- Physics Engine, die über 20000 völlig zerstörbare Objekte auf jeder Strecke darstellen kann
- 47 Fahrzeuge. Von Muscle-Cars über Monster-Trucks, Panzern, Bulldozern und anderen ist alles dabei
- 9 Spiel-Modi sowie Challenge-Modus, der alle Spiel-Modi in einem 62 Strecken Rennen vereint
- 10 Rennumgebungen mit 62 unterschiedlichen Rennstrecken
- 3 Stunt-Modus Umgebungen mit 12 Stuntstrecken
- 9 Destruction Derby Umgebungen
- Neue Monster-Truck, Nightshift, Off-Road und Speed-Modi
- 8 Mehrspieler-Modi mit bis zu 16 Spielern
- Force Feedback Unterstützung für Lenkräder
- Größere Destruction Derbies mit 24 Spielern
- Kompletter Chaos im Off-Road Modus
- Komplette Zerstörung in allen neuen Monster-Truck-Modi
- Duell in albtraumhaften, donnernden, regnerischen und nebligen Wetter in Nightshift-Modus
FlatOut 3: Chaos & Destruction
Sammlung
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Über das Spiel

Systemanforderungen
- CPU: Intel® 2 GHz Dual-Core CPU
- GFX: Nvidia GeForce 8600+ / AMD Radeon HD X2600+
- RAM: 2 GB
- Software: Windows XP
- HD: 16 GB
- SFX: DirectX kompatible Onboard-Soundkarte
- DX: DirectX 9.0c
- INET: Breitband-Internetverbindung
- Peripherie: Tastatur, Joystick, XBox Controller, Gamepad, Microsoft Controller für Windows
- MISC: Unterstützt auch Razer Hydra.
- LANG: Englisch
- CPU: Intel Quadcore
- GFX: Nvidia GeForce GTX 590 / AMD Radeon HD 6970
- RAM: 4 GB
- Software: Windows 7
- HD: 20 GB
- SFX: DirectX kompatible Soundkarte
- DX: DirectX 9.0c
- INET: Breitband-Internetverbindung
- Peripherie: Tastatur, Joystick, XBox Controller, Gamepad, Microsoft Controller für Windows
- MISC: Unterstützt auch Razer Hydra.
- LANG: Englisch
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Introduction
I was recommended this game from my channel, but I was already aware of it since it’s regarded at Steam’s worst game by review-count. Anyways, Flatout 3 is a racing game that emphasizes on destruction, as the subtitle would allude to. There’s absolutely no storyline, but there are several game modes. To cover each one briefly:- Racing Mode: Three laps versus several other people.
- Stunt Mode: Non-racing, eject your character from the vehicle in an attempt to score points at a distant target.
- Big Battle: You and 23 other cars bump uglies to get points until either you or everyone else explodes in a fiery death.
- Regular Battle:You and 11 other cars bump uglies to get points until either you or everyone else explode in a more intimate fiery death.
- Monster Trucks: Hit things with your big truck, score points while doing so.
- Speed Racing: High-speed racing with hyper-fragile formula cars on a circuit.
- Night Shift: A night-time duel of racing on wet tracks.
- Off Road: Race while gathering points by drifting, jumping, or destrucktion. They said it, not me.
- SplatOut: Hit zombies with your car, get a combo, get big points.
- Challenge: You get challenged by Team 6 to be a better person.
