had been decided: A sequel is to be made and it should surpass the predecessor in difficulty. Which means that they actually created a monument to showcase how often people died and made it ambush the game. They wanted to surpass the prequel in every aspect and sometimes From Software [without Miyazaki] succeeded. More often they failed.

[h1]The Numerous Shortcomings[/h1]
“Whenever Dark Souls 2 tried to do anything good, it made 2 things worse” ~ Me, 2020.
Just to compare Dark Souls 2 with the other Dark Souls games (and to showcase where it failed):
1. The game is made of ambushes everywhere. If you are not seeing at least 20 enemies on your screen, you did not find every enemy that will engage.
2. The sound design is atrocious. You will not realize that you have been hit. One time I was at one HP and did not even know it till I looked at my health bar. Omae wa mou 1 HP
3. If you do not know how the numbers work: You are going to get rekt. Either get a math degree or read TL;DRs from guys that know how it works. And because of a rerelease (this version) and patches not everything is going to be an accurate reflection of the game.
4. Most bosses are mediocre and do not earn the title. Spamming and increasing the difficulty was considered good design. If you do not like to fight big knights in armor, it won’t be enjoyable as these fights are the highlights.
5. There is no connected level design. Walking down multiple linear paths with clear end goals is what is going to happen. Exploration becomes boring and most shortcuts will not be used again. There is absolutely zero appreciation from me for this.
6. Hitboxes are not working in any capacity.

[h1]The good things I am thankful for[/h1]
Dark Souls 2 is a sequel that has been made with wrong intentions and the dumb things heavily outweigh the good. But it was brave. Dark Souls 3 felt like a Bloodborne reskin with Dark Souls 1 flavor and lacked any identity on it’s own. Dark Souls 2 looked at Dark Souls 1 and said: How about we try to make our own thing.
The story hasn’t been recycled and there was a serious effort to enrich the world and From Software absolutely succeeded. When I will look back in the future at this game I will remember the best moments when I finally felt this spark again. The spark of originality and pure fun that Dark Souls 3 just did not quite manage to catch (for me personally).
The infusion system that was carried to Dark Souls 3 and is not as needlessly complicated as in Dark Souls 1 and does not waste your resources so you can test every build you want.
Estus shards are way smarter than kindling bonfires later on as humanity can be farmed pretty effectively. The game has a uniform difficulty and rewards exploration. Another good aspect that carried over to Dark Souls 3.
Poise has been nerfed in comparison to Dark Souls 1, but heavy armor is still viable and kicking. Actually everything is viable and fun to play. There is nothing as a superior playstyle and I really admire that. The PVP is the best the series has to offer and this is an achievement in itself. Well done From Software. So why did you make it worse yet again in 3?

[h1]Conclusion[/h1]
Dark Souls 2 is not up to the standard of the others and way less consistently well made. But it made many good things and while not everything worked out, it is original, creative and crafted with the intention to surpass the predecessor. Something to be respected and an intention that failed. But it is better to fail and to learn from your experiences instead of being stagnant.
Always stay positive
Still: Only play this game if you are ready to adapt to unfairness.

Zitat:
author:

If you liked this review, make sure to check out my curator page at

https://store.steampowered.com/curator/31884377-If-It-Is-Insane/
Thanks for reading
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104 Produkte im Account
5 Reviews
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3377 Std. insgesamt
Verfasst: 03.11.20 06:13
Hate the game at the start, love it at the end 10/10 will be invaded by dark spirit again.

Also best firelink shrine in series. Facts
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181 Produkte im Account
61 Reviews
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3333 Std. insgesamt
Verfasst: 05.11.20 12:40
This game is alright. At some point I wanted to give it not recommended but by the time I finished it I realized it’s not that bad. But at the same time it does not deserve a proper recommendation either.

The problem is that this game is rather hard than challenging. What they did was just throw more enemies into each area and called it a day. This made the game just tedious in some places. It feels like the game doesn't want you to have fun. As if it hates you. I surely hated some parts of it.

And they even threw in a boss fight where there are two bosses and you need to kill them at pretty much the same time. I’m not saying that designing bosses is easy by any stretch but that’s just lazy. Some areas are just a chore to go through just clearing all of the one hundred enemies only to die to some BS. Fortunately they had the decency to limit the number of times the enemies respawn.

Going back to bosses though. Almost all of them had the same set of moves and it’s easy to beat them (unless they spawn adds or there’s just multiple bosses at once).
The reason I decided to finish it was to make sure I didn’t miss anything. And to give myself the right to write this review.

Only buy it if you’re souls-like fan and you just want more of the same. And this is probably the only kind of person that would consider buying this game. But nothing would be lost if I listened to my friend and skipped it. Just played it for the sake for completion.

I like the exploration of the first game and it was okay to clear an area to properly explore it. But in this I didn’t feel like it. It was not worth my time to kill all the enemies. There’s just too many of them.

For some reason illusory walls are not working as before and was going around hitting walls like an idiot before a friend told me I was doing it wrong.

DLC was pure suffering so I decided to skip it once I went through some part of flame tower. Not worth my time or effort.

You character is drinking from the flask so slowly that I started to think that we were having tea with the Queen and not fighting a giant freaking boss. So yeah… get some adaptability points.

Also FU*K a hitbox. It’s so frustrating to die even when you dodge and the enemy’s sword is miles behind you.
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877 Produkte im Account
11 Reviews
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4251 Std. insgesamt
Verfasst: 13.11.20 03:06
It's the worst Souls game but it's still better than pretty much everything else.
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61 Produkte im Account
1 Reviews
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7321 Std. insgesamt
Verfasst: 18.11.20 11:45
before Artorias goes to bed, he checks under his bed for Sir Alonne
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251 Produkte im Account
4 Reviews
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9982 Std. insgesamt
Verfasst: 25.11.20 20:10
Miserable Adventure
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165 Produkte im Account
24 Reviews
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6603 Std. insgesamt
Verfasst: 06.12.20 02:49
Dark Souls 2 is an infuriating mess that I've played 10 times. It's full of unfair ganking. The movement is sluggish and feels broken. Hit boxes are hilariously, outrageously terrible. Aiming ultra greatswords is a pain, pvp lag is horrendous. The life gem system is busted. The control dead zones are so terrible it's hard to understand what happened. When you drop off a ledge you're launched forward at speed. Platforming is the worst of the series by far.
NPC's are boring, the bosses are too easy and the normal mobs are too annoying, poise is broken and ADP is the stupidest shit ever.

And yet I still have played it 10 times. I even bought it again on PC. I play this game out of rage and spite. Pretty good. Word of caution don't let this be your first souls game. It's so freaking terrible it might turn you off the genre. Still, as far as miserably awful games go this one is pretty great.
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231 Produkte im Account
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1182 Std. insgesamt
Verfasst: 21.12.20 08:21
Definitely not the best but acting like it's complete garbage just makes you look stupid.
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371 Produkte im Account
24 Reviews
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3070 Std. insgesamt
Verfasst: 17.12.20 18:35
Very different from the rest of the souls series, and if you're coming in after playing 3 or 1 first, you're gonna feel a little weird about it at first. The healing, movement and everything is a lot different from the rest of the franchise. But don't let that scare you, this game is a gem of its own.
Combat
---------
It's a little slow, kinda awkward to get into, but the amout of weapons and build options in this game is staggering and honestly adds a load of flavour into the game. Experimentation is what makes DS2 so fun.

Story
------
Unique to the souls series, as it follows a different but also familiar path. Scholar of the First Sin adds a lot of depth to the original DS2 story which makes it far more enjoyable.

Graphic
---------
This is where the game suffers most. Some areas are extremely pretty, others look horrendous. The map design is rather confusing and the areas are connected in a very odd way. But, that doesn't stop it from excelling in keeping the game unique each time you enter a new spot. Exploration is enjoyable in this one!

TL;DR
8/10 - Has clunky spots but they are outshined by the overall experience.
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747 Produkte im Account
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203 Std. insgesamt
Verfasst: 11.12.20 09:37
Fromsoftware
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851 Produkte im Account
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2322 Std. insgesamt
Verfasst: 05.12.20 06:27
The black sheep of the Souls games and perhaps the easiest, Scholar remains coated in lore with grandiose world building. Make sure to crank up the Adp stat, lest Aldia's rage consume you.
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572 Produkte im Account
14 Reviews
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2005 Std. insgesamt
Verfasst: 18.12.20 13:16
[h1] I've tried really hard to like this game but I just can't. [/h1]

The difficulty is extremely inconsistent

The boss fights are way too easy, while the paths to the bosses have the most absurd amount of artificial difficulty in any Souls game I have played.

