Greetings, Fallen Warriors...
We just released the [b]second patch[/b] for [b]Deathbound[/b]. We focused on the following issues, bugs, and balancing the game:- Normal Morph Strikes now have a generous invincibility window at the beginning, like Ultra Morph Strikes to make them more reliable
- Nerfed Mobs from Essence Labs, Akratya’s Depths, and Life's Cathedral
- Slightly increased XP drop in all areas starting from Zehrimbal, Except Life's Cathedral
- Fixed bug where the camera sometimes unlocks the target
- Fixed a bug where players could get stuck inside The Holder enemy.
- Fixed attack hitbox issues where the player attack would go through the enemy without hitting him.
- Further Balance in the EIthalos fight
- Further Reduced HP and Damage of some enemies in Eithalos Fight
- Reduced Eithalos Lightning Spell Attack Weight.
- Balanced The Holder Roll Attack Animations to increase the tell
- Overall balancing of some enemies
- Balanced Final Boss Stats
- Adjusted Dragon of the Deep animations so arms and tentacles Pustules stay in melee range longer.
- Dragon of the Deep Total HP Reduced.
- Dragon of the Deep Reduced poison cloud damage
- Dragon of the Deep now has Increased delay between attacks while kneeling
- Reduced Unbearable Beast HP
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