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Path Tracing Support with DLSS Ray Reconstruction
[p]Path Tracing is officially supported on the range of NVIDIA GPUs, video settings and system requirements noted in the table below. Path Tracing, when combined with DLSS Ray Reconstruction adds accurate light bounce modeling, bringing new detail into view on material surfaces and reflections at a level previously not possible in a DOOM game. [/p][p][img src="https://images.mweb.bethesda.net/_images/DoomTheDarkAges_PathTracingHardwareReq_1920x1080-03.jpg?fx=50&fy=50&f=jpg&h=1080&w=1920&s=PGraGhwNo5mLnKsWSZpVNW6Sl5QTUguolxi3EPZ10rI"][/img]Required drivers: NVIDIA 576.75 or higher[/p][p]To enable Path Tracing, go to the Video Settings menu, and scroll down to the Path Tracing section and set Path Tracing to On. To enable Ray Reconstruction, select it as the Denoiser in the Path Tracing section of the Video Settings menu. Make sure to apply your settings changes before returning to gameplay. [/p][p][/p][p]While users on other supported GPU models are free to attempt to run the game with Path Tracing enabled at lower settings, 60 FPS, correct visuals and game stability are not assured when doing so. [/p][p][/p][p]Click here for more information from NVIDIA regarding Path Tracing and the Ray Reconstruction in DOOM: The Dark Ages[/p][p][/p]Benchmark Mode
[p]Benchmark mode creates a consistent, nearly deterministic path through a section of select DOOM: The Dark Ages levels to that players can see how their systems perform under a variety of video settings. Using this mode players can see how far they can push their system performance. [/p][p]To access Benchmark Mode, go to the Extras section of the Main Menu and select Benchmark Mode. From here, you can select and run any of the following Benchmark Levels:[img src="https://images.mweb.bethesda.net/_images/image%20(54).png?fx=50&fy=50&f=jpg&h=640&w=772&s=GNUWeYC2-Ev543xefTz0xaVy2SWFRhH-5DPt6s4CMFk"][/img]While running a Benchmark Level, graphs show FPS, total frame time, GPU and CPU frame time. Use the controls listed at the bottom of the screen to toggle graph metrics between FPS and milliseconds, and to toggle graph visibility on/off[/p][p][img src="https://images.mweb.bethesda.net/_images/TDA_Benchmark01.png?fx=50&fy=50&f=jpg&h=2160&w=3840&s=Ibi1x1wY9XlrLTMA2EMCXCqJfiWhA1Tt24Mp8tZmtbM"][/img][/p]