- Tauche in die Story ein – eine packende, auf einem Roman basierende Geschichte
- Genieße die Erzählweise – fast 100 hochwertige Cutscenes mit bis zu 2 Stunden Gesamtdauer
- Wechsel die Form – Menschen und Dämonen verfügen jeweils über nützliche Fähigkeiten
- Kämpfe wie ein Dämon – Third-Person-Nahkampf mit einer Vielzahl von Angriffen, Kombos und Gegnern
- Erkunde – zahlreiche, kontextabhängige Interaktionen mit der Umgebung
Devil's Hunt
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ARE STORY AND STORY TELLING IS GOOD?
Story? Story telling? Thats joke right? There is no such a thing in this game... Jokes aside thats probably one of worst story telling i saw in video games... It was terrible... I dont even want to talk about that, i dont even want to explain how bad story and story telling are... They are just bad, end of discussion...HOW ABOUT AREA DESIGNS?
Hmmmmm... Yeah... We dont have them... You think im joking right? Sadly no... This game have linear, basic and terrible are designs... Its pretty much same as story and story telling; ''They are just bad, end of discussion...'''GAMEPLAY MECHANICS? AW HELL NA!
Hahaha... Gameplay mechanics are like damn demo game... Its not playable at all. Even basic running animation and function not working properly... If this was demo gameplay i would say ''Not bad, they can fix this with full version.'' but this is damn full version of game... Even i can say i played lots of demo game with better gameplay than this! I'm gonna say same thing again... Gameplay mechanics are just bad, end of discussion...BOOS FIGHTS ARE ENJOYABLE? HAHA, YOU ARE JOKING RIGHT? RIGHT?
BOSS fights are pretty basic, they dont have that much different moves/patern and their design is not that good aswell. Basicaly they are like normal enemies but with big bodies. I cant say they are so bad but they are not good either...PERSON WHO MADE THIS GAME VISUALS WENT BLIND IN FACT HE WAS PROBABLY BLIND WHILE MAKING THEM!
SMH... Thats one of worst visual quality i saw in 5-10 year... Its just bad... Pretty bad...OUTCOME EVALUATION
As a result... You can buy this game for 3$ but, this game not even worth to play for 3$... To be honest for playing this game i dont even take money... If somone told me ''Play this game and im going to give you XX dolar for playing this game'' and i would say no to this offer... Yes this game is not playable/enjoyable even if you earn money ib return... Dont buy, dont play, just leave this game alone and look other games... I tried my best to enjoy this game, i realy tried but, its not possible... You can even play some flash games better than this... Yes their gameplay is basic and their graphic is bad but, at least they are enjoyable...RATINGS
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TL:DR
An action-adventure game that is worth buying on sales for not more than 10 bucks. You were killed and while investigating reasons and suspects you suddenly get caught in the middle of a fierce war between Angels and Demons, As you uncover your demonic powers you must choose sides. And so you will. Not the best game around and too short (about 7 hours of gameplay), but good story and can be fun for a while.WARNING
This positive recommendation vote is an ENCOURAGEMENT for a small studio that did better with far less money than sometimes big studios with plenty of resources available do. Read everything for an overview of the real state of the game. Please bear in mind that this is neither Devil May Cry nor Darksiders series. But then neither is the price.PROS
- Good story with decent narrative. - The game and story become better as you advance through its chapters. - Almost decent graphics. - Interesting design for Desmond's house, Angel's Headquarters and some more locations. - Acceptable gameplay. - Adequate feeling of fighting hell & heaven creatures. - Simple skill-tree and simple combat mechanics (only 3 skills easy to understand and cast). - Boss fights are well designed but not challenging enough even on high difficulty mode. - Collectible lore for the secrets lover.CONS
- Fighting your way through chapters can become repetitive and boring. - The game feels somehow unfinished or maybe they planned for a sequel (I actually restarted the last chapter several times waiting for a continuation I thought I missed). - Not too many types of enemies, you can learn very fast your opponents. - Some of the cutscenes have glitches and animation problems. - Game is too short, from a single-player with no multiplayer you would expect an experience of 10+ hours long plus the cutscenes. - The story is not an innovative one, I am pretty sure I saw this story somewhere else but I cannot remember where. - The Hell design is not the best around (too repetitive scenery), I think Doom Eternal did a much better job for a similar environment, - The combat system is, as mentioned above, very easy to master but sometimes it feels clunky. - Voice acting is not the strong point of the game. - The game still has a few bugs. - It seems there are no support and updates for the game.CHECK CURATOR PAGE FOR MORE REVIEWS
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Verfasst: 15.11.20 18:01
NEGATIVE:
- Regular Fatal Error crashes that force you to skip some cutscenes because else the game is just gonna keep crashing
- The main character is really stupid and not interesting in any way
- Absurd dialogues that make you wanna facepalm every 5 seconds
- A lot of things don't make sense and don't even relate to the story
- Poor combat system
- Boss fights only start to get challenging and interesting only after chapter 7 (ON HARD) and even after that, the AI can still be really stupid
- Very bad lipsync. Sometimes you even hear the characters talking but there is no movement with their lips
- Sound is totally messed up: the one character you can barely hear talking and then the other one besides him is way too loud
- Just way too many bugs..