Nothing feels rewarding

Making dangerous/difficult jumps just to either lead to a enemy gank, or a torch.

Poor level design

(especially when compared to Dark Souls 1); All of the levels just sprout from the hub world without actually interconnecting, while also managing to feel more like generic fantasy game stages rather than levels more tonally and aesthetically consistent with the other two games.

AWFUL controls

The controls are CLUNKY. It feels like I'm using WASD to control with my analog stick; also, the limited roll controls have gotten me killed several times. It's even more so frustrating when I have years of built up muscle memory associated with Dks1 and Dks3.

I can't even recommend this game to die hard fans of the other two if I'm being completely honest. I am beyond disappointed with this game.
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49 Produkte im Account
6 Reviews
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6913 Std. insgesamt
Verfasst: 26.12.20 10:26
DaRk SoULs 2 iS SuCKs
Me:
....................../´¯/)
....................,/¯../
.................../..../
............./´¯/'...'/´¯¯`·¸
........../'/.../..../......./¨¯
........('(...´...´.... ¯~/'...')
..........................'...../
..........''............. _.·´
..........................(
..............................
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60 Produkte im Account
2 Reviews
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3483 Std. insgesamt
Verfasst: 11.12.20 22:15
don't give up, skeleton!
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565 Produkte im Account
11 Reviews
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2083 Std. insgesamt
Verfasst: 26.12.20 07:29
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⎛⎝(•‿•)⎠⎞⎛⎝(•‿•)⎠⎞⎛⎝(•‿•)⎠⎞⎛⎝(•‿•
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1075 Std. insgesamt
Verfasst: 06.01.21 14:35
better than fortnite
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204 Produkte im Account
50 Reviews
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1256 Std. insgesamt
Verfasst: 06.01.21 19:25
i hate this game
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1750 Produkte im Account
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12376 Std. insgesamt
Verfasst: 08.01.21 07:33
Dieser Beitrag hat noch keine Einträge.
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7 Reviews
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4295 Std. insgesamt
Verfasst: 10.01.21 11:22
17 hours on a really good strength build down the drain because a hacker invaded me then reset my stats and I had to delete my char to avoid being softbanned, good game regardless but this is a genuine problem.
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111 Produkte im Account
2 Reviews
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2349 Std. insgesamt
Verfasst: 08.01.21 12:58
Where do I begin... There is not another game quite like this. I am yet to find a game that can even hold a candle to this masterpiece. Many say that this game is the weakest in the souls series, which I say is nothing but blasphemy and slander on this great (I would go as far as to say perfect) game. The graphics are the best I have ever seen, the game play is the most fun I've ever had, the lore is deeply intriguing and easy to follow and get attached to, the dungeons are meticulously crafted, and the enemy placements are nothing short of spectacular and fair. Not to mention, the awesome boss battles! If you are struggling to find the game enjoyable (which I highly doubt), I encourage you to stick it out until the 31st boss, which is where the real DS2 (Dark Souls 2) starts to shine! The impressive boss designs are always fair, never any gank battles and always enjoyable (even more so after the 31st boss). PvP is also spectacular and a true wonder for all PvP lovers. There is a little bit of PvP for every competitive gamer. The connection is always flawless, never too much to handle (my personal favourite PvP location is the dragon area, it's always a nice time), always fair and skill based, only the best player wins!
Honestly, I am deeply in love with this game and it really sparked my love for the souls series. It is easily the best souls game, and perhaps the best game ever created. Pick this game up regardless of the price, whatever it's priced, it is worth it. Peace out bearers of the curse.
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131 Produkte im Account
1 Reviews
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2625 Std. insgesamt
Verfasst: 26.01.21 20:54
i like this game bro, its cool bro, u can be a cool guy and play this game bro
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12 Produkte im Account
2 Reviews
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273 Std. insgesamt
Verfasst: 07.01.21 17:45
Being one of the best games i have ever played, i had to buy it again. I spend over 200 hours playing it and i can say for sure that it is a great game, at least for me. The lore, the different weapons and equipment, the vast quantity of enemies, the dirriculty and the PvP has made this game a must-have and, if i were to recommend it to a friend, i would do without hesitation.
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333 Produkte im Account
18 Reviews
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1068 Std. insgesamt
Verfasst: 14.01.21 23:28
[h1] Dark Souls 2 is Like Dark Souls 1 if Blighttown was the Whole Game [/h1]

This game actually suffered development issues behind the scenes and had a different director than Demon Souls and Dark Souls 1 & 3. This is painfully obvious because this game feels nothing like the previous game at all. Instead of being challenging by putting strong enemies before the player that forces them to play smart and strategically; Dark Souls 2 decides to be as obnoxious as possible by simply throwing a large mob of enemies at you or asks you to do something idiotic like break statues that poison you for 10 minutes so you can fight a boss without dying of poison damage before getting there. There are also several other mechanical changes this game made that, In my opinion, makes it simply inferior to Dark Souls 1 and 3 in virtually every way.

Story: who knows and honestly who gives a fuck. Plot was never that big of an aspect of the Souls games but I couldn't be bothered to care in this one. This game's opening cutscene does not set up what you're doing and why and who the major players are like the first games opening cutscene did. So I'm just playing to finish the game so I can then stop playing and play something better.

Combat: Whether combat is better or not is highly debatable. Many people say it's an improvement from DS1, I do not feel the same. The hitboxes in this game are completely broken and blocking is not nearly as effective as it was in the other games so every combat encounter will boil down to hitting the enemy once, then moving behind them and hitting again. Repeat this process 9 billion times and the game is done. Combat animations seem more fluid and a bit faster paced, but the other crippling elements like broken hitboxes and terrible target lock switching make me not give a fuck.

Bosses: the bosses are all uninspired and boring, in some cases they are just lazy reskins of assets from the first game. Almost all enemies, including bosses, use a similar three strike attack pattern which are all predictable. Fighting the bosses is easier than getting through all the annoying bullshit you need to do in order to get there.

Miscellaneous: Other minor shit I hate such as; vitality (equip load) and Endurance (stamina bar) being two separate skills, taking damage while successfully blocking, the stun animation looks stupid, inconsistent damage to the same enemies, no mouth animations when NPC's talk, and no pause feature (I know this is a franchise shtick but I still fucking hate it).

In conclusion, Dark Souls 2 offers little over Dark Souls 1 & 3, so it isn't for everyone. I know there are many who like it, but I simply could not bring myself to like it. If its on sale and you really love dark souls 1 and 3 and just want more Dark Souls content, go for it. Otherwise, save your time and money.

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12432 Std. insgesamt
Verfasst: 14.03.21 08:08
⊂_ヽ
  \\ _
   \( •_•)
    < ⌒ヽ
   /   へ\ Y
   /  / \\ O
   レ ノ   ヽ_つ U
  / / D
  / /| I
 ( (ヽ E
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 | 丿 \ ⌒)
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`ノ )  Lノ
(_/
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668 Produkte im Account
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5164 Std. insgesamt
Verfasst: 27.03.21 03:57
Don't give up, skeleton!!!
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18878 Std. insgesamt
Verfasst: 06.04.21 15:15
Summary: If you have played the other Souls games then you know what you are getting into and you most likely are not going to be disappointed. If you are not familiar with the genre then WHAT ARE YOU DOING GO AND PLAY IT YOU FOOL DON’T YOU KNOW WHAT YOU ARE MISSING??!

Good things are:
  • Huge lifetime: It is the biggest Souls game in terms of the numbers of areas to explore, enemies to encounter, bosses to beat etc.
  • Huge arsenal: If you are into fashion souls you will love this one. There are countless of distinct sets to own, dozens if not hundreds of weapons which means you can create so many various characters and different types of builds to play with. The possibilities are almost endless.
  • Great NG+ system: Every time you start a new game new enemies spawn, some of them are no longer in their usual spot, new weapons drop, new armour sets drop, some boss fights are a bit different than the way they were in previous runs etc. Unlike the NG+s in DS I & III, NG+ in DS II brings actual changes to the game which makes the NG+s much more interesting and enjoyable in my opinion.
  • Great art direction: There are many gorgeous areas in DS II to check out, Heide’s Tower of Flame, Shrine of Amana, Frozen Eleum Loyce, Sanctum City and the Dragon Aerie just to name a few. The nice thing is that DS II shows us a lot of vibrant and more colourful-looking areas whereas DS I & III are both very dark and gloomy, it is a nice change of pace.
  • Majula is the best-looking main hub of the series. Change my mind.
  • Fantastic DLCs.
  • Power stance.
  • And much more such as great PvP, great NPCs, great NPC summons, great quests, great lore... the usual stuff for a Souls game!

