




Here's the detailed Patch Notes:
[Feature]- Added a control panel (I) where engineers can view current information and settings for all logistics facilities in the entire cluster, aiding in better factory management.
- Added the "Interstellar Logistics" tab to view the current status of Interstellar Logistics Stations and Orbital Collectors.
- Added the "Intraplanetary Logistics" tab to view the current status of Planetary Logistics Stations, Interstellar Logistics Stations, and Advanced Mining Machines.
- Added the "Logistics Distributor" tab to view the current status of Logistics Distributors.
- Added a setting to automatically pause the game when switching to the background.
- Added a upgrade [Conveyor Belt Slope Limit], it can be unlocked after researching [Super Magnetic Field Generator]. If unlocked, building a Conveyor Belt will not be limited by its slope.
- Optimized the construction system to reduce lag when a large number of building holograms on the planet have all been constructed or deleted.
- In blueprint paste mode, copying a Satellite Substation now shows the blueprint hologram directly as an unpowered state.
- Players not in warp or flight mode will no longer be attacked by the Phase Laser Towers of the Dark Fog Hive.
- Added a designated pairing setting in the Interstellar Logistics Station behavior settings. When set, other logistics stations will not actively execute normal pairing tasks with this logistics station.
- Fixed the bug where small wreckages would shake or sink on the ice surface.
- Fixed the bug where after a Guardian blocking skill, there was a chance of appearing at the planet's core.
- Fixed several bugs related to conveyor belt operations in blueprint mode.
- Fixed the bug where some target indicator lines would occasionally flicker frequently.
- Fixed the bug where cargo flow speed would be abnormal if the node at the head of a closed Conveyor Belt loop or a particularly short node in the line had a different speed from the previous section.
- Fixed the bug where inputting cargo into a closed loop might cause the line to stop.
- Fixed the bug where the flow rate might not reach the maximum when merging high-speed conveyor belts.
- Fixed the bug where a mysterious black hologram sometimes appeared in the conveyor belt construction preview when right-clicking to delete buildings in a blueprint.
- Fixed the bug where building holograms might display abnormally when dragging and pasting blueprints.
- Fixed the bug where erroneous connection might occur if blueprint coverage objects were constructed or dismantled during the forced construction process of pasting blueprints.
- Fixed the bug where holding Shift and moving with arrow keys in blueprint mode would move in the wrong direction.
- Fixed the bug where too many Chinese characters in the blueprint introduction would cause the blueprint to become invalid.
- Fixed the bug where too many types of buildings in a blueprint would crowd the blueprint code display space. Now, the content of the blueprint introduction can be fully displayed, and it will be presented in a scroll list.
- Fixed the bug where changing the case of letters while renaming a blueprint would cause an error.
- Fixed the bug where selecting a corrupted save file would prevent it from being overwritten.
- Fixed the bug where clicking the reconstruct switch on a Battlefield Analysis Base without power would mark ruins as holograms.
- Fixed the bug where, even without power, the Battlefield Analysis Base would mark ruins as holograms when placed.
- Fixed the bug where, when two Spray Coaters extracted proliferators from the same Conveyor Belt section, dismantling this section and building a new one elsewhere might cause one Spray Coater to extract proliferators from the newly constructed Conveyor Belt.
- Fixed the issue where planning routes between short-distance buildings like Spray Coaters and Traffic Monitors would be incorrect.
- Fixed the bug where the pie chart continued to update after disabling CPU real-time monitoring in the statistics panel.
- Fixed the bug where the foundation could not lift more than 1024 minerals.
- Fixed the bug where some building UIs could not be modified using the recipe paste shortcut when opened.
- Fixed the issue where actions like entering/exiting construction mode would affect Icarus' movement status.
- Fixed the issue where the collision range of unbuilt sorter holograms would be abnormal and difficult to select upon reloading a save.
- Fixed the bug where UI elements overlapped when planet names were too long in the Esc menu.
- Fixed the bug where too many buildings in the range during demolition could cause errors.