POSITIVE:
- The graphics are actually good
- The game store page thumbnail looks cool
- Cool interior design of the main character his house
- Good game soundtracks
- I liked the character [spoiler] Lucifer [/spoiler] his tattoo's
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Verfasst: 25.09.20 21:31
The following part is not about the game but it is about the dev studio Layopi Games!
The CEO of the company didn't paid the employees for months and the Studio was closed back in March without letting the employees know, that this might happen. The staff even went to work only to find the office empty and all their stuff was thrown in the trash. Source: Layopi Games Closure So I can't understand why this game is still up. So far, I couldn't find any information on whether the ex-staff will get their overdue payments. The publisher 1C Entertainment apparently doesn't care and even Humble Bundle doesn't mention anything about this issue but still sell it. I hope the ex-staff will get their paychecks. Can't recommend to buy this game first and foremost because of the now closed studio and there is uncertainty as to whether employees will be paid for their work.
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DISCLAIMER: This is a full review, and NOT a first impressions review
Devil's Hunt is a game developed by Layopi Games and published by 1C Entertainment On paper and with the promotional footage, this looks semi-decent. Playing it is a whole different kettle of fish The game's graphics are okay, but nothing special. There are horrible textures littered everywhere. The animations are cheap and really poor and the amount of times this game has made my PC do a hard reboot shows how poorly optimized this game is - the game uses up the PC's CPU horrendously so be careful, if you do decide to purchase this game (which if you have been convinced yet, you shouldn't...) The story is short, boring and predictable. I'm even surprised I actually managed to finish it. It feels like a cheaper (much cheaper) version of the Devil May Cry series but fails horribly in all departments, especially with it's story. The cutscenes are rough and feel unfinished. The audio mixing is just bad and the voice acting feels cheap Overall, Devil's Hunt is a game that looks good on paper and with it's promotional material, but when played, it's absolutely horrible. I honestly don't know why I bought it in the first place, primarily I bought it because 1. it was cheap at the time I bought it and 2. reviews were 'Mixed' but now have shifted to 'Mostly Negative' and I can see why - I should have also been persuaded by the 47% rating on Metacritic, but I don't always trust Metacritic when it comes to ratings As mentioned previously, it's a cheap Devil May Cry game gone horribly wrong - think DmC: Devil May Cry but horrendously bad. It looks like it has potential, and it did, but with it's boring story, horrible optimization, sub-par graphics, uninteresting characters and so on, Devil's Hunt is a game you should steer clear away from, even if on a sale...NOT RECOMMENDED :(
REVIEW SOURCES: [list] [*] None
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343 Std. insgesamt
Verfasst: 16.05.20 17:56
tl;dr
Plagued with performance issues and crashes in my case I can't say I recommend Devil's Hunt. In fact, you may quote me saying the exact OPPOSITE. Disappointment permeates this brawler with RPG elements following a hell-bound protagonist as he assumes the role of an Executor in Lucifer's service, but finds out it's not exactly as exclusive he imagined it to be. A highly flawed game employing limp storytelling that mostly misses key narrative beats with rather basic gameplay... yet I can't help but sympathize with the developer's very first outing. If there was one point of praise it would be rather impressive visuals until animations kick in. I just wish more of the production budget spilled beyond mere presentation. Give this one a wide berth unless you accept high levels of jank.Full Review
Game is supposedly based on a novel, but if this was their adaptation I have to wonder how much was left out or simplified beyond recognition to work as video game adaptation. What's left still makes for a decent hook – we play as Desmond, an affluent youth employed in his father's company and perfectly happy with his girlfriend, who on the very night when he decides to propose has his entire world turned upside down after said girlfriend cheats on him. In mad rage he commits suicide by car crash and ends up in hell only to claw his way out, meet some unsavory types and end up signing a contract to become an Executor. These enforcers and assassins in Lucifer's own employ are unambiguously evil as they reap souls, realization sitting with Desmond just fine as he sets upon a path of vengeance... only to realize things aren't exactly as clear cut as they seem. And what is this “Savior and Destroy” nonsense people keep referring to him? Rabbit hole goes quite a bit deeper as angels, demons and renegades get involved, but that's the gist of it. Problem? Game is really, really weak when it comes to telling this story. Issue further exacerbated by the fact writing and VA are equally weak which more often than not ends up detracting from the experience. Even putting that aside for a moment it's just a very unevenly paced story. It is content to merely prod you along the way, sometimes skipping scenes and omitting key motivations, presumably due to cut content, so you end up with characters switching sides and such almost on a dime. It's incredibly jarring. That's in addition to introducing important figures and forgetting about them immediately