Bad things are:
  • Quantity over quality bosses: Yes, there are many bosses, many great bosses but a ton of awful ones as well. Bosses like [spoiler] The Congregation [/spoiler] feel completely out of place like they should not even be there or at least not be a boss fight. Quite a bunch of bosses are also recycled, it really strikes as the devs are being lazy sometimes which is very unfortunate for a Souls game.
  • Bullshit difficulty: Sometimes the difficulty really feels like utter bs, that usually happens in narrower areas where they put an outrageous number of enemies which means you end up being gangbanged. That happens a lot, way too often in my opinion but still not enough to make me rq though!
  • Technically not always on point: lagging PvE and PvP hitboxes, lagging rolling invincibility frames, not always coming from the back backstabs, enemies glitching through the environment, drops falling through the map, janky animations... Still so many bugs or glitches can happen playing this game.


I got this game for the first time back in 2014 when it was released on the PS3 and to this day I still play it whether it is alone, with friends or even random strangers because this game is still enough populated to meet people on it! If you still have not done it, please get this game and discover it for yourself I promise it is an amazing experience!! Bear this game, seek, and lest it!

9/10
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3535 Std. insgesamt
Verfasst: 23.03.21 07:10
Overhated and Underrated
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9073 Std. insgesamt
Verfasst: 29.03.21 05:24
Don't give up skeleton!
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5091 Std. insgesamt
Verfasst: 31.03.21 14:02
Best Souls 2. Build potential is limitless, all weapons are usable and fun, the DLCs are all absolute bangers, you take an upward elevator to a sunken city, rewards you for beating it without using bonfires, has a covenant that makes the game harder with no upsides, amazing boss fights, awful bossfights, PvE covenant, boss weapon bird, ADP stat, and the best NG+ levels in the series, fullstop. I could list more little bits, but I won't.

Dark Souls 2 is fun, unique, and absolutely nonsensical. If any of these sounded your speed, play it.
My only gripe is that Worst Souls 3 has 10x the playercount at any given time. You'll still consistently invade and get summons, but you also can't be picky

(Lastly, I only just began playing the PC version. I have about 1,500 hours on console with no regrets)
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3853 Std. insgesamt
Verfasst: 24.04.21 10:24
- Sex?
- No, thanks. DARK SOULS fucks me everyday.
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12745 Std. insgesamt
Verfasst: 03.05.21 01:43
Dark Souls II is an excellent game that manages to be attractive and extremely competent, indispensable for the collection of fans of action RPGs. It is a game that lives up to its demands, offering a memorable adventure.

Everyone who plays it will be rewarded for the fantastic experience. The game is beautiful, exciting, mysterious, fun and extremely challenging, promoting a distressing experience but rewarding at the same time for the most persistent players.

OVERALL SCORE: 9/10
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5362 Std. insgesamt
Verfasst: 20.04.21 04:30
Try tongue but hole
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2211 Std. insgesamt
Verfasst: 03.05.21 14:57
Based on my experience Dark Souls 2 isn't necessarily a bad game, but it's definitely not a particularly enjoyable one either.

I love the Souls series, having played through the games multiple times. DS2 is a different game in many ways - the most of them worse. It is not only an incredibly unbalanced game, but it is also plagued by a myriad of technical issues and downright bad design that makes it an overly frustrating experience.

Dark Souls 2 takes the player on a journey through the harrowing and decaying world of Drangleic. The goal is to obtain powerful souls to link the First Flame and break the curse of the undead that has beset the land. Like the other Souls games, the player has a range of different play styles to choose from - heavy, light, magic, pyromancy, and even dual-wielding shield builds are all possible. As the player progresses, they will get souls, used to level up and buy upgrades and items.

The Soulsborne series is punishing and very challenging, but fair. Death is how players learn about the world and the enemies they encounter, teaching players how to time heals, deal with different enemies or improve their build. The difficulty is mostly skilled-based rather than artificial, placing an emphasis on the player's skill level rather than a numbers game. It's designed as a fair test of skill, to ultimately challenge players and reward them when they improve.

[h3]Unfairness[/h3]
On paper, and at first glance, that is how a Souls game should be. However, DS2 could be considered the black sheep of the family in a few ways.

Let's start with fairness. Given the previous context, it is difficult to describe Dark Souls 2 as a fair game. It feels as if it was made to capitalise on the meme of Dark Souls being a difficult game and instead of challenging the player fairly, tries to get them killed at any cost. This makes the game incredibly unfair and punishing, especially to new players.
The game pulls a fair amount of underhand tactics - obscure traps, armour-breaking goo, horrible enemy placement, punishing fall damage and many environmental hazards to name a few.

In some areas, enemy encounters fall into two categories: large, spammy groups of enemies or large, spammy ambushes - as MauLer dubbed it, the spambush. To be fair, this is not unique to DS2 - practically every game in the series has moments of spam, but nowhere near the levels of spam here. Good enemy placement is key to both making the game fun and fair for players. It's challenging to design well-crafted enemy encounters, but very easy to spam copy and paste. The copypasta is so bad that certain bosses are placed in random parts of the world as filler. DS1 did this too, but in a much more graceful and sane manner.

Another sin is iframes. For those unfamiliar with the Souls series, rolling gives the player a small window of invincibility when, if timed right, will allow players to fully dodge an attack. In DS1 and 3 this time period was a fixed window, but in DS2 it is now tied to a skill called ADP. Levelling this up will increase the period of invincibility when rolling, which makes no sense. Why bother putting some levels on health and stamina when you could have a few extra frames of invincibility?

This game has a pattern of taking a test of skill, or a punishment, and amplifying it to unfair levels. Tests of crowd control are replaced with spambushes. Dying comes at a cost of hollowing and losing health, making subsequent deaths more likely. Learning how to time rolls comes from an attribute, not the player's skill and judgement.

[h3]Level Design[/h3]
The world itself isn't particularly interesting either. Dark Souls is a masterpiece of level design, with a very interconnected world that not only made it feel like a real world, but also made it a joy to explore. It was interesting to discover new paths and shortcuts. Dark Souls 3 had a less interconnected world, but compensated by having expansive and interconnected areas.

DS2's world design doesn't make much sense, all things considered. It treats the world as a set of corridors to get the player to the main bosses. Aside from some offshoots, most areas are incredibly linear and sometimes incongruent with each other. My favourite example is the Iron Keep, a massive iron fortress in the middle of a lava lake surrounded by volcanoes, is found in the middle of the sky at the top of a tower in the middle of a poison swamp. Whatever suspension of disbelief I had was shattered.
Aesthetically, DS1 and 3 both felt like real and fluid worlds, with a sense of melancholy about once-thriving cities now in ruin. Drangleic is a bunch of areas with no real sense of coherency or notability, and most areas serve as forgettable filler.

[h3]Bugs[/h3]
As with the rest of the game, the technical side is also broken. DS2 is a buggy mess, some more game-breaking than others.

DS2 uses an 8D movement system - unlike standard 360° movement, 8D has a set of eight 'breakpoints' which determine the direction the character moves. This makes movement a lot clunkier and less precise than 360°. This isn't a bad system by itself, but it is an objectively bad choice for a game where precise movement is the difference between life and death. A good portion of deaths in my first playthough were from falling off ledges, since I would never turn the joystick enough to reach the next breakpoint. Speaking of ledges, there is this weird thing where your character will sometimes shoot off a platform rather than dropping off.

There are also a myriad of hitbox issues. Often your sword will stab enemies and not register, whereas enemies can stab thin air and somehow hit you. There are also times where spells and attacks can pass through walls that should block them.

The lock-on system also falls asleep occasionally, and instead of locking on to the most logical enemy will sometimes target a distant one or something behind you. When it does work, you character will do this frustrating thing of just attacking thin air. If I am locked on to a target and attack, I expect my character to swing their weapon towards the target. Instead, you character can sometimes do an about face and just attack thin air, leaving your back fully exposed for a juicy stab. The amount of times I have died to invaders because of this is too high.

