[b][u]v1.4 Changelog (Build 6895):[/u][/b]
[b]General Improvements[/b]
- [b]Added new Refract levels:[/b] [list]
- Liminal (Sprint)
- Serenity (Sprint)
- Zenith (Sprint)
- Affect (Sprint)
- Beta Echoes (Sprint)
- Biotec 4 (Challenge)
- Canopy (Reverse Tag, Main Menu)
- Fiber (Sprint)
- Fleeting Images (Reverse Tag, Stunt)
- Gravity (Sprint)
- Hardline (Sprint)
- Mentality (Sprint)
- Noir (Sprint)
- Overdrive (Sprint)
- Sender (Sprint)
- Shallow (Sprint)
- Shrine (Sprint)
- Sugar Rush (Sprint)
- Tetreal (Sprint)
- Turbines (Sprint)
- Wired (Sprint)
- Clicking "Online" now gives you the option to Quick Join, Browse, or Host
- Quick Join feature automatically joins an open game, and if none are available it creates a new lobby
- Improved how the loading UI handles various situations (connecting to server, refreshing server list, etc.)
- Changed all instances of "Server" to "Game" or "Lobby" depending on the context
- Max Players is now adjustable without having to type in a number
- When unclicking Private on "Host a Game" the password field is now cleared
- Removed "... has loaded!" chat message for all platforms
- It now says "... has joined the lobby" or "... has joined the game" depending on the context
- [b]Host a Game[/b]: Pressing Enter while selecting the password input field now starts the server
- [b]Host a Game[/b]: All numbers 1 to 12 are options again (instead of multiples of 2)
- Replaced "Back to Lobby" button in pause menu for online hosts with "Main Menu" (with added help text to clarify we're returning to the lobby)
- Server Connection, Lobby Refresh, and Quick Join timeouts shortened to 15 seconds instead of 30 seconds
- Changed default server name to just the name of current player so it's consistent across all platforms
- Minor clean up to game lobby visuals
- Now going back to the main menu as a non-host takes you back to the Online menu options
- Removed Workshop highlight section (since the Workshop area in Steam already does a fine job of this)
- Removed Reddit button and gave more prominence to Discord button
- The Garage button is now re-highlighted when returning from the garage in the main menu
[b]Level Editor[/b]
- Added new foliage particles (textures 106 - 111)
- Improved music track selection window (used in Level Settings, MusicZone, MusicTrigger, CutsceneManager, and AudioEventTrigger)
- Improved Particles "Seed" tooltip text
- Groups are no longer dissolved if "Ignore Culling" is on them
- [b]CinematicCamera[/b]: Setting "Trigger Time" to -1 now enables this component to not ever return to the chase camera
- Added new level editor objects: HalcyonTri, HalcyonTriSingle, HalcyonTriCollision, and HalcyonTriSingleCollision
As for changes to music selection in the editor I made this handy chart for converting from old IDs to the new names: [url=https://docs.google.com/spreadsheets/d/1FNVZ8khvA-zVzzNVwscSD700ELZiN-Io-quO7FxhYWw/]MusicCueID Conversions[/url]
[b]Bugs Fixed[/b]
- Fixed bug where going from the level grid to the level set buttons could result in nothing being selected (e.g. after returning from Adventure)
- Fixed bug where the diamond flare would appear with the "finished" medal image in the split-screen pause menu
- Fixed bug where menu camera rotation/zoom could be affected while hovering over an input field
- Fixed bug where the Visit Workshop button was visible on non-host game lobbies
- Fixed bug where "No Servers Found" wouldn't appear if using server browser checkboxes
- Restored missing texture links for HalcyonCoilgunInternal material
- When in Steam offline mode it no longer tries to auto-search for replays upon level load
- Fixed bug where entering a seed into Trackmogrify and pressing Enter wouldn't close the menu in the lobby
- Fixed bug where you could access locked levels using the advanced level select menu (both Solo and Online)
- Fixed bug where animation timing in Instantiation was off by a few seconds and the power poster wasn't counting down
- Fixed bugs with button selection in the lobby after returning from Customize Car, Trackmogrify input, or level selection
- Fixed bug where Legacy levels were locked even if you had the Gold Collector achievement
- Fixed bug where replays using cinematic cameras (e.g. Variant Blue) wouldn't work with level triggers due to culling issues
- Fixed bug where two cars were visible during the Collapse (Nexus campaign) cutscene
- Fixed bug where deleting a profile wouldn't reload the main menu (and progress bars would be incorrect)
- Fixed bug where having a checkpoint in a group could result in the entire group changing color

