House Vernius of Ix
[previewyoutube=Ch09cT3HG1M;full][/previewyoutube]Leader: Earl Rhombur Vernius
Starting Bonuses
- Spice Fields in neutral and controlled regions can be harvested by Tethered Combine Harvester Drones.
- Factions in truce get the effects of unresearched development that have been researched by Vernius.
- Mixed S-Vault districts are split to give district bonuses
Starting Malus
- Villages not connected to the Nodal Network through Neural Nodes suffer -50% ressource productions
5k Hegemony Bonus
- Can File Patent on researched developments that no other faction has researched.
- Can research 1 development without having researched its requirement.
10k Hegemony Bonus
- Can Obfuscate a single researched development.
- Each Knowledge point increases the production of all other resources by 0.2%.

Councilors
Bolig Avati- Can build multiple Main Base buildings at the same time in the same district of S-Vault
- Removed Main Base buildings in S-Vault are reimbursed fully
- Gain 1 Knowledge per district bonus
- Villages neighboring a single Vernius region cost -20% Authority to Annex
- The furthest connected Neural Node generates an Airfield
- Maximum Influence increases by 5 per Knowledge
- Immediately gain 200 Influence when entering Conflict with another faction
- Infiltration levels required for spying missions are lowered by 1
- While no development is in progress, 50% of Knowledge is turned into Intel

Heroes
Nuwa Cenva- Hero trait:[list]
- +20% drone recruitment speed
- Spying operation launched in Nuwa’s region last 2 days longer
- Nearby Tethered units have +1 armor and move 20% faster
- Can deploy a repairing station that heals nearby drones. Cannot move while the repairing station is active.
- Hero trait:[list]
- A single unit can get +1 gear in the armory
- C’tair has stealth near ally non-mechanical unit and ally villages
- C’tair’s first attack executes inside ixian territory.
- Leaves combat and becomes stealth
- Must be near an ally non-mechanical unit or an ally village

Ixian Units

Buildings
Main Base Building - Spice Laboratory- +2 Knowledge per exploited Spice Field
- -2 Fuel Cell Requirement for Combine Harvester Drone
- Connected Neural Nodes produce 1 Fuel Cell
- +2% knowledge per connected Neural Nodes
- Connect the region to the Nodal Network, Tethering drones in the region and neighboring regions.
- Can only be build in region where exactly 1 neighbor is connected to the Nodal Network
Developments
Entropic Engineering (replaces Modular Parts)- Can spend up to 2 Fuel Cell in Combine Harvester Drone to increase their production
- Unlock the Spice Silo
- Unlock the Spice Laboratory
- Can spend up to 4 Fuel Cell in Combine Harvester Drone to increase their production
- +0.5 Spice production per Knowledge
- When out of fuel cells, Water is used in its stead
- Unlock the second gear slot in the armory
- +5 Command Point
- Agents assigned on Spacing Guild Information produce 2 Fuel Cell
- Unlock the Command Post
- +10 Command Point
- +0.5% recruitment and regeneration speed per Knowledge
- Gain +5 Standing on Council Opening per active Truce
- +2 Knowledge per active Truce
- Unlock Analytical Machine Agent and get one for free
- Unlock the Harmless Gadget Treaty
- Unlock the Intelligence Agency
- +1 Knowledge per information field with at least 1 Analytical Machine Agent
- Information level increases by 1 in factions that have accepted a Harmless Gadget treaty
- Infiltration Cells neighboring a region connected to the Nodal Network do not count towards the maximum of Infiltration Cells
- Unlock Assassins
- The Nodal Network can optionally connect across Deep Deserts
- Each node in the longest path of the Nodal Network gives +1 Knowledge and +2% authority production
- Enemy factions pay +30% authority to capture a region neighboring at least 2 region connected to the Nodal Network
- Unlock the Neural Core
- +2 free Automated Militia in Village connected to the Nodal Network
- In controlled regions, enemy units suffer -4% health per day per node connected to the main base through this region.
