Patch Notes:
For owners of The Iron Rig:
Features
The Iron Rig paid DLC - a new constructable destination visitable at any time in your playthrough, with new:- Fish
- Pursuits
- Equipment
- Achievements
- Enhanced Abilities
- Consumable items
- ...and more!
For all players:
Features
- Added some new apparitions that can rarely be seen through the fog.
- Added the ability to select which Crab Pot & Bait type is being deployed.
- Added a custom background when using a late-game ability to harvest fish.
- Added a custom background to most shore caches.
- Added a new shipwreck to Stellar Basin
- Added Polish language.
- Added new themes for the title screen. These are unlocked by owning their respective DLC, and can be selected via a new setting in the “General” section. [list]
- The "Complete Edition" theme requires The Pale Reach, The Iron Rig, and Blackstone Key DLCs.
Adjustments
- Increased the size of Storage from 72 to 99 cells.
- Increased the maximum number of map markers from 50 to 100.
- Reduced maximum panic-reducing effect of lights by 10%
- Made the Game Over screen look nicer.
- Moved a small number of fishing and dredging spots around.
- Added a paint bucket icon to The Painter in Little Marrow.
- Infection can now spread even if your inventory is open. [list]
- Infection can now [REDACTED]
- Added a new Russian font
Fixes
- Fixed a longstanding issue/exploit where saving and reloading caused all fishing and dredging spots to repopulate. Sorry!
- Fixed a longstanding issue where research parts never appeared in crab pots. You're welcome!
- Fixed an issue where, in extremely rare cases, if a save file failed to load, the game would overwrite it with a new save.
- When a [REDACTED] causes a fish to land on your deck, it now counts towards your catch count in the encyclopedia, and will show the "new species" banner if it's a new discovery.
- Adjusted the position of the panic tutorial slightly to not overlap the panic eye animation so much.
- Trawl nets no longer function during the final cutscene, which prevents "new species discovered!" banners from popping up over the climax of the game.
- Ravens will no longer spawn if the player is currently right next to a dock.
- Random events will no longer spawn while the player is locked in dialogue with the photographer in The Pale Reach.
- The light on the Fort in Stellar Basin is now visible from further away.
- The "Perfect Packing" achievement wasn't unlocking in some scenarios.
- The "debt repayment" bar at Greater Marrow wasn't respecting custom colour choices.
- Placing map markers should always play a SFX now.
- The creaking traps in Twisted Strand are no longer audible from halfway across the map.
- Fixed an issue where text could get stuck on screen if it was very short, and Text Speed was set to Fast. Mostly affected Korean and Chinese languages.
- When playing with a cursor, you can no longer click on the Cargo tab while using the Spyglass.
- Quest grids that require players to make a decision about whether to pick up or leave an item no longer show a (non-functional) "Return to town" prompt.
- Players can no longer pick up an item from some quest grids and then interact with dialogs with the item still on their cursor.
- Removed a couple of bushes that were floating in the sky above Twisted Strand. Apologies to the folks who thought this was us hinting at a secret zone in the clouds!
- Adjusted a few pieces of terrain to prevent the hull of your boat from clipping through.
- The Travelling Merchant's bunting has been re-added.
- Rain no longer looks weird when climbing the steps to the Ancient Lighthouse.
- The Photographer's camera case is no longer able to be discarded via the temporary storage tray beneath the fishing minigame.
- Hundreds of text and localization fixes.
