Special Event: Easter Egg Hunt
From [b]April 16 to April 24[/b], you will have to be on the lookout for Easter eggs scattered around the arena in public Solo and Duo matches. This limited time event will run right after maintenance [b]until Wednesday, April 24, at 11:59 PM UTC[/b]. You can read more information about it in our previous [url=http://www.scavengers.ca/the-easter-egg-hunt-is-back-this-year/]blog post[/url].
Medium Setting for AIs on Practice vs AI Mode
These new Artificial Inmates are more advanced than their predecessors, with more accurate attacks and dynamic movements in combat.
GAMEPLAY
- Increased Arena size by 80%
- Inmates now can’t carry more than 2 of each Consumable
- Added a small delay before inmates can jump or swing their axe after a roll attack
- Increased the characters’ size while using the Shrink by 10%
- Slightly increased the time window for parrying or deflecting
- Improved the consistency of some Axe attacks
- Inmates with equipped Armors now have floaters on their arms when the Beach Party power is activated
- Improved deer behaviour
- Ensured that the holographic maps in cabins no longer collide with the environment
VISUAL
- Polished placement of lava particles
- Added wind to the clothes on the clotheslines in Gould City Tile
- Refined the visual effect for Axe trail
- Refined the visual effect of Arrow trails
- Refined visual effect of the impact of Arrows when hitting another player
- The colored trails when players load Arrows added in Patch 1.19 are now also applied after the Arrows are released
- Updated the timing of the visual effect for the Arena
- Reworked the visual effect for parrying
- Added an animation to the embers in burned textures
- Replaced the deer model with a new one
- Replaced the deer death animation with a new one
- Updated the visual effect of the Turret laser
USER INTERFACE
- Updated the Show Director Deck Menu
- Made small visual adjustments to the following: → Status bar and player icons → Name and bar above inmates’ head when viewing as a Spectator or Show Director → Challenges section in the Main Menu → News section in the Main Menu → Added a section for the Easter Egg Hunt collection (limited time only)
OPTIMIZATION
- Optimized the visual effect for when an Electronic is activated in the arena
- Optimized the visual effect of the mist
- Optimized the visual effect of the Turret
- Optimized the visual effect when an Armor is broken
OTHER
- Added Color Blind Mode option
- Added Easter Egg collection leaderboards (limited time only)
- Added Advanced Graphic option (Steam only)
- Fixed a bug that sometimes caused Arrows to not get released towards the reticle
- Fixed a bug that sometimes caused stats to be incorrectly displayed on the End Game menu
- Fixed a bug that would cause a duplicate sound when an armor was broken
- Fixed a bug that would cause the axe trail to remain visible longer than intended when using invisibility
- Fixed a bug to the female character that caused all visual effects to be less accurate than on the male
- Fixed a bug that prevented some lights from being turned on at night in the Gould City Tile
- Fixed a bug that caused the top of the church to light up at night in the Gould City Tile
- Fixed a bug that sometimes caused the voice chat to stop working until a Show Director would use Telepathy in Duos
- Fixed a bug that sometimes caused the voice chat to stop working after using the Play Again button
- Fixed a bug where players could sometimes hear the voice chat while loading into a lobby
- Fixed a bug that caused the female character to not have the same size than the male in the Dressing Room and the Shop
- Fixed a bug that would cause the Radar to not detect Turret
- Fixed a bug that caused an the card of an activated Spectator Power to be duplicated in-game
