News Liste Double Action: Boogaloo

Double Action: Boogaloo v1.3.2.0
Double Action: Boogaloo
01.01.21 06:33 Community Announcements
Zitat:
How's 2021? Does it smell nice?
It smells of burnt gunpowder. Less so than the previous year, though.

Hello everyone,

the world finally made it through 2020, so here's a treat to start out the new year!

The full changelog can, as always, be seen at:
https://github.com/BSVino/DoubleAction/blob/develop/CHANGELOG.md

Highlights


Melee Rebalance


This attempts to balance brawl-centric styles of play with other playing styles by making the following changes:
  • Bring gun brawl (stock attack) damage down to the current level of regular melee attacks, so that you cannot 1-hit-kill people with 100% health even if you have the bouncer's melee buff unless you have a heavy weapon (Persuader/Vindicator/Black Magic).
  • Melee attacks can now no longer be held down for more than 5 punches.
  • People have been abusing the full-auto nature of melee attacks using console commands and this fixes that.
  • Style bar usage for melee attacks is now based on the damage potential of the attack.
  • Akimbo Stallions/Sentinels now have the same melee damage as a single Stallion/Sentinel


Diminishing certain bonuses over time


[olist]
  • After winning a race/dropping off a briefcase/killing the wanted, you are rewarded with a super style meter.
  • This meter's depletion rate is now doubled every minute.
    The initial depletion rate has been halved to compensate.
  • When chosen as the wanted, you get healed every time you kill someone.
  • This heal will now halve every minute.
    The initial amount of healing has been doubled to compensate.
    [/olist]
    This will mean that even experienced players will no longer be able to hold on to these bonuses for an extreme amount of time.

    No longer automatically dropping weapons to make room for weapons picked up from the ground


    This stalled people too much in case the game dropped the wrong gun. Press G to drop manually. The old behaviour can be restored with the "da_drop_overflow_on_pickup" variable.

    Other changes


    • Add Russian translation for the menus by Louie
    • Fix a race condition in the vote kick system allowing people to survive a kick vote by reconnecting at a certain time
    • Make da_version_server respond in rcon properly
    • Changed a few drums from prop_physics to prop_physics_multiplayer in order to be able to walk through them.


    What now?


    The official servers have been updated or will be updated once they have drained of players using the old version.
    All other server owners have been notified about this update and will probably update their servers to the new version very soon.

    You will not be able to find servers that haven't updated yet with the in-game server browser.
    However, you will be able to find them using the Steam server browser, but trying to connect will yield a version mismatch error.
    I recommend using the in-game server browser until all servers have updated.

    Servers updated so far:
    • SimRai
    • Superfall Boogaloo!
    • dr.N0s
    • EMR
    • Jim's
    • [ju:nien]
    • karn's
    • Knalltüten
    • OurDare
    • RIVINS
    • Rudeflesh
    • Tuijnenburg


    EDIT:
    There's an unofficial community discord server, managed by slikktic and [L'SL] Lucasjlw™:
    https://discord.gg/aycVCUDrXj
    Logo for Double Action: Boogaloo
    Release:23.10.2014 Genre: Actionspiel Entwickler: Double Action Factory Vertrieb:keine Infos Engine: Source-Engine Kopierschutz:keine Infos Franchise:keine Infos
    Einzelspieler Mehrspieler Koop

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