The AI also has occasional dementia and forgets what it is meant to be doing. Enemies will sometimes aimlessly wander or just stand and stare when they should be attacking. Some won't even flinch or react when taking damage, and some will legit fling themselves off cliffs. There is one boss in particular that can be defeated in under ten seconds by making him fall off the edge of his arena.

Now I recognise that some people may go through the entire game without encountering these issues, whilst some will. The point here is that the game is buggy as sin and for select players, this is actively ruining the game. Out of the 4 Souls games, DS2 is by far the buggiest.

[h3]Conclusion[/h3]
Dark Souls 2 is a game that tries to shake up the Souls formula by trying new ideas. Credit where credit is due, some of these ideas do work. But a good amount of them conflict with each other and ultimately end up being either frustrating, overpowered, pointless or downright game-breaking in the bigger picture.
If you want the Dark Souls of Dark Souls, play this game. Otherwise, you will have a much better experience with the other games in the series.
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813 Std. insgesamt
Verfasst: 16.05.21 23:48
ez game tbh
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2467 Std. insgesamt
Verfasst: 20.06.21 22:41
Elden Ring waiting room
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2409 Std. insgesamt
Verfasst: 04.06.21 19:54
one of the games ive ever played
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5922 Std. insgesamt
Verfasst: 07.06.21 18:44
Doesn't deserve half the crap it gets.
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7633 Std. insgesamt
Verfasst: 03.06.21 05:01
Hurray for friend! Therefore sadness ahead
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7321 Std. insgesamt
Verfasst: 06.06.21 17:52
I liked the main storyline, if you can call it so, and, of course, The Lore™.
Technically it is a very well made game, it runs without any stutters even on a laptop CPU with integrated graphics.
But I can recommend it only for those who are fully aware of what Dark Souls games essentially are.
Dark Souls II is utterly unfriendly for newcomers.
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1872 Std. insgesamt
Verfasst: 19.06.21 22:49
don't give up, skeleton!
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4322 Std. insgesamt
Verfasst: 02.08.21 02:32
Lots of content, tons of build variety, combat is nice and easy to get used to even if you're a beginner, so many characters are interesting to meet, the areas in this game are beautiful and the boss fights are really unique and super fun.

I know this game gets bashed on and it may not be the best one in the series to alot of people but I really enjoyed every minute on this game.

Dark Souls 3 will always be my favorite but this game is amazing in it's own way and it's definitely worth playing. ????
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22215 Std. insgesamt
Verfasst: 16.07.21 02:03
Hurrah for pointless!
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1370 Std. insgesamt
Verfasst: 18.07.21 11:54
Dark Souls II: Scholar of the First Sin is basically like when you have a nail under your big toe nail then proceed to stub it into a wall. 10/10 - IGN
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9514 Std. insgesamt
Verfasst: 23.07.21 23:25
my favorite dark souls
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3618 Std. insgesamt
Verfasst: 16.07.21 07:00
The game feels so much worse than it's predecessor. Having a game where precision is important and having imprecise implementation of how the user controls their character leads to a game that feels awful to play. If you are a fan of the other souls games, this one is not worth trying. It is not even a very good souls-like, let alone a souls game.

The difficulty of this game comes from it's clunkiness and unfair situations it forces you through. The bosses are easy, getting to them is hard not for any other reason other than because they wanted you to die. All other soul games are difficult, but fair. This game is just difficult. For the most part, when you die, there is nothing to learn from.

This game is not horrible, but it also is not good. If you are looking to play the souls series, play this last. It will make you not want to play the others.
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5362 Std. insgesamt
Verfasst: 07.08.21 09:45
Each Dark Souls game has notable strengths and weaknesses and this one is the most polarising by far. Some design choices were very innovative and clever while others were terrible.

Overall, it is my personal flawed favourite in the series.

Pros:
-Greatest viable build variety in the series.
-Best PvP in the series by far.
-Most interesting NPCs.
-Largest world.
-Largest number of different weapons and armours.
-Largest number of unique spells (sorc, faith, pyro, hex).
-Most balanced PvP (with one weird exception).
-Very atmospheric hub. My favourite in the FromSoft gaming universe.
-Greatest replayability (further NG+ cycles add unique enemies, different boss souls and drops).
-Bonfire ascetic mechanic pushes a single area into NG allowing you to refight bosses and experience the above benefits at a cost (enemies are much stronger).
-Most unique game in the series (recurring bosses, sconce lighting, traveling into memories, NPC who can be an invader or merchant depending on your choices etc).
-Really interesting covenants.
-Lots of NPC invasions with unique drops and behaviours.
-Widest variety of backstab and riposte animations by far.
-Best dual-wielding in the series.
-Many NPCs reward you meaningfully for spending lots of souls with them.
-Some armour items have stat boosts (cast speed, attunement slots, bleed bonus etc).
-You can respec an unlimited number of times, but requires a rare item that is tough to farm.
-Best dlc in the entire trilogy.

Mixed
-Including dlc, mostly better bosses than DS1 but worse than DS3.
-Fragrant branches and pharros lockstones are limited resources that you can use to unlock certain areas or NPCs. They are an interesting idea, but can be frustrating as they limit your choices.
-Enemies despawn after 12 kills but can be brought back by joining a covenant which also makes them stronger.
-In addition to estus, you get limited healing items that work over time.
-A common complaint is that this game often forces you into gank situations (multiple enemies attack you at once) which is difficult. However, I weirdly enjoy this as it forced me to learn how to deal with this (see bottom for tips).

Cons
-Worst player matching in the series by far. The soul memory mechanic matches you based on how much currency (souls) you have earned over your characters lifetime. This remains a disaster that requires you to sacrifice a ring slot for the Agape Ring that halts currency earning to sort-of counter. You can sacrifice another ring slot to help (Name Engraved Ring for a certain God makes players with the same God's ring match easier).
-Worst movement in the series, 8 directional lock. This is a major step back from DS1.
-Worst rolling and slowest healing. I-frames and healing item use speed depend on the AGL stat.
-Lots of enemies have grab attacks which are notorious for having overwhelmingly oversized hitboxes. While all grab attacks in every souls game are like this, DS2 has the highest number and most egregious offenders.
-One weapon is universally regarded as the best for PvP (thankfully it is not widely used in my experience).
-There is a baffling geographical choice that makes no sense, though I personally don't care.
-Like DS1 remastered, this version of the game split the playerbase from the original. However, the playerbase is very large and active mostly because of the excellent PvP.
__

PS. This is a really tough game, much harder than DS1 so I will include some tips:

-Shields
*Small-medium sized shields are excellent against small-human sized enemies but terrible against big enemies and bosses (you need to use greatshields or roll).

-Armour
*More useful for elemental resistance and stat bonuses (some pieces) than physical defence.

-Build
*Hard to go wrong! They did this better than any other DS game. Spell and Melee builds and hybrids are very viable. Generally bows and crossbows are support weapons though.

-Rolling and healing
*Level ADP to 26 to have a better time with rolling i-frames and healing faster.

-Multiple enemies
*When possible, use a ranged weapon or magic to draw one enemy at a time.
*Bait an enemy attack and run to seperate them up. Take the opportunity to wack them a few times and repeat.
*Use your environment to force enemies to chase you. During the run, they almost always separate. (ALWAYS RUN BACK, NEVER FORWARD unless you know it's safe). Again, Take the opportunity to wack them a few times and repeat.
*Ensure you have a weapon or spell that you can use safely (fast enough, won't get caught on environment) with length, sweep or aoe.

I hope you consider buying this and that you'll enjoy it as much or more than I have. Good luck!
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36891 Std. insgesamt
Verfasst: 11.07.21 07:15
Horse
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3532 Std. insgesamt
Verfasst: 30.07.21 07:57
Slowly going hollow but it's a lot of fun
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17671 Std. insgesamt
Verfasst: 26.08.21 13:20
i fucking hate this game
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3628 Std. insgesamt
Verfasst: 06.09.21 23:46
Bearer...
Seek..
Seek..
Lest...
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3678 Std. insgesamt
Verfasst: 26.08.21 06:06
played this game for the rewarding difficulty, stayed because it cut of my nuts and is holding me hostage

10/10 would kill ancient dragon again
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5851 Std. insgesamt
Verfasst: 28.08.21 11:23
Dark Souls is like a Toxic girlfriend with whom you are madly in love with. You cant do without her...
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3809 Std. insgesamt
Verfasst: 23.08.21 13:29
Although I gave a not recommended I'm starting this off by saying the game isn't in itself awful. Compared to how in control you feel in DS1, DS2 feels quite clunky on first impression. I came directly to this after finishing the first so everything is based on a very fresh comparison. If you're not coming from DS1 you may not notice it or would just think of it as normal.

