[img src="https://clan.akamai.steamstatic.com/images/45535639/69824e974137012588250fcd143969af128c4d7a.png"][/img]
[b]Attention, Firefighters![/b]
Grab your gear and get ready – The [b]Alarm Mode Update[/b] is here to shake up your routine in Oakridge City! The sirens are blaring, the calls are coming in, and it’s up to you to respond when duty calls.
[b]Watch the action unfold in our latest trailer:[/b]
[previewyoutube="sEeCPh91F2g;full"][/previewyoutube][img src="https://clan.akamai.steamstatic.com/images/45535639/57f5dfda6ed186cda939a21d0b835417290d1f1a.png"][/img]
???? [b]Stay alert. Respond fast.[/b]
With this update, we’re introducing a major new feature:[b] Alarm mode[/b].
Experience dynamic mission alarms at random interval while in the fire station – no two shifts will ever be the same. Customize and fine-tune your alert frequency and preferences to match your playstyle. Choose whether you want to [b]progress your career[/b] or [b]replay completed missions[/b] — it’s entirely up to you.
[carousel][img src="https://clan.akamai.steamstatic.com/images/45535639/3a8be0657dfa91950fd7554d99e4a18cae5ac1c9.jpg"][/img][img src="https://clan.akamai.steamstatic.com/images/45535639/1f4fa0e7c8dd45d1eae4e588fd874f4054d7260d.jpg"][/img][img src="https://clan.akamai.steamstatic.com/images/45535639/4b6c6fb85649c5df94a442f5acf5ee0b6177e98c.jpg"][/img][/carousel]???? [b]More control. Smarter crew.[/b]
We’ve also added a new [b]single-player pause feature[/b], allowing you to take a breather mid-shift while in menus.
And your AI squad just got smarter! Define their [b]autonomy and priority roles[/b] when acting independently:
Prioritize [b]victim rescue[/b] before extinguishing fires
Prioritize [b]extinguishing fires[/b] before rescuing victims
Or choose a [b]mixed approach[/b]
[img src="https://clan.akamai.steamstatic.com/images/45535639/a42accf3b2847a995602a67cd06d8c801641ebe2.jpg"][/img]
???? [b]Back at the station: relax, prepare, and suit up.[/b]
Between alarms, the fire station is now more alive than ever!
In the [b]previous update[/b], we added [b]station wear[/b] — so now you can kick back and take off your heavy gear while off-duty. You’ll also find new ways to [b]interact with your surroundings[/b]: explore the station, discover fun little details, and enjoy some downtime before the next alarm sounds.
If you haven’t checked it out yet, this is the perfect time to explore everything the station has to offer!
[hr][/hr]???? [b]Full Changelog – Alarm Mode Update[/b]
[b]New Feature: Alarm Mode[/b]
Dynamic mission alarms at random intervals
Choose between career focus or replaying completed missions
See the Map Menu or the settings (Gameplay > Experience) for preferences
[b]New Feature: Single player pause[/b]
Optionally pause the gameplay when in a menu (single player only)
Find this setting under Gameplay > Interface
[b]Improvements: AI Autonomy[/b]
Added separate autonomy settings to define the AI squad's priority roles while acting autonomous
[list]Prioritizes victim rescue before extinguishing fires
Prioritizes extinguishing fires before rescuing victims
Mixed: Assigns different roles to the available AI squad, with the first and third member prioritizing extinguishing, and the second member prioritizing victim rescue
“Search & Explore” task removed, integrated its functionality into “Search & Rescue”
While checking rooms for potential victims, the AI squad will also interact with discovered breaker boxes and gas valves
Improved AI aiming when extinguishing fire
[/*][/list][b]Changelog[/b]
Added alarm lights to the training area and training building
Fixed some issues with achievements/trophies not unlocking correctly
Fixed some issues with DLCs not unlocking when the game fails to connect to the servers
Fixed some issues with in-game statistics for clients
Fixed an issue where completed approaches didn’t count for the client drivers
Fixed some camera clipping issues
Fixed an issue where dangerous goods couldn’t be pinged
Fixed an issue where the ping on breakable walls wasn’t centered
Fixed an issue where the network disconnected message was shown in single player games
Visual improvements for bloom from vehicle lights, fire, etc.
Enabled shadows for bridges
Improved road network so vehicles cause less traffic jams
Improved blending of road meshes with the landscape
Fixed tool getting stuck to the belt when on a ladder while a mission is started
Fixed some settings not enabling immediately when a related setting changes
Fixed map interaction in mission room available, even though it can’t be used during the tutorial
Fixed image on the Thermal View tool flipped when looking at it in first person
Fixed menu buttons sometimes stuck in blocked state after cancelling quick play search
Fixed several localization issues
Several performance and stability improvements
[img src="https://clan.akamai.steamstatic.com/images/45535639/7488ddac853a373cfa5493a3c263d6e9a337ca9e.jpg"][/img]
????️ [b]Have You Saved Camp Woodchuck Yet?[/b]
Don’t forget – the first DLC of our [b]Year 1 Season Pass[/b], the [b]Summer Camp DLC[/b], is out now! Experience the thrill of protecting a close-knit community and take on new challenges at Camp Woodchuck today.
????️ [b]Join the Community![/b]
Want to join the squad? Follow us on social media for the latest news, announcements, and behind-the-scenes content.
???? Join our [b]Discord[/b] to connect with fellow firefighting fans and share your feedback — your input helps make [i]Firefighting Simulator: Ignite[/i] even better! ????
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Stay safe out there, Firefighters. We’ll see you on the scene.
[b]Your Firefighting Simulator Team ????????[/b]
