News Liste Emergency 2016

Patch 4.0.1 out now
Emergency 2016
26.10.17 14:49 Community Announcements
New Patch just before the release of EMERGENCY 20



While we are celebrating the anniversary of the EMERGENCY series with the upcoming EMERGENCY 20, we have also developed a new Patch. Patch 4.0.1 contains numerous improvements and bugfixes for EMERGENCY 5, EMERGENCY 2016 and EMERGENCY 2017. The update will be delivered via Steam automatically.

Patchnotes:

Gameplay & GUI
  • Fixed buildings in Cologne and Hamburg that were difficult for Firemen to enter
  • Fixed rare issue with disappearing mouse cursor after curscene in the Oktoberfest event
  • Improved interactions between diver and boat
  • Collapsed buildings are now marked on the minimap
  • Many small improvements to usability to make units more responsive


Graphics
  • Wind turbines now turn the right way
  • Fixed animation issues with the police dog handler
  • Fixed off-center text in some loading screens


Multiplayer
  • Compatibility with EMERGENCY 20 established
  • Missing persons are now displayed better for clients
  • Improved lighting of vehicles for clients
  • Fixed rare issue where no treatment was possible after decontamination
  • Improved stability of multiplayer server
  • Fixed overlapping windows in the ending screens


World Builder
  • New Feature „Morph Component“: e.g. morphs „Mesh“ into „Tintable Mesh“
  • New dialogue to set map size when creating an empty map
  • Asset Browser
    • Added searchable tags
    • Added search function to the project section

  • Navigation Map Generator Tool
    • Fixed crash when deleting a navigation-map in the Navigation Map Generator Tool
    • Improved usability

  • Maps in write-protected projects can now be opened, but the user gets notified
  • Added warning in the log if there are holes in the ground map
  • Mesh Assets now support BGR-Colourst
  • „Save as Prefab“ can now overwrite files not in the EMERGENCY 5 project
  • Various smaller fixes and improvements
  • [/list]

    Online Editor
    • Improved project management [list]
    • Fixed disconnects when importing a project
    • It is no longer possible to open maps of currently inactive projects, since this could lead to terrain display problems
    • When opening maps in write-protected projects we cut the connection tot he server for security reasons
    • When opening write-protected maps or logging into an admin account the menu will appear red and a tool tip has been added
    • Fixed issue where sometimes a new project would not show up in the clients project lists until the server was rebooted

  • Expanded project management
    • Newly created project will be visible only to the user who created it
    • Added "OwnerUserLogin", "RestrictedUserAccess", "ReadOnlyUserLogins" and "ReadWriteUserLogins" to manage project access for users

  • New map dialogue
    • You can now create a new map based on the copy of an existing one in the online editor
    • Added information to the dialogue when cloning a map

  • Improvements to asset management
    • Asset modification dates internally saved in UTC will now be displayed correctly in local time
    • Map assets can now be renamed by administrators
    • Terrain assets are now handled by the online editor server
    • Terrain source assets are now compressed
    • Improved GUI when deleting assets

    [/list]
    Modding
  • „getLinks()“-problem solved
  • Patchable Mods: Mods can now be overwritten with newer versions