Introducing: Gold Keys
- Players now can purchase Gold Keys through Steam to unlock in game items alongside Silver Keys. [list]
- These are only available for purchase through Steam in the United States for the time being.
- Keep in mind perks are only available to unlock via Silver Keys.
- Players will unlock the Rolling Behemoth badge for the first Gold Keys purchase on an account.
- NOTE: The Rolling Behemoth badge will also be available for unlock with Silver Keys in a later update.
Monster Advanced Tutorial
- A version of Hunt from the Monster’s perspective that is a guided experience narrated by Caira to help explain some what goes on during a Hunt match as a Monster. [list]
- Be sure to play through the new Monster tutorial to earn a nice Silver Key bonus as well!
Razer Chroma Integration
- Various features have been added to our implementation of Razer Chroma [list]
- Ability keys are highlighted and tied to cooldowns
- Movement keys are highlighted
- Various pulses to notify when a Hunter is incapped, a Monster Evolves and so on
- Be sure to check out the changes and let us know what you think!
Update to Hunter AI
- The Legacy Hunters have been updated with a new AI blueprint, so be sure to check out the new AI on Val, Griffin, Hank and Markov!
New Punch Card for October
- You can view the new items coming in October in this post here: [url=https://talk.turtlerockstudios.com/t/punch-card-unlocks-for-october/103749]https://talk.turtlerockstudios.com/t/punch-card-unlocks-for-october/103749[/url]
Store Content
- Two new perk series [list]
- Hunter - Increased Agility and Maximum Agility
- Monster - Heavy Hitter and Brute Force
Balance Updates
[b]Dome Cooldown is stalled while the Monster is in combat[/b]- When a Monster is in combat, the Dome cooldown timer will be stalled until the Monster and Hunters are out of combat. [list]
- Dev Insight: This was done to give Monsters an answer against Hunter teams that will continue to get chip damage after the Dome has been called down after a fight. After playing this new system we also decreased the Dome cool down slightly to help keep a good flow in between fights.
- Shared Dome [list]
- Cooldown decreased to 75 seconds from 80 seconds
Monsters
[b]General[/b]- Feeding takes 10% longer for all monsters
- Tongue Grab[list]
- Hunter lock out time increased to 1.25 seconds from 1 second
- Level 2 and 3 will each add one extra rock slab when leveled up
- Rank 1 range increased to 28 meters from 21 meters
- Rank 2 range increased to 38.5 meters from 28 meters
- Rank 3 range increased to 49 meters from 38.5 meters
- Brute Force (Superior) [list]
- Cooldowns increased by 18.75% | 22.5% | 25% (takes longer to recharge)
- Damage Increased by 10% | 12.5% | 15%
- Cooldowns increased by 9% | 12.5% | 15% (takes longer to recharge)
- Damage Increased by 7% | 9% | 10%
Hunters
[b]General[/b]- Harpoons line of sight break time reduced to 0.35 seconds from 0.5 seconds
- Jetpack Booster [list]
- Recharge delay increased to 3 seconds from 2 seconds
- Healing Drone [list]
- Reduced incap healing per second to 130 from 176
- Maximum Agility (Superior) [list]
- Jetpack Dodge Efficiency increased by 15% | 17.5% | 20%
- Jetpack Dodge Efficiency increased by 7% | 10% | 12.5%
Bug Fixes
- Fixed an issue where the AI would not follow the player after the player hotswaps.
- Slim players can now toggle off his heal burst when it is on cooldown.
- AI Rogue Val will now use her Healing Field when her health is low instead of whenever she’s missing health.
- Hotswapping from Slim will no longer show the auto Healing Burst UI on the hotswapped character’s HUD.
- Jack no longer slows down when firing his Dual Pistols.
- Fixed an issue that caused the minimap to look stretched when looked at on non-square resolutions.
- Hunt Beta queue messages will now scale to the screen and will not get cut off.
- Val’s Phoenix weapon skin is now displaying the correct scope in first person.
- The nonfunctional profile button has been removed from in-game menus.
