
- Your knowledge level about footballers from other clubs is determined by a new attribute called “Scouting”.
- As long as Scouting is below 100%, the attributes, Giftedness, and skill levels of the footballer are distorted to some degree.
- When Scouting reaches 100%, you gain full information about the footballer.
- Scouting of opposing footballers increases when you play a match against them.
- Scouting of other footballers increases if they are on the transfer lists or Watchlist, and your scouts are skilled enough to observe them.
How it works
When a manager takes charge of a new club, they don’t know the players. Sure, they can roughly estimate their overall strength, but to accurately assess a footballer, they need to see them in action. A new column called “Info” will appear in the footballer list — it’s the equivalent of “Scouting”. This information bar fills up as the footballer performs actions during a match. The more actions they perform, the faster it fills. Your scouts’ level doesn’t matter here, since you as the manager are the one observing the footballers. So, by fielding them in matches, you’ll gradually study them (even in Simulation mode).
How it affects the game
This mechanic significantly impacts gameplay, adding new challenges for you as a manager. Now, when building a team, you must also consider how well you know your own players. Additionally, I believe this brings a new level of realism to club management. It’s important to note that footballers from the Youth Academy are also unresearched. So, you’ll need to give them real match time to discover their true attributes. However, when after a few matches you realise a footballer is actually better than expected — it’s a very satisfying moment.

Managing a national team
I really like how this mechanic affects national team management and how realistic it feels. When you take over a national team, you need to get to know its footballers. You can choose from all footballers of a given nationality. You might know some well because you’ve played against them a lot, and others because they played for your club. Most, however, will appear with approximate attributes. Some of them will have a high “scouting/study” level, while most will be at zero. If, in the beta version (before this mechanic was added), selecting players for the national team was relatively straightforward (you just picked the ones with the best stats that suited your tactics), now you have more room for interesting decisions. You’ll need to take risks and experiment with players to find those who suit you best.Friendly matches
At the moment, I’m not sure whether friendly matches will be available at launch, because as you can see, we’re struggling to release the game as early as we’d like. But the player research mechanic was partly created with the idea that friendly matches would be added later. Previously, when players asked us to add friendlies, we weren’t keen — they felt artificial. In form, they resembled the real world, but in practice, they lacked purpose. I’ve long wanted to add them, but only if they had real value. And now, with the introduction of this research mechanic, there’s a genuine need for friendly matches. Sooner or later, they will definitely be added to the game, giving you a few extra matches each season to study players who would be risky to field in official league matches. Similarly, national teams will eventually have friendly matches too. But I can’t promise they’ll be ready before the game’s release.So, when will the game actually launch?
Ah, that’s a tough question :) If not for the war, the game would already be out in Early Access. But as it is, we constantly have to delay Early Access because we don’t have time to rewrite the match engine. The changes are massive, which leads to new and recurring technical issues. So for now, we’re once again pushing back the Early Access release — to late autumn 2025 :(How to follow the development progress?
1) First and foremost, visit the game's page and add it to your wishlist. This way, you will receive an email from Steam when the game enters into Early Access or Full Release. 2) Secondly, click "Follow" to be notified whenever we publish news on Steam.