Attention, Firefighters!
[p][/p][p]Grab your gear and get ready – The Alarm Mode Update is here to shake up your routine in Oakridge City! The sirens are blaring, the calls are coming in, and it’s up to you to respond when duty calls.[/p][p]Watch the action unfold in our latest trailer:[/p][p][/p][p][/p][previewyoutube="sEeCPh91F2g;full"][/previewyoutube][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/45535639/57f5dfda6ed186cda939a21d0b835417290d1f1a.png"][/img][/p]???? Stay alert. Respond fast.
[p][/p][p]With this update, we’re introducing a major new feature: Alarm mode.[/p][p]Experience dynamic mission alarms at random interval while in the fire station – no two shifts will ever be the same. Customize and fine-tune your alert frequency and preferences to match your playstyle. Choose whether you want to progress your career or replay completed missions — it’s entirely up to you.[/p][p][/p][p][/p][carousel][img src="https://clan.akamai.steamstatic.com/images/45535639/3a8be0657dfa91950fd7554d99e4a18cae5ac1c9.jpg"][/img][img src="https://clan.akamai.steamstatic.com/images/45535639/1f4fa0e7c8dd45d1eae4e588fd874f4054d7260d.jpg"][/img][img src="https://clan.akamai.steamstatic.com/images/45535639/4b6c6fb85649c5df94a442f5acf5ee0b6177e98c.jpg"][/img][/carousel][p][/p]???? More control. Smarter crew.
[p]We’ve also added a new single-player pause feature, allowing you to take a breather mid-shift while in menus.[/p][p]And your AI squad just got smarter! Define their autonomy and priority roles when acting independently:[/p]- [p]Prioritize victim rescue before extinguishing fires[/p][/*]
- [p]Prioritize extinguishing fires before rescuing victims[/p][/*]
- [p]Or choose a mixed approach[/p][/*]
???? Back at the station: relax, prepare, and suit up.
[p]Between alarms, the fire station is now more alive than ever![/p][p]In the previous update, we added station wear — so now you can kick back and take off your heavy gear while off-duty. You’ll also find new ways to interact with your surroundings: explore the station, discover fun little details, and enjoy some downtime before the next alarm sounds.[/p][p]If you haven’t checked it out yet, this is the perfect time to explore everything the station has to offer![/p][p][/p][p]???? Full Changelog – Alarm Mode Update[/p][p]New Feature: Alarm Mode[/p]
- [p]Dynamic mission alarms at random intervals[/p][/*]
- [p]Choose between career focus or replaying completed missions[/p][/*]
- [p]See the Map Menu or the settings (Gameplay > Experience) for preferences[/p][/*]
- [p]Optionally pause the gameplay when in a menu (single player only)[/p][/*]
- [p]Find this setting under Gameplay > Interface[/p][/*]
- [p]Added separate autonomy settings to define the AI squad's priority roles while acting autonomous[/p][list]
- [p]Prioritizes victim rescue before extinguishing fires[/p][/*]
- [p]Prioritizes extinguishing fires before rescuing victims[/p][/*]
- [p]Mixed: Assigns different roles to the available AI squad, with the first and third member prioritizing extinguishing, and the second member prioritizing victim rescue[/p][/*]
- [p]While checking rooms for potential victims, the AI squad will also interact with discovered breaker boxes and gas valves[/p][/*]
- [p]Added alarm lights to the training area and training building[/p][/*]
- [p]Fixed some issues with achievements/trophies not unlocking correctly[/p][/*]
- [p]Fixed some issues with DLCs not unlocking when the game fails to connect to the servers[/p][/*]
- [p]Fixed some issues with in-game statistics for clients[/p][/*]
- [p]Fixed an issue where completed approaches didn’t count for the client drivers[/p][/*]
- [p]Fixed some camera clipping issues[/p][/*]
- [p]Fixed an issue where dangerous goods couldn’t be pinged[/p][/*]
- [p]Fixed an issue where the ping on breakable walls wasn’t centered[/p][/*]
- [p]Fixed an issue where the network disconnected message was shown in single player games[/p][/*]
- [p]Visual improvements for bloom from vehicle lights, fire, etc.[/p][/*]
- [p]Enabled shadows for bridges[/p][/*]
- [p]Improved road network so vehicles cause less traffic jams[/p][/*]
- [p]Improved blending of road meshes with the landscape[/p][/*]
- [p]Fixed tool getting stuck to the belt when on a ladder while a mission is started[/p][/*]
- [p]Fixed some settings not enabling immediately when a related setting changes[/p][/*]
- [p]Fixed map interaction in mission room available, even though it can’t be used during the tutorial[/p][/*]
- [p]Fixed image on the Thermal View tool flipped when looking at it in first person[/p][/*]
- [p]Fixed menu buttons sometimes stuck in blocked state after cancelling quick play search[/p][/*]
- [p]Fixed several localization issues[/p][/*]
- [p]Several performance and stability improvements[/p][/*]
[p][/p][p][img src="https://clan.akamai.steamstatic.com/images/45535639/7488ddac853a373cfa5493a3c263d6e9a337ca9e.jpg"][/img][/p]
????️ Have You Saved Camp Woodchuck Yet?
[p][/p][p]Don’t forget – the first DLC of our Year 1 Season Pass, the Summer Camp DLC, is out now! Experience the thrill of protecting a close-knit community and take on new challenges at Camp Woodchuck today.[/p][p] --
[/p-
][p]????️-< Join the Community![/p][p]Want to join the squad? Follow us on social media for the latest news, announcements, and behind-the-scenes content.[/p][p]???? Join our Discord to connect with fellow firefighting fans and share your feedback — your input helps make Firefighting Simulator: Ignite even better! ????[/p][p][/p][p]Follow us here:[/p][p]Stay safe out there, Firefighters. We’ll see you on the scene.[/p][p]Your Firefighting Simulator Team ????????[/p][p] [/p]
