Improvements and Adjustments
- Adjusted audio mix so music and sound effects are more balanced at Default levels (For best results we recommend you reset audio settings to Default)
- Reduced the amount of time health drops remain active during Atlan missions
- Sprint VFX are now disabled for auto-sprint
Atlan
- (*PT) Reduced how long health drops linger in the world when in the Atlan
- (*PT) Updated the Atlan combo system so that after using a Finisher, the player can still use the previous one
- ㄴPlayers were paying too much to use a Finisher, which led to holding on for the most powerful attacks and then cashing out. This creates a more dynamic combat experience that rewards building up multiple Finishers for extended combos and more strategic decision-making
Dragon
- Dragon combat experience has been updated to allow players to move more swiftly through the experience
- ㄴMost enemies faced when on the Dragon will now only fire Hell Surge projectiles, allowing for more opportunities to empower the Autocannon
- ㄴThe Empowered state for the Dragon’s Autocannon now lasts longer
- ㄴ(*PT) Empowered shots from the Dragon’s Autocannon after a perfect dodge will go through projectile shields
Bug Fixes
Achievements
- Resolved an issue in which some users could not unlock the [b]Berserker Achievement/Trophy[/b] upon obtaining the necessary upgrades. This should resolve retroactively for affected users
Audio
- Fixed an issue with music potentially pausing when transitioning between levels
- Addressed an issue in which VO was getting cut off during ending cinematic for [i]The Holy City of Aratum[/i]
Ultra-Nightmare
- Difficulty Settings - adjusted the modified (M*) tag to persist after reverting to Default Settings in Ultra-Nightmare
- Fixed an issue in which the Death Marker did not display the correct enemy name when killed by an armored Leader or Enforcer
- Addressed the Death Marker so it no longer displays "???" when the player is killed by the ground spike AoE attack from any Cyberdemon variant
- Updated the Death Marker so the Mancubus (who fires acid hazards) name now displays correctly
Cinematics
- Fixed an issue in which the sound effects were not consistently playing during the interstitial sequences in [spoiler][i]The Old One[/i][/spoiler] boss fight
- Fixed an issue with music potentially dropping out during cinematics
- Addressed issues with subtitle timings for multiple languages
Crashes
- Fixed rare crash after destroying the gore portal in[i] Siege - Part 1[/i]
Gameplay
- Resolved an issue in which the Shredder could lose functionality after performing an execute move
- Addressed a bug where the Shield Saw could lose functionality after being caught, then melee attacking a dazed enemy
- Fixed an issue with upgrade functionality not working when re-equipping a shield rune after maxing out the upgrades
Menus
- Fixed an issue in which some players were unable to select and enter [i]The Holy City of Aratum[/i] via the level select menu
- The Battle Knight codex is now obtainable and will appear in the Codex menu
- Addressed issues in which the Chapter Selection text and the Command Bar UI element would flicker
- Fixed an issue encountered by some players where Campaign map completion was reset to 25% after the previous update
- Resolved an issue in which players could skip to future levels by highlighting them in the Level Selection menu
- The Arachnotron Codex page now appears consistently within the Dossier
- Addressed an issue in which the "Field Of View" menu slider could lose functionality after cutscenes or Shield bashing through a wall
- Resolved issues in which opening/closing the Dossier and reloading Checkpoints could cause the Shredder Barbed upgrade to unequip itself and the Pincushion and Ricochet upgrades would be equipped simultaneously
- Menus – the (M*) marker is now present on Campaign Save Files that have been modified
Rendering
- Added an additional control to customize image contrast when using HDR to fix issues where the image appeared washed out for some users
