Patch Notes:
For owners of [b]The Pale Reach[/b]
- Added The Pale Reach area - and all the features and content it contains.[list]
- Players can check their map to see how to get to this new area.
For all players
Features
[list]- Added a “Control Icon Style” setting to the Display tab. This can be used to force the game to use Xbox/PlayStation/Nintendo Switch button icons, instead of attempting to detect what’s plugged in.
- Added a “Heartbeat SFX” setting to the Accessibility tab. This can be disabled to silence in-game SFX that feature a heartbeat. (These SFX are mostly in The Pale Reach)
- Added Razer Chroma integration for a number of in-game effects.
Adjustments
[list]- The “Quests” and “Messages” screens now have multiple tabs.
- Increased the size of the Message Detail window, and the text size.
- Added an “Additional Content” button to the main menu.
- Slightly rearranged the Encyclopedia layout to show an icon representing the area that a species is found in.
- Equipment that provides an aberration bonus will now provide it all the time (previously, damaged equipment would not add its bonus to the total).
- V-sync is now enabled by default for new players.
- Added and updated some names in the Credits.
Fixes
[list]- The game should no longer silently overwrite a corrupt save when loading from the main menu. It will now show an error message directing players to customer support for recovery assistance.
- Fixed an issue introduced in 1.3.0 that caused crashes when reading some messages in some languages.
- Fixed an issue where the dock at Ingfell would disappear if you looked at it from the wrong angle.
- Fixed an issue where the previous line of dialogue would show for a frame as the new line was loading in, making it look and feel as though you’d accidentally skipped over a line. This issue was more prevalent in Chinese, Japanese and Korean languages.
- Fixed an issue where restoring settings back to default would cause the game to forget which save to use for the ‘Continue’ button.
- Fixed an issue where the in-game time would slow or sometimes stop progressing completely for some players. This usually occurred on long-running saves of over 150 days of in-game progress.
- Fixed an issue where some Red Snapper, Barreleye and Ghost Shark fishing spots were not repopulating correctly.
- Fixed an issue where a couple of the wildlife encounters could very occasionally breach through islands.
- Fixed an issue with a collision box on one of the islands in Stellar Basin.
