• Dungeons of Edera: Talente aus dem Spiel Dungeons of Edera.
  • Dungeons of Edera: Inventar aus dem Spiel Dungeons of Edera.
  • Dungeons of Edera: Screen zum Spiel Dungeons of Edera.
  • Dungeons of Edera: Screen zum Spiel Dungeons of Edera.
  • Dungeons of Edera: Screen zum Spiel Dungeons of Edera.
  • Dungeons of Edera: Screen zum Spiel Dungeons of Edera.
  • Dungeons of Edera: Screen zum Spiel Dungeons of Edera.
  • Dungeons of Edera: Screen zum Spiel Dungeons of Edera.
  • Dungeons of Edera: Screen zum Spiel Dungeons of Edera.
  • Dungeons of Edera: Screen zum Spiel Dungeons of Edera.
  • Dungeons of Edera: Screen zum Spiel Dungeons of Edera.
  • Dungeons of Edera: Screen zum Spiel Dungeons of Edera.
  • Dungeons of Edera: Talente aus dem Spiel Dungeons of Edera.
  • Dungeons of Edera: Inventar aus dem Spiel Dungeons of Edera.
  • Dungeons of Edera: Screen zum Spiel Dungeons of Edera.
  • Dungeons of Edera: Screen zum Spiel Dungeons of Edera.
  • Dungeons of Edera: Screen zum Spiel Dungeons of Edera.
  • Dungeons of Edera: Screen zum Spiel Dungeons of Edera.
  • Dungeons of Edera: Screen zum Spiel Dungeons of Edera.
  • Dungeons of Edera: Screen zum Spiel Dungeons of Edera.
  • Dungeons of Edera: Screen zum Spiel Dungeons of Edera.
  • Dungeons of Edera: Screen zum Spiel Dungeons of Edera.
  • Dungeons of Edera: Screen zum Spiel Dungeons of Edera.
  • Dungeons of Edera: Screen zum Spiel Dungeons of Edera.

Sammlung

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  • Plattform: PC Veröffentlicht: 16.06.2022
12,49€
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Preis Update 04.04.24

Über das Spiel

Dungeons of Edera ist ein RPG-Dungeoncrawler in Schurkenhandlung mit prozedural generierten Levels, von denen jedes voller herausfordernder Feinde, Bosse und viel Beute für den aufstrebenden Abenteurer ist.

Spiele niemals denselben Dungeon zweimal
Durch prozedural erzeugte Levels mit einer Vielzahl von Themen, bei denen zufällige Gegner und Bosse aus den zahlreichen Fraktionen ausgewählt wurden, werden Sie niemals zweimal denselben Dungeon spielen und jedes Mal eine neue Herausforderung mit sich bringen, wenn Sie eintreten

Dein Charakter, auf deine Art gespielt
Anhaltende Fortschritte und ein offener Fähigkeitsbaum bedeuten, dass Sie mit jedem Level und jedem Fähigkeitspunkt den Pfad Ihres Charakters auswählen.

Beute ... Viel Beute
Hunderte von Beutemöglichkeiten über mehrere Seltenheitstypen, die Ihre Fähigkeiten verbessern und Ihnen helfen, Ihren Charakter zu spezialisieren

Hinterlasse dein Vermächtnis
Gib dein Gold aus, um deine Fraktion mit Upgrades wieder aufzubauen, die bis zum Tod anhalten, und hilf deinem nächsten Abenteurer. Holen Sie sich einen Schmied, um exotische Waffen zu verkaufen, oder einen Trainer aus der Gilde der Feuermagier, um magische Fähigkeiten freizuschalten.

Systemanforderungen

  • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
  • CPU: AMD Ryzen 3 3100 / Intel Core i5-7400
  • GFX: Radeon RX 5600 XT / Geforce GTX 1060 (3 GB)
  • RAM: 8 GB RAM
  • Software: Windows 10, 64 Bit
  • HD: 8 GB verfügbarer Speicherplatz
  • DX: Version 11
  • LANG: Englisch, Französisch, Italienisch, Deutsch, Spanisch – Spanien, Brasilianisches Portugiesisch
  • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
  • CPU: AMD Ryzen 7 2700 / Intel Core i5-9500F
  • GFX: Radeon RX 5700 XT / Geforce RTX 2060 (8GB)
  • RAM: 16 GB RAM
  • Software: Windows 10, 64 Bit
  • HD: 8 GB available space
  • DX: Version 11
  • LANG: Englisch, Französisch, Italienisch, Deutsch, Spanisch – Spanien, Brasilianisches Portugiesisch

Steam Nutzer-Reviews

263 Produkte im Account
9 Reviews
Empfohlen
3370 Std. insgesamt
Verfasst: 08.05.22 11:57
dafür das es in der Alpha ist macht es schon richtig spaß ich hoffe ihr macht weiter so und gebt das Spiel nicht auf es hat richtig viel Potenzial nach oben
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1074 Produkte im Account
649 Reviews
Nicht Empfohlen
11 Std. insgesamt
Verfasst: 16.11.21 02:33
Die Steuerung geht ja mal absolut nicht, wer denkt sich sowas aus? Springen Shift und Space und alles so fummelig das ich schon nach 10 Minuten keine lust mehr auf das Spiel habe, dabei sieht es auf dem Trailer eigentlich ganz nett aus, na ja ich geb es mal wieder ab, sowas fummeliges ist mir zu umständlich!
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430 Produkte im Account
11 Reviews
Empfohlen
1709 Std. insgesamt
Verfasst: 26.09.21 17:53
Super Indie Titel. Spielst sich ein wenig wie ein low budget Dark Souls mit DungeonRunner mode im einer Physik-Engine eines Bud Spencer Films. Ein wenig trashig, aber Gegner wegschnetzeln bockt.

Großes Lob auch an die Entwickler. Kritik/FeatureRequests auf dem Discord Server werden gelesen/kommentiert/implementiert. Sieht man auch nicht allzu oft.
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253 Produkte im Account
2 Reviews
Empfohlen
1246 Std. insgesamt
Verfasst: 23.09.21 03:33
Ein für einen EA Titel nettes RPG

Man merkt diesem Spiel sofort an, dass es Konzepte und Anregungen aus allen Genres bezieht.
Daran gewöhnen muss man sich schnell und wirklich überlegen, was nehme ich mit, was sichere ich in der Truhe für den Fall der Fälle oder andere Charaktere!
Kann, muss man aber nicht mögen, dass man bei einem Tod sein komplettes Equipment verliert!*ausnahmen möglich*
Somit bleibt der Grind zwar nicht aus, aber dennoch nicht aufgezwungen und langweilig, sondern erfüllt einen wesentlichen Systemzweck und hilft bei Verlust nach dem Tod oder Crafting.
Das selbige gilt für euren Goldbeutel der automatisch von eurem Charakter Inventar in die Truhe wandert, sobald ihr in hinein seht. Die Truhe ist für alle anderen (neuen Charaktere) oder vorhandenen Charaktere nutzbar.

Zur Story:
Nett untermauert mit Quest's die auch einen Einfluss und sichtbare Veränderungen mit sich bringen in der Spielwelt.
Diese ist anders, wie das Spiel selbst
Die sogenannten Zwischensequenzen werden Spiel typisch anderes dargestellt. Es hat einfach seinen eigenen Charme, muss man aber nun auch nicht unbedingt mögen aber zumindest keine 0815 Kost wie man es eigentlich gewohnt ist bei den vielen EA Titeln seit Jahren.

Zum Gameplay:
Für den Stand der Dinge völlig in Ordnung! Sicherlich ist die Kollision abfrage und Boxing noch lange nicht ausgereift, aber dennoch solide. Man hat ein gutes Treffer Feedback, auch wenn manche Situationen schon witzig sind durch vorhandene Fehler, bleiben Sie dennoch selten und haben wenig bis keine einen Einfluss auf deinen Frust Faktor.

Zu den Klassen:
Aktuell spiele ich selbst noch die Einsteiger Klasse. Bleibe auch dabei mit Einhand / Schild herumzulaufen. Ob man bereits andere Klassen spielen könnte, in der aktuellen EA Form kann ich nicht sagen. Dennoch sind Sie leicht verständlich und Einsteiger freundlich. Gerade nach den ganzen Asia RPGs eine ungewohnte aber sehnsüchtig zurück gewünschte Form!
Besonderheiten gibt es ebenfalls, Abschlüsse von Missionen schalten Segen frei. Diese sind auch von Normal bis Mystisch gekennzeichnet. Diese geben entweder passive Off / Deff oder allgemein nützliche (Tragelast) Perma-Buffs an euren Charakter!

Zu den Items:
Es gibt alles, was man sich denken kann! Kategorien sind Normal bis Mystisch aktuell
Schwerter, Schilde, Keulen, Äxte, Hämmer, Stäbe, Messer usw.
Von Rüstungen, Stoff, Leder, Platte bis hin zu Schmuck wie, Ketten, Ringe etc.
Man hat so viel Auswahl und man sollte wirklich das Inventar und seine Truhe pflegen! Sammler wie ich müssen gerade am Anfang etwas aufpassen.

Zur Spielwelt:
Eine kleine aber leicht dynamische Spielwelt die sich auch mit den Quest's ändert und somit auch etwas Feedback aus den Quest's auf den Spieler bildlich übertragen. Quest's sind hier wie der Name schon verraten sollte, Instanziierte Dungeons die Random generiert werden. Es gibt zwar eine offene Welt wo ihr eure Aufbauarbeiten leistet, aber die Dungeons sind euer täglich Brot in diesem Spiel.

Zum Abschluss:

Was einige hier schreiben von wegen Performance:
Es ist kein Absturz oder sonstiger Fehler bisher aufgetaucht. Es gibt Dungeons wo die Performance ordentlich auf 40 - 60 sinkt, das kann man aber etwa ausgleichen in dem man die teilweisen nutzlosen Ultra Einstellungen einfach mal runterschraubt (Es ist nur ein EA)!
Gewöhnt euch bitte an das realistisch zu sehen und nicht mit Endversionen aus eurem Kopf zu vergleichen.

Was RPG angeht bzw. MMORPG bin ich recht eingefahren aus der DAoC Zeit. Daher bin ich überrascht wie es mich doch ordentlich fesselt mit seinen doch anderen Stil.

