

Opening Night Live - Gameplay World Premiere
[previewyoutube=Ud3EW5aAUZ8;full][/previewyoutube] During ONL, we released our 5-minute gameplay reveal. Narrated by Joel Bylos, our Creative Director, we showed the world the game mechanics and real gameplay for the first time. And at the end of the trailer, we revealed the game's release window! In case you missed it, early 2025 for PC, with consoles coming later. But wait, that's not all we showed... August was a pretty hectic month for us. At the beginning of the month, we were hard at work compiling all the cool stuff you saw at gamescom, while the second half of the month was spent showing it off. So let's go through it all in case you missed anything:27-Minute Gameplay Presentation at Gamescom
[previewyoutube=J18oH_FBDYM;full][/previewyoutube] This 27-minute gameplay video was the mainstay of our presence at the show this year. We knew we would have hundreds of fans visiting us every day, lining up at our booth next to the towering presence of Shai-Hulud to hear our developers talk about the game, and we needed something that could capture some of the many gameplay possibilities of Dune: Awakening in a limited amount of time. We also didn't want any of you at home to miss out, and felt it was time to give a broader perspective on the work-in-progress from the beta build that many of you have been testing in our ongoing closed beta tests. So we have prepared a version of our presentation, narrated by Joel, so you can follow along from the comfort of your sietch.Dune: Awakening Direct Episode 3
[previewyoutube=pcd3D8AvEmU;full][/previewyoutube] And to top it all off, we released the third episode of our Dune: Awakening Direct show last week, featuring some spicy behind-the-scenes footage and commentary from Soe Gschwind and Joel. We recorded this from our booth at gamescom and also added some extra commentary to the gameplay footage. We thought it was too good an opportunity to pass up! We hope you enjoyed it!
The preparations
As we've said before, it's important to remember that getting ready for an event like this is a huge team effort. Even before we announced that we would be there, our team was hard at work making it happen. Our PR and events team began coordinating our physical presence and arranging our booth space with the Level Infinite team. From the beginning, we knew that we wanted our space to stand out, so we decided on a massive 5 meter high sandworm as the centerpiece of our booth.

Opening Night Live
The ONL event took place on August 20th, where we unveiled the gameplay reveal trailer. Some of our developers were there in person, while the rest of the team watched remotely from a hotel conference room, ready to test out the new features and see how people reacted!
Gamescom!
Gamescom started on the 21st! Luckily the first day is only for industry visitors. But that doesn't mean it was slow for us. Since it was the first day we had the booth up and running, there were still a few loose ends to tie up. As it turned out, most of the things that sounded good on paper needed at least one or two tests! So on that first day, we tested every moving part. We made sure the streaming booth had all the software and hardware working properly, checked the volume on the gameplay presentations, and confirmed that the playable builds were all installed, set up, and connected to our servers. Once everything was in place, we started welcoming the first rounds of visitors!

Our booth
We keep mentioning our booth, but some of you might not have seen it yet! Let's fix that and give you a glimpse into our little corner in Cologne. First: the queue and entrance area!































