News Liste Dune: Spice Wars

Patch Notes for 04/12/2024
Dune: Spice Wars
04.12.24 10:36 Community Announcements
[b]v2.2.3.32893[/b]

Balancing

[hr][/hr]

Common

  • [b]Resolution “Portfolio Scrutiny”[/b] (apply to all) rework : Cannot buy CHOAM Shares and Selling CHOAM Shares gives [b]3 Hegemony[/b] per Shares instead of Solaris
  • [b]Resolution “CHOAM Dilution”[/b] (apply to all) rework : [b]20% of owned CHOAM[/b] Shares are destroyed
  • [b]Resolution “Sale Incentive”[/b] (targeted) rework : [b]10%[/b] and [b]30%[/b] CHOAM ownership bonus are blocked for the duration, and at the start of next council, lost [b]20 solari[/b] per shares owned
  • [b]Resolution “Labor Right”[/b] (apply to all) rework : [b]+100%[/b] military unit upkeep
  • [b]Resolution “Imperial Intelligence”[/b], which allows to use Cell Search outside of an assassination attempt, now also [b]block the installation of new Infiltration Cell[/b] for the duration.
  • the immediate effect on price of selling or buying a shares is [b]50%[/b] stronger
  • [b]sietches now have an integrated missile battery[/b] that will only target flying units engaged in combat with their militia
  • flying units can no longer trigger the attack on a sietch

Factions

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Atreides

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  • [b]Duncan Idaho has been reworked:[/b]
  • for each bonus given by an ally unit, [b]gains heroism[/b] ([b]+2[/b] power ; [b]+1[/b] armor)
  • upon death, all future Duncans gains[b] +3 power[/b] and [b]+150 health[/b]
  • “Duncan’s Last Stand” skill is now a toggle with the following effects: [list]
  • enemy ground units in melee suffer [b]-50%[/b] speed
  • [b]+100%[/b] speed
  • [b]+100%[/b] attack speed
  • keep all your heroism stacks
  • cannot be controlled
  • cannot be turned off while duncan is still engaged in melee
[*] Trooper gear “Offensive Mindset” has been reworked. It now gives [b]+2[/b] power and increase damage received by [b]+15%[/b] [*] Heavy Weapon Squad gear “Distracting Flashes” reduces damage received [*] by ally around the target by [strike]20%[/strike] -> [b]10%[/b], but no longer removes any power [*] The Heavy Weapon Squad “Distorsion Umbrella” gear has been replaced by “Whistling Ammo” [*] Support Drone gear “Kraken Protocol” removes [strike]2[/strike] -> [b]1[/b] armor when the drone is empty. [*] Support Drone gear “Evasion Booster” no longer requires [b]+1[/b] fuel cell [*] Warden gear “Cover Tactics” gives [strike]+2[/strike] -> [b]+5 [/b]armor to ally with no target, at short range.[/list][/expand]

Smugglers

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  • [b]Lashon Hara[/b] gives [strike]2[/strike] -> [b]1[/b] influence production per infiltration level in another faction
  • Wrecker gear “Concentrated Toxins” gives [strike]+50%[/strike] -> [b]+75%[/b] damage to the target
  • Wrecker gear “Traumatic Repeater” now removes [b]1[/b] more armor to any damaged target, no matter how many health they have.
  • Wrecker gear “Stinging Gas” no longer removes [b]1[/b] power
  • The Sniper gear “Distorsion Umbrella” gear has been replaced by “Barrel Cleaner” (previously seen on Ecaz Musketeer)
[/expand]

Fremen

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  • [b]Jamis[/b] gives [strike]80[/strike] -> [b]70[/b] authority on liberation
  • Stilgar gives [b]+1[/b] authority production, instead of reducing sietch alliance authority cost by half
  • Shimoom gives [b]+4[/b] plascrete production per village producing [b]12[/b] Water or more, on top of his other effects.
  • Fedaykin have [strike]21[/strike] -> [b]22[/b] power
  • Warrior gear “Dry Training” has been reworked. It now gives [b]+1[/b] health per Water.
  • Infiltrator gear “Focused Mind” gives [b]+1[/b] armor on top of its other effect.
[/expand]

