[/p]
CHANGES
- [p]Respawn timeout in PvP zones was adjusted. The first respawn will take 70 seconds, second and following respawns will take 115 seconds.[/p][/*]
- [p]The Dvyetz Ornithopter Engine Mk5 Schematic was removed from loot tables, as it was a deprecated item.[/p][/*]
- [p]Players no longer receive damage when hit by vehicles.[/p][/*]
- [p]Since the Unstuck feature doesn’t work for vehicles and when the player is on the Overland Map, the Unstuck button won’t show when the player is on or in a vehicle or on the Overland map.[/p][/*]
- [p]Service messages like server restart alerts now appear at the upper central part of the screen for better visibility. (used to be in the upper-right corner)[/p][/*]
- [p]An additional safeguard was added when a player respawns across maps: Players now need to manually type “Respawn” into the confirmation popup field.[/p][/*]
- [p]When players select the Private servers tab in the Server Browser, they will receive a notification pop-up.[/p][/*]
- [p]Another set of changes to further improve the game server and client stability.[/p][/*]
FIXES
- [p]Fixed an issue where the game client could freeze when the player attempted to cross the Deep Desert server border.[/p][/*]
- [p]Fixed an issue where players who shared their base access with friends could not sometimes abandon their base via a map marker. [/p][/*]
- [p]Fixed an issue that caused the dart trails from the Maula Pistol to sometimes deviate from the intended direction. [/p][/*]
- [p]Fixed an issue where the Atreides Leader that the player needed to kill in The Advanced Contract - Mentat - Cataloging Defectors contact respawned immediately. [/p][/*]
- [p]Fixed an issue that caused a possible crash when restoring a vehicle with the Vehicle Backup Tool.[/p][/*]
- [p]Fixed an issue that made it possible to move Crysknifes into storage containers by swapping them with other items.[/p][/*]
- [p]Fixed an issue causing the Landsraad refining time reduction bonus not to apply if multiple instances of the same resource were being refined simultaneously.[/p][/*]
- [p]Fixed an issue that could cause the player to lose Solaris deposited in the bank.[/p][/*]
- [p]Fixed an issue where service alert notifications would not show due to being blocked by other notifications.[/p][/*]
- [p]Fixed an issue where exiting the dialogue with Anton Tolliver too soon after delivering the "Deep Extraction" contract would block the player from progressing the faction storyline.[/p][/*]
- [p]Fixed an exploit where players could damage other players' bases with a cutteray.[/p][/*]
- [p]Fixed an issue where Research Journey steps wouldn’t get completed retroactively if the player was in a vehicle when performing research. Logging out and back into the game was needed to fix the issue. [/p][/*]
- [p]Fixed an exploit causing people to be able to take out water from a deathstill that did not exist in the base.[/p][/*]
- [p]Fixed an exploit where players could fire a salvo of projectiles. [/p][/*]