News Liste Golem Gates

Update Notes 7/1/2019
Golem Gates
01.07.19 20:30 Community Announcements
  • In Survival on Normal or Hard difficulty, certain enemy structures may now appear [list]
  • Structures are more likely on Hard difficulty or when playing in co-op
  • On Hard, structures will also be placed in more advantageous positions for the enemy

  • Improved performance in Campaign Chapter 7 and Chapter 9
  • Fixed some objectives displaying the wrong number of controlled points in certain cases
  • Fixed an issue that caused Chapter 5 to be more difficult than intended
  • Fixed an issue that caused some dialogue lines in Chapter 15 to not be translated when playing in languages other than English
  • In controller mode, fixed damage/buff/debuff Glyphs not automatically hovering a valid target if the player has insufficient Energy
  • Increased range of the shifted (fast) camera speed option
  • Added a tutorial message when creating a public Survival match clarifying that join-in-progress is supported for that mode
  • When returning from a public match, the match type will no longer reset to private
  • In controller mode, on the campaign/trials screens, pressing the right analog stick button will now open a quick deck selection list
  • Fixed an issue that could sometimes prevent unit or building previews from displaying in the background of the Forge
  • Fixed the Creeping Battlement’s firing audio being heard at full volume regardless of camera location
  • [/list]