News Liste Eresys

PATCH 0.6.2 The Woodwalker
Eresys
03.06.23 16:45 Community Announcements
PATCH 0.6.2 The Woodwalker
In this new patch we added a new creature, safezone optimizations and improvements, changes to AI spawns and pathing, added encounter music and other minor tweaks and fixes

[previewyoutube=WB1egrmH8fE;full][/previewyoutube]
NEW CREATURE
-Added new creature type, the ¨Woodwalker¨
-These creatures spawn as you create bloodspheres (spawn changes detailed below)
-The creatures roam near and between blood altars, trying to stop the players from creating blood spheres
To not overwhelm the players they do not react to attraction as they are fixed on guarding the altars
Blood altars are sometimes hard to come by, so following one of these creature is a valid strategy as they will eventually lead you towards one

AI SPAWNS AND PATHING CHANGES
Changed what creatures spawn based on blood spheres and added creature spawns based on book pages found
-The new creature ¨Woodwalker¨ will spawn when bloodspheres are created, 1 for each
-Shadows and Lurkers will now spawn as the players picks up pages
This change was made to make the early game slightly more eventful as well as to encourage the players to look for pages and blood at the same time, instead of picking up pages all game and rushing for blood near the end.

-How many creatures spawn has been slightly tweaked, but its still based on how many players are in the party (except the Woodwalkers, 1 will always spawn for each bloodsphere made)

-Adjusted VoidWalker pathing, instead of constantly wandering all over the island, now it prioritizes walking in the forest, specifically guarding the ancient ritual site in the center of the island
-Changed the behavior of the start game shadows from idle to sequence patrol type instead, and adjusted the pathing of some of the shadows that will spawn as the game progresses
These are minor changes just so the AI has abit more structure while still unpredictable, before due to the randomness of it all, it could be totally possible to not even see a creature until late game if you didn't trigger attraction

AI TWEAKS
-Optimized and improved AI behavior regarding safezones
-Tweaked how AI perceives sound from a player inside a safe zone
-Tweaks to the primordial fiends AI, mostly to support the second variant of the creature, coming next patch

AUDIO UPDATE
-Added encounter music, this new music track triggers when a creature finds and begins chasing you, the track will stop once the creature looses vision of you (If multiple creatures are chasing you, it will stop only once all of them lose sight of you, theres enough distance and you are safe)
-Added 1 new track to the list of music used for the forest ambience and tweaked the song order list
These changes should keep the background music fresh, and make the creature encounters and chases feel even more oppressive

-Tweaked fade in/out durations and start timings for most music triggers
-Fixed a minor audio issue where a few of the screams of the Voidwalker and Lurker weren't tied to the SFX volume set by the player

FIXES
-Fixed voidwalkers tentacles twitching while getting burned
-Minor fix regarding voidwalkers attack collision rotation
-Fixed a bug where the AI wouldn't leave you alone if you burned it while being inside a safezone
-Fixed a bug where the achievement for the devoured house mission wouldn't trigger properly
-Fixed a few reported collision and clipping issues around the devoured house and primordial temple

REMINDER
This update is now live, if for whatever reason the update doesn't show up, restart steam.
And remember, for co-op sessions, all players must have the same game version! With this new patch, game version will be Eresys 0.6.2 The Woodwalker

FUTURE CONTENT
Next weekend update


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Release:20.04.2023 Genre: Action-Adventure Entwickler: Ares Dragonis Vertrieb: Dragonis Games Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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