Corrino

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  • Corrino [b]10k[/b] hegemony bonus no longer gives influence for militia killed in a territory in truce. It still works on neutral units from a raid, and enemy units.
[/expand]

Ecaz

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  • Fencers have [strike]10[/strike] -> [b]11[/b] power and get [strike]-30%[/strike] -> [b]-40%[/b] damage received from target
  • Sirens give [strike]-10%[/strike] -> [b]-15%[/b] damage to next attack" to enemies they damage with their aoe
  • Museum of Unbound Arts gives [strike]+3[/strike] -> [b]+4[/b] max authority, influence and manpower per masterpieces
  • Warbanner gear “Distracting Lights” makes unit targeting the war banner inflict [strike]-20%[/strike] -> [b]-30%[/b] damage
  • Warbanner gear “Propaganda Machine” has been reworked. It now reduces the damage inflicted by enemy units at range by [b]10%[/b]
  • Warbanner gear “Big Banner” gives[strike] +300[/strike] -> [b]+100[/b] health, but does not increase Command Points requirements anymore.
[/expand]

Vernius

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  • Resonance Drone’s electrostatic damages affected enemies by[strike] 100[/strike] -> [b]120[/b] health per day.
  • Fighting Mek gear “Material preprocessor” gives [strike]+3%[/strike] ->[b]+5%[/b] power but removes [strike]3%[/strike] -> [b]5%[/b] attack speed per armor points on the target
  • Fighting Mek gear “Anatomical Scanner” gives [strike]+20%[/strike] -> [b]+15%[/b] damage against non mechanical units
  • Railgun Drone gear “Warm Magnet” is replaced by “Strong Magnet”, which gives [b]+3[/b] power but increases fuel cell requirement by [b]2[/b]
  • Fighting Meks and Railgun Drones gear “Smart Armor” and “Smart Lens” have been replaced by “Learning Transistor”, which gives [b]+0.5[/b] Knowledge while tethered in combat
  • Suboid gear “Focused Mind” gives [b]+1[/b] armor on top of its usual effect.
  • Resonance drone has [b]4[/b] fully reworked gears : [list]
  • “Fractal Frequencies” : The electrostatic deals [b]+50%[/b] damage and requires [b]+2[/b] Fuel Cell
  • “Feedback Gate” : [b]+0.5[/b] armor per ally drone at range
  • “Deep Signales” : ally drones at range deal [b]+10%[/b] damage
  • “Repeater Node” : Always tethered ; Drones at range are tethered
[*] Fight Engineer gear “Whistling Ammo” has been replaced by “Multi-Purpose Parts”, which gives [b]-20%[/b] solari upkeep and regeneration cost to drones at range[/list][/expand][/expand]

Miscellaneous

  • Vernius Fighting Meks and Railgun Drones get the trooper and sniper icons respectively
  • during landsraad, in multiplayer: [list]
  • in "fast" event timer, preliminary phases will last up to [strike]20[/strike] -> [b]30[/b] seconds each, and voting phase will last up to [strike]30[/strike] -> [b]45[/b] seconds
  • in "slow" event timer, preliminary phases will last up to [strike]2 min[/strike] -> [b]1 min 30[/b], and voting phase will last up to [strike]10[/strike] -> [b]5[/b] minutes
[*] “Slow” landsraad is now the default setting in multiplayer. [*] The Recon time of POI now has a maximum. It will reduce the time to recon poi that are very far away from the Main Base[/list]

Bugfixes

[hr][/hr]
  • When placing rally point as a fremen, the correct range is now showed
  • The right character will now address the player during the “Hired Help” mission, in Fremen and Smuggler conquest.
  • The “Cutting the Head Off” mission will now properly check the infiltration level of the right opponent
  • Fixing a bug with overflowing spice, affecting the “Spice Heist” conquest mission
  • The “Spice Heist” conquest mission can no longer happen against Vernius, making it almost impossible to succeed.
  • Fixing the Accursed Sietch sometimes not appearing in “The Water Thieves” conquest mission
  • Some memory leaks plugged
  • Some crashes fixed
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Release:26.04.2022 Genre: Strategie Entwickler: Shiro Games Vertrieb: Funcom Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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