- Explore different planets and systems, fight huge amounts of enemies
- Upgrade your ship and use its systems in events or in battles
- Explore space stations, find quests
- Powerful story campaign system, involving your characters and branching storylines
- Upgrade your equipment with different modifications and find rare loot
Galaxy Squad
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Über das Spiel

Systemanforderungen
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OK, but what is it?
It's two good concepts mashed together. FTL-style run and explore in space, but with FTL's ship combat replaced by simple, but functional, turn-based tactics in randomized locations. It's a simple popcorn style game with not a lot of fanfare, but enough depth to keep you busy for a while. There are only three classes, from the looks of it, and they do the stuff you'd expect. You can have different ships, which allow you to do different things, some of which have to be unlocked FTL style. The battleship allows you to give yourself some fire support, while the crafting ship allows you to build your own gear. So it's pretty simple: Outrun the enemy fleet, explore to improve your squad and ship, try not to die. Overall, it seems a lot less punishing than stuff like FTL, though.How does it look?
The visuals might be the real star, here. The game has a really charming low-fi retro science fiction look that works really well. The main story of the game even has animated cut-scenes, which are a little janky, but it's frankly impressive it's even there. Because this is where I mention it seems to be made by one dude. During play you land on planets and space stations. The space stations are the real treat, because they're little chunks of Cyberpunk cityscape in space. The game has the visual styling of a polished, well-funded indie title, only betrayed by the occasional jank. In fact, professional studios have delivered products that look much worse.Anything negative to say?
I haven't played it a lot, at this point, but I've already mentioned it. It's a simple game, with some jankiness. Do you want to commit to it outside of a sale? Maybe. Maybe not. It treads down the path of well-worn game elements without bringing anything new to the table, which means that you'll probably catch yourself comparing it to other games that did those elements better.Conclusion
The strength of Galaxy Squad is that it does a good job of putting several proven elements together into a simple popcorn game with an extremely strong visual style. It lacks any and all pretense. It's an FTL clone type of game, but in style of play it's more similar to the Infinite Space games. It's more relaxed, and there is more to see than in FTL. Something like FTL is prickly. It doesn't really want to be loved. It doesn't drag you in with good looks, and it punishes you relentlessly for slipping up, or even for daring to play it at all. Galaxy Squad isn't like that at all. It's cute and charming, and that's OK. At sale price, you get far more than you deserve. At regular price... maybe think about it. It's probably not the price of a sandwich, but I'm willing to bet you've had take-out for dinner that was more expensive. So can you skip pizza for a day if it means sating your curiosity when it comes to one of those endearingly competent-yet-janky one man projects?
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Release:02.11.2018
Genre:
Rundenstrategie
Entwickler:
KazakovOleg
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
Kein Prisoner hat oder wartet auf das Spiel
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