- Pros - the sense of game fairness and the value of your tactical and strategic skills in achieving your team's successes.
- Cons - it's hard to make the game even more difficult while still maintaining the authenticity of the game world.
New option "Giftedness affects the skill potential"
In the "Football Stars" DLC, a new mechanic was introduced: Giftedness, which is expressed in the number of stars a footballer has. The higher the Giftedness, the higher the footballer's skill potential in a match. Assuming a footballer with zero Giftedness has a skill potential of 5, then- a footballer with Talent 1 would have a potential of 6;
- a footballer with Talent 2 would have a potential of 7;
- a footballer with Talent 3 would have a potential of 8;
- etc.



New type of randomness "Reduced+"
The problem with the difficulty of strategic games lies in their very nature. A game feels strategic when a player can use planning, cleverness, and the ability to use the situation to their advantage to win against stronger opponents, having a weaker army or football team. If the game allows winning against stronger opponents thanks to your intellect, there are three ways to make such a game harder: [olist]- In default randomness, when performing an action, a random number from 1 to the footballer's potential is chosen. Thus, the lower boundary of the roll is always 1.
- In "Reduced" randomness, the lower boundary of the random number will always be 30% of the footballer's potential.
- So, if a footballer with Defence 60 tries to take the ball from an opponent with Control 45, the defender will roll a random number in the range of 20-60, and the opponent - in the range of 15-45.
- A footballer with Giftedness 0 has a lower boundary of 1;
- A footballer with Giftedness 1 has a lower boundary of 10%;
- A footballer with Giftedness 2 has a lower boundary of 20%;
- A footballer with Giftedness 3 has a lower boundary of 30%;
- A footballer with Giftedness 4 has a lower boundary of 40%;
- A footballer with Giftedness 5 has a lower boundary of 60%;
Using these options together
These two settings were created to work in tandem. Thus, choosing "Reduced+" randomness and the dependency of skill potential on Giftedness +5 increases the game's difficulty, especially noticeable in the Premier League and games against stronger opponents. However, at some point, you will still build a strong team, and the game will again become less challenging. But this moment will come much later than now. In one of my latest test campaigns, I led an average Ukrainian team to the top of world football, playing on High difficulty, activating "Reduced+" randomness, and setting the dependency of skill potential on Giftedness to +5. Playing became harder (and more interesting). When you first enter the European Cup, you physically feel how powerful the teams there are. Playing against them, you cannot expect random goals. If you score, it's only after a carefully thought-out tactic. The greater effect of these settings was created in the national team games. When I took over the Ukrainian national team, where most footballers had Giftedness 3-4, playing against teams like France or Germany (Giftedness 4-5) was incredibly hard. Managing a draw felt like luck, and a victory felt like something incredible. Playing is possible, but you must understand the game mechanics at a very high level. The downside is that you will never win against an opponent who has an average Giftedness higher than yours on 2 or more. But it's a part of what makes these settings to be harder. On the other hand, not everyone may like that the possibility of winning against stronger opponents is limited. So, you can ignore these settings. They are made for those who need extra difficulty.Summary
For experienced players who want to make the game more challenging, we've created two new options that allow increasing the difficulty. One of these options increases the dependency of skills on Talent, and the other links Talent to the lower boundary of random numbers. Regardless of the type of randomness you play with, we believe the first option (Dependency of skill potential on Talent) is very interesting. It's worth trying different values and seeing what you prefer. The game feels completely different with a setting of +1 compared to a setting of +3, and even more so with a setting of +5. None of the options is better - each may suit some players and not others. In any case, you have more opportunities to customize the game to your tastes.How to follow the development progress?
First and foremost, visit the game's page and add it to your wishlist. This way, you will receive an email from Steam when the game goes into Early Access or Full Release. Secondly, click "Follow" to be notified whenever we publish news on Steam.