News Liste Dune: Spice Wars

Patch Notes for 04/12/2024
Dune: Spice Wars
04.12.24 10:36 Community Announcements
v2.2.3.32893

Balancing


Common


  • Resolution “Portfolio Scrutiny” (apply to all) rework : Cannot buy CHOAM Shares and Selling CHOAM Shares gives 3 Hegemony per Shares instead of Solaris
  • Resolution “CHOAM Dilution” (apply to all) rework : 20% of owned CHOAM Shares are destroyed
  • Resolution “Sale Incentive” (targeted) rework : 10% and 30% CHOAM ownership bonus are blocked for the duration, and at the start of next council, lost 20 solari per shares owned
  • Resolution “Labor Right” (apply to all) rework : +100% military unit upkeep
  • Resolution “Imperial Intelligence”, which allows to use Cell Search outside of an assassination attempt, now also block the installation of new Infiltration Cell for the duration.
  • the immediate effect on price of selling or buying a shares is 50% stronger
  • sietches now have an integrated missile battery that will only target flying units engaged in combat with their militia
  • flying units can no longer trigger the attack on a sietch

Factions


[expand type=showmore expanded=true]

Atreides

[expand type=showmore]
  • Duncan Idaho has been reworked:
  • for each bonus given by an ally unit, gains heroism (+2 power ; +1 armor)
  • upon death, all future Duncans gains +3 power and +150 health
  • “Duncan’s Last Stand” skill is now a toggle with the following effects: [list]
  • enemy ground units in melee suffer -50% speed
  • +100% speed
  • +100% attack speed
  • keep all your heroism stacks
  • cannot be controlled
  • cannot be turned off while duncan is still engaged in melee

[*] Trooper gear “Offensive Mindset” has been reworked. It now gives +2 power and increase damage received by +15%
[*] Heavy Weapon Squad gear “Distracting Flashes” reduces damage received
[*] by ally around the target by [strike]20%[/strike] -> 10%, but no longer removes any power
[*] The Heavy Weapon Squad “Distorsion Umbrella” gear has been replaced by “Whistling Ammo”
[*] Support Drone gear “Kraken Protocol” removes [strike]2[/strike] -> 1 armor when the drone is empty.
[*] Support Drone gear “Evasion Booster” no longer requires +1 fuel cell
[*] Warden gear “Cover Tactics” gives [strike]+2[/strike] -> +5 armor to ally with no target, at short range.[/list][/expand]

Smugglers

[expand type=showmore]
  • Lashon Hara gives [strike]2[/strike] -> 1 influence production per infiltration level in another faction
  • Wrecker gear “Concentrated Toxins” gives [strike]+50%[/strike] -> +75% damage to the target
  • Wrecker gear “Traumatic Repeater” now removes 1 more armor to any damaged target, no matter how many health they have.
  • Wrecker gear “Stinging Gas” no longer removes 1 power
  • The Sniper gear “Distorsion Umbrella” gear has been replaced by “Barrel Cleaner” (previously seen on Ecaz Musketeer)
[/expand]

Fremen

[expand type=showmore]
  • Jamis gives [strike]80[/strike] -> 70 authority on liberation
  • Stilgar gives +1 authority production, instead of reducing sietch alliance authority cost by half
  • Shimoom gives +4 plascrete production per village producing 12 Water or more, on top of his other effects.
  • Fedaykin have [strike]21[/strike] -> 22 power
  • Warrior gear “Dry Training” has been reworked. It now gives +1 health per Water.
  • Infiltrator gear “Focused Mind” gives +1 armor on top of its other effect.
[/expand]

Corrino

[expand type=showmore]
  • Corrino 10k hegemony bonus no longer gives influence for militia killed in a territory in truce. It still works on neutral units from a raid, and enemy units.
[/expand]

Ecaz

[expand type=showmore]
  • Fencers have [strike]10[/strike] -> 11 power and get [strike]-30%[/strike] -> -40% damage received from target
  • Sirens give [strike]-10%[/strike] -> -15% damage to next attack" to enemies they damage with their aoe
  • Museum of Unbound Arts gives [strike]+3[/strike] -> +4 max authority, influence and manpower per masterpieces
  • Warbanner gear “Distracting Lights” makes unit targeting the war banner inflict [strike]-20%[/strike] -> -30% damage
  • Warbanner gear “Propaganda Machine” has been reworked. It now reduces the damage inflicted by enemy units at range by 10%
  • Warbanner gear “Big Banner” gives[strike] +300[/strike] -> +100 health, but does not increase Command Points requirements anymore.
[/expand]

Vernius

[expand type=showmore]
  • Resonance Drone’s electrostatic damages affected enemies by[strike] 100[/strike] -> 120 health per day.
  • Fighting Mek gear “Material preprocessor” gives [strike]+3%[/strike] ->+5% power but removes [strike]3%[/strike] -> 5% attack speed per armor points on the target
  • Fighting Mek gear “Anatomical Scanner” gives [strike]+20%[/strike] -> +15% damage against non mechanical units
  • Railgun Drone gear “Warm Magnet” is replaced by “Strong Magnet”, which gives +3 power but increases fuel cell requirement by 2
  • Fighting Meks and Railgun Drones gear “Smart Armor” and “Smart Lens” have been replaced by “Learning Transistor”, which gives +0.5 Knowledge while tethered in combat
  • Suboid gear “Focused Mind” gives +1 armor on top of its usual effect.
  • Resonance drone has 4 fully reworked gears : [list]
  • “Fractal Frequencies” : The electrostatic deals +50% damage and requires +2 Fuel Cell
  • “Feedback Gate” : +0.5 armor per ally drone at range
  • “Deep Signales” : ally drones at range deal +10% damage
  • “Repeater Node” : Always tethered ; Drones at range are tethered

[*] Fight Engineer gear “Whistling Ammo” has been replaced by “Multi-Purpose Parts”, which gives -20% solari upkeep and regeneration cost to drones at range[/list][/expand][/expand]

Miscellaneous


  • Vernius Fighting Meks and Railgun Drones get the trooper and sniper icons respectively
  • during landsraad, in multiplayer: [list]
  • in "fast" event timer, preliminary phases will last up to [strike]20[/strike] -> 30 seconds each, and voting phase will last up to [strike]30[/strike] -> 45 seconds
  • in "slow" event timer, preliminary phases will last up to [strike]2 min[/strike] -> 1 min 30, and voting phase will last up to [strike]10[/strike] -> 5 minutes

[*] “Slow” landsraad is now the default setting in multiplayer.
[*] The Recon time of POI now has a maximum. It will reduce the time to recon poi that are very far away from the Main Base[/list]

Bugfixes



  • When placing rally point as a fremen, the correct range is now showed
  • The right character will now address the player during the “Hired Help” mission, in Fremen and Smuggler conquest.
  • The “Cutting the Head Off” mission will now properly check the infiltration level of the right opponent
  • Fixing a bug with overflowing spice, affecting the “Spice Heist” conquest mission
  • The “Spice Heist” conquest mission can no longer happen against Vernius, making it almost impossible to succeed.
  • Fixing the Accursed Sietch sometimes not appearing in “The Water Thieves” conquest mission
  • Some memory leaks plugged
  • Some crashes fixed



Logo for Dune: Spice Wars
Release:26.04.2022 Genre: Strategie Entwickler: Shiro Games Vertrieb: Funcom Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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