Patch 7.41c is out now and you can check out the patch notes [url="https://www.dota2.com/patches/7.41c"]here[/url].
In addition, over the last few days we've addressed the following issues:- Fixed illusions not duplicating the correct level of neutral item enchantment
- Fixed Bloodstone's Bloodpact having a superfluous stack counter
- Fixed Conjurer's Catalyst getting into a state where it never triggers
- Fixed Consecrated Wraps having varying sell cost based on how many charges are active
- Fixed Crella's Crozier Rite of Rumusque healing for more than intended when redirecting heal from targets with other sources of health restoration
- Fixed Crella's Crozier not working on health regeneration
- Fixed Crella's Crozier working on overheals
- Fixed Jidi Pollen Bag's tooltip overstating the damage it deals
- Fixed Refresher Shard's mana cost not showing on the item icon
- Fixed Refresher Orb and Refresher Shard sometimes not sharing a cooldown
- Fixed Abaddon's Withering Mist creating particles when a unit dies
- Fixed Ancient Apparition's Chilling Touch consuming more mana when triggering Specialist's Array or Hydra's Breath.
- Fixed Ancient Apparition's Bone Chill with Aghanim's Scepter not updating to the Scepter values until the Bone Chill per hero level interval was achieved
- Fixed Axe's Battle Hunger with Level 10 Talent sometimes permanently granting Axe bonus movement speed
- Fixed Bristleback being able to use Quill Spray while channeling if it is on Autocast
- Fixed Centaur Warrunner's Hoof Stomp not being treated as an ability cast by other abilities (Pugna's Nether Ward, Silencer's Last Word, etc.)
- Fixed Chaos Knight's innate not being duplicated to his illusions
- Fixed Clinkz losing health when tread swapping while having bonus health from Death Pact
- Fixed Clockwerk's allies sometimes getting stuck inside his cogs
- Fixed Dark Willow's Bedlam displaying a cast range
- Fixed Dragon Knight gaining flying movement with Aghanim's Scepter before level 4 Dragon Form
- Fixed Earth Spirit's Enchant Remnant not being affected by cooldown reduction when cast on a stone remnant.
- Fixed Enigma's Eidolons not having +-4 damage spread
- Fixed Kazurai Katana being affected by status resistance
- Fixed some instances where Kazurai Katana could unexpectedly fail
- Fixed Kunkka's Admiral's Rum having the incorrect hangover duration when applied from Kunkka's Ghostship
- Fixed Lich's Frost Shield healing Lich's Ice Spire past its max health
- Fixed Lone Druid's Spirit Bear counting as a Creep when attacking Undying's Tombstone
- Fixed Lone Druid's Inscribed Gem "Entangling Claws Duration" not tracking properly
- Fixed Enchanter's Bauble not working on Lone Druid's Spirit Bear
- Fixed Lone Druid's Spirit Bear being able to move items to stash while dead by manually dragging items into the stash
- Fixed Mars trying to block the ground if targeting his own position with Bulwark
- Fixed Mars God's Rebuke not having its targeting reticule match the actual area of effect
- Fixed Meepo clones not properly syncing cooldown of multiple copies of the same item
- Fixed Meepo clones being able to use Megameepo
- Fixed Meepo's Divided We Stand being able to clone Roshan's Banner
- Fixed Mirana's Celestial Quiver not appearing in damage breakdowns or appearing to update its damage in regards to spell amplification
- Fixed being able to track Monkey King through Changing of the Guard with pings or click commands.
- Fixed Muerta's Spectral Slug debuff incorrectly visually appearing to be applying ethereal to debuff immune heroes when they are not ethereal
- Fixed Muerta's Supernatural stacks lost upon Death rounding up instead of down
- Fixed Outworld Destroyer's Astral Imprisonment hiding a debuff immune hero's health bar
- Fixed Phoenix's Dying Light not having increased radius with certain AoE increasing items
- Fixed Rubick not gaining Faceless Void's Reverse Time Walk even when he have scepter
- Fix Slark's Shadow Dance not displaying the duration of the buff in the buff bar
- Fixed Sniper's Headshot not slowing while Take Aim is active
- Fixed Sven's Warcry showing a "Warcry Aura" on nearby allies that doesn't do anything when he has Aghanim's Shard
- Fixed crash when Tidehunter eats a fish with a completely full inventory
- Fix Tidehunter's Leviathan's Catch not working if Tidehunter ate a fish while stunned.
- Fixed heroes gaining health after Tinker's laser with Aghanim's Scepter expires
- Fixed Treant Protector being able to maintain Nature's Guise invisibility when casting Nature's Guise and leaving the trees in the same frame
- (Ability Draft) Fixed Undying being able to refresh Ceaseless Dirge with Tinker's Rearm
- Fixed Ursa's Enrage visual effects lingering longer than the ability duration
- Fixed Venomancer's Snakebite dealing damage multiple times on triggered attacks
- Fixed Winter Wyvern's Winter's Curse causing targets with Chipped Vest to damage Winter Wyvern during the curse
- Fixed Winter Wyvern's Winter's Curse causing all Blade Mails to stop working during the duration of the cast
- Fixed Winter Wyvern's Winter's Curse not increasing its duration when enemy illusions enter the area or an enemy entered the curse very close to the time it was created
- Fixed being able to sometimes use some items during Winter Wyvern's Winter's Curse if the duration was extended
- Fixed Winter's Curse status labels not updating appropriately if the duration was extended
- Fixed Zeus's Nimbus visually showing the incorrect number of pips for how many hero hits it takes to destroy.
- Fixed Progressive Refinement not working for SFM