I'll start with the negatives first since this is a not recommended. Note I played through with a melee character using a crossbow.
  • This game is very generous with enemy spawns. Even as early as the first area it is not uncommon to run into 3+ enemies at once if you aren't going at a snail's pace. Anyone familiar with this style of game knows fighting multiple enemies is very risky and a quick way to die, yet most of the time you are just forced to put up with it and make the best about it. This ends up making alot of encounters feel the same, you're just running to a narrow area so you aren't engulfed by the mob. Even being ranged won't completely alleviate this as some groups are just programmed to aggro you from a stadium away if you walk into the right spot.
  • The survivability options in this game are not designed very well. ADP being unexplained in the actual game and neutering your initial dodge roll, requiring investment to have a usable roll and potentially making it a overpowered roll. Estus flask starts at a single charge (if you're clever you can get it at 2 before first area) increasing with shards as you go along. In DS1 you got a default of 5 at every bonefire you rested at, with the option to kindle for more. Since you start with much less they added another option for healing, Lifegems. These heal over time but more importantly, are sold in infinite quantities after you finish a very early part of the game. This also messes with the balance of the game, you can be extremely careless and still come into bosses with full estus. And if by some miracle you've ran out? You can still heal with gems.
  • You lose maximum health every time you die. I cannot stress enough how bad of a mechanic this is when the game is designed to kill you when exploring areas for the first time. If you're a new player to the series and die a bit too much you will have an even tougher time getting through. Human effigies can restore this health but they are not in high supply at the start.
  • Bosses in this game are mostly very unmemorable, I do not expect every single one to make an impact but compared to the first DS, I never feel in danger when I'm fighting them, Sir Alonne and Fume Knight aside. NPC gank squad I don't even qualify as a boss, disgraceful for DLC.
  • Hitboxes in this game can be extremely misleading or downright broken. Some enemies will hit you without physically touching your character. Some will have extremely delayed hits that hurt you even when the attack has passed through your dodge roll. In what affected me the most, some enemies will hurt you as you're killing them, either via some kind of ghost hitbox or having one so large just being near them as they start gets you hurt. Compound this with the earlier part about losing max health as you die, it makes it especially frustrating.


These factors by themselves aren't great but mixed together, it makes the early game experience especially awful. 2 hours into my game I was very close to dropping it entirely and moving on. It's punishing and in a way that's nearly unavoidable at the start. You're basically playing a hack and slash, with very low levels of nuance on how to approach fights. You'll get hit by things that make you do a double take thinking if you're crazy. If you can persevere through that lets move to the positives.
  • You have an immense amount of customization freedom when it comes to your character build. Levels are quite abundant compared to the previous title so you can use a wider array of armor, weapons, and spells together. Speaking of weapons, you can now properly dual wield weapons, and although power stance is basic at it's core, it adds the option.
  • The game looks overall, pretty good. Some areas not as great as others but I find myself fond of almost all maps that involve water. Malina is a great town hub (with the best music in the game) and while the game's inter-connectivity becomes very nonsensical in some parts the individual areas are interesting with plenty of variety for locations. In addition to have a large variety of areas, the world is very open to which you can explore first. Of course some may be easier than others but there's nothing stopping you from trying a different, more difficult path.
  • NG+ offers actual changes to enemies, boss fights, and items you find. This makes the replay value much higher since there are secrets to find even after you've completed the game once. Even if you don't want to play through NG+ you have the option to make specific areas into NG+ through an item in game, allowing you to get those items or gears earlier on to craft a personalized build.


Now looking at the positives, what I felt was the longer I played, the more bearable it became. After you get through the slog at the start, the options to you open up and the struggle of transversing the world eases alot. The game still tries hard to kill you, don't get me wrong. It's just now you're in a much better position to take it on. I found myself dying very sparsely towards the middle to end. I was close to giving this a recommended but I have to remember what I felt at the beginning and take that into account. I will say that if you're interested in this game don't let this review stop you, try it for yourself.
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376 Produkte im Account
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26302 Std. insgesamt
Verfasst: 24.11.21 22:18
My fav dark souls game because it upsets everyone else I talk to and they leave me alone
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52 Produkte im Account
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4538 Std. insgesamt
Verfasst: 18.11.21 10:51
I play this until Elden Ring comes out

⣿⣿⣿⣿⣿⣿⣿⣿⡿⠿⠛⠛⠛⠋⠉⠈⠉⠉⠉⠉⠛⠻⢿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⡿⠋⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⢿⣿⣿⣿⣿
⣿⣿⣿⣿⡏⣀⠀⠀⠀⠀⠀⠀⣀⣤⣤⣤⣄⡀⠀⠀⠀⠀⠀⠀⠙⢿⣿⣿
⣿⣿⣿⢏⣴⣿⣷⠀⠀⠀⠀⠀⢾⣿⣿⣿⣿⣿⣿⡆⠀⠀⠀⠀⠀⠀⠈⣿⣿
⣿⣿⣟⣾⣿⡟⠁⠀⠀⠀⠀⠀⢀⣾⣿⣿⣿⣿⣿⣷⢢⠀⠀⠀⠀⠀⠀⢸⣿
⣿⣿⣿⣿⣟⠀⡴⠄⠀⠀⠀⠀⠀⠀⠙⠻⣿⣿⣿⣿⣷⣄⠀⠀⠀⠀⠀⠀⠀⣿
⣿⣿⣿⠟⠻⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠶⢴⣿⣿⣿⣿⣿⣧⠀⠀⠀⠀⠀⠀⣿
⣿⣁⡀⠀⠀⢰⢠⣦⠀⠀⠀⠀⠀⠀⠀⠀⢀⣼⣿⣿⣿⣿⣿⡄⠀⣴⣶⣿⡄⣿
⣿⡋⠀⠀⠀⠎⢸⣿⡆⠀⠀⠀⠀⠀⠀⣴⣿⣿⣿⣿⣿⣿⣿⠗⢘⣿⣟⠛⠿⣼
⣿⣿⠋⢀⡌⢰⣿⡿⢿⡀⠀⠀⠀⠀⠀⠙⠿⣿⣿⣿⣿⣿⡇⠀⢸⣿⣿⣧⢀⣼
⣿⣿⣷⢻⠄⠘⠛⠋⠛⠃⠀⠀⠀⠀⠀⢿⣧⠈⠉⠙⠛⠋⠀⠀⠀⣿⣿⣿⣿⣿
⣿⣿⣧⠀⠈⢸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠟⠀⠀⠀⠀⢀⢃⠀⠀⢸⣿⣿⣿⣿
⣿⣿⡿⠀⠴⢗⣠⣤⣴⡶⠶⠖⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⡸⠀⣿⣿⣿⣿
⣿⣿⣿⡀⢠⣾⣿⠏⠀⠠⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠛⠉⠀⣿⣿⣿⣿
⣿⣿⣿⣧⠈⢹⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣰⣿⣿⣿⣿
⣿⣿⣿⣿⡄⠈⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⣴⣾⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣧⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣷⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣦⣄⣀⣀⣀⣀⠀⠀⠀⠀⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⡄⠀⠀⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠀⠀⠀⠙⣿⣿⡟⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠀⠁⠀⠀⠹⣿⠃⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⡿⠛⣿⣿⠀⠀⠀⠀⠀⠀⠀⠀⢐⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⠿⠛⠉⠉⠁⠀⢻⣿⡇⠀⠀⠀⠀⠀⠀⢀⠈⣿⣿⡿⠉⠛⠛⠛⠉⠉
⣿⡿⠋⠁⠀⠀⢀⣀⣠⡴⣸⣿⣇⡄⠀⠀⠀⠀⢀⡿⠄⠙⠛⠀⣀⣠⣤⣤⠄
Weiterlesen
707 Produkte im Account
15 Reviews
Empfohlen
13248 Std. insgesamt
Verfasst: 18.01.22 06:59
Elden Ring waiting lobby.
Weiterlesen
45 Produkte im Account
2 Reviews
Empfohlen
11134 Std. insgesamt
Verfasst: 25.01.22 21:16
I hate this game.
20/10.
Weiterlesen
534 Produkte im Account
6 Reviews
Empfohlen
3876 Std. insgesamt
Verfasst: 23.01.22 07:36
average int/fth enjoyer
⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡠⠔⠒⠒⠒⠒⠒⠢⠤⣀
⠀⠀⠀⠀⠀⠀⠀⡰⠉⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠑⢄⡀
⠀⠀⠀⠀⠀⠀⡸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡀⠀⠀⠀⠀⠙⠄
⠀⠀⠀⠀⠀⢀⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠃⠀⢠⠂⠀⠀⠘⡄
⠀⠀⠀⠀⠀⢸⠀⠀⠀⠀⠀⠀⠀⠀⠈⢤⡀⢂⠀⢨⠀⢀⡠⠈⢣
⠀⠀⠀⠀⠀⢀⢀⡖⠒⠶⠤⠭⢽⣟⣗⠲⠖⠺⣖⣴⣆⡤⠤⠤⠼⡄
⠀⠀⠀⠀⠀⠘⡈⠃⠀⠀⠀⠘⣺⡟⢻⠻⡆⠀⡏⠀⡸⣿⢿⢞⠄⡇
⠀⠀⠀⠀⠀⠀⢣⡀⠤⡀⡀⡔⠉⣏⡿⠛⠓⠊⠁⠀⢎⠛⡗⡗⢳⡏
⠀⠀⠀⠀⠀⠀⠀⢱⠀⠨⡇⠃⠀⢻⠁⡔⢡⠒⢀⠀⠀⡅⢹⣿⢨⠇
⠀⠀⠀⠀⠀⠀⠀⢸⠀⠠⢼⠀⠀⡎⡜⠒⢀⠭⡖⡤⢭⣱⢸⢙⠆
⠀⠀⠀⠀⠀⠀⠀⡸⠀⠀⠸⢁⡀⠿⠈⠂⣿⣿⣿⣿⣿⡏⡍⡏
⠀⠀⠀⠀⠀⠀⢀⠇⠀⠀⠀⠀⠸⢢⣫⢀⠘⣿⣿⡿⠏⣼⡏
⠀⠀⠀⠀⣀⣠⠊⠀⣀⠎⠁⠀⠀⠀⠙⠳⢴⡦⡴⢶⣞⣁⣀⣀⡀
⠀⠐⠒⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠠⠀⢀⠤⠀⠀⠀⠀⠀⠀⠀⠈⠉


