- Ship abilities in battle now don't use ship energy, instead they have limited uses per battle, you can increase them by building additional systems. Mostly 1 system gives you 1 ability use per battle
- Energy shield and teleport systems were merged into one system - defense systems, which will give you damage absorb, jumping on the map, energy shield and evacuation abilities
- Banking system and training station were merged into one system - production system, which will give you money and experience at the same time each jump
- Construction system now also reduces energy cost of building from 3 per turn to 2 per turn
- Quest limit increased to 8 from 5
- Radar system now will not drain energy, if you are trying to get more than 8 quests (which was a bug)
- The energy price for getting quests from radar was reduced to 5 from 8
- Orbital strike damage is now scaled over time, it deals about 15-20 damage in early game and about 50-60 damage at the end of the game
- Training protocol object in battles now only gives positive traits
- You can increase game speed up to 300%(previously 200%)
- You can now access inventory and characters equip windows directly from weapon shop
- Armor label in character stats now shows a tooltip of how much damage soldier absorbs with this amount of armor
- When using crippling attack with black hole generator, damage is decreased