Für 10 bis 15 € eine absolute Kaufempfehlung.
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64 Produkte im Account
1 Reviews
Nicht Empfohlen
1813 Std. insgesamt
Verfasst: 27.08.21 13:02
Habs vor einiger Zeit gesuchtet, Hat Spaß gemacht, wurde aber schnell eintönig. Ausserdem war es wirklich nicht performant. Dachte mir, legst es zur Seite, probierste nochmal später. Ist ja EA. Tjo, heute war dieser Tag dann. Musste feststellen, dass es offensichtlich noch nen tacken schlechter programiert ist oder weiß der Geier was, aber das ruckelt ohne ende! Noch viel schlimmer als vorher! Naja, egal... Evtl ham, se ja was am Leveldesign geändert... Denkste. Gleiche Dungeons wie vorher auch. Wenn die wenigstens random wären. Alles in allem bisher ein Fehlgriff. Kein Fortschritt zu erkennen, eher das Gegenteil ist der Fall.
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164 Produkte im Account
5 Reviews
Nicht Empfohlen
100 Std. insgesamt
Verfasst: 11.08.21 19:23
Vielleicht als Finale Version brauchbar. In dem jetzigen Status mehr ärgerlich und frustrierend, als unterhaltsam. Bugs (Bosse fliegen unerreichbar in der Luft oder verschwinden in der Wand), Lags, FPS Drops unter aller Sau sind leider fast in jedem Dungeon an der Tagesordnung. Das Spielprinzip gefällt mir, in der jetzigen Form aber auch im Sale nicht zu empfehlen. Wartet lieber.
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88 Produkte im Account
4 Reviews
Empfohlen
662 Std. insgesamt
Verfasst: 08.08.21 01:47
this game is freakn genius, i just played 9h so far and its a early acess so im not able yet to give a rev but so far its realy fun so.. dont stop the work on it pls :D !!!
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403 Produkte im Account
61 Reviews
Empfohlen
34 Std. insgesamt
Verfasst: 13.07.21 00:14
Performance needs to be improved
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6 Produkte im Account
1 Reviews
Empfohlen
554 Std. insgesamt
Verfasst: 12.07.21 17:57
macht richtig Laune...außer das meine Grafikkarte zum kochen anfängt....
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15 Produkte im Account
2 Reviews
Empfohlen
1833 Std. insgesamt
Verfasst: 02.05.21 09:26
Also ich hab die ersten 2 Kapitel nahezu durch gesuchtet, keine 18h auf Hart. ich für meinen teil hoffe, das noch einiges dazu kommt, z.b. ne art Multiplayer mit bestimmten Hardcore Dungeons oder soetwas, ich bin fasziniert von Edera, es ist ein einfaches spielprinzip, jedoch komme ich einfach kaum von weg, ich hoffe, bald gibts Erweiterungen *--*
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244 Produkte im Account
12 Reviews
Empfohlen
3290 Std. insgesamt
Verfasst: 28.04.21 08:03
Dungeons of Edera ist meiner Meinung nach eine Mischung aus Dark Souls (Kampfsystem) und Diablo (Lootsystem). Beides Games die ich liebe und umso mehr fand ich eben Dungeons of Edera ein gelungenes Game. Wer 13€ hier ausgiebt macht auf jedenfall nix falsch. Gönnt euch.

PS: Props gehen raus an Hänno, EEEEhre!
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14 Produkte im Account
1 Reviews
Empfohlen
1426 Std. insgesamt
Verfasst: 25.04.21 19:26
day 1: nice!
day 2: companions? finisher?! nice!!
day 3: what, legendäry Weapons after boss fights? i can rush missions? nice!!!
day 4: wait, a good story with voice and comic? Nice!!!!!
day 5: ultra settings after update? noice!
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67 Produkte im Account
3 Reviews
Empfohlen
459 Std. insgesamt
Verfasst: 25.04.21 12:40
Wirklich ein super Spiel mit sehr hohem Potenzial. Ich habe jetzt einige Stunden gespielt und mir gefällt es sehr gut. Die Musik ist stimmig, es hat eine Story, auch wenn ich dort noch nicht so weit bin ^^ ein schönes Talentsystem und UNMENGEN an Loot. Dennoch hat es auch noch ein paar negative Seiten. Es hat noch einige Fehler, die Maps wiederhohlen sich noch ziemlich häufig und die Grafik ist auch nicht die beste (wobei für mich die Grafik vollkommen passend ist, mir ist Grafik nicht so wichtig, wenn das Spiel Spaß macht, dennoch ist besser Grafik natürlich immer einen Pluspunkt wert ^^) . Dennoch ist der Spielspaß gegeben. Es ist noch Early Access ... es wird sich also noch einiges tun, aber für den Preis kann man aktuell wirklich nichts falsch machen.
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35 Produkte im Account
3 Reviews
Empfohlen
596 Std. insgesamt
Verfasst: 19.04.21 12:23
Das Game macht mega Laune.
Für knapp 13€ und das es Early Access ist, kann ich es jedem ans Herz legen der auf Loot und Monster kloppen steht :)
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58 Produkte im Account
2 Reviews
Empfohlen
924 Std. insgesamt
Verfasst: 19.04.21 09:33
+ Wer auf grinden und RPG steht, ist hier richtig
+ Grafik ist für ein EA-Game vollkommen in Ordnung
+ Leichter Eintieg in das Spiel ist gegeben
+ witzige Story


- zeitweise sehr glitchy (Pflanzen, sowie Gegener ab und an in der Wand)
- Minimap wird zeitweise nicht korrekt angezeigt (Burglevel)
- wenige Maps (nach 2 Stunden kann man Speedruns machen, weil man die Map bereits kennt)
- die Helligkeit ist nicht optimal (erstes eigenes Lager sehr dunkel im Gegensatz zu Schneemaps, die sehr hell sind)
- Waffenlevel- und Häufigkeit sind nicht aussagekräftig (niedriglevelige ungewöhnliche Waffen zeitweise weitaus stärker als hochlevelige legendäre Gegenstände)
- Begleiter sind nicht ausbalanciert (die 500-Gold-Magierin ist weitaus stärker als der 1000-Gold-Bogenschütze)
- Übersetzung zwar vorhanden, ist aber sehr gruselig

Fazit:
Die Monster Tooth Studios haben noch einiges zu tun, um nörgelige Menschen wie mich zufrieden zu stellen. Bis dahin kann man sich aber gern an der (unfertigen) Version des Spiels versuchen. :)
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67 Produkte im Account
8 Reviews
Empfohlen
135 Std. insgesamt
Verfasst: 18.04.21 19:39
Spiel macht süchtig. Sobald ihr die erste Mission erledigt habt, geht es richtig ab, mit HUB, Levelaufstieg usw.
Danke an Hand of Blood für diesen Tip.
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72 Produkte im Account
80 Reviews
Empfohlen
857 Std. insgesamt
Verfasst: 17.04.21 15:26
Gefunden durch "HoB" kann mich seiner Meinung nur anschließen.
Weiterlesen
199 Produkte im Account
7 Reviews
Empfohlen
1674 Std. insgesamt
Verfasst: 17.04.21 00:16
Das Spiel hat einen eigenen Charm und macht Lust auf mehr, der Preis ist fair.

Es läuft bei mir sehr gut und es gibt tonnenweise loot. (Coole Waffen und Rüstungsdesigns, keine Abstürze bisher)

Die vertonte Story mit gezeichneten Sequenzen ist nett gemacht und die Musik paart sich unaufdringlich mit dem Spielfluss.

Wie du kämpfen willst kannst du dir selber aussuchen, ist alles vorhanden im Talentbaum (Nah/Fernkampf,Magie und gemixt).Wer nicht alleine kämpfen möchte, wirbt sich einen Ki Begleiter an, der aus verschieden Klassen wählbar ist zb: Heiler, Feuermagier, Paladin, etc

Ein wenig kribbeln entsteht durch das System alles zu verlieren wenn man stirbt, außer das Zeug in deiner Truhe oder soulbound Sachen. (dieses Atribut ist aber zufällig, update: kann aber später drauf geschmiedet werden) Also Sprich mach ich die Endbosse für mehr loot (oder Tod) oder nicht :) deine Entscheidung, zumindest meistens, manchmal führt kein Weg dran vorbei.

Klar ist es ärgerlich die geliebten Sachen (episch,legendär) zu verlieren aber man findet wirklich viel Zeug und sollte immer ein soulbound Ersatz-Set in der Truhe haben um damit wieder weiter zu farmen, falls man wirklich stirbt.

Sicher die Levels wiederholen ihren Style aber da kommt bestimmt noch mehr und hey Hauptsache das Lied deiner singende Klingen fliegt duch die Luft bzw manche Gegner fliegen wie vom Pferd getreten weg . (haha soll das so? )

Und Gegner gibt es genug:

Knorrige Goblins, Zombies, Räuber, Ritter, Skelette, Orks die "Für die Horde brüllen" (Garrosh bist du das ?) und Ururks mit weisser Hand Bemalung im Gesicht, (Oder bilde ich mir das nur ein :) ) die Entwickler haben anscheinend ihren Spaß.

kleine Starttipps:

-Bögen sind anfangs recht stark gegen Bosse( ausser es ist super eng) und die Begleiter helfen auch ganz gut.

-Fässer zerhauen, da ist ordentlich Kram drin

-Wenn ihr mit N das Stadtportal ruft und benutzt wird euer Dungeon zurückgesetzt und ihr könnt nicht mehr zurück und zB: Endboss machen (Gibt einen in jedem Dungeon/Mission)

-Bei den Altaren nach besiegen des Bosses, gibt es auch manchmal ein Taschenupgrade, unbedingt mind. 2 mal wählen!


Gebt dem Spiel eine Chance und danke für den Spieltipp an Hänno!
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32 Produkte im Account
1 Reviews
Empfohlen
418 Std. insgesamt
Verfasst: 16.04.21 13:03
für den Preis UND early access TOP :)
macht spaß, fühlt sich dynamisch an, über ein paar Bugs kann man hinweg sehen
Ps: abonniert Handofblood lol
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28 Produkte im Account
111 Reviews
Empfohlen
412 Std. insgesamt
Verfasst: 10.04.21 08:50
ich finde das Spiel gut und für den Preis ok.Leider habe ich Texturenfehler
ich hoffe es wird gefixt werden.
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0 Produkte im Account
19 Reviews
Empfohlen
2624 Std. insgesamt
Verfasst: 31.10.20 14:47
Habe das Spiel nun ca. 10 Stunden im Early Access gespielt und muss sagen: Daumen hoch. Allerdings sind mir noch einige Unstimmigkeiten und Bugs aufgefallen, an denen man schrauben sollte.