average strength enjoyer
⣿⣿⣿⣿⣿⣿⣿⣿⡿⠿⠛⠛⠛⠋⠉⠈⠉⠉⠉⠉⠛⠻⢿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⡿⠋⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⢿⣿⣿⣿⣿
⣿⣿⣿⣿⡏⣀⠀⠀⠀⠀⠀⠀⠀⣀⣤⣤⣤⣄⡀⠀⠀⠀⠀⠀⠀⠀⠙⢿⣿⣿
⣿⣿⣿⢏⣴⣿⣷⠀⠀⠀⠀⠀⢾⣿⣿⣿⣿⣿⣿⡆⠀⠀⠀⠀⠀⠀⠀⠈⣿⣿
⣿⣿⣟⣾⣿⡟⠁⠀⠀⠀⠀⠀⢀⣾⣿⣿⣿⣿⣿⣷⢢⠀⠀⠀⠀⠀⠀⠀⢸⣿
⣿⣿⣿⣿⣟⠀⡴⠄⠀⠀⠀⠀⠀⠀⠙⠻⣿⣿⣿⣿⣷⣄⠀⠀⠀⠀⠀⠀⠀⣿
⣿⣿⣿⠟⠻⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠶⢴⣿⣿⣿⣿⣿⣧⠀⠀⠀⠀⠀⠀⣿
⣿⣁⡀⠀⠀⢰⢠⣦⠀⠀⠀⠀⠀⠀⠀⠀⢀⣼⣿⣿⣿⣿⣿⡄⠀⣴⣶⣿⡄⣿
⣿⡋⠀⠀⠀⠎⢸⣿⡆⠀⠀⠀⠀⠀⠀⣴⣿⣿⣿⣿⣿⣿⣿⠗⢘⣿⣟⠛⠿⣼
⣿⣿⠋⢀⡌⢰⣿⡿⢿⡀⠀⠀⠀⠀⠀⠙⠿⣿⣿⣿⣿⣿⡇⠀⢸⣿⣿⣧⢀⣼
⣿⣿⣷⢻⠄⠘⠛⠋⠛⠃⠀⠀⠀⠀⠀⢿⣧⠈⠉⠙⠛⠋⠀⠀⠀⣿⣿⣿⣿⣿
⣿⣿⣧⠀⠈⢸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠟⠀⠀⠀⠀⢀⢃⠀⠀⢸⣿⣿⣿⣿
⣿⣿⡿⠀⠴⢗⣠⣤⣴⡶⠶⠖⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⡸⠀⣿⣿⣿⣿
⣿⣿⣿⡀⢠⣾⣿⠏⠀⠠⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠛⠉⠀⣿⣿⣿⣿
⣿⣿⣿⣧⠈⢹⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣰⣿⣿⣿⣿
⣿⣿⣿⣿⡄⠈⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⣴⣾⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣧⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣷⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣦⣄⣀⣀⣀⣀⠀⠀⠀⠀⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⡄⠀⠀⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠀⠀⠀⠙⣿⣿⡟⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠀⠁⠀⠀⠹⣿⠃⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⡿⠛⣿⣿⠀⠀⠀⠀⠀⠀⠀⠀⢐⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⠿⠛⠉⠉⠁⠀⢻⣿⡇⠀⠀⠀⠀⠀⠀⢀⠈⣿⣿⡿⠉⠛⠛⠛⠉⠉
⣿⡿⠋⠁⠀⠀⢀⣀⣠⡴⣸⣿⣇⡄⠀⠀⠀⠀⢀⡿⠄⠙⠛⠀⣀⣠⣤⣤⠄
Weiterlesen
233 Produkte im Account
63 Reviews
Empfohlen
157 Std. insgesamt
Verfasst: 20.01.22 16:22
Unlike other folks, within 15 minutes this game single-handedly saved my marriage. I’m not a ridiculous person and realized that there was no way to judge a game in the time it takes to microwave a Hot Pocket, so despite the fact my wife was no longer leaving me, I kept going before writing this review.

You should know any true gamer spends at least a full hour creating the perfect facial features on their character before actually starting this game.

… of course after spending a full hour or more creating your characters face you then spend the rest of the game staring at the back of your characters head…

The experience of playing this game is like learning how to juggle. When you first start, like most people you can toss two balls in the air but it is literally unthinkable that someone could juggle three balls. But you try to learn.

The first few tries, you are completely spastic and balls are flying everywhere. But you keep at it. Ten times. Twenty times. On the 50th try you can get about 3 or 4 tosses in before you lose it. After 100 tries, you can get two full rounds in, like 6 tosses. After 500 tries, you can actually keep it going for like 10 seconds. Feels good, man.

By the next week you are juggling 3 balls like a boss. Now you have mastered the basic principles and start applying them to different objects. Pretty soon you are throwing around flaming chainsaws, something that was simply inconceivable when you started. That is Dark Souls.

