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- Game Master toolkit - using the custom GUIs introduced in King of Kings we’ve created a panel available only to Game Masters, that allowed us to interact with the game world without having to rehost the game, enabling things like doing “save edits” to countries that players would relocate into, controlling the scenario and others.
- Expanding the in-castle RP scenario - with the theme of this year’s event being vampires, we wanted to add some cool flavor to the game that would bring the players closer to the role-play scenario as it was transpiring in the castle, this included a new religion, a series of AI countries that could yield the team who bested them an artifact granting them a cool modifier, a “big boss” country that the teams would have to band up against and many others - all controlled from the Game Master’s PCs
- Statistics! Since we all love cool numbers, we’ve added a bunch of new automated ways to track in-game happenings to later share it with players at the end of the campaign.

The Scenario
The theme of this year’s event was vampires, and so the storyline followed the “vampires of the new bloodline” (i.e. the participants) establishing themselves as rulers of their countries, and jointly deciding between following various vampiric ideals and philosophies. The first of these choices came when the ideals of vampiric inquisition came to grow in strength across the continent:







Blood Feuds
A major highlight of the event, that proved to be quite enjoyed by the participants in the end was the newly-added mechanic of Blood Feuds. In essence: Blood Feud is a challenge a country can issue to another to ask it for a 1vs1 duel. The catch? Both sides need to agree for the war to start, it’s much costlier to take lands and both sides are compensated in 75% of the manpower lost during the war once it's over.
The Artifacts
Last aspect of the scenario that I will mention here is the mechanic of artifacts. Spread all over the world, from Tasmania to Nordkapp several vampiric domains stood, guarding ancient vampiric relics said to give their possessor a great power~~


The GM Control Panel



Extra statistics
The possibly most minor and niche feature of the LAN mod, that nevertheless I think is worth mentioning, was the addition of extra statistics. Some of you might already be aware of tools like PDXTools or Skanderbeg, which allow you to extract information from the save file to analyze the progress of the campaign, but we wanted to go a step further. Using a combination of scripted effects with a yearly biyearly on_action we are able to export a lot of new variables into the savefile that can then be extracted for it for our enjoyment, which is how we are able to say that, for example, the team playing Byzantium (led by none other but AbsoluteHabibi himself) exploited dev of its provinces 80 times just in the last 30 years of the campaign alone, on top of executing 10 barrages and recruiting 2200 new regiments, among many other fun facts :)