
Changelog
Driving model related changes:- Major changes to car control:
- Tweaked gravitational center of each car,
- Improved handling on long straights,
- Snappier transitions,
- Easier and more predictable drift initiation and maintaining
- Rearranged and changed parameters of each tire and compound to suit different playstyles (big shout out to our Discord community! Thank You!)
- Changed the way each asset is loaded, allocated, and presented in the game - major improvement in RAM allocation and usage. Be aware that this change may slightly affect loading times and expect further improvements in the near future.
- Completely redesigned drift point counting system - car speed, drifting angle, and numerous events (such as Kiss The Wall should now have a more significant impact on score and multipliers)
- Completely redesigned driving UI to properly show and highlight changes to drifting point counting
- Changed how Kiss The Wall and Wall Tap events work - should be more transparent and forgiving
- Changed the way in parking brake works - should prevent cars from moving on their own
- Changed how penalty points works (allowed off-track wheels changed from 1 to 2) - drifting attempts should be more forgiving now
- Changed how drift zones or clipping zones work - these are optional now, but completing them guarantees a significant amount of points
- Changed a way challenge requirements work - cars with higher Dyno stages should now be allowed
- Rebalanced challenges to suit recent drift point counting changes

- Added Inclinometer to show drifting angles and limitations of each car
- Added new camera - a much looser variant, allowing for a wider lean from the focus point
- Added option to change display method (fullscreen, windowed, borderless)
- Added another Anti Aliasing in video settings - SMAA
- Added option to adjust Gamma in video settings
- Added another fps limiting thresholds in video settings - 120 fps and 144 fps
- Added small time delay after passing through the finish line
- Added an indicator to distinguish owned parts from the unpurchased ones
- Added an icon displayed during automatic saving
- Added an option to adjust smoke effects
- Added multiple audio cues during challenges (to inform about passing through checkpoints, active timers, or drift zone fails)
- Fixed a bug that caused tire parameters in Warehouse to show improperly
- Fixed a bug that caused fonts in Dyno to show with improper size
- Fixed a bug that prevented players from browsing through tracks in the Track View window using “Q” and “E” buttons
- Fixed bugs where no options were highlighted on pop-ups when using a gamepad
- Fixed a bug which prevented players from opening trunk doors or masks
- Fixed a bug which prevented players from throwing held items
- Fixed graphic glitches in multiple part icons in Warehouse
- Fixed an issue where the filter window did not close after clearing the filters
- Fixed an issue with missing tooltips after finishing a challenge
- Fixed an issue which led to players being unable to access the Show Missing Parts mode
- Fixed an issue where player selections were not saved in the Driving Setup window
- Fixed issues with UI elements not highlighting while using a gamepad (such as Field of View option)
- Fixed an issue where it was not possible to undo the first tutorial pop-up (in the main menu) using the “Back” button
- Fixed multiple building textures on Driftland, School, Minami, North, and West tracks.