- Black screen or crash when clicking Multiplayer
- Graphine / list.h / tiledtextures crash
- Fix for unloading transports
- RTS follow behaviour improvements
- Kiting RTS AI by drawing units back should no longer be possible
- General Strategymap AI improvements (improved attacks & expanding)
- RTS AI improvements (making attack teams & pathfinding)
- Fixed a crash that happened on return to lobby vs three AI's
- Fixed a team/faction issue that caused instant win or loss when entering RTS combat
- Fixed a crash on next loading screen if client is returned to main menu from battle result (when host disconnects for example)
- Fixed issue with units disappearing after catherine decision (lose 10% of your army)
- Fixed issue with disappearing armies dues to saving between combats in the same turn
- There is now a setting for golden dragon on/off
- There is now a setting for golden jetpack on/off
- Golden dragon/jetpack stay visible after save/load
- Fixed an issue with gamespeed being incorrect after loading of savegame
- Fixed an issue where reserves counted for the entire turn (several battles in same turn had buildup of reserves)
- Black screen or crash when clicking Multiplayer
- Graphine / list.h / tiledtextures crash -- temporary workaround can be found here: http://bit.ly/12uVziP
- go to your library in steam, right click on Divinity: Dragon Commander and select properties.
- You will see a tab BETAS on the top.
- Select it and enter the following code in the private betas section: W7QQVNWzQ8X8QRd6
- You should now have a "Preview" option in the dropdown list.
- Select it and wait for a moment as steam syncs to the Preview branch.
