THE CLASS SYSTEM:
We have added to the game a brand new class system, dictated by the [b]Gear[/b] you select at the start of a match:- [u][b]The Jet Wings:[/b][/u] Equip these aerodynamic fuel-injected [i]Jet Wings[/i] and take to the skies! Master their [b]maneuverability[/b] and [b]acrobatic abilities[/b] to daze and amaze your opponents, while raining [b]death from above[/b] with a flurry of arrows!
- [u][b]The Grapple Gauntlet:[/b][/u] Do you like things up close and personal? Then [b]close the gap[/b] in the blink of an eye and [b]bring the fight directly to your opponents[/b] and give them the chance to meet the business end of your personalized [b]axe[/b], or grapple the environment for [b]quick getaways[/b]!
- [u][b]The Headhunter Drone:[/b][/u] Are you the type of person who likes to have a [b]companion[/b] with you when venturing out in the wilderness? Then be sure to enter the Arena with this helpful little friend, who can [b]gather resources[/b] for you as well as [b]track your opponents[/b] to ensure you’re never taken by surprise!
Each class has its [b]own set of abilities[/b]. At [b]level 1[/b], you will only have [b]two abilities[/b] to choose from. You will only be able to [b]unlock the third ability[/b] when you reach [b]level 3[/b], and the [b]fourth ability[/b] at [b]level 10[/b]. Each class also has its own experience bar and needs to be leveled up separately ([i]you will get fan gifts whenever you level up with any class[/i]).
Additionally, each class has [b]three unique gear upgrades[/b] that you will be able to boost every match in order to be stronger, faster, and to [b]reinforce each class’ unique playstyle[/b]. Each gear upgrade can be crafted 3 times to maximize their effectiveness.
[i]We hope you’ll enjoy the new possibilities and play styles these classes offer![/i]
THE DARWINIUM:
Another new addition to the game: [b]the Darwinium[/b]. To [b]upgrade your gear[/b] and [b]unlock your abilities[/b] while roaming in the freezing Arena, you will need to use this brand [b]new collectible resource[/b]. Players will be able to [b]gather[/b] this mysterious resource [b]by destroying tanks[/b] of Darwinium dispatched [b]all around the Arena[/b]. You’ll be able to use it to unlock the abilities of your gear and upgrade them. [b]Each Darwinium tank[/b] you find in the wild will give you [b]15 individual Darwinium[/b]. [b]Electronics[/b] have been replaced with [b]Darwinium shipments[/b], which will give you [b]150 Darwinium[/b]. [i]Although we replaced the leather resource with Darwinium, you can still find and harvest wood – happy chopping![/i] [url=https://clan.akamai.steamstatic.com/images/31741849/8142abf1cb1b0155f9d47024736ab95354e09d34.png]
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THE NEW CRAFTING WHEEL:
The [b]crafting wheel[/b] has also been revamped. With [b]new gears[/b], [b]new abilities[/b], [b]new gear upgrades[/b], and a [b]new resource[/b], we needed to [b]rework the crafting wheel[/b]. From now on, you will only be able to [b]choose one craftable item[/b] amongst the [b]five available[/b]: [i]Bear Trap[/i], [i]Cage Trap[/i], [i]Pulse Mine[/i], [i]Tripwire[/i] and [i]Smoke Bomb[/i]. The crafting wheel is split into [b]two sections[/b] –one for each gatherable resource in the map:- [b]Upper half:[/b] Use [b]wood[/b] to craft [b]shields[/b], [b]fires[/b], [b]arrows[/b] and your [b]personalized craftable item[/b].
- [b]Lower half:[/b] Use [b]Darwinium[/b] to unlock your [b]abilities[/b] and [b]upgrade your gear[/b].
THE NEW INVENTORY SYSTEM:
The inventory system has changed a lot with this update. [b]You don’t have to loot bodies after killing another inmate anymore.[/b] Instead, all [b]items[/b] and [b]unused Darwinium and Wood[/b] are [b]automatically dropped on the ground[/b] when an inmate dies. In addition to the unused resources, [b]35% of the Darwinium[/b] used by the inmate to [b]upgrade their gear and abilities[/b] will automatically be [b]dropped as well[/b]. Regarding the inventory, [b]you can now drop off any item you picked up[/b] to empty a slot of your inventory, or [b]pick up something you may find more valuable[/b]. [i]All available items are now available among chests and deer loot.[/i] [b]Each slot[/b] of your inventory allows you to [b]stack up to 3 of the same item[/b], max, but you are allowed to [b]gather several stacks of each item[/b] in different inventory slots. [b]In chests and deer[/b], you’ll be able to loot: [i]Shields[/i], [i]all 4 traps[/i], [i]health pack[/i], [i]speed boost[/i], [i]glider[/i], [i]coffee[/i] and [i]smoke bomb[/i].
