Patch 1.7.0 - Optimization Beta Tests
- [b][u]Global[/u] fixes and optimizations:[/b]
[list]
- [b][i][added][/i][/b] Implemented a [i]new occlusion culling[/i] system.
- [b][i][updated][/i][/b] LOD-level updates and reworks [u]for most of the machines[/u].
- [b][i][updated][/i][/b] [i]Day-night cycle[/i] light calculations.
- [b][i][fixed][/i][/b] Collision data corrections [u]all over the map[/u].
- [b][i][fixed][/i][/b] Machine [i]tire trail system[/i] performance update.
- [b][i][fixed][/i][/b] Performance issues with the [i]nVidia(R) RTX-series[/i] are [u]probably[/u] fixed.
- [b][i][optimized][/i][/b] Rendering pipeline of [i]mountains and trees[/i].
- [b][i][optimized][/i][/b] [i]Shadow casting[/i] by static and dynamic objects.
- [b][i][added][/i][/b] New entrance gate in the hangar for [i]better interior occlusions[/i].
- [b][i][updated][/i][/b] [u]Reworked lighting[/u] placement and parameters.
- [b][i][optimized][/i][/b] [i]Adjusted geometry and LODs[/i] of equipment inside.
- Town outskirts.
- Part & Mashine Shop.
- Bank & Warehouse.
- West & East bridge.
- Sawmill & Port.
- [u]All of the parcels.[/u]
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