The Good
I found Stunt Mode to be the most enjoyable game mode. I definitely spent the most amount of time playing it. I feel like I might like it because it has just about nothing to do with the driving physics in the game. The game is also very memeable, albeit not good ones. I make some weak attempts at humor in my video. These are about all the good things I got out of it -- and I’m sure for many, these points would be moot for you. None-the-less, let’s get to the un-good.The Un-Good
The driving physics are really shallow and easy to take advantage of. I get this game isn’t trying to be Forza or anything, but it’s just that they lack any semblance of complexity or depth. The recipe is to tap your brake or handbrake (depending on how sharp the turn is) to reorient yourself, then hit your super-boost to commit to that direction. This makes just about any concrete-based race, including Speed Racing easy to complete, save for getting hit by your opponents. The AI plays out pretty terribly. In Night Shift, my opponent consistently crashed on the first turn on the first map. In subsequent maps, it was just short of being common that my opponent would crash and then I’d just not see them for the rest of the race. In Battles, the AI gets stuck in loops and will just drive in literal circles, even if the last two cars are just yourself and them. There are also plenty of game modes that just really seem to be poorly designed, either through pacing or mechanics. The Racing modes save of Off-Road are all fine, but that leaves many others. To start, Big Battle and Regular Battle just seem to be off. If I run into an opponent at full super-boosted speed, knocking them a quarter-way through the arena and manage to do more damage to myself than to them, that’s just not fun. That consistently happened throughout my gameplay. Off-Roading should have been fine. The downside is that there’s only two maps to play on. Technically there’s four, but that’s because the two maps have been reversed. It’s just really shallow -- off-road racing is typically very fun in games, but we don’t get a lot of opportunity to experience it in this game to the point where I wonder why it was included at all. The two game modes that are pacing nightmares are SplatOut and Monster Trucks. In SplatOut, I constantly found myself driving slower, maybe even at speed limit trying to keep my combo going. It really didn’t seem intuitive for a racing game to make me drag my speed down for the sake of a combo -- it ended up being less fun and more like a chore. Monster Trucks suffers the same fate where the trucks seem to be just as fragile as the formula cars. I’m not sure what drives health loss, but occasionally me just popping over a steep hill would deal a percent or two without any body contact. Shocks, maybe… but it’s unpreventable damage that can lead to a shortened run. Just like SplatOut, I found myself creeping around the map, staying away from everyone else, just trying to hit my targets. I don’t even think the AI is even trying to compete against you in this mode. Terrible experience. Finally we come to Challenge Mode. There’s nothing challenging about this mode except for the fact that it’s just making you play the game you’re already playing. There’s no special objectives or experiences to go through -- it’s just having you complete objectives in their relative game mode with no caveats. For example, there are several challenges that are asking you to place in first but the experience is no different on the track -- no new obstacles, no weird circumstances (other than them choosing your car… but they’re all normal cars), nothing new or exciting. They even change up the wording of some of the challenges but are alluding to the same conditions as if you were playing the game normally, i.e.; ”Leave them all behind you.”... just ask me to place first, don’t polish a turd. Lastly, minorly, are just some bad experiences and/or bugs I experienced:- The game has no tutorial.
- To follow up, each game mode’s instructions are packed into the loading screen. However, the loading screen just progresses to the race without any button confirmation, commonly leaving you without enough time to comprehend how to play.
- Specifically for Stunt Mode, the game tells you to hit the eject button, but makes no effort to tell you what that is. If you’re KB/M, it’s Shift, which I had to learn by looking at the Controls menu in Settings.
- For the offroading maps, it didn’t save any of my scores.
- The game tracks your attempts on maps and tracks, but doesn’t count an attempt if you restart the level from the pause menu. I played a Stunt Mode track for over 20 minutes and only accumulated 4 ”attempts”.
The End
That just about covers as much in a nut-shell as I can fit. There’s a lot of other written and video reviews that cover different angles, and I can mirror my experience with most of them in case I’m missing anything. I figure that I’d cover mostly my displeasure with the game-modes since that’s what bothered me the most. In case you’re wondering, Team 6 is still producing racing games. FlatOut 4 isn’t poorly as rated, and they’ve released another game in 2018 called Super Street: The Game, both on Steam, both sitting at Mixed ratings. I wonder what went wrong internally between everything post 2011 and FlatOut 2. Did you like this written review? Watch the video review which does have some different coverage not talked about here: https://youtu.be/J4H2PtRHZ-k
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Release:13.12.2011
Genre:
Rennspiel
Entwickler:
Team 6 Studios
Vertrieb:
Strategy First
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
Kein Prisoner hat oder wartet auf das Spiel