EDIT:
We released today a quick HotFix to solve two issues:- Fixed: 4k and all resolutions listed above now work properly
- Fixed: Chat in Multiplayer Lobby
- [b][u]BugFixes[/u][/b] : [list]
- Fixed : Stability issues during end-games cut-scenes.
- Improved : Stability issues when trying to return to the main from the score-screen.
- Fixed : Pathfinding issues in some games.
- Fixed : AI related issues in 2v2.
- Fixed : Disappearing army icon when shielding or reinforcing a unit.
- Fixed : Issues with secondary factions rally.
- Fixed : Hurricanes that kept dealing damage after disappearing.
- Fixed : Multiple issues with the retreat of units.
- Tweaked : “Hold Fire” group order. All units in the group should “Hold Fire” when the order is given.
- Fixed : Artillery units will now try to stay at max range when firing.
- Fixed : Under rare conditions, the player could build two extractors on the same Etherium sphere.
- Fixed : An issue where the quantity of Etherium mined per minutes wasn’t displayed properly.
- Fixed : An issue where health bar of newly created units wasn’t full.
- Fixed : An issue where in the tutorial, the player could build units before the construction of his first colony.
- Fixed : An issue where the player couldn’t rebuild extractors after the AI destroyed it.
- Fixed : Entering the wrong password when joining a room could prevent the player from joining the same room again.
- Fixed : Some camera issues.
- [b][u]GUI[/u][/b] : [list]
- Added : Name of the game on the window that pops-up when joining a password protected game.
- Fixed : Feedback on the FORCES panel for the following units : Air transport, shield & reinforcements.
- Fixed : Issue with control groups when using air transports.
- Fixed : Some pointer display errors.
- Updated : Feedbacks for deploying/selling units.
- Added : Loading screen during the conquest tutorial.
- Added : Players currently playing in the multiplayer menu.
- [b][u]Campain[/u][/b] : [list]
- Fixed : Etherium should now spawn correctly on the following planets : Cyclopean Mons, Dorsum Inferno & Cavus Labyrinthi
- AI : Campaign AI shouldn’t attack repetitively the same territory unless that territory is a palace.
- [b][u]Graphs[/u][/b] [list]
- Added : The following resolutions : [list]
- 1600x1200
- 1920x2160
- 2048x1152
- 2560x1080
- 2560x1440
- 2560x1600
- 2880x1800
- 3440x1440
- 3840x2160
- 5760x1080
- [b][u]FX[/u][/b] : [list]
- Removed : Circular FXs above spy turrets.
- Fixed : An issue where orbital canon missiles could stay forever in space.
- [b][u]Multiplayer[/u][/b] : [list]
- Fixed : When the host of a game disconnects while in the pre-game lobby, he is now kicked from the game.
- Fixed : A rare issue where a lost game wasn’t consistently considered as a loss.
- Improved : Steam invitations.