Pro:
-Grafik kann sich sehen lassen
-Charaktererstellung nach integriertem Tutorial
-Skills sind durchweg nützlich
-vollkommen offene Charakterentwicklung
-Permanente, stapelbare Boni an Schreinen nach dem Bosskampf
-Gelungene Kampfanimationen
-Actionreiche, dynamische Kämpfe
-Drei wählbare Schwierigkeitsgrade pro Mission
-Pro Levelanstieg wird man spürbar stärker

Contra:
-Charaktererstellung beschränkt sich rein auf Männer
-Gesichtsanimationen (noch) nicht vorhanden
-Es dauert u.U. recht lang, bis man alle Skill-Trainer freigespielt hat (Feuermagie)
-Ich finde es schade, dass man für die Zauber zwingend einen Zauberstab braucht!
-Ein Dual-Wield-Skill hängt ab und an in der Animation, was zum Bildschirmtod führen kann.
Möglich, dass das auch auf andere Skills zutrifft.
-Die Finisher-Moves bei einzelnen Gegnern sind zwar schön, können aber nerven.
Hier würde ich mir wünschen, dass sie weniger häufig abgespielt werden oder wenigstens
abbrechbar sind.
-Die deutsche Übersetzung ist (noch) eher ein Witz. (Lederhosen of the Pathfinder - Ahahahahahaaaa!)
-Die Dungeons sind schön gestaltet, aber wirken insgesamt recht leer.
-Ab der Schwierigkeit "Medium" verliert man alle Gegenstände beim Tod, außer den Bound Items,
was manchmal sehr ärgerlich ist (meine schöne legendäre Axt :()
-Quests mehr als generisch (hole dies, töte das)
-Der Item-Vergleich im Inventar sollte bei Ringen verbessert werden. Ich kann bis zu vier Ringe ausrüsten,
aber im Vergleich wird mir immer nur der stärkste angelegte angezeigt.
-Balancing generell etwas überarbeiten. Man ist sehr schnell stinkreich und kann sich alles kaufen.
Legendäre Gegenstände sollten grundsätzlich Bound Items sein. Zauber sollten im Verhältnis zu Waffen
mehr Schaden verursachen.

Tipps für Einsteiger:
-Drückt alle Hühneraugen zu. Das Spiel ist im Early Access. Im Grunde ein solides Game, das viel Spaß macht.
-Nutzt Eure Stash-Truhe zum Bunkern von Alchemiezutaten, Tränken und Dietrichen.
-Bunkert auch ein wenig taugliche Ausrüstung für den Fall des unerwarteten Ablebens.
-Schaltet den Alchemie-, Kräutersammler- und Lockpick-Skill möglichst früh frei.
-Steckt besonders als Nahkämpfer viele Schrein-Boni und Skillpunkte in Ausdauer.

Insgesamt spreche ich eine unbedingte Kaufempfehlung aus. Wenn die Entwickler noch ein wenig an Performance, Balance und Bugs schrauben, wird das ein sauberes Action-Rollenspiel. Viel Spaß beim Schnetzeln und Sammeln!
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1255 Produkte im Account
4 Reviews
Empfohlen
421 Std. insgesamt
Verfasst: 26.10.20 16:19
Auf jeden Fall einen oder zwei blicke wert für 12,49 Euro!
Pro: Contra:
+Gutes Kampfsystem - wenige Gebiete
+ordentliche Charakterklassen -sammelbares lohnt sich zu selten
+mehrere Talent bäume -fehlender koop op modus
+ Ki Partner zur Unterstützung
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370 Produkte im Account
10 Reviews
Empfohlen
1661 Std. insgesamt
Verfasst: 14.09.20 20:25
Für mich eines der Besten Spiele 2020. Motivierend da man mit Jedem Run besser wird. Hatte am Anfang echt Schwierigkeiten und bin paar mal gestorben aber wenn man erst mal den Dreh raus hat machts Ordentlich Spass mit Bogen besonders.
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0 Produkte im Account
17 Reviews
Nicht Empfohlen
343 Std. insgesamt
Verfasst: 29.12.23 02:12
Saw it released and decided to give it another go, it's improved but holy shit this thing is still bad. Everything is a scattered mess, it does not feel done. It had potential, but the fact that it's released now with so many issues makes me think this game is probably not going much farther. If you catch it on sale, it's a fun little mess around game, but this isn't the one you'll keep coming back to time after time.
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88 Produkte im Account
3 Reviews
Nicht Empfohlen
16 Std. insgesamt
Verfasst: 21.12.23 16:08
looks good but feels so clunky to play. Dont waste your time.
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622 Produkte im Account
30 Reviews
Nicht Empfohlen
42 Std. insgesamt
Verfasst: 16.12.23 16:20
refunded because of performance issues.

but the game seemd pretty fun. just frameskipped when capped at 144fps, and was laggy at 60fps.

my pc could run it at higher fps, but it was just bad performance, wich is sad, because i was actualy looking forward to trying this game
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0 Produkte im Account
13 Reviews
Nicht Empfohlen
42 Std. insgesamt
Verfasst: 26.11.23 18:45
cool concept but combat wise very poorly executed.
if you fight multiple enemies then their attacks will combo you into each others so youll be stunlocked without any chance of getting away.
the movement feels very sluggish.
great concept but not even close to finished and also very poorly balanced.
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0 Produkte im Account
2 Reviews
Nicht Empfohlen
43 Std. insgesamt
Verfasst: 24.11.23 03:49
It was clearly a decent idea for a fairly generic game that could've been good, if literally any amount of testing was done. Trees that don't render more than a meter away, objects only visible from a single angle (resulting in a bunch of invisible walls where it seems like there should be pathway), and the arguably worst part being the character randomly refusing to swing or block, making the first half hour more of a slog than it should be, and the rest a buggy, unplayable mess. It would be decent, if it had only been polished at all.
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755 Produkte im Account
37 Reviews
Nicht Empfohlen
1017 Std. insgesamt
Verfasst: 10.11.23 19:39
As if Kingdom of Amalur and Diablo had a disabled child, that likes to play Mount & Blade sometimes, but totally sucks at it.
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0 Produkte im Account
5 Reviews
Empfohlen
123 Std. insgesamt
Verfasst: 19.10.23 15:51
Shame it does not work on Steamdeck.
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213 Produkte im Account
3 Reviews
Empfohlen
408 Std. insgesamt
Verfasst: 13.05.22 23:05
A great game for people who like fun. Absolutely avoid if you hate fun.
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365 Produkte im Account
4 Reviews
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602 Std. insgesamt
Verfasst: 07.05.22 21:01
i've played just over 8hrs of this and will be playing even more as they continue to update it and then into full release!
Devs actually care and response to questions, bugs, and FAQs in their discord!
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151 Produkte im Account
5 Reviews
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1284 Std. insgesamt
Verfasst: 29.04.22 15:33
Fun little roguelike that isn't pixel art. Neat finishing moves.
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70 Produkte im Account
1 Reviews
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3965 Std. insgesamt
Verfasst: 28.04.22 08:17
It's a ( Dungeon runner ) game. If you like those, you will like this. It's a bit clunky ATM but the game is still in early development it seems. But at the rate that these dev are throwing out patches it seem we might have a complete game within a year.
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411 Produkte im Account
25 Reviews
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3623 Std. insgesamt
Verfasst: 25.04.22 14:05
I bought this game very early on and really enjoyed and after many dlcs on a very regular basis still enjoy it today. i do recommend this game its huge with 100s of quests and tons of weapon and spell upgrades.. And of course diffrent classes to try out.. Hve fun and give it a go...
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189 Produkte im Account
26 Reviews
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3911 Std. insgesamt
Verfasst: 22.04.22 00:59
This Game WAS stable before the last few patches, now it has a habit of not only crashing, but it also corrupts the save file so you loose all progress in the game. It won't allow intermediate saves, so when the ONLY save file is corrupted, YOUR SCREWED !, and you have to start all over again! This has happened to me both times I have played recently and leaves me with the impression of a now very unstable game. Play at your own risk.
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83 Produkte im Account
4 Reviews
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323 Std. insgesamt
Verfasst: 21.04.22 05:04
I really want to like this game, however it keeps crashing. I have a newer system that plays big MMO's fine, yet this game crashes and sometimes causes my computer to completely restart. It has done it in combat, just walking around, and while in my home inventory. Especially frustrating since this game doesn't seem to auto save as it should. So this fails any quest I was on and all loot gained is gone. If the Devs can make it playable I will be glad to change review then.
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195 Produkte im Account
2 Reviews
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330 Std. insgesamt
Verfasst: 12.03.22 11:33
Understand what you're getting yourself into here. It's early access. It's clunky, but it's been far clunkier. It's not pretty, but it's been far uglier. The mobs are dumb, but they started out way dumber.

All in all, the game is making steady improvement. It's a solid idea, with active devs, and it's been great to watch the gradual process of world development.

One recommendation I'll give to the devs- please slow down with the loot drops. Seriously. No one likes spending 15 minutes after every run working on item/inventory management. When you throw a bunch of items at people, the result is that everything feels cheap.

