Greetings, Fallen Warriors...
We’ve just released the latest [b]patch[/b] for Deathbound, focusing on resolving the minor issues, bugs, and balancing the gameplay:
- Fixed a few collision problems that would prevent the player's or enemies' correct navigation.
- Tortured Soul Spin Attack Animation adjusted to provide reaction time for a player
- The player will no longer die from accidentally falling during the reveries.
- Iulia and Agharos dodges were balanced to be more fluid and responsive.
- Fixed a bug where the players were unable to use numpad to rebind actions.
- Updated the looks of a few doors in the game to make it clearer which doors can be opened, and which can’t.
- Reduced Death Soldiers and Fleshdolls dodge chance and invulnerability time.
- Reduced Invulnerability time from Dreaded Shadows Dodges
- Poise/Stagger bar reset time increased by 50%.
- Reduced Stagger recovery time of playable characters.
- Fixed a bug where enemies from Mamdile Reverie would provide XP (Reverie enemies don’t provide XP)
- Adjusted video settings to prevent visual glitches when anti-aliasing was set to low.
- Fixed some missing textures issues
- Fixed a small bug where the music on the main menu would be interrupted by multiple inputs.
- Adjusted the NPC battles between the Church of Death and Essencemancers factions at the Cathedral of Life
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