Changelog:
- Resolved bugs in puzzles involving the feather, post-it notes, and plates.
- Adjusted running and walking speed for better pacing (You can also adjust walking speed in the options > advanced > movement speed)
- Resolved various out-of-bounds issues, including the snake model and upstairs areas.
- Fixed several checkpoint bugs across rooms for smoother progression.
- Updated multiple translations.
- Improved shader functionality: Added "FalloffMultiplier" to the "ProjectorTransparency" shader for adjustable falloff opacity.
- Enhanced main menu stability: Fixed issue where double-clicking tabs or packs could prematurely open levels.
- Fixed multiplayer puzzles not triggering in certain cases.
- Low-poly optimizations for rocks, foliage, statues, and interactive objects. (you can turn on additional optimizations in the options>graphics)
- Fixed radar stuck bug and controller issues with cages.
- Added new 4x4 white texture.
- Tweaked palm assets for consistency and visual improvements.
