With Forza Motorsport, our goal was to make the AI more competitive with our fastest players. We run the simulation through thousands of laps on a per track layout, per car type basis. This builds a custom racing line, enabling the AI to drive really fast on any given track. To dial in the AI system, we also gathered feedback from the community, including sim-racers and professional racing drivers, to help us achieve the desired pace and proficiency. This process even included input from some of our own designers here at Turn 10, who compete in autocross and racing events in their free time.
When driving in traffic, the system frequently moves to a dynamic racing line as the Drivatars try to find their own ideal line on the track. This can result in sub-optimal driving performance, such as collisions, AI driving off track, or things that a professional driver would not do. Here is what we would like to see in our Drivatar AI to ensure you can enjoy fun and engaging single-player racing:
- Faster, even when they are not on the optimal racing line.
- Skilled and defensive, providing exciting competition.
- Capable of overtaking the player and passing other AI opponents without veering off track.
- Able to better limit collisions and off-track behaviors, including awkward mergers when they attempt to return to the ideal racing line.
Another great aspect of our new [b]multi-line system[/b] is that the AI can now elegantly blend between different racing lines in traffic. Like before, they can still drive fast by themselves, however with this update they also benefit from race start behavior improvements, collision avoidance, situational awareness, and improved passing behavior. All while being able to drive fast and safe when around other opponents on the track.
The new multi-line system is the new foundation for Drivatar AI training in Forza Motorsport. As we look ahead, it sets us up for more authentic opponents in our games – building offensive and defensive behaviors that will lead to more competitive and engaging racing.
We can’t wait for you to compete against the new Drivatar AI that is being released with Forza Motorsport Update 20 next month. As always, we will be keen to hear your thoughts about it and how you would like to see it further evolve in the future.
For more details on our [b]20th Anniversary celebration[/b] in our Forza Motorsport, including the return of the fan favorite [b]Fujimi Kaido[/b] track, [url=https://forza.net/news/forza-motorsport-20-anniversary]check out this blog[/url]. Remember to follow our social channels on [url=https://www.facebook.com/forzamotorsport/]Facebook[/url], [url=https://www.instagram.com/forzamotorsport/]Instagram[/url], [url=https://www.youtube.com/@Forza]YouTube[/url], [url=https://discord.gg/forza]Discord[/url], and [url=https://twitter.com/ForzaMotorsport]X (formerly Twitter)[/url] where you can stay up to date with our community and the latest, ongoing in-game events. In addition, be sure to [url=https://forza.net/newsletter]sign up for the Forza Newsletter[/url] and receive all the latest Forza news delivered straight to your inbox.