Sometimes less is more.
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490 Produkte im Account
13 Reviews
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31 Std. insgesamt
Verfasst: 06.03.22 18:31
I hate to not recommend a game, but this is the rare recommend against ones I'm giving. The AI feels low ball, enemies clip through almost every wall, healing system feels kinda off, really generalized story, and while it's one of those you get what you paid for situations, I still feel I paid a bit too much. I know this is early access and I sure hope it cleans up later on in the process.
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588 Produkte im Account
40 Reviews
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34 Std. insgesamt
Verfasst: 05.03.22 14:40
Might be something in the future, but the gameplay for now feels far too clunky. Combined with an inconsistent framerate and not exactly top of the line graphics I'd give this a pass until further in development.
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130 Produkte im Account
22 Reviews
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4783 Std. insgesamt
Verfasst: 05.02.22 14:18
I think the developer has fixed every single problem brought up and takes the best suggestions the game needed most at this point, I, at this point could not possibly not recommend this game to anyone looking for a dungeon crawling grind-fest. It's single player but one of the few games of this genre that stands out as a shining example of what's to come to us in the future of hack and slashes. This might be one of the few early access games that finished what they started and is in the process of continually evolving from feedback. Pretty unique and dam awesome. Also, My number of hours played is a sign that this game and I have won the internet on this day. I'm about to break those hours but at the time of this review, we leave a flag planted for the silly number and we win. I don't even know how one developer is doing all this, maybe he makes clones of himself and is actually an octopus while multi-tasking using his many clones and arms. Impressive.
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264 Produkte im Account
13 Reviews
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440 Std. insgesamt
Verfasst: 26.01.22 11:19
the good:

+ combat is fun, yet not perfect at the moment. if the polishing is done right, this could be an interesting and quite challenging experience.
+ gameplay loop is there - not sure why, since there are so many issues bothering me at the moment, but the loot and level philosophy is just working in this game.
+ motivated developer, delivering a constant flood of updates and fixes. roadmap: https://trello.com/b/tarkmzyp/dungeons-of-edera-roadmap
+ a lot of different weapons and playstyles.
+ neat class diversity and a completely open skill tee. just spec what you like, mix up some classes, talents and stuff.
+ respec your character for free in the hub.

the debatable:

~ lack of enemy variety
~ making an item soulbound is way too expensive
~ kinda wonky controls
~ story isn't too great or interesting.

the bad:

- the games performance is very bad. my fps are usually fine, but there are still tons of massive frame drops and lags. lowering the graphic settings won't change anything and it's almost beyond unplayable on some maps. very frustrating in a game, where reactions are key and death is punishing. btw. this got nothing to do with my hardware.
- even tho the maps are random generated, they're basically always the same. they have to work a lot on their dungeon designs.
- physics are garbage, corpses flying around like crazy and stuff.
- a lot of glitched objects and textures all over the place. enemies running through walls and getting stuck there.
- stuff falling through the floor.
- ui is atrocious.
- using a controller in menues is horrific.
- chance of looting some herbs is way too low.

trivia:

* don't let you fool by the looks, this game got almost nothing to do with souls games as it is. it's more like a classic action rpg / hack and slash with third person combat.
* keep in mind, this is an early access review and some (hopefully most) of those cons will surely fixed. ofc gonna update this review after 1.0 release and a decent amount of playtime.

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365 Produkte im Account
5 Reviews
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389 Std. insgesamt
Verfasst: 24.12.21 11:51
First of all these devs know what they are doing idk if they actually listen to comunity, ( unlike so many other games where they kiss ur ass but dont actually do anything ) or what but this game is heading in all the right directions i literaly love everything about it, the character animations are perfect, running and jumping uses no stamina ( im so glad ) and u can climb anything, there is no fall damage, attacking sometimes just simply doesnt work :( ( and i dont mean when stamina is at zero ) and u gotta have a companion with u its great agains shielded enemies, but i havent figured out how to hire them again, i managed to do it once by accident but have no fear u can summon skeletons and also i had a really great experience when my companion was still alive i was about to get recked literaly had like 1 hp left and as im about to die my hero companion jumps into the air and destroyes my foe, oh so good.

the loot is plentyfull which makes crafting kinda pointless unless u are a midmaxing pro who knows what ur doing and i wasted 3 level up points on crafting ( u can reset the talent poins ), and at the time of this review u cannot craft armor at this point.

the boons are great u can finish the quest 1/3 ( the dungeon are big and make u wanna explore further ) and if u continue to explore u will find a boss after which u can select a new boon and i had a hard choice once do i want more inventory space ( u will have to drop ur crappy items tho i wish u could see an estimated value of ur items so i drop the havier ones ) or have damage reflection i chose more inventory twice now.

now if u are running and if u jump or bump into something u will have to press the running button again which is kinda annoying, lockpicking simply doesnt work iv read a few posts about it and it seems only 1 guy had it working, the keybinds can be bound to whatever u like ( these days it seems to be a feature cuz for some reason games dont have this anymore wtf )

so yeah i am at a point where i wanna shake the hands of the devs they are literaly doing everything great here, the 5 gripes i have: attacking doesnt always work, lockpicking dun work, running can be messy and shamans ( its what i like to call them ) they start healing as soon as ur stamina is at zero and they already take much longer to kill grrrr so u chill there waiting for stamina to regen while they casually heal and i do believe they also heal every one else in proximity, dual weilding is an absolute lie it halves ur damage so forget about it and just have either a shield or a wand ( i use a wand so i can cast magic )

so far so good definetly recommend.

in the future i do hope u get to upgrade ur town like instead of messy busted building made out of wood would be nice to upgrade it with brick or somthing and would be nice to have to defend ur town, just as u raid the monster villages would be nice if they had the same idea haha.

love this game so far and i wish all the best to the devs and ppl who enjoy this game. also be weary of the gambler.
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177 Produkte im Account
14 Reviews
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484 Std. insgesamt
Verfasst: 05.12.21 16:00
Ignore the negative reviews left by people who have no idea what a masterpiece is. This game has impressed me on multiple levels from organic animations, to armor and weapon designs, and I even got captivated by the story, basic and unfinished as it is. This game right here makes me regain a bit of faith in indie developers and has to potential to do what Mount and Blade did back in the day.
I completely recommend this title, no ifs or buts. Oh and if you use a controller to play a PC game your opinion is as worthless as your taste in peripherals.
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123 Produkte im Account
8 Reviews
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819 Std. insgesamt
Verfasst: 03.12.21 15:40
A descent adventure,dungeon crawler.
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379 Produkte im Account
21 Reviews
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732 Std. insgesamt
Verfasst: 14.11.21 19:58
This is a decent third-person RPG with melee, ranged and magic combat. It is, unsurprisingly, rough around the edges but otherwise plays very smoothly. Animations look good and so do the graphics in general. Character faces look not so good. The environments are also pretty vibrant but you will find them to be familiar very quickly, as they will repeat in the procedural generation sooner or later.

The combat feels pretty simple. You can do light attacks, heavy attacks, roll, dodge backwards and block/parry. Jumping attacks seem to exist as well but the animation would rarely play properly for me. Enemies are also very simple in their behavior. Most of them run at you, being easy to whiff punish or otherwise smack before they hit you. Some use bows, some use magic and some change to melee when you close in.

It feels like the game has okay longevity, as it allows you to do randomly generated missions for loot, gold and XP. In my short experience, there wasn't all that much variety, unfortunately.

Character building is good, you can make the usual archetypes or combine them as you wish. The talent tree gives you excellent freedom. You can also gain permanent boons to your character, if you defeat the boss which can feel rewarding.

The game is cheap and maybe it will be even better in the future.
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1591 Produkte im Account
46 Reviews
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149 Std. insgesamt
Verfasst: 14.11.21 00:20
I wanted to like this game. I think the concept is decent, but the actual implementation makes it incredibly unpleasant. My primary gripes are with the actual ability to functionally play the game, though the visuals, atmosphere, sound, etc., are all competent.

The movement system feels terrible and the game has no depth. The actual interaction systems are terrible, the physics have collision with invisible corners on everything, and the gameplay is less accurate to user input than a one eyed drunk driver. The skills and even trying to use the bow are impossible if you expect any consistent amount of result or even accuracy relative to your input.

TL:DR - 5/10 honestly, if the core gameplay loop at least felt decent I'd probably try to push through it, but the problem is the core of the game and not the peripherals/developmental issues.
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674 Produkte im Account
34 Reviews
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15 Std. insgesamt
Verfasst: 11.11.21 16:26
Feels just as unfinished now as when I first tried it over a year ago.
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46 Produkte im Account
5 Reviews
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1647 Std. insgesamt
Verfasst: 12.10.21 18:37
serious dungeons performence issues...promising first impression followed by big let down
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245 Produkte im Account
10 Reviews
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117 Std. insgesamt
Verfasst: 22.09.21 17:16
Even though I am giving this game a Thumbs down, it's VERY IMPORTANT to read this whole review and make up your own mind about Dungeons of Edera, and if you want to play it or not.

in it's current state, it's a great game for Early Access.

This game is a DIAMOND in the rough, truly. But, It's also very hard to not look past the little game breaking issues that plagues this game, at this time.

I would like to point out here, I used a brand new Xbox one Controller while playing the 2 hours of game play. I only played the campaign/ tutorial side of this game, and I also played the game on medium difficulty as well.

PROS:

* Game is very fun, with simple, but great combat.

* The Combat Finishers are fantastic.

* It's Souls Like, and you need to block, or dodge or you will sustain a bit of damage.

* Graphics were very nice looking.

* FPS was smooth once you figure out where the *Sweet Spot * is if you will (Will explain in Cons section)

*Tons of awesome loot for you to equip.

* Fantastic variety of Weapons, Armor, Rings, Amulets, etc.

* Very balanced, and detailed item descriptions, along with varied and random stats on said gear.

* Fantastic visuals such as ever changing Helmets, Chest plates, Weapons, Etc. Nothing was ever the same twice!

* A great balance of challenge, and satisfaction throughout the tutorial, into the first dungeon.


CONS:

*Little to no Character customization, textures were very outdated on hair and beard. Textures feel painted on, instead of free flowing.

* Graphics section of this game needs a lot of work; i.e Lots of frame rate stutter after 60FPS while turning the camera, moving your character, jumping, etc.

* Had to mess with the FPS, and Graphics to find that perfect balance where my game was not going to freak out, constantly.

* NPC's felt very stiff, and drab. They would talk, but nothing is coded for them to move their mouths.

* The Target enemy button was way too touchy (RB) on the controller to where an enemy would be right in front of me, and if you pressed the thumb stick even the slightest bit, you would target another enemy 20 feet from you.

* Mobs (Enemy Monsters, People etc.) would just randomly fly hundreds of feet into the air with the strike of a Weapon. Never to be seen, or looted again.

* The one dungeon I was in, was very bleak and bland, felt lifeless other then the Mobs that were there, along with the randomly placed traps and random Treasure Chests, but nothing else to loot really except your occasional plant.

* In game Menus are a nightmare to navigate with a Controller; i.e in the settings menu you have to scroll all the way to the bottom of the screen, to go back to the previous menu every time, instead of being able to press a simple back button.

*Very nasty Inventory bug I encountered multiple times in 2 hours where you could not navigate out of the inventory, junk menu, or any inventory relation what so ever. Even with the Keyboard as well! You would just be stuck in the inventory until you mashed a bunch of buttons.

* Inventory buttons such as mark items for junk would randomly stop working, and even if you switch to the Keyboard, pressing H would do nothing as well.

*Could not navigate freely in the Inventory menus, had to grab side scrolling bar and pull it down with the A button every time, instead of being able to use a simple thumb stick scrolling option.