10/10
Weiterlesen
164 Produkte im Account
3 Reviews
Empfohlen
3065 Std. insgesamt
Verfasst: 23.01.22 01:26
⠄⠄⣿⣿⣿⣿⠘⡿⢛⣿⣿⣿⣿⣿⣧⢻⣿⣿⠃⠸⣿⣿⣿⠄⠄⠄⠄⠄
⠄⠄⣿⣿⣿⣿⢀⠼⣛⣛⣭⢭⣟⣛⣛⣛⠿⠿⢆⡠⢿⣿⣿⠄⠄⠄⠄⠄
⠄⠄⠸⣿⣿⢣⢶⣟⣿⣖⣿⣷⣻⣮⡿⣽⣿⣻⣖⣶⣤⣭⡉⠄⠄⠄⠄⠄
⠄⠄⠄⢹⠣⣛⣣⣭⣭⣭⣁⡛⠻⢽⣿⣿⣿⣿⢻⣿⣿⣿⣽⡧⡄⠄⠄⠄
⠄⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣶⣌⡛⢿⣽⢘⣿⣷⣿⡻⠏⣛⣀⠄⠄
⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠙⡅⣿⠚⣡⣴⣿⣿⣿⡆⠄
⠄⠄⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⠄⣱⣾⣿⣿⣿⣿⣿⣿⠄
⠄⢀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⠄
⠄⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠣⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄
⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠛⠑⣿⣮⣝⣛⠿⠿⣿⣿⣿⣿⠄
⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⠄⠄⠄⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟
Weiterlesen
111 Produkte im Account
21 Reviews
Empfohlen
5330 Std. insgesamt
Verfasst: 26.01.22 02:53
⠄⠄⣿⣿⣿⣿⠘⡿⢛⣿⣿⣿⣿⣿⣧⢻⣿⣿⠃⠸⣿⣿⣿⠄⠄⠄⠄⠄
⠄⠄⣿⣿⣿⣿⢀⠼⣛⣛⣭⢭⣟⣛⣛⣛⠿⠿⢆⡠⢿⣿⣿⠄⠄⠄⠄⠄
⠄⠄⠸⣿⣿⢣⢶⣟⣿⣖⣿⣷⣻⣮⡿⣽⣿⣻⣖⣶⣤⣭⡉⠄⠄⠄⠄⠄
⠄⠄⠄⢹⠣⣛⣣⣭⣭⣭⣁⡛⠻⢽⣿⣿⣿⣿⢻⣿⣿⣿⣽⡧⡄⠄⠄⠄
⠄⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣶⣌⡛⢿⣽⢘⣿⣷⣿⡻⠏⣛⣀⠄⠄
⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠙⡅⣿⠚⣡⣴⣿⣿⣿⡆⠄
⠄⠄⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⠄⣱⣾⣿⣿⣿⣿⣿⣿⠄
⠄⢀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⠄
⠄⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠣⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄
⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠛⠑⣿⣮⣝⣛⠿⠿⣿⣿⣿⣿⠄
⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⠄⠄⠄⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟
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1 Produkte im Account
2 Reviews
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1063 Std. insgesamt
Verfasst: 26.02.22 11:43
this games fun in 2022 to still and im to poor to buy elden ring...
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240 Produkte im Account
11 Reviews
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4253 Std. insgesamt
Verfasst: 22.02.22 18:10
Seek seek lest
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134 Produkte im Account
9 Reviews
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3204 Std. insgesamt
Verfasst: 06.03.22 21:21
Fix the servers.
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175 Produkte im Account
7 Reviews
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26024 Std. insgesamt
Verfasst: 01.03.22 07:47
Better than Elden Ring because it runs on my PC
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407 Produkte im Account
138 Reviews
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2367 Std. insgesamt
Verfasst: 06.03.22 11:20
The best Dark Souls ever made or your money back.

Can you die to a big rat? Check

Can you die to a little rat? Check

Can you die on a ghost pirate ship? Check

Can you die on a bridge with lots of dragons flying around? Check

Can you die to a tiger? Check

Can you die to two tigers? Check

Can you talk to a cat? Check

Can you buy stuff from a cat? Check

Can you buy a ladder? Check

Can you buy a bigger ladder? Check

Can you buy a even more bigger ladder than that? Check

Can you be blown to smithereens while buying stuff? Check

This game has everything a Dark Souls has never had and more.

Still don't believe me? There are no goddamnmotherfuckingpieceofshit Silver Knights hanging out on the buttresses of Anor Londo in this one.

I rest my case.
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201 Produkte im Account
5 Reviews
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5797 Std. insgesamt
Verfasst: 25.02.22 22:53
DS2 is unironically my favourite Dark Souls game. An unparalleled sense of exploration and adventure, amazing reveals about the lore of the world, and the best DLCs. Enjoy!
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525 Produkte im Account
28 Reviews
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1229 Std. insgesamt
Verfasst: 10.04.22 02:51
This is probably one of the games ever made
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698 Produkte im Account
42 Reviews
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4421 Std. insgesamt
Verfasst: 10.04.22 17:16
To sum the game up in three words: Inconsistent but bold

The ‘black sheep’ of the Dark Souls series. In my opinion this should not be your first Souls game, I would not recommend starting on this entry, but if you like the series I would 100% recommend playing it. It is certainly worth your time. Just be aware it has very high highs but also some truly awful lows.

Be aware it has a slow start and is very different with completely different pacing to the other two Souls games and some mechanics which will take a while to get used to, but give it a shot, there is a lot to love here. I really did not like it for the first few hours, as I was playing it too much like DS1/3, but when I had spent enough time with it and got used to the differences I really enjoyed it overall.

FromSoftware really tried something different with this game, which is commendable. DS2 could easily have just been DS1 but new areas and bosses and that would probably have been received well but they really tried many new things with this entry, which is bold and the right step for videogames in general in my opinion. Some of these new elements were great, whilst others were clear misses, but it is great they took those steps and tried them out, I see a lot more of this game in Sekiro (probably my favourite FromSoft game) than I do of DS3. Without the risks they took with DS2 we may not even have Sekiro or Elden Ring today. I haven’t played Elden Ring yet, but I have heard it includes several elements that were previously exclusive to DS2 such as Twinblades and the Powerstance mechanic, which is neat.

As mentioned, DS2 introduced a lot of new elements some of which were great and became staples for the rest of their games such as:
• Ability to respec skill points
• Ability to teleport between bonfires from the start of the game
• Estus shards to upgrade the flask
• More of a focus on the ‘hub’
• New elements for NG+: new rings, new items, new NPC interactions, some new moves/elements in some boss fights

It also introduced some which haven’t returned but I thought were great ideas. For example:
• Bonfire Ascetics: essentially reset an area including its bosses but at +1 difficulty equivalent to 1 level of NG+ on whatever playthrough you are on, good for farming or the ability to fight a boss again/ obtain its unique soul again if you wish.
• (as mentioned above) Powerstancing: dual wielding certain weapons (doesn’t have to be the same weapon twice) allows new unique animations and move sets as long as you meet the strength requirement for doing so (usually 1.5x both weapons strength requirement).
• Enemies despawn permanently (for the current playthrough) if they have been killed 15 times in total (unless you join a certain covenant to prevent this) this can really help people if they are stuck or want to make a path through a certain area/ path to a boss easier for themselves.

This game also has some incredible bosses, some of the best in the series, especially in the DLCs, I particularly enjoyed : [spoiler]Velstadt, Sir Alonne, Fume Knight, Burnt Ivory King and the Smelter Demons [/spoiler]. It also has, arguably, the best plot of the three Dark Souls games.

However, at parts, this game has some of the most malicious game design I have seen in gaming which, whilst somewhat on brand for FromSoftware with the whole ‘difficult game, “get good”’ ethos, it can sometimes feel unfair and like it is designed just to be frustrating. You really must treat this game differently than the other two when playing, the old classic strategies will not work, I would recommend taking it slower and picking your targets/ managing them more deliberately, if you rush you will likely get overwhelmed by a mob very quickly. I always felt DS1 was somewhat difficult but fair, some parts of DS2 strayed from this and were ridiculous. For example:
• Decaying max hp upon death (kicking you whilst you’re down)
• Slower healing (not necessarily a bad thing but paired with less max HP leads to a rough early game and is why many players end up leaving and hating this game)
• Less than half of the I-frames on your dodge roll (I may have the exact numbers wrong but it is something like you have 5 I-frames rather than the other two games’ 13 I-frames per roll, unless you take a new stat called adaptability to 99 which gets you back to 13 I frames for a ‘medium’ roll) so it takes a while to adjust to/ you feel like your roll isn’t anywhere near as useful as it is in the other entries
• No I-frames for opening doors/chests/most interactions
• Many more traps and ambushes than DS1 and 3 (not necessarily unfair but worth mentioning in this section of the review)
• Higher density of enemies in small spaces
• Some very questionable hit boxes, especially with some bosses performing lunge attacks
• Some of the worst areas in the series with upwards of 8 enemies in what is essentially a narrow corridor
• Some areas having upwards of 30 enemies between a bonfire and a boss so every attempt takes you over 5 mins to get back and try again, these high numbers of enemies often include situations where you are being mobbed by melee based enemies and also being sniped by archers/ mages often with elemental effects etc, not ideal [spoiler]Shrine of Amana, Frigid Outskirts and Iron passage [/spoiler] are the worst offenders.

