Happy Holidays, Firefighters!
[p][/p][p]As the year comes to a close, we want to take a moment to say thank you to our amazing community. Your support and feedback have made 2025 unforgettable, and we’re incredibly grateful to have you along for the ride.[/p][p]To celebrate the season, we’ve just released the RemiXmas Update – a small year-end update with a bunch of improvements and bug fixes, two additional missions for the DLCs, and new mod mission templates.
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Full Changelog
[p]New Bonus Missions for Summer Camp & Parker’s Story[/p][p]We’ve added two additional missions, one each for the Summer Camp and Parker’s Story DLCs, respectively. (You must own the corresponding DLCs.)[/p][p] [/p][p]New Mod Mission Templates[/p][p]Several main missions have been added as new templates to the Mod Editor:[/p]- [p]Closing Hours[/p][/*]
- [p]The Dangers of Burnout[/p][/*]
- [p]The Firetruck Repair Shop[/p][/*]
- [p]Helping the People[/p][/*]
- [p]Protecting the City[/p][/*]
- [p]The Smoke Show[/p][/*]
- [p]Stuck at the Office[/p][/*]
- [p]Trapped in an Episode[/p][/*]
- [p]\[FIXED] Circular saw cut marks visuals[/p][/*]
- [p]\[FIXED] Reduced lens flare on some occasions[/p][/*]
- [p]\[FIXED] Gas stream sometimes invisible for clients[/p][/*]
- [p]\[FIXED] Gas valve sound[/p][/*]
- [p]\[FIXED] Foam rendering issues on ultra-widescreen monitors[/p][/*]
- [p]\[FIXED] Rosenbauer RTX was not allowed to use second water mode[/p][/*]
- [p]\[FIXED] Water from hose wasn't visible when standing close to fountain[/p][/*]
- [p]\[FIXED] Several localization improvements[/p][/*]
- [p]\[FIXED] Unlocalized mission objective in “Bridging the Flames”[/p][/*]
- [p]\[FIXED] VFX issue with flammable liquids[/p][/*]
- [p]\[FIXED] Scalability issue in fire simulation[/p][/*]
- [p]\[FIXED] Minor visual issues in “Bridging the Flames” and “Unstable Hotfix”[/p][/*]
- [p]\[FIXED] Incorrect mission requirement for “Critical Oversight”[/p][/*]
- [p]\[FIXED] Mod-Editor: Ignition sources are now correctly named according to their difficulty level[/p][/*]
- [p]\[FIXED] T-Rex is available in training area (once unlocked)[/p][/*]
- [p]\[FIXED] Thermal Imager gets correctly unequipped when auto-switching to Station Gear[/p][/*]
- [p]\[FIXED] Missing parking lot and entrance outside of fire station[/p][/*]
- [p]\[FIXED] Squad AI will not override player-given commands as a reaction to newly discovered objectives anymore.[/p][/*]
- [p]\[FIXED] AI will now prefer players again during Search & Rescue[/p][/*]
- [p]\[FIXED] Reduced voice-line spam when the Squad AI is trapped and unable to complete its current command[/p][/*]
- [p]\[FIXED] Squad AI sometimes bringing disconnected nozzle when giving “Bring attack line" command[/p][/*]
- [p]\[FIXED] Squad AI can break garage doors again, when they are one of multiple gates on the same path[/p][/*]
- [p]\[FIXED] Planning failed when AI was required to break open multiple gates that require different tools, but had a wrong tool equipped already[/p][/*]
- [p]\[CHANGED] Squad AI will now only change behavior when discovering new objectives if it is already autonomous or the discovered actor type matches the player-given behavior it is already executing:[/p][list]
- [p]React to victims during Search & Rescue[/p][/*]
- [p]React to special fire during extinguishing[/p][/*]
- [p]React to gas valves or breaker boxes during Search & Rescue or extinguishing[/p][/*]
- [p]\[FIXED] Various assets in missions[/p][/*]
- [p]\[FIXED] Approach navigation for some missions[/p][/*]
- [p]\[FIXED] Mission intro cut off prematurely[/p][/*]
- [p]\[FIXED] Multiplayer agreement consent when joining pending friend invite[/p][/*]
- [p]\[FIXED] Matchmaking issue that would cause an “Invalid Lobby Code” error when trying to join a lobby as client via Lobby Code or Friend Invite[/p][/*]
- [p]\[FIXED] Improved selecting and scrolling in Alarm Mode settings[/p][/*]
- [p]\[FIXED] Mission transcript voiceover not playing while single player pause is active[/p][/*]
- [p]\[FIXED] Button prompts were visible during mission introduction cutscene[/p][/*]
- [p]\[FIXED] Mission transcript didn't play if single player pause was active, and did start playing once the menu was closed[/p][/*]
- [p]\[CHANGED] Adjusted mission review screen layout[/p][/*]
- [p]\[FIXED] Issues with victims in mod editor[/p][/*]
- [p]\[FIXED] Clients couldn't interact with gas valve in mod multiplayer missions[/p][/*]
- [p]\[FIXED] Special fires causing mission to not be completable when placed outside of the fire grid[/p][/*]
- [p]\[IMPROVED] Parker’s Story DLC cutscene visual and audio components[/p][/*]
- [p]\[FIXED] Broken lights in Parker’s Story DLC[/p][/*]
- [p]\[FIXED] Pedestrian positions[/p][/*]
- [p]\[FIXED] Multiple window and hydrant interactions[/p][/*]
- [p]\[CHANGED] Episode 2 will always follow episode 1 when Alarm Mode is active (if not completed)[/p][/*]
[p][img src="https://clan.akamai.steamstatic.com/images/45535639/278c04f857a402ea711b06223dec99d3d1cebed0.jpg"][/img][/p]
????️ New mission templates for Modding
[p]We’ve added several main campaign mission templates to the mission editor, giving modders even more tools to create diverse and complex custom missions for everyone to enjoy.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/45535639/3ce54be00c3fa0c24925b56a555690bf9da05340.jpg"][/img][/p][p][img src="https://clan.akamai.steamstatic.com/images/45535639/8d9605fc981b2a2445ee6fa6ca867cc89eb3c99d.jpg"][/img][/p]
???? New DLC missions
[p]We’ve heard your feedback about the length of our DLCs, and to give you a bit more gameplay, we’ve added one mission to each DLC:[/p]- [p]Parker’s Story DLC – “Unstable Hotfix”[/p][list]
- [p] A minor update goes up in flames when an unexpected fire breaks out at a game developer studio.[/p][/*]
- [p]Electronics cause a fire outbreak at the climbing gym in summer camp Woodchuck.[/p][/*]
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