So in closing,

Just because I have given this game a Thumbs down, does not mean I hate it, or even don't recommend it. For my personal opinion, I truly am torn weather or not I would like to continue to play Dungeons Of Edera or not... It's a great game, and I have enjoyed myself, but I have also been quite frustrated as well with certain issues.

I hope this review has helped you in some way make up your own mind on weather or not this game is either a pass, or play!
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591 Produkte im Account
169 Reviews
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221 Std. insgesamt
Verfasst: 24.08.21 06:33
Quality game, has potentonal to be a solid RPG dungeon crawler game
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57 Produkte im Account
7 Reviews
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868 Std. insgesamt
Verfasst: 24.08.21 01:37
For early access, it is playable. Haven't encountered too many bugs. I've enjoyed it. They need to work on some things and add more content, but I like it. Can't wait for the game to be finished. I doubt they'll add multiplayer or co-op, but I hope they do. Reminds me a bit of Diablo.
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186 Produkte im Account
6 Reviews
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1609 Std. insgesamt
Verfasst: 11.08.21 00:22
Please dont ever fix the rag doll corpses, its so staisfying to see them yeet through the air.

Thanks for a fun game.
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120 Produkte im Account
25 Reviews
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922 Std. insgesamt
Verfasst: 04.08.21 01:55
Fun solo dungeon runner!

Pros:
1) There’s a campaign you can follow with lots of quests you can go on.
2) Movement and combat animations are solid.
3) Dying is punishing but not overly so.
4) Can choose difficulty for varying levels of rewards.
5) Lots of variety in maps and quests.

Cons:
1) There’s minimal base upgrades (buy NPCs to unlock talents in the skill tree, upgrade farm plot, hire additional vendors, etc).
2) Many spells (fire tree) don’t work all the time. Sometimes you cast a spell and nothing happens.
3) Dead NPCs fly off into space.
4) F key is bound to shield bash. Can’t bind anything else to the F key. Useless when you aren’t using a shield!
5) Respecing talents is very, very expensive. Not good when you don’t know what a spell does (Is it instant or channel? Will it even work or is it one of the broken ones?)

I hope the developer keeps improving the game. I’ll keep playing but eventually the bugged spell system may make me quit. Dying to a boss due to a failed cast or wonky aiming is pretty frustrating.

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410 Produkte im Account
18 Reviews
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384 Std. insgesamt
Verfasst: 30.06.21 07:01
It needs work but it IS fun for a bit. The map design, optimization and enemy AI need some serious improvements but I think it's doable. For 13 bucks(on sale) it's a decent little action game.
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1764 Produkte im Account
10 Reviews
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869 Std. insgesamt
Verfasst: 26.06.21 19:08

tl;dr


If you like the idea of a 3rd person action RPG with procedurally generated dungeons and loot in a fantasy world of sword and sorcery with a classless leveling system, you should probably be adding this to your wishlist or buying it right now. The game is great already, the developer is actively involved with regular updates, and the potential for greatness is here.

Review


DoE is an excellent game with a ton of potential. While I can see the comparisons to Diablo and Dark Souls mentioned by many reviewers, I don't think that description alone does the game justice (and you could easily draw parallels to other fantasy games, as well). Suffice it to say that the game exists in a fairly standard medieval fantasy setting and is primarily focused on short forays into individual missions (selected by the player from a variety of options) where objectives are completed (or failed) and tons of procedurally generated loot is procured. Death is penalized enough to keep you on your toes but is not so severe as to induce a rage quit.

Things to like about the game include:

  • Procedurally generated levels
  • Procedurally generated loot (so much loot)
  • Varied skill tree with a seemingly classless leveling up mechanism to allow you to easily try out additional build options (talent respec available, too) -- Additional class specific talents available after unlocking additional trainers from following campaign quests (unlocked easily and fairly early)
  • Punishing but not insurmountable consequences on death (lose non-soulbound items on death)
  • Reasonable length game loop (15-25 minute missions/dungeons between returns to town) making it easy to jump in or out of the game as needed
  • Boss battles (often optional) available at the end of every mission
  • Permanent character upgrades via boons (awarded after defeating each boss)
  • Story is present, but does not get in your way. You're mostly living out your own narrative through the decisions you make and the missions you choose to take


Things that could benefit from some improvement as development continues:

  • Performance isn't amazing at all times, but certainly playable (especially with settings turned down) even on somewhat dated hardware (i7-3770 and a GTX 1060 seeing fairly consistent 60-90fps). Expect this to improve as optimizations and polish get added throughout Early Access.
  • Quality of Life improvements to some UI elements (inventory management, etc.) would speed up some of the more common maintenance tasks, but the current state is certainly good enough to not warrant any negative feelings about the game (it's more than passable, and hasn't gotten in my way at all).
  • While there is some enemy variety, more would certainly be welcomed. Not sure if this will open up more as I continue to play longer, but so far nearly all enemies are humanoid in nature (humans, goblins, orcs). I've seen a spider boss and heard rumors of trolls (but have yet to encounter any). The enemies I have encountered have been sufficiently varied (abilities, visible gear, etc.).


Being in early access, expect some small bugs and strangeness here and there, but in my first 10 hours I haven't hit anything even remotely game breaking (mostly visual glitches such as seeing the seam between dungeon segments, objects like candles hovering a little too high above the table they're sitting on, etc.). I already feel like I've gotten my money's worth and I foresee a lot of highly entertaining hours ahead of me still.

The current state of Early Access as of this review is sufficiently finished for many, many hours of enjoyment. The developer appears to be very active both with updates as well as communication with the community of players. Highly recommend this game to anyone who feels like one or more of the game's key elements would appeal to them.
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86 Produkte im Account
4 Reviews
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258 Std. insgesamt
Verfasst: 25.06.21 02:49
I haven't sinked too much time into this game yet, but over the last 3-4 days, It's easily the only game I can't wait to play more of. It reminds me of Dragons Dogma, which is a game I adore. (mostly character handling and art style). It does have a Souls-like feel as well with the stamina.

Every session I play feels like progress because of the core systems. You receive permanent BOONS (passive buffs) after you beat the boss of each dungeon. Since this game is dungeon based, it's a lot of combat and loot. The loot & stats of items are fairly varied but it makes wondering what the next item will be exciting. On top of a BOON system, there is a talent system which allows you to spec your character a few different ways, Buffs, Magic Based Abilities, 1 Handed Weapon Skills, 2 Handed Weapon Skills, etc.

The story mode is fun which allows you to venture into new zones and towns. I've only beat the first camp which then portals you to a new zone to get new quests. It's a military castle. Combat is fun. I will say, it's nothing innovative or over the top, but it's FUN. Trash-mobs are easy, but bosses will give you a challenge. (Especially on HARD mode). The quests and zones are nothing you haven't seen before, but the simple process of slay mobs, get loot, get powerful, is satisfying.

My favorite part of this game is the art direction and character mechanics. The game reminds me of my personal early PC gaming days which hits a soft spot for me. The character you play has a perfect weight to him. The DEVS nailed it. He feels heavy like a real person, but light enough to enjoy sprinting around. The bow, sword, and magic mechanics look nice as well. It's just well done. The spells and effects on your weapons are a nice touch when you swing them.

You can't go wrong for $15 in my opinion. It's not a AAA game by any means, but so far, all the systems work and it's fun. It doesn't need to be fancy or over the top, which I appreciate. I am only at the beginning of the game, but I certainly have no intention to stop playing.

My advice is, if you like what you see, follow your gut and go for it. This game is only an ALPHA and I am excited to follow it's progress.

What i enjoy about the game:
- Reminds me of Dragons Dogma
- LOOT is fun
- BOONs are satifying to get to build character progression
- Talents Tree
- Fun and combat is to the point
- Boss at end of dungeon
- Mage companion is OP (you can hire followers)
- Ragdoll

There is other systems like crafting and gathering. You will gather while in dungeons, but I havent started crafting yet.

Like I said for $15 I know i'll be getting atleast 20 hours out of this game, probably much more to be honest depending on how deep the systems and loot are once I level up even more. I am currently level 10. To me, this style of game and it's cycle is satisfying.
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1410 Produkte im Account
258 Reviews
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53 Std. insgesamt
Verfasst: 07.06.21 22:23
This is a very early and quick review of Dungeons of Edera after just a smidgen under an hour played. I will post more later after more time but I think I have seen enough of the game to give it a general thumbs up from what I have read the game has to offer. The game runs good and I had no errors or crashes. While it isn't a beautiful game, it is not ugly by any stretch either.

Some areas of the gameplay are a bit floaty as I have read others say, and some hits felt like they should have landed but didn't but over all that is a minor complaint. The only other complaint I have seen through the first boss fight was that the mobs were pretty easy to kite and the AI pathing was not the best, for example I lucked out and got a decent bow to drop right at the start of the game and I was able to pretty well take out mobs from a long range by pulling them from the other side of a fence and just rain heck on them as they ran all the way around the fence without regard to their well being. They wouldn't stop for cover or hop the fence to come at me. This isn't a big gripe overall and actually was quite fun and I am sure that it is something that will get addressed as after all this is a game that is still pretty near to Early Access.

The main thing that appeals to me is that it is a loot game and it does have lots of loot. Overall I would say that for the asking price it is more than worth the money even in its current state as something just to hop in and bash some things and see some shiny loot drop. Don't expect there to be an epic story or anything like that, and I for one like it from time to time to play games that I can just hope in and do hack/slash/loot without really thinking about a story.