following their introduction. Chiefly, game fails to build any connection to events or characters that transpire because it indulges in dealing with cliches without even aspiring to novelty. Protagonist has daddy issues? Rival who hates your guts? Both of those are bastards to the protagonist simply because? Check, check and check. Especially the former who gets hints of backstory development only to be swept under the rug. Couple dynamic you'd expect from Desmond and Kristen largely boils down to absent love interest and working on protecting her as a bargaining chip when stakes involved are MUCH bigger. Entire story department is a jumbled mess that never clicks. But hey, this is a brawler, you might say. Why does story matter? Put your seat belt on because it's not like game itself fares much better when you break it to individual systems. Oh man, performance. I stopped counting how many times Devil's Hunt crashed on me after tenth occurrence and simply accepted it as part of the package I'll have to work around. This meant repeating five to ten minute sections which wasn't a big deal, but hard locking my PC requiring rebooting to solve was. Let's not even mention humorous visual bugs like Desmond striking the ever intimidating T-pose and less amusing ones like game bugging out interaction prompts. Less said about horrendous, dropping to single frames-per-second performance towards the end the better. Overall impression is one of a game held together by duct tape that falls apart the moment something more than small arenas with mere handful of enemies or corridors are thrown at the player. And yes, this has adverse results later on when Devil's Hunt uses bigger groups and keeps spawning enemies to work around obvious technical limitations. I don't usually mention hardware performance, but in this case it warrants a massive red flag and something to keep in mind if you're allergic to higher levels of jank. For what it is I think gameplay might be the second most notable element present. Because it works. Before I get into combat itself, which is the real meat and potatoes of Devil's Hunt, I should go into how it's all structured. There's next to nothing to do other than running across enemy groups until they engage you in combat. Meaning game is a sequence of linear areas where you will often be prompted to press that action button so Desmond can jump over an obstacle, teleport across set points, pick up few lore pages, etc. Don't even dream about doing anything other than running around because everything else is relegated to these telegraphed hotspots you cannot miss. I bring up this seemingly irrelevant point because I think other games have framed this differently by giving you the ability to jump or sneak simply to increase the range of actions you can do outside of combat. In rare occasions you have a fork in your path game the route you opt against will become unavailable meaning you better pray you've chosen the wrong path or those secrets/souls are getting left behind. I played with the gamepad because it seemed appropriate for a brawler of this type and that made it all the more puzzling because it's the SHOULDER buttons that are assigned to attacking and not the front buttons you may expect. Light and heavy attacks are present along with very few unlockable combos. To spice it all up there are three fighting styles in the game and you should have them completely mastered by the end of the game as you acquire souls from enemies/caches to upgrade skills; Executioner (mainstay you'll use most of the time against demons), Unholy (used against angels and limited ranged capabilities) and Void (specialized style you advance in by finding hidden scrolls). Each of these styles gives you three slots you can assign their respective abilities to, but they also have passives like decreasing cooldown on abilities, increased health, etc. You can switch between the three at any point during combat, but I believe their effects are limited only to while you're attuned to individual style. Naturally, being an Executor you have a demon form you can change into when your bar is full which is quite the trump card as you rip and tear. That's the break down, but how does it all work? Surprisingly competently. You'll run into typical problems like enemies getting stuck in cycles, but much better developed games are not exempt from those. Real issue is later on when game starts throwing higher tier enemies at you when simple demonic grunts are not enough. Getting caught between three ranged demonesses, two chunky boys in melee and fire tossers as your framerate dips is a marvel to experience. Enemy synergy is either totally absent or overly tuned so you risk getting locked into stun cycle or camera decides it wants to end you at that very instant. When you account for flabby finishers, stifling arenas and limited enemy variety you'll quickly see everything Devil's Hunt can set against you. There is a point when you have all three styles and enough points spent that you finally have control and you can see that glimmer of enjoyment before it is snatched away by sub-par execution. Being a deservedly negative overview you may be wondering if there's something I actually enjoyed and yes, there is. Visuals. Devil's Hunt is a kind of game that looks amazing in screenshots. Less so in motion and once you play it for extended period of time. Lots of pre-rendered cutscenes as well.
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Release:17.09.2019
Genre:
Action-Adventure
Entwickler:
Layopi Games
Vertrieb:
1C Company
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
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