We also [b]limited the maximum amount of arrows to 8[/b]. We decided to do so to [b]improve variety in combat[/b], especially [b]increase the switch between axe and bow[/b], to [b]put more emphasis[/b] on picking up arrow and to [b]balance arrows versus axes[/b].
[i]We also decide to remove a few items, upgrades and powers that were not feeling relevant with both the new class gameplay and the new inventory system such as:[/i]
[i]- Rigged Chest / Hook
- Hunter Arrow / Fire Arrows / Berserk Arrows
- Axe sharpener / Lumberjack / Scavenger Axe
- Fur cloak / Detective Cloak / Ghost Cloak / Runner Cloak / Revenger Cloak
- Speed Boots / Evader Boots / Hunter Boots / Ninja Boots
- Detector
THE NEW TUTORIAL:
To [b]introduce the gameplay mechanics[/b] of [i]Darwin Project[/i] to [b]new players on all platforms[/b], we designed a [b]brand new tutorial[/b] explaining the [b]basic rules of the game[/b] that were sometimes unclear for new players. [i]With this new addition, we decided to remove our training yard which would have required a lot of rework time to fit with the new class system.[/i] [url=https://clan.akamai.steamstatic.com/images/31741849/592688ea2c7a3898329a1afbfd8cb26a363181ea.png]
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NEW COSMETICS:
We added some [b]new cosmetics[/b] to the game. We started by [b]reworking the iconic ‘Orange Skin’[/b] which is now [b]exclusively available to Early Access players[/b] and created a [b]brand new chameleon skin[/b] which [b]changes colors every session[/b] depending on the random color the game gives you in the lobby. [i]Note that the weapons for the chameleon suit and the lights on the jet, gauntlet, and headhunter drone are also following the same logic.[/i]
[i]You can get your favorite colour for your chameleon outfit in the dressing room for a low ramen fee.[/i]
We also added two legendary sets: [b]Dark Dragon[/b] and [b]Dark Serpent[/b] skins which you now get from the ‘[i]Shop and Sales[/i]’ tab.
We also added a [b]new[/b] ‘[b]Starter Pack[/b]’ with the [b]exclusive and legendary Dark Ninja[/b] skin in the primary shop. You can also [b]get 1100 Ramens[/b] ([i]Ramen Dinner[/i]) and a [b]bunch of Fan gifts[/b] to [b]start your adventure in the arena with style[/b].
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MISCELLANEOUS:
We also made several other gameplay changes:- We [b]removed the Show Director prestige system[/b]. [i]It wasn’t a clear system for the inmates to ‘rate’ the show directors in their lobbies and was also not a good indicator of a Show Director’s performance.[/i]
- [b]Inmates are now sprinting by default[/b]: [i]We made this change to increase the global pace of the game and to focus the gameplay more on class and abilities than on stamina management.[/i]
- We made [b]some new daily challenges for you to do while playing in the Arena[/b] to [b]get some ramen[/b]. We also removed some of them in order to fit with the current core features of the game and especially the class system.
- We [b]slightly changed the control schemes[/b] for both [b]Mouse and Keyboards[/b] but also for [b]controllers[/b] in order to fit with the new gameplay, namely the class system.
2020 ROADMAP:
We’ve prepared a roadmap to provide insight into Darwin Project’s future updates.
We aim to release a [b]Battle Pass[/b] at the [b]end of February[/b],complete with a [b]progression system[/b] which will allow you to [b]unlock exclusive rewards[/b], such as [b]Cosmetics[/b], while [b]offering unique quests to challenge your skill and wits[/b] in the Arena.
We [b]disabled Duo mode at launch[/b] due to a number of [b]issues surrounding the addition of classes[/b] and bugs in our [b]Invite/Party system[/b]. Our goal is to address these in time and [b]present Duo mode again[/b] after the Battle Pass [b]by the end of March[/b]. [i]Do not expect any major changes to the mode for now but we are thinking about different ways to potentially improve it via future updates.[/i]
Approximately one month after the first Battle Pass, [b]by the end of March[/b], we will add a [b]new tile[/b] to the Arena: [b]New Life City[/b]. We will tell you more about this tile in future communications. Simultaneously, we will [b]improve the Twitch extension[/b] to bring an even [b]more interactive experience to viewers on Twitch[/b] while [b]watching Darwin Project[/b].
Following this, we will [b]add new classes[/b], [b]Show Director Powers[/b], a [b]second Battle Pass[/b], [b]new additions to game modes[/b] as well as implementing [b]new Stats Tracking[/b] via the returning Career Profile.
[i]We hope you will be as excited as we are about these incoming updates![/i]
Thanks for your support!
[i]Scavengers Team[/i]