I like the mention that I am a Roguelike player so like most true Roguelike players, the story is really all about the emergent game play anyway. I am not sure how much emergent game play Dungeons of Edera will really have, but at least it will not really tie you up in hours of cut scenes when all you want to do is kill and loot. Anyway, I got long winded for a game that I haven't spent a lot of time with yet, but over all the game strikes me as something that I can really find myself enjoying and coming back to time and again when I just want to have quick sessions of game play.
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871 Produkte im Account
56 Reviews
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530 Std. insgesamt
Verfasst: 06.06.21 20:13
It is enjoyable to be played in batches due to the fact that it is not storyheavy.
The skilling is quite good and there are quite some potential builds for you to explore.
But for a title like this the most important is to have a steady supply of updates and a reasonable developer and this gets delivered in this game!
Also dev is open for ideas.
So far very satisfied with the development of this game.
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15 Produkte im Account
2 Reviews
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2726 Std. insgesamt
Verfasst: 02.06.21 10:45
Combat gameplay is already fluent and very satisfying for an indie title. The design is beautiful but more variety in dungeon layouts and creatures will make this an amazing game to look at. Loot comes in quality levels which determine the number of stats on a given item, these stats effectively scale with player level, pretty classic ARPG stuff. A lot of love went and still goes into this title, join the Discord to give feedback and get to know the developers! DoE clearly has the potential to become one of those Hack'n'Slays you can easily dump a hundred hours into.
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3 Produkte im Account
2 Reviews
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748 Std. insgesamt
Verfasst: 31.05.21 17:42
souls like no mercy you die you lose all your stuff that isnt soulbound i dig it
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61 Produkte im Account
1 Reviews
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332 Std. insgesamt
Verfasst: 31.05.21 09:10
Great game! I started it thinking I will have a fun and chill experience, so with a lot of optimism, finished the tutorial and went to my first dungeon in wich I died and lost all my loot. Then proceeded to enter another 3 dungeons in wich I died helplessly again. After dying 4 times in a row I started plying the game more carefull, like a souls game, and survived my first dungeon.

Later in my run, I was loaded with loot and had a fire mage partner so I decided I was ready to set the difficulty to hard. I grabbed my best loot and headed for the dungeon. I was managing very well until the boss obliterated me and lost my best loot + my partner. I was totally raged and grabbed my other loot from my stash and went to another Hard dungeon, I did this like 2 more times bc I was desperately trying to gather more loot to compensate for my lost ones and was completly tilted.
So after dying like a million of times, to no one surpirse, I lost all the stuff I gathered and I was tilted af but cleared my mind and went to normal dungeons again and started farming loot again. I got myself some really good loot to use and gather a lot of extra loot to stash.

Then I decided to go to the Hard Dungeon again and finally won against the boss, I was overflowing with happiness and the best part is that all of this happened in ONLY 4 hours.

10/10 I will lose all my stuff again
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539 Produkte im Account
21 Reviews
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15 Std. insgesamt
Verfasst: 26.05.21 05:22
I review Early Access games the same as any other game, so this review will hopefully become more positive as the game improves.

That being said, currently, Dungeons of Edera is not a game. It feels more like someone's Unity pet project. The controls are rather clunky, and controller support is almost non-existent. The story is thrown at you quickly through dialogue, and has no real bearing on the game itself. The combo-based combat system, while fun at first, becomes repetitive very quickly due to the rather basic AI.

The levels are actually quite detailed, but none of those details add any gameplay elements. The flavorful decorations in each level are just static game objects, with no real influence on combat. Enemies spawn throughout each level, but their spawn locations don't really match each setting - in my second level, I fought a goblin and two orcs in the middle of an otherwise peaceful village.

Overall, the game looks promising with its combo-based combat, but it has a long way to go before it feels like a finished product. I don't plan to refund this game, but I would recommend against buying it until the systems are fully fleshed out.
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151 Produkte im Account
28 Reviews
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111 Std. insgesamt
Verfasst: 14.05.21 00:35

First off this is another game where it would have been better had they gone the route of not including voice acting at all. I found myself laughing my ass off at some of the voice acting here. Animations are awkward and clunky. Overall, this game seems like The Elder Scroll’s IV Oblivion, but re-polished into a dungeon crawler. Though the game’s combat is far superior to oblivion's combat. So, the combat system is one of the way’s this game shines. It’s a little simplified, and for an RPG the stats need to be more and better raped around the combat. Though, the simplistic nature of it is its strong point. 3d models and art style are simply OK, there original but cliché. Game’s UI, looting mechanics, and system of giving quests I’ve seen so many times to see lack of originality and was present in the game dragon extinction of which I gave a negative review for. To break all that down into a score:


Games voice acting – 2/5:
This boarders along the lines of hilarity. Not good, but in a way that’s enjoyable. Like I said before I found myself laughing my ass off listening to it.

Animations – 3.5/5:
Not bad, but not good. Feels almost like the in-between of a cartoon on something that’s a direct representation of real life. Simply look’s funny, but does it’s job.

Combat mechanics – 8.5/10:
Really good, but not perfect. Too simplified to recommend it to someone like me, but most people will eat it up.

3d models and art style – 8/10:
There isn’t much to say here other than there original and decent, but cliché for dungeon crawlers.

UI, looting mechanics, and system of giving quests – 6.8/10:
Simply lack’s originality. I understand that studio’s cut costs by doing this, but I hope I can change what I said before and change this to a more positive score.

Overall score – 28.8/40 (can kinda recommend)
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56 Produkte im Account
7 Reviews
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241 Std. insgesamt
Verfasst: 18.03.21 19:03
pretty good idea for roguelite genre but there is many bug that breaking your game pleasure.
-companions acting weird, sometimes doesnt attack
-somehow when mobs die they flyin to sky
-from time to time mobs passing trough the wall and falls under the map (companions too)
-there is no jump:( should be
and
-boons might be stronger
-dropped item effects should be changed (especially the golds)
-optimization needs a little improvement
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1986 Produkte im Account
188 Reviews
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67 Std. insgesamt
Verfasst: 15.03.21 22:03
Pretty unpolished, monotonous, repetitive and not totally worth buying at the moment (not at 14.99 at least, 7-10$ would've suited it better in its current state.). It has promise though.
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755 Produkte im Account
1 Reviews
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7214 Std. insgesamt
Verfasst: 28.02.21 10:27
Mechanics are simple yet fun
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202 Produkte im Account
40 Reviews
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1240 Std. insgesamt
Verfasst: 25.02.21 01:59
Not horrible but very few pre-generated maps. You keep playing the same few over and over. Pretty easy for you to run into a whole horde of enemies that immediately kill the moronic AI companion (it will rush headlong into overwhelming odds and you have no control whatsoever over it). This leaves you alone vs a dozen or more enemies and you really have no shot which is dull. Loot is mildly fun for a couple hours but the game just feels extremely amateur at the moment. Buy it when it's on sale below $5. Mage enemies never run out of stamina or power and can attack extremely fast including hitting you behind walls and through obstacles. You cannot attack back that way of course.
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767 Produkte im Account
54 Reviews
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426 Std. insgesamt
Verfasst: 24.02.21 17:35
I don't know how people are saying this game is too hard. You regen HP AND you get an AI that does tons of damage. This game has just enough to keep me wanting more. I woke up and called into work because I had a dream about playing and wanted to play so bad lol
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220 Produkte im Account
1 Reviews
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105 Std. insgesamt
Verfasst: 23.02.21 16:09
Want a game like Valheim but with more focus on dungeons, combat, quests, and loot management? Pick this up for only $15 which feels like robbery for what this game has the potential to be.Town building is in the roadmap so that will make this much more interesting. https://trello.com/b/tarkmzyp/dungeons-of-edera-roadmap. BUY IT.
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81 Produkte im Account
57 Reviews
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422 Std. insgesamt
Verfasst: 15.01.21 19:24
After 7 hours, here are my thoughts.

First off, as this is an Early Access title and in an Alpha or Beta state, my review is based on that. The game does play really well for it being in development; movement and controls seem to be in a good place. The world itself seems fairly robust and I enjoy the maps. There is a very large assortment of gear, although this could be a bad thing because right now there isn't a way to really know what does what.

The magic system I wasn't really able to dive into because the only magic I had was a shield bash. The lighting can use a ton of work though. There are places where it is unusually dark, especially in what becomes your home base and that can cause you to stumble about awkwardly. The movement is awkward sometimes and you can face the wrong way when attacking even if you are facing the same way and targeting is also unreliable and doesn't work.

The campaign feels decent and the random dungeon mode gives you plenty of options to test your skills. The development seems to be fairly active and there were some patches done between when I was offered the game and when I did my playthough. The price is good if you consider the fact that you are getting a full campaign and a randomized mode and future expansions for free as far as I can tell. Giving it a recommend as it has plenty of good things going for it.

My playthrough is on Youtube to help you decide for yourself if this is the game for you :)
https://www.youtube.com/watch?v=ZIb8ta4BFSM
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4 Produkte im Account
1 Reviews
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466 Std. insgesamt
Verfasst: 25.12.20 00:52
a seed planted will grow if its tended to. i hope the devs continue to devote their time to this game. It has a bright future.
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82 Produkte im Account
10 Reviews
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257 Std. insgesamt
Verfasst: 12.12.20 22:49
Ok heres my two bits after buying it on sale. for about 15 bucks.

Its not done. Period. It has basic combat down. you swing a few times and then your character does a finishing move on its own and adds some gore. It's very repetitious. The story line is like a 15 year old wrote it. After slogging thru a hundred or so regular mobs you will come across a rare mob who is insanely different , some can 2 shot you, some have teleport or suddenly theres a tank/healer who you cant down or a caster beyond what you can kill.

It needs alot of work. The Camera for combat constantly has me spinning around and makes me dizzy after an hour of play. The hit boxes are way off thanks to the combat finishers.

This game has the bare bones and I do mean bare bones to being a decent game with alot of work. However at its current progress its only worth about 5 bucks at most and knowing what I know now I'd maybe spend 3 on it.
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399 Produkte im Account
30 Reviews
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285 Std. insgesamt
Verfasst: 06.12.20 17:47
Not sure.
Seems like it can be fun, but I found the controls to be quite clunky. Tab target barely works, for some reason I always target the furthest of the group. Seem to get stuck on a lot of environmental objects which can be very annoying when you are moving around in combat.
Maybe I will check this out another time in the future if there are any updates.
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241 Produkte im Account
9 Reviews
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58 Std. insgesamt
Verfasst: 05.12.20 00:25
At this point I can't recommend the game. I'm always willing to be lenient with Early Access and the bugs/lack of polish they have. But when it's game breaking stuff (ie. clicking doesn't actually attack, even at full stamina, or really clunky targeting and movement leading to otherwise easily avoided deaths) I have to put a hard no on it. Hopefully,after another like 8 months in the oven, this game becomes really good and I'll have a reason to revisit it. I really like the concept, but as it is now, only buy it if you want to support the devs, don't expect much in the quality department.
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150 Produkte im Account
34 Reviews
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485 Std. insgesamt
Verfasst: 25.11.20 15:26
kinda a gothic style game but you take on missions into random generated forests, dungeons and such, you can just do the random quests on the mission board, or take on the campaign missions that keep the story going and you gain access to new areas and gear

its still pretty early in development but there is lots to do and good combat fun
thumbs up
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128 Produkte im Account
74 Reviews
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1380 Std. insgesamt
Verfasst: 24.11.20 08:50
not bad at all, worth the look. if it is this good in early access, the finished game will be great.
i have only run into 1 minor bug, not game breaking.
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273 Produkte im Account
11 Reviews
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270 Std. insgesamt
Verfasst: 22.11.20 02:56
OK, it is early access but I have experienced no bugs. Fun romp through dungeons and other areas (ran rampant through an orc village). Fighting and death animations a little clunky but over all a fun game. I have not tried crafting yet, having too much fun on the missions. Regular patches with fixes and new items, active Dev(s).
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388 Produkte im Account
44 Reviews
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164 Std. insgesamt
Verfasst: 21.11.20 18:36
I'll give this a thumbs up for now (edit, unfortunately, I have to give it a thumbs down). There's a lot potential here, but definitely needs work.

