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https://www.youtube.com/watch?v=UVZ2lE3xasI
Hey everyone, today we've got another free content update for you! v1.3 features six new playable levels, a new speedrun timer, level editor improvements, and more! To celebrate, [b]Distance and the soundtrack DLC are 50% off[/b] for one week starting at 10am PT! As usual look below for the full changelog and some fancy screenshots.
[b][u]v1.3 Changelog (Build 6838):[/u][/b]
[b]General Improvements[/b]
- [b]6 new levels![/b] [list]
- Luminescence (Sprint level)
- Vibe (Sprint level)
- White Lightning Returns (Sprint level)
- Micro (Sprint level)
- Sector 0 (Sprint level)
- Electric (Challenge level)
- Starts upon playing the first level in a time-based mode (e.g. Adventure, Sprint, etc.)
- Timer turns red (marked as an invalid run) if level is skipped or you return to the main menu early
- Exports events to speedrun_timer.txt in Distance install directory
- Added visual color preview to each item in the color preset list
[b]Level Editor[/b]
- Added 17 new textures to Simples textures
- CarScreenTextTrigger now works in Arcade modes (added "Ignore in Arcade" checkbox)
- CinematicCameras now persist through death and are not affected by the "death cam"
- New additions to SetAbilitiesTrigger [list]
- "One Shot" (Whether not this trigger can be triggered more than once)
- "Restore Abilities On Exit" (Restore abilities to previous settings after exiting the trigger volume)
- "Restore Abilities On Death" (Restore abilities to previous settings after car explodes)
- "Delay Before Restore" (Delay duration before restoring abilities from exiting trigger or car explosion)
- RainLoop01_2D, RainLoop02_2D, ..., RainLoop11_2D
- RainLoop01_3D, RainLoop02_3D, ..., RainLoop11_3D
- Upon EventTrigger the CinematicCamera will take over for a custom duration
- You can also set transition times to/from this camera
[b]Bugs Fixed[/b]
- Fixed issue where SectorFunctionPoster would always override custom text (now only overrides in Adventure mode)
- Garage color presets no longer display over car name text
[b]EDIT (6/8):[/b] Build 6839
- Adjusted medal times for Vibe and Micro
- Fixed bug with clicking Workshop highlight buttons in the main menu
[b]WORKSHOP HIGHLIGHT[/b]
The Workshop Highlight has certainly been overdue for an update, so here are 10 excellent new levels for you to try out! https://steamcommunity.com/sharedfiles/filedetails/?id=1545830054 https://steamcommunity.com/sharedfiles/filedetails/?id=1494945133 https://steamcommunity.com/sharedfiles/filedetails/?id=1718602453 https://steamcommunity.com/sharedfiles/filedetails/?id=1581656993 https://steamcommunity.com/sharedfiles/filedetails/?id=1441380632 https://steamcommunity.com/sharedfiles/filedetails/?id=1513504414 https://steamcommunity.com/sharedfiles/filedetails/?id=1425812313 https://steamcommunity.com/sharedfiles/filedetails/?id=1749813432 https://steamcommunity.com/sharedfiles/filedetails/?id=1559158081 https://steamcommunity.com/sharedfiles/filedetails/?id=1557852871 For those curious about the PS4 port or the Nexus soundtrack update I also posted a little bit about both on refract.com. Let us know what you think of v1.3 below and we hope you enjoy! - Jordan (with everyone at Refract)

