News Liste Gatekeeper: Infinity

The Nowhere Throne (Devblog #2)
Gatekeeper: Infinity
27.06.25 15:05 Community Announcements

[b]Greetings, Gatekeepers![/b]

Today I’m excited to dive into the [b]balance[/b] and [b]QoL[/b] changes we’ve been cooking up.

[i]Let’s start with the topic you’ve asked about all year.[/i]

[hr][/hr]

[b]Balance[/b]

  • [i]The entire balance sheet has been rebuilt.[/i]

  • [i]The 80 % difficulty tier is gone.[/i]

  • [i]The gaps between 100 %, 150 %, and 200 % are now much sharper—you’ll feel every step.[/i]

[b]Enemies[/b]

We rewired nearly every system that controls enemy spawns.

[b]Early-run behaviour:[/b]

[b]100%[/b] - Only specific enemy types and a limited set of Elites can appear at the start. The mix heats up with each loop.

[b]200%[/b] - Almost the full Elite roster and enemy pool are available from the very first second.

[img src="https://clan.fastly.steamstatic.com/images//42755050/9a9fe7b4978c373c5c34b8bcadfc4bccec72333e.gif"][/img]

[b]Sirens[/b]

  • Loop 1 is mostly unchanged.

  • Deeper runs raise the chance that Sirens spawn in packs of 2-3 (some may be Elite). Higher difficulty brings this forward.

  • From Loop 2 onward, Rampants spawn alongside Sirens, scaling with difficulty and run length.

[img src="https://clan.fastly.steamstatic.com/images//42755050/95d03ece3c4e9e5787a0aa76982bbf240356b58f.gif"][/img]

[b]Events[/b]

Two new global events enter the rota:

[olist][*]

Shield Generators – every enemy spawns with a shield that must be broken before you can damage health.

[/*][*]

Immortal Pursuit – each player is hunted by their own Immortal. Immortals die only under specific conditions or with certain artefacts; if they hit you, it’s a one-shot. Ouch.

[/*][/olist]

These join the existing pool, so up to 3-4 events can now trigger simultaneously in late-game normal runs. Mind-blowing chaos.

[img src="https://clan.fastly.steamstatic.com/images//42755050/dc14e9a4e26d214729e3acdb2e2b52cc3846e759.gif"][/img]

[b]Artefacts[/b]

Some artefacts were rebuilt from scratch, others tweaked. Individually small, collectively run-shaping.

[b]For example:[/b]

  • Fractal now saves you from death once, then shatters. A spent Fractal can be smelted at the forge for 10 Scrap.

  • Enter the Triad of Fractal: assemble it and Fractal gains unlimited uses.

Result: artefacts matter more, smart planning matters most.

[b]Achievements[/b]

  • Unlocking an achievement now instantly unlocks the artefacts linked to it.

  • To preserve drop-pool control, ban slots jump from 4 → 10.

[hr][/hr]

[b]Quality of Life Highlights[/b]

  • Hosts no longer disconnect from their own runs (ancient bug, finally gone).

  • Gatekeeper skill descriptions and evolutions rewritten: unified format, key stats up front, readability way up.

  • Quiet Bay remade—smaller, flatter, faster.

    [list]
  • Added Merchant’s Altar: trade Omni-Stones for Prisms when you’re just short of an artefact.

[/*][*]

You can shove small enemies by walking into them (push strength scales with enemy size).

[/*][*]

UI overhauled: cleaner visuals, far better controller navigation.

[/*][*]

Optional crosshair backdrop for bright arenas and dense fights.

[/*][/list]

[img src="https://clan.fastly.steamstatic.com/images//42755050/047d4177a4f78c4bb4f12bdb8751c4decc499e6f.gif"][/img]

Plus a pile of other tweaks we’ll keep secret for launch.

[hr][/hr]

[dynamiclink href="https://store.steampowered.com/app/2106670/?snr=1_5_9__205"][/dynamiclink]

That’s all for today—thanks for the continuous feedback and ideas.

Playtest details land in the next few days.

[i]Until then…[/i]

[i]See you in the Throne Room.[/i] [i]— Gravity Lagoon[/i]

Socials

[url="https://discord.gg/gravitylagoon"]Join our Discord[/url]

[url="https://www.reddit.com/r/Gatekeeper/"]Join our Subreddit[/url]

[url="https://x.com/gatekeeper_game"]Follow on X[/url]

Logo for Gatekeeper: Infinity
Release:10.11.2023 Genre: Action-Adventure Entwickler: Gravity Lagoon Vertrieb: HypeTrain Digital Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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