Thoughts and impressions:

not bad, but definitely needs balancing

It feels like an old school single player MMO, but not open world.

hit boxes can be weird, when using ranged and close to a barrel. You'll magically hit the barrel instead of your intended target

tons of loot, though most seems pretty garbage

simplistic combat, especially if you get a box... you can just shoot most enemies and not have to be engaged in melee

enemies move very slow, making the game pretty easy

skill tree is very basic almost pointless

character creation is not good, only a few options and one gender.

graphics are a little better than the initial start screen shows. It's not bad.

character movement is pretty decent. There's no lock-on targeting and turning while running feels Destiny-ish (if you know what that means).

Quests just throw you in an instanced dungeon or map which seem the same.

physics can be hilarious - NPC's flying after being killed and when walking on uneven surfaces your character appears to be walking at odd angles

the finishing moves, while initially cool, can be a bane when you're fighting multiple enemies since you can be hit during this auto/forced move.

equiping gear is not as easy as you would think - sometimes things disappear. Equiping rings was interesting as you cannot drag and drop to equip, you have to unequip an item completely to create an open slot.

things I'd like to see:

consistent hit boxes

possibly rerolling gear

adding slots

engaging quests/story


Summary:
To my dismay, the core gameplay loop is repetitive and boring. I want to like it and you may enjoy it if you just want to have zero balance and challenge. Though, even with that, I don't think it's enjoyable enough. I was on the fence about 1.5 hours in, but now almost doubling it, I found myself pretty much done.
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228 Produkte im Account
173 Reviews
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538 Std. insgesamt
Verfasst: 21.11.20 02:49
This is a no brainer review for me.
This game is superb in every way so far i am astounded by the super high standard the devs have set and achieved in every aspect of the game so far i have always wanted this game finally someone is making it i could kiss them!
BUY THIS NOW YES YOU YOU DAMNED TIGHTWAD GET YOUR CREDIT CARD OUT!
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136 Produkte im Account
50 Reviews
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329 Std. insgesamt
Verfasst: 02.11.20 15:00
Great gameplay mechanics. Kinda Dark Souls meets Diablo, excellent game design philosophy, needs polish. Devs are constantly updating the game.
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577 Produkte im Account
107 Reviews
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247 Std. insgesamt
Verfasst: 01.11.20 12:05
This game is awesome, and the developer is pumping those updates out. This is how I always wanted old school dungeon crawlers to be when I was a kid, not that I don't like the way the old school ones play. This game is awesome and for 14.99 you cant beat this title for an EA. Oh and the Loot, it's just satisfying right from the get go. If you enjoy rpgs you gotta check this one out. It is EA mind you so it's got a lot of work but like I said the Developer is working hard.
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358 Produkte im Account
52 Reviews
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172 Std. insgesamt
Verfasst: 01.11.20 05:35
Very enjoyable looter hack'n slack
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101 Produkte im Account
10 Reviews
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1080 Std. insgesamt
Verfasst: 29.10.20 15:10
This title has great potential. Being early access, I'd have to say a few things after putting around 5 hrs into it. Fill the gaps between towns with things to kill. I noticed in the first hour of the game (tutorial?) that when roaming in the wooded areas there was nothing to kill making this aspect of the game feeling unfinished. The graphics are pretty good as well as the movement. The loot variety is great! There should be some camera options that let you scale the experience some. I've done a couple dungeon runs and losing all your loot AND much of what you have equipped is a bit much after dying. Something such as this should be applied to a hardcore mode...not medium. Load outs for potions and how to get them from your inventory to your action bar needs work or better defining. I think drag and drop is the point here. You should be able to arrange your loot when looking at all of it at a glance. In conclusion, I believe as long as the title is updated regularly and that the customers concerns/input are respected, then this title is worth its current purchase price leaving much to look forward to in a finalized and polished release.
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34 Produkte im Account
1 Reviews
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406 Std. insgesamt
Verfasst: 25.10.20 23:11
A decent game, waiting for the rest of it to be developed.

Simple formula. Enter dungeon, get loot, repeat.

First play through was way to easy, didn't find it challenging but once i hit the insane it became challenging.

Would I recommend this game?

Yes, but not in it's current state, it's quite buggy and still has a long way to go.
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38 Produkte im Account
4 Reviews
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400 Std. insgesamt
Verfasst: 19.10.20 02:42
for real try this game out before you judge it. all these people giving good and bae reviews only have 1 to 5 hours playing. thats ridiculous. stop giving indie games bad reviews so fast. its in early access and plays like an early access game with loads of poteinal. and yes i realize i only have 4 hours at this point but seeing all these bad reviews over minor things on an early acess game leaves the taste of spoiled eggs in my mouth
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16 Produkte im Account
1 Reviews
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1517 Std. insgesamt
Verfasst: 15.10.20 11:28
Just finished my first playthrough! I love where this game is going. Anxious for more content.
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729 Produkte im Account
6 Reviews
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193 Std. insgesamt
Verfasst: 06.10.20 07:49
Everything about the game is great except for *one* thing, which unfortunately is a major problem, atleast for me.

Early game loot drops feels and looks like end game gear, which ruins the experience for me entirely, when I got a huge ass axe with 7 or 8 different attribute increases (+2 strength etc.) I lost my motivation to play entirely.

This kind of game is, to me, *all* about how ones base and character develops over time, and seeing the apperance of ones character change as one grows stronger, is a big part of the fun.

Other than that, solid game and I will still recommend it.
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80 Produkte im Account
2 Reviews
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142 Std. insgesamt
Verfasst: 29.09.20 00:07
Dungeons of Edera is a simple game, with simple mechanics, kill, loot, level, repeat. It has enough story and quest progression that lets you feel like you've accomplished thins as you run through the dungeons, or just a pure dungeon run mode that cuts all the quests and skips straight to the grind the dungeon get the loot content. Plenty of fun to be had whichever play style you prefer.
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61 Produkte im Account
3 Reviews
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4660 Std. insgesamt
Verfasst: 27.09.20 08:55
Simple, fun, LOTS of loot, what's not to like? Reasonable price, (remember it IS early access)
So far I'm having a blast.
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1544 Produkte im Account
77 Reviews
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535 Std. insgesamt
Verfasst: 26.09.20 19:44
! Jarrizard's Gaming Review !
Dungeons of Edera

Dungeons of Edera is a game that looks promising but unfortunately fell short to what its trying to achieve. If you like a relaxing game that doesn't require much thought and just slash some Goblins down then this game is for you. The controls is smooth and responsive. Dishing out those combos is so satisfying but the buggy skills ruin it. Some abilities makes your character stand still and get stuck in animation. You'll end up wanting to rely on your normal attacks for everything. The archery can sometimes feel awkward when the camera angle gets in the way and you miss your arrows due to weird hitboxes.

The talent tree feels dead. Abilities that are way too generic and the passives don't lead to different builds or playstyle and is just there to pad your base stats. A lot of perks in the game lacks basic information and has unnecessary tooltip added instead. The story is uninteresting and is still in the works. It's 2 hours of content that if you're fast enough, you can even finish it and refund the game.

Overall, the game just lacks motivation to play however I do believe it could lead to a promising game when it gets out of early access. The game has a roadmap posted in Discord and is frequently updated but right now, it is just not worth your money and you could get much better games for the same price.

! End of Review !
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6540 Produkte im Account
183 Reviews
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303 Std. insgesamt
Verfasst: 24.09.20 12:37
Zitat:


On the main menu screen, you will have the option of two Game Modes, Campaign and Dungeon Runner. Dungeon Runner Mode allows you to jump straight into the dungeons with a random character. You’ll be able to unlock every talent, while death is permanent, however, 15% of any gold collected is transferred to your stash.

The Campaign Mode will take you through the story of Dungeons of Edera. For years the Oswary Empire has ruled the continent of Edera. They kept peace among the numerous factions who lived within the borders of Edera with fair leadership and representation. However, as time went by the Emperors became corrupted with greed and power, peace did not last for long. Campaign after campaign for new lands and wealth were made by the Oswary Empire, demanding more and more from their subjects until they reached a point of no return. The factions of the north come together and march into the heartland of the empire to put an end to the greed and power of the Oswary Empire.

Chapter One - Forgotten Grudges begins with you being asked if you’re ok, and told to go check to see if there is anyone else left alive. Scovis also tells you to see what you can salvage and gives you a weapon taken from the Oswary dogs who may still be around in the area. You can ask some questions to Scovis about what is currently happening, which will help you understand what is going off. Your first goal is to search the town for survivors, from here is the tutorial which will explain what to do.

After completing your first goal of looking for survivors and dispatching any Oswary troops you come across Scovis asks you if you want revenge for your parent's deaths. You have the choice of Yes or No, I’m not sure what happens if you say No as I chose Yes because who wouldn’t want to avenge your parent’s. Scovis has military experience but he’s not a spring chicken anymore unlike you but with his help he’ll show you how to wage war against the Oswary.

From this point you’ll be able to customise your character, you have the choice of three Factions, the Arbidum, Sufract and Wakara. You can customise your characters features, Head, Face, Eye Colour, Hair and Name or you can randomise how your character looks. You can also choose your clothes, Top and Pants and whether or not you want to play in Hardcore mode. Once you have finished customising your character you find yourself in what will become your base camp. New characters will appear here which you can interact with, buy items, training, hire folks to accompany you as you travel into the dungeons.