Don’t get me wrong, it is a good game, it isn’t impossibly hard or anything like that but at times it does edge on being unfair, it is by far the most frustrating of the 3 games. The aforementioned run between the nearest bonfire and boss being horrendous is a great shame as it unfortunately takes place before some of the best bosses in the game, in my opinion, and greatly takes away from their enjoyment.

The game certainly has some missteps and flaws, but it also exceeds in many ways different to the other entries in the series. All I would say is be patient with the changes. It took me a while to enjoy it but a few hours in it clicked for me and by the end I really did enjoy it a great deal.
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15 Produkte im Account
8 Reviews
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1946 Std. insgesamt
Verfasst: 03.04.22 21:38
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1518 Produkte im Account
7 Reviews
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6712 Std. insgesamt
Verfasst: 17.04.22 19:15
After the completion of DS1, Miyazaki set his gaze on working for Sony. An exclusive game called Bloodborne. leaving a different team to work on a sequel. They were tasked with creating a new engine from scratch, with little guidance and troubled development they delivered a great game, controversial to some, a worthy successor for many.

The review will be divided into three sections, and focusing specifically on if you should or not play the game, assuming you’re already a veteran of the series and know what makes these games great.

Note: I’ll be omitting any SOFT improvement.

A strongly-worded sentence: The average FromSoftware gamer sadly became amongst the most toxic communities, with acts of elitism or simply being one of Miyazaki’s lemmings, that can’t play the game for more than five minutes, because he’s not present to sprinkle fairy dust and some icing, If you’re one of those, then you should automatically avoid the game, chances are you’ll not like it, no matter how hard you try.

[h1]The bad:[/h1]

Fall damage: Extremely punitive, feeling at times broken, even if you equip the cat ring. A limiting factor for certain exploration or experimentation.

Adaptability: An I-frame tied stat, which pushes you into having to change the way you envision your builds.

Hitboxes: Possibly the biggest problem with the game, you’ll be grabbed or hit by enemies even when you are not within their reach, same will work the other way around. Explosions also suffer from this issue, leaving to some gotcha moments. Backstabbing becomes a problem when the hitboxes are this crippled.

Pathfinding: The AI at times will be lost, scurrying around, unceasingly, without a clear path, unable to reach you, leading to some lukewarm moments of hilarious laughter or frustration.

Props and landscapes are botched: From very gorgeous areas, to scenery that feels stitched together in an amateurish way, the game also suffers from the lack of props to tell a story, making the world feel less empty.

Audio glitches: An example would be during boss fights, when you hit them.

Cutscenes: They tried adding cinematic black bars, it looks out of place, their attempt failed miserably.

Curses: They feel pointless and inconsequential, at most giving you the same effect as a normal death, pop an effigy and you’re good to go.

Repetition of certain bosses: Recycling content isn’t new, but they could’ve toned it down a lil’. Couple of re-used bosses, even from the previous game.

Map cohesion: DS1’s world was cohesive, connecting various paths and providing well-thought-out shortcuts for strategic bonfires. DS2 allows you to fast travel from the start, not much thought was put into how areas transition and connect, leading to vexing sights. Strategically placed bonfires would however gracefully return with shortcuts for the dlcs.

Acid and the repair system: They're botched, your weapons will usually break far faster than you’d like, and to further complicate things, some areas or even enemies capitalise on that and punish you and especially your gear, leaving you frail and vulnerable.

Movement: Not as fluid as previous titles, a snap-in feel that might lead to accidental falls from a ledge when you try to quickly manoeuvre.

Camera lock on: Never has been a forte of the souls series but somehow and in an unexplainable way the camera lock on feature feels even less responsive than it previously was.

[h1]The controversial:[/h1]

Human effigies: Few and scarce, extremely punitive unless you’re a veteran of the series and know when to use and not overuse them, one ring nullifies half of the effect.

Life gems: DS1 nailed the healing system, focusing on a more fair and curated difficulty, being able to use one of your consumable items to increase the amount of flasks if you felt the need,

DS2 tried something new, you’re given less flasks at the start, you’ll have to find them through the game, requiring you to use life gems, which are a one use consumable item, that you can simply buy infinite stacks of them at a vendor.

Bonfire Ascetic and enemies de-spawning: They allow you to turn an isolated area into a ng+ zone, resetting the enemies, bosses and items. Allowing you to farm de-spawning enemies again.

Pharo lockstones and fragrant branches of yore: Pharo lockstones are an interesting addition, giving you some meaningful choices with what paths and rewards you choose, the problem is that fragrant branches of yore do the same, defeating the purpose already.

Torch mechanics: DS2 had big plans that shattered with a graphical downgrade, sadly torches were a casualty of that, they tried to salvage them, but usually you don’t really need them, so you can keep your shield for the most part.

Quantity over quality and certain backstabs: This point is extremely controversial, after the release of two Souls titles, veterans were storming through games, DS2 tried to spice things by making enemies harder and overwhelming in numbers, which led to the game feeling unfair and frustrating for some. They tried to counter a big issue with previous games where you circle around most enemies, and backstab them. One example of that are the turtle stone enemies, that counter backstabs.

Nexus maiden: With a bit of Demon souls DNA, the maiden idea was brought back in DS2 and 3. Forcing us to move back and forth, back to the central hub, shoving fast travel down our throats, instead of just letting the player cater their basic levelling needs and move on, interrupted.

GUI improvements: In some ways they did and in some they botched it, two examples would be how you consume multiple items and how much harder is to consult a weapon’s scale stat.

[h1]The good:[/h1]

Equipment variety and PVP: Fans will be spoiled with a massive amount of gear, truly giving us infinite replay value, especially with the glorious addition of powerstancing. PVP benefited greatly from this, which makes you wonder, why people hate on this game, yet it has the best PVP of the series, surely then the combat isn’t that bad is it?

Covenants and npcs: Npcs although a bit one dimensional compared to DS1, they feel interesting, they have their own intricacies a good amount of lore to share that spices the world.

Decent amount of content and NG+: The game features a massive amount of content, NG+ isn’t lazily assembled, it has some new enemy types, new changes. DLCs are probably the best the series can offer, with interconnecting maps and less but more strategically placed bonfires, in some cases, even bringing puzzle and switch mechanics, if the base game had the dlc’s direction, it’d be the best DS game of the series, by far.

[h1]Last thoughts:[/h1]
Demon souls possibly inspired by a great mix of many ideas seen in older games, like Legacy of Kain soul reaver or Onimusha, spawned its own genre, DS2 although flawed, delivered on that promise, the game is highly controversial but undeniably great and deserves in my opinion a strong 8.5 out of 10.
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154 Produkte im Account
30 Reviews
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2209 Std. insgesamt
Verfasst: 03.04.22 11:49
RECOMMENDED IF WANT TO BE SAD AND HATE GAMING AND HATE FREE TIME AND HATE YOURSELF
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1633 Produkte im Account
56 Reviews
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5777 Std. insgesamt
Verfasst: 11.04.22 22:08
[h1]You will lose everything, once branded.

Your past.
Your future.
Your very light.

None will have meaning, and you won't even care.[/h1]
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192 Produkte im Account
16 Reviews
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25792 Std. insgesamt
Verfasst: 02.04.22 18:45
While I have enjoyed this game over the years, I can no longer recommend it. Fromsoft/Bandai have taken the multiplayer/co-op servers down since a remote code execution (RCE) vulnerability was publicly exposed a month before elden ring's launch. The RCE issue has apparently been in all of the Dark Souls games on PC since Dark Souls PtDE, they were aware of it and did nothing about it until they were publicly shamed into fixing for their new cash cow, elden ring. Now the Dark Souls series is listed as single player, no longer as multiplayer/co-op (aside from the user tags, which aren't official). Since they don't appear to intend to fix the servers for their back catalog of souls games too, like they should have back in the days of Dark Souls PtDE, they don't deserve a positive review.
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358 Produkte im Account
14 Reviews
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21230 Std. insgesamt
Verfasst: 15.04.22 00:19
I'm so desperate to play this game in co-op again I'd eat Miyazaki's ass if that meant fixing the damn servers.
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Logo for Dark Souls II: Scholar of the First Sin
Rating auf Steam Sehr positiv
82.21% 27257 5899
Release:01.04.2015 Genre: Action-Rollenspiel Entwickler: From Software Publisher:keine Infos Engine:keine Infos Kopierschutz:Steam Franchise:keine Infos
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