THE CLASS SYSTEM:
We have added to the game a brand new class system, dictated by the Gear you select at the start of a match:- The Jet Wings: Equip these aerodynamic fuel-injected Jet Wings and take to the skies! Master their maneuverability and acrobatic abilities to daze and amaze your opponents, while raining death from above with a flurry of arrows!
- The Grapple Gauntlet: Do you like things up close and personal? Then close the gap in the blink of an eye and bring the fight directly to your opponents and give them the chance to meet the business end of your personalized axe, or grapple the environment for quick getaways!
- The Headhunter Drone: Are you the type of person who likes to have a companion with you when venturing out in the wilderness? Then be sure to enter the Arena with this helpful little friend, who can gather resources for you as well as track your opponents to ensure you’re never taken by surprise!

THE DARWINIUM:
Another new addition to the game: the Darwinium. To upgrade your gear and unlock your abilities while roaming in the freezing Arena, you will need to use this brand new collectible resource. Players will be able to gather this mysterious resource by destroying tanks of Darwinium dispatched all around the Arena. You’ll be able to use it to unlock the abilities of your gear and upgrade them. Each Darwinium tank you find in the wild will give you 15 individual Darwinium. Electronics have been replaced with Darwinium shipments, which will give you 150 Darwinium. Although we replaced the leather resource with Darwinium, you can still find and harvest wood – happy chopping!
THE NEW CRAFTING WHEEL:
The crafting wheel has also been revamped. With new gears, new abilities, new gear upgrades, and a new resource, we needed to rework the crafting wheel. From now on, you will only be able to choose one craftable item amongst the five available: Bear Trap, Cage Trap, Pulse Mine, Tripwire and Smoke Bomb. The crafting wheel is split into two sections –one for each gatherable resource in the map:- Upper half: Use wood to craft shields, fires, arrows and your personalized craftable item.
- Lower half: Use Darwinium to unlock your abilities and upgrade your gear.

THE NEW INVENTORY SYSTEM:
The inventory system has changed a lot with this update. You don’t have to loot bodies after killing another inmate anymore. Instead, all items and unused Darwinium and Wood are automatically dropped on the ground when an inmate dies. In addition to the unused resources, 35% of the Darwinium used by the inmate to upgrade their gear and abilities will automatically be dropped as well. Regarding the inventory, you can now drop off any item you picked up to empty a slot of your inventory, or pick up something you may find more valuable. All available items are now available among chests and deer loot. Each slot of your inventory allows you to stack up to 3 of the same item, max, but you are allowed to gather several stacks of each item in different inventory slots. In chests and deer, you’ll be able to loot: Shields, all 4 traps, health pack, speed boost, glider, coffee and smoke bomb.
- Rigged Chest / Hook
- Hunter Arrow / Fire Arrows / Berserk Arrows
- Axe sharpener / Lumberjack / Scavenger Axe
- Fur cloak / Detective Cloak / Ghost Cloak / Runner Cloak / Revenger Cloak
- Speed Boots / Evader Boots / Hunter Boots / Ninja Boots
- Detector
THE NEW TUTORIAL:
To introduce the gameplay mechanics of Darwin Project to new players on all platforms, we designed a brand new tutorial explaining the basic rules of the game that were sometimes unclear for new players. With this new addition, we decided to remove our training yard which would have required a lot of rework time to fit with the new class system.
NEW COSMETICS:



MISCELLANEOUS:
We also made several other gameplay changes:- We removed the Show Director prestige system. It wasn’t a clear system for the inmates to ‘rate’ the show directors in their lobbies and was also not a good indicator of a Show Director’s performance.
- Inmates are now sprinting by default: We made this change to increase the global pace of the game and to focus the gameplay more on class and abilities than on stamina management.
- We made some new daily challenges for you to do while playing in the Arena to get some ramen. We also removed some of them in order to fit with the current core features of the game and especially the class system.
- We slightly changed the control schemes for both Mouse and Keyboards but also for controllers in order to fit with the new gameplay, namely the class system.
2020 ROADMAP:
We’ve prepared a roadmap to provide insight into Darwin Project’s future updates.