News Liste Eresys

DAY 16 PATCH 0.5.8
Eresys
06.05.23 17:15 Community Announcements
PATCH 0.5.8 VISUAL UPDATE, NEW ITEM, NEW SIDE MISSION, BALANCING AND FIXES
In this patch we did a major visual overhaul to the fog on the island, we added a new item to help on your mission, added a new side mission inside the devoured house, added support for 2 new languages, some more balancing tweaks, a few minor tweaks to gameplay and some more bug fixes!

UPDATED VISUALS AND PERFORMANCE BOOST ON SENTINEL ISLAND
- Polished the fog of the island and tweaked the colors to better match with the sky, now the overall island feels more creepy
- The density of the fog has been increased to create more dread of what's ahead
- Deleted an extra fog parameter which caused the sea material to look unrealistic from the distance
- Some fog planes have been replaced with a more optimized version
- Dynamic lighting, such as players lanterns, will look more immersive with the fog
- Some water materials which caused FPS drops and MS lag have been polished
- Several lights have been polished, to gain a small difference in the fps and ms
With these updates the island has a more consistent look, less visual problems, most importantly an overall improved atmosphere and even a few extra fps in some parts of the map!

[previewyoutube=MpbOsqcmYbk;leftthumb][/previewyoutube]
NEW ITEM SCROLL OF THE ORDER
These scrolls are a new tool we added to help escape any overwhelming situation
-They can be found inside safezones or near important places, however they are a rare resource
-You can carry up to 3 scrolls
-Once you pick up a scroll you can equip/unequip it by press "3" / "Right D-pad"
-Pressing the primary key "LMB" / "Right trigger" will activate the scroll
-When activated a huge burst of light will appear then after a short time the scroll will fade away
The light of a scroll:
-Stuns all nearby creatures and makes them run away
-Removes curses
-Gives a temporary movement speed boost to nearby cultists
The only downside to using a scroll is that it triggers attraction
DEVOURED HOUSE UPDATE
-Added side mission inside the house that once completed will allow you to banish the entity at the bottom
-Added achievement for completing the side mission

-Added a walkway to enter from the top of the house
-Removed invisible walls and Improved collision at the top of the house
-Tweaked safezone collision for the house
-Added damage collision to tentacles surrounding the house, so they can damage you
-Added health to tentacles surrounding the house, so they can be burned by light
LOCALIZATION UPDATE
Added localization support for the following languages:
-Japanese
-French

BALANCING TWEAKS
-Slightly reduced creatures' investigation timers
-Creatures have slightly different health values based on number of players in party
-Slightly changed how many deer spawn based on number of players in party
-Small change to how many creatures spawn per blood spheres created based on number of players in party (its better we don't give out exact info on what/where spawns happen, it would take away from the experience)
This is just to improve difficulty balancing, essentially making the game slightly easier if you are alone or slightly more challenging in a full party of 4
We try to balance the game so its both fun and not too hard while still being quite the challenge, so It's possible more balancing changes will come in the future especially when we finish "Madman mode", a difficulty mode where everything is turned to the max and a few more punishing variables are added! (but don't worry, we won't add that mode until we are happy with the regular difficulty)

OTHER
-You can hold down the "Primary" or "Secondary" button to get a better look at the map/pages/book (this was partially in the game before, but now its more polished, responsive and the rotation of the hand has been improved for the map)
-Slight tweaks to light levels during blood spheres 3 and 4 to make up for the slight change in visibility due to fog
-Slight tweaks to how items like the map/book/pages are dropped when a cultist dies
-Added some new candles and fog effects in the cultist temple
-Added "Scrolls" tab in the cult guide, so players can read about the scrolls
-Tweaks to the cult guide, moved the tab buttons to the right of the screen in a vertical line, now it should be easier to read and interact.

FIXES
-Fixed a bug regarding swapping between your map and book pages, it could bug out the lantern when you swapped again
-Fixed another possible bug when a player died, and he dropped pages and the map, the collision would overlap
-Fixed bug that could crash the game when many pickup item collision would overlap
-Fixed triggering AI while talking as a Corpse, and other potential bug where corpses would reset AI investigation timer
-Fixed some bad movement settings that caused Shadow creatures to walk up trees or odd collision
-Added a few more navigation links around some cliff/rock edges to help AI climb up/down (more to be added in the future)
-Fixed a few more collision and visual bugs reported by the community!

REMINDER
This update is now live, if for whatever reason the update doesn't show up, restart steam.
And remember, for co-op sessions, all players must have the same game version! With this new patch, game version will be 0.5.8

FUTURE CONTENT
---- NEW MAP IN DEVELOPMENT ----


And some more sneak peeks from the upcoming temple area

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Release:20.04.2023 Genre: Action-Adventure Entwickler: Ares Dragonis Vertrieb: Dragonis Games Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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