Scovis is one of the characters you can interact with, talking with him will allow you to do quests which follows the games story. The quests he offers you will have some information about what you must do and the rewards you’ll gain for completing the quest. There are also three Difficulty levels Easy, Medium and Hard. Depending on the difficulty you choose will determine the rewards you’ll gain. Selecting Easy you’ll gain two hundred Experience points and Fifty Gold and a random Common Item. While selecting medium difficulty will gain you three hundred Experience Points and Seventy-Five Gold and a random Uncommon Item. Hard will give you four hundred Experience Points and one hundred Gold and a random Rare Item. You can find more quests on the notice board when it’s available and you may find some characters require you to do a quest for them.

In the top left corner of the screen you’ll find your Health, Stamina and Mana status bars. Your current objectives are below your health etcetera. Along the bottom of your screen is your current Weapons, Off-Hand Item (Shield and Wands) Quick Slots for your Potions and Skills.

There are different types of weapons you can use, one-handed like or two-handed along with bows and off-hand weapons. Not all weapon types are available to you right away, such as bows or some two-hand weapons. You will have to unlock these types as you progress by hiring new character which can train you to use those weapons.

While you’re out on a quest and defeating enemies, they’ll may be drop weapons, armour, gold, rings or amulets. You can collect these and store them in a chest back at base camp. However, if you should die then you’ll lose any items collected including any weapons or items you have equipped to your character. You can only carry so much before you become over cumbered, if this happens then you’ll moving slowly until you reduce your load.

As you progress collecting experience points your character will level up. Each time they level up you’ll gain Talent Points, you can use these points in one of four Talents (abilities) categories, Common, Arbidum, Sufract and Wakara. You can also gain Perks (Boons), you can gain these by defeating a Boss of a dungeon and then activating a Shrine. Hidden somewhere in the dungeon is a swirling ball of light, this is the gateway to the Boss.

The options consist of Video - Window Mode, V-Sync, Dynamic Resolution, FPS, Resolution Scale and Gamma. Graphics - Motion Blur, View Distance, Antialiasing Quality, Shadows, Post Process, Texture Quality, Effects Quality and Foliage Quality. Mouse & Keyboard - Sensitivity, Invert Mouse, Keybinds. General - Language (English, French, Italian, German, Spanish and Portugues.

Positives
+ Looks good
+ Multiple combat styles
+ Plenty of quests
+ Lots of loot
+ Has achievements

Negatives
- Had the game crash on me once
- Can be frustrating at times
- No cards currently

Restore Edera to its former glory, take on the Oswary Empire and battle hordes of monster as you crawl through the Dungeons of Edera.

7/10

Zitat:
Key provided by developer/publisher for review purposes via THE CPT FROGGY CLUB!

Any opinions expressed are entirely my own!


Zitat:
For more reviews, great game giveaways and much more.

Come join us @ and The Cpt Froggy Club Steam Group
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312 Produkte im Account
5 Reviews
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675 Std. insgesamt
Verfasst: 13.09.20 03:37
THIS GAME GETS IT!!
Most importantly it is fun to play.
Ratings:
Combat = ****
Loot = ****
Controls = ***
NPCs = ****
Enemy AI = ***
Story = *****
Ambiance = *****

Third person Diablo is a quick way to describe Dungeons of EDERA. Easily worth EA, due to replay value, but if we get to see this game grow, this could be a true gem.

Thank You Devs, please do not slack off on this one.
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83 Produkte im Account
1 Reviews
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898 Std. insgesamt
Verfasst: 02.09.20 03:19
Just finished the campaign and i'm already replaying.

The combat is pretty good. The loot system seems balanced. Just the occasional game crash and enemy soldiers getting stuck in walls but I expected as much from early access. This game is very fast paced and once you get your bearings its nothing like the videos showing someone sitting still and swinging. I hate comparing every game to darksouls but this game feels like a faster and easier version. But death is just as punishing if not more. I lost a few items just experimenting with combat but overall I loved the experience.

Some notes:
Sprinting currently doesn't use stamina and I hope it stays this way!
I love how easy it is to hover over items on the floor and pick them up without any annoying pickup animation.
I'm on the fence about adding some kind of way to soulbind your items. I like the thought of not losing items when you die but I also love the risk of losing it with every instance.

I give this early access game 4/5 stars. More polished than most EA games on release.
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584 Produkte im Account
154 Reviews
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159 Std. insgesamt
Verfasst: 01.09.20 12:06
I've seen tweets about DoE several times on twitter, and some of the sceneries looked amazing, with a strong Witcher vibe, so I decided to buy it. I like to always give a first impression after one hour on EA games, and then grow my review with time.
Up until now, I am really glad I bought it. I am very pleased with the overall quality of gameplay, visuals, writing and even voice acting (that I didn't expect somehow!).
Controls are quite fine, for sure they can be improved, but that's what EA is also for. I also hope enemies AI will evolve a bit with time, but I can totally see myself finishing this game, probably more than once.
Now, without further words, I am back to playing as I itch to explore more of this beautiful world. I will write more about it on this same review later.
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19 Produkte im Account
1 Reviews
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611 Std. insgesamt
Verfasst: 31.08.20 03:01
Got this to support a fellow PCMR redditor gaming making dream would like to see more indie fantasy games.
Feel like they are trying to take darksouls combat against zombie INT level monsters, diablo loot and semi hardcore and blend them toguether. Being an early release it is not bad at all could see this being a decent mobile game if played on dongen run mode.Got hooked on the loot aspect of it, can see myself having a lot of fun if it were co-op.
Would really like to see them how much better this can get.
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285 Produkte im Account
40 Reviews
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1540 Std. insgesamt
Verfasst: 29.08.20 22:09
I have an In-Progress Let's Play here: https://youtu.be/xLzb4D27mHE
Dungeons of Edera is FUN.

I've played a bit of the Alpha, and will update this review as I play more of the game, but I wanted to provide an organic viewpoint of the game as I play it; so, more to come of course.

You spawn in your camp (after you customize your character a bit if you want), gear up, maybe take a mercenary with you, spend any talent points you have unlocked, select a quest, and go.

No wandering around trying to find the quest entrance, nop, in this game, directions are precise, so it cuts out the boring bits of walking/hiking/riding to where the action is, the game takes you right to the action; The Dungeon. And The Dungeon might not be some dark, subterranean hellhole, it might be an overgrown ruined hellhole, or some frigid snowy field of crumbling fortifications and slaughter, or other Dungeon hellscape area ripe with vile monsters for the slaughter. YES!
So you arrive at The Dungeon, and begin your Slaughter of creatures most foul; and it Feels so Good. The Combat Feels Good.

The Controls and Combat feel a bit like Dark Souls; not as granular perhaps, but Very Fun. But I think the clearer influence on this game is even older.

Playing the game, I got a massive sense of Diablo, the first one. The Town is the safe place, The Dungeons are the bad (and fun) place. Loot and gold explode out of monsters and chests, items and gear upgrades are everywhere, and when you die (and you WILL die) you spawn back in town with your talents and Lvl, but absent your stuff, just like Diablo. That is what this game is, 3rd person Diablo, and it is Awesome!

You combine all that Awesomeness with Great Third person Combat, Flashy and Explosive spell effects, and Meta Progression, and, really, How can you say no to that?!

Compared to the Alpha, the game optimization is improved, less frame rate drops when rounding a corner, when lots of particle effects are on screen, stuff like that.

There's also a Campaign mode now, and a nice intro story, presented in comic style. This is in addition to the Dungeon Runners Mode, which starts you with a random character, death is permanent in this mode, but transfers 15% of found gold to your stash in you camp.

Note: Dungeons of Edera is currently in Early Access, but also note, Early Access does not mean not Fun. :)
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154 Std. insgesamt
Verfasst: 29.08.20 20:52
Been playing this game through Alpha testing and was excited when it came up for early access. Great dungeon crawler loot fest (what else do you need?). Perma death takes some getting used to...but it actually makes me think about how I am going to play instead of just face palming mobs like other games with little risk. Very active discord with direct responses from developer regarding bug fixes, future goals, and ideas. Very cool to have such direct access to the person creating the game.
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92 Std. insgesamt
Verfasst: 29.08.20 10:29
I really like the concept of Dungeons of Edera but unfortunately it falls short due to balance issues.

The good:
* A lot of loot, I like the randomised stats on items, always makes you push your luck
* Talents & boons adds personality to your character
* Game looks good, not amazing by any means but for a small team they've done a good job. There is room for improvement though.
* I like the cheapness of it, reminds me of Dungeon Runners from years ago which had a similar art style.

The Bad
* Ranged is incredibly OP as you can easily kite any boss without ever receiving damage. Adding a movement speed reduction while using bows might easily solve the problem.
* Combat is too simple, weapons have almost no differences between each other. Different attack animations & move sets for each weapon would increase the build variety in the game.
* Enemies should have more attack patterns. Almost all of them are doing the same thing. Perhaps adding skills they sometimes use could turn combat into more of a challenge.
* Level designs are really bland, a lot of long corridors all around. I get that it is randomly generated but there has to be some more thought put behind it.
* NPCs looks like nightmare fuel, so does the animations (Not a big issue but can be worked on later on)
* Need more customisation on the character which is a given since it is EA game


Yes game has potential but it will require a lot of hard work. The scope is really big so I'm not sure if the devs will be able to manage to bring out a more refined product by the end of it. However I will not completely rule out buying the game. I think it is fairly priced and can provide you a few hours of good fun until you get bored. If some of the issues are fixed I can see myself changing the review to positive.
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58 Std. insgesamt
Verfasst: 28.08.20 23:45
PROS
--------
++Roguelite with ARPG combat system
++Diablo like talent tree that allows multispecing
++Good variety of loot and environments
+Progressive campaign even if your character dies
+Good graphics for indie
+Fairly bug free

CONS
---------
--Needs more variety in enemies and armors
--Had a few FPS drops, probably needs more optimization
-Minimap needs improvement and way bigger view


Overall, having a blast so far, will update as I get further into game
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2764 Std. insgesamt
Verfasst: 28.08.20 15:25
The graphics and animations are very polished, and the procedurally generated levels and loot really add to the replay value of the game. The story itself is interesting, its a really cool idea to tie the story and lore in with the devs last game. overall its a really fun playthrough with a large variety of skills and talents to allow for building your character in many different ways to match your own playstyle. With such a strong start to early access, I'm excited to see the continual development of the game to see how it can grow with time. highly recommend!
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Rating auf Steam Größtenteils positiv
71.48% 594 237
Release:16.06.2022 Genre: Rollenspiel Entwickler: Monster Tooth Studios Vertrieb: Monster Tooth Studios Engine: Unreal Engine 4 Kopierschutz:keine Infos Franchise:keine Infos
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