News Liste Dyson Sphere Program

Patch Notes V0.10.32.25779
Dyson Sphere Program
31.03.25 11:47 Community Announcements
Engineers, hope you're all doing well! Our in-house GameJam has now passed the halfway mark. Since the last update, we've received a wealth of valuable feedback and have been working on bug fixes and optimizations alongside the GameJam.

Don’t forget to grab the latest update when you get a chance!
 
Here is today's full update log:

[Feature]


  •  A new dashboard chart, [Entire Cluster Resources], calculates the amount of resources in all planetary systems (within the scope of cosmic exploration tech). (To add it: Starmap → Planet Info Panel → Popup Menu → Add Entire Cluster Resources to Dashboard)
  •  Add a tool to set the target Logical Frame Rate in outer space. When Icarus is in outer space, press [SHIFT+F12] to open this tool. The target Logical Frame Rate that can be set ranges from 6 UPS to 240 UPS.
  •  Five new combat SFX (sound effects) are added: the SFX of the Mecha Energy Shield being hit, the attack SFX of the Dark Fog Raiders and Rangers, and the explosion SFX of the Dark Fog ground units.

[Change]


  • Optimized the layouts of 1x1 and 2x1 of Production Chart in Dashboard.
  • Optimized the layouts of 2x2 Planet (Planetary System / Entire Cluster) Resources Chart in Dashboard.
  • Now, the Construction Function and the Repair Function of the Icarus' drones can be disabled separately.
  • When Logistics Bots unload for Icarus, there will be a more intelligent item stacking logic: Try to neatly fill the unfilled inventory slots first. Then, attempt to fill the remaining items into the delivery package. Finally, try to place the items that cannot fit elsewhere into the inventory.
  • Now, you can click on the version number in the upper right corner to view the changelog during gameplay.
  • In Sandbox Mode, the storage space of the Logistics Station can now be locked as empty.

[Balance]


  • The Logistics Station now adjusts the dispatch frequency of Logistics Drones dynamically based on the busyness of intra-planet transportation tasks, up to one per frame.
  • The mechanism for consuming veins (Upgraded by [Vein Utilization]) has been changed from the previous random consumption (where the "Ore Loss Per Mining Operation" serves as the probability) to a fixed frequency (where the "Ore Loss Per Mining Operation" serves as a fixed increment).
  • Significantly increase the item stacking quantity of the exclusive dropping items of Dark Fog.

[Bugfix]


  • Fixed the bug where the power statistics details are not refreshed when open Statistics Panel or change the planet filter after turning off the real-time testing in Power Tab.
  • Fixed the bug that vfx and sfx would be spawned incorrectly when Dark Fog is destroying vegetation on other planets.
  • Fixed the bug that in some cases, the conveyor belt connection data was incorrect.
  • Fix the bug where the percentage of the Constructible Area on exoplanets might show 0%, and on the Maroonfrost planet does not display as 100%.
  • Fix the bug where, in certain situations, the drone only repairs the building that is being attacked and does not repair the buildings that are not under attack.
  • Fix the bug where, sometimes, the turret will keep aiming at and attacking the enemies on the back side of the planet.
  • Fix the bug where the system alert and the Dark Fog assaulting alert UI overlap due to a hierarchy conflict.

PS:


[olist]
  • The priority of filling the inventory and delivery package when the Logistics Bot unloads items has been adjusted to a more intelligent logic.
  • First, the system calculates the maximum number of items that can be added to the inventory by counting suitable slots. Suitable slots include those already containing the same item or those marked with a filter for the item but not yet full.

    Example: The player needs 4,500 Conveyors, while the maximum storage capacity of the delivery package is 10 stacks (3,000 Conveyors), resulting in an overflow of 1,500 Conveyors (5 stacks). If the inventory already contains 42 Conveyors and has 3 empty slots marked with a Conveyor filter, the initial calculation determines that 258 + 300 × 3 = 1,158 Conveyors should be prioritized for the inventory. However, since the demand exceeds the delivery package limit by 5 stacks, an additional 300 × 5 = 1,500 Conveyors are added, making the final priority allocation 1,458 Conveyors to the inventory. (If the overflow is less than 5 stacks, this additional calculation will not be performed.)

    Item distribution order: The system first prioritizes adding the calculated amount to the inventory. If there are remaining items, they will be placed into the delivery package. If the delivery package is full and there are still excess items, the system will attempt to add them to the inventory again. If the inventory is also full, any remaining items will be sent back.
  • Now clicking on the version number on the top-right corner allows you not only check the major update logs but also grants access to our dev team's "Maintenance Log" — where emergency patches and stealth bug fixes not listed in official updates would be all documented in the in-game update logs in real time!
  • [/olist]
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    Release:20.01.2021 Genre: Simulation Entwickler: Youthcat Studio Vertrieb: Gamera Game Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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