Dungeons 4 - Update 1.3

Changes:
New Holiday Content
Added new seasonal Content “Winter Season Event” to the game. The 2 new skirmish maps are playable throughout the whole year, while the “visual” holiday content is seasonally available each year throughout the month of December.- Added a new Christmassy music piece “Last Snotmas” (this content is seasonal).
- Added the new “Christmas” Thalya outfit (this content is seasonal).
- Added the new “Christmas Kobold” Hand of Terror skin (this content is seasonal).
- Added new holiday visual decorations to the Throne Room and Snotling outfits (this content is seasonal).
- Added 2 new Thalya skills “Thalya, the Glass Cannon” & “Thalya, the Bombardier” to the game. Both skills can be unlocked though the new skirmish maps.
- Added 2 new skirmish maps to the game. “The Tree of Life” & “Sleepless in Sea Battle”. Both skirmish maps include adjustable map parameters. The tree and transporters on the map “The Tree of Life” have a holiday decoration during the duration of the event.
Game Options
- Added graphics option: Shadow quality.
- Added graphics option: Resolution scaling filter (Upsampling filter).
- Added the option to toggle the display of gained experience points.
Controls
- [PC/Keyboard] Added the option to hide the UI. A button can be assigned in the controls options menu under “Hide / show user interface.”
- [PC/Keyboard] Added the option to freely move the camera. A button can be assigned in the controls options menu under “Free camera on/off.” Please note that there is a limit to the viewing distance and clipping may occur when moving too close to objects.
- [Gamepad] Fixed an issue where it was sometimes hard to select single units on the overworld.
- [Gamepad] Perk potion abilities and passive skills are now available for inspection in the ring menu.
Changes
- Creatures now show new idle behaviors & animations within the Dungeon. They will appear socializing with each other if they have no currents needs to fulfill.
- New reworked Thalya skill icons have been added.
- Improvements to the executable to avoid triggering malware detection false positives.
- Added new research tier to the Prison: “Heroes are teleported to the Prison upon being defeated.”
- The internal storage of Mana and Toolboxes of the Infuse-O-Mat is now displayed when hovering over the Workshop gimmick.
- Triggers of traps can now be located on lava and swamp dungeon tiles.
- Fixed spells not being castable behind locked doors or the slime barrier.
- Fixed an issue where units could disappear when closing a door while units were on the way to eat gobblers in the gobbler farm.
- The heroes of the mid-tier can now be distinguished with Elite in their name.
- The bronze/silver/gold tier icon is now displayed next to the hero image when selecting them.
- Various improvements to the level editor (PC-Beta).
- Added VFX when Snotlings teleport themselves.
- Added VFX when a perk potion is applied to a unit.
- Perk potions now have individual names.
- Added the possibility to scroll though the statistics in the Win-screen.
- Improved the resource distribution logic when multiple work units are queued to be built.
- General balancing adjustments (Horde champions are now stronger in higher levels; The Dungeonlord Gorgu skill is now more expensive; The following research is now cheaper: Horde faction research, Horde champion research, Gnome research, Vampire Queen research).
- Multiplayer-coop bandwidth optimizations.
- General memory usage optimizations.
Mission Changes
- Campaign Mission 11: Fixed the side quest “Transmogrifies Heroes” not triggering and completing correctly.
- Campaign Mission 14: Reduced the amount of evilness demanded by the council of Snotlings.
- Campaign Mission 17: Added another good creature to allow for more opportunities to gain evilness.
- Campaign Mission 18: Adjustments to the timing of hero waves.
- Campaign mission 20: Added further caravans to allow for more